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022e42c6c7
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6104 fc73d0e0-1445-4013-8a0c-d673dee63da5
938 lines
25 KiB
C
938 lines
25 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// upper design bounds
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#define MAX_MAP_HULLSDQ1 4
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#define MAX_MAP_HULLSDH2 8
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#define MAX_MAP_HULLSM 8
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#define RBSP_STYLESPERSURF 4
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#define Q1Q2BSP_STYLESPERSURF 4
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#ifdef Q1BSPS
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#define MAXCPULIGHTMAPS 16 //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#elif defined(Q1BSPS)
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#define MAXCPULIGHTMAPS Q1Q2BSP_STYLESPERSURF //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#else
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#define MAXCPULIGHTMAPS MAXRLIGHTMAPS //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#endif
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//#define MAX_MAP_MODELS 256
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//#define MAX_MAP_BRUSHES 0x8000
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//#define MAX_MAP_ENTITIES 1024
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//#define MAX_MAP_ENTSTRING 65536
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//FIXME: make sure that any 16bit indexes are bounded properly
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//FIXME: ensure that we don't get any count*size overflows
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#define SANITY_LIMIT(t) ((unsigned int)(0x7fffffffu/sizeof(t))) //sanity limit for the array, to ensure a 32bit value cannot overflow us.
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//#define SANITY_MAX_MAP_PLANES 65536*64 //sanity
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//#define SANITY_MAX_MAP_NODES 65536*64 //sanity
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//#define SANITY_MAX_MAP_CLIPNODES 65536*64 //sanity
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//#define MAX_MAP_LEAFS 1 //pvs buffer size. not sanity.
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//#define SANITY_MAX_MAP_LEAFS 65536*64 //too many leafs results in massive amounts of ram used for pvs/phs caches.
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//#define SANITY_MAX_MAP_VERTS 65536 //sanity
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//#define SANITY_MAX_MAP_FACES 65536*64 //sanity
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//#define MAX_MAP_MARKSURFACES 65536 //sanity
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//#define MAX_MAP_TEXINFO 4096 //sanity
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//#define MAX_MAP_EDGES 256000
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//#define MAX_MAP_SURFEDGES 512000
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//#define MAX_MAP_MIPTEX 0x200000
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//#define MAX_MAP_LIGHTING 0x100000
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//#define MAX_MAP_VISIBILITY 0x200000
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#define SANITY_MAX_MAP_BRUSHSIDES ((~0u)/sizeof(q2cbrushside_t))
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define BSPVERSIONQTEST "\x17\0\0\0",4 //qtest
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#define BSPVERSIONPREREL "\x1C\0\0\0",4 //prerelease
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#define BSPVERSION "\x1D\0\0\0",4 //vanilla
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#define BSPVERSIONHL "\x1E\0\0\0",4 //HalfLife support
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#define BSPVERSION_LONG1 "2PSB",4 /*RMQ support (2PSB). 32bits instead of shorts for all but bbox sizes*/
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#define BSPVERSION_LONG2 "BSP2",4 /*BSP2 support. 32bits instead of shorts for everything*/
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#define BSPVERSIONQ64 " 46Q",4 /* Remastered BSP format used for Quake 64 addon */
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typedef struct
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{
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unsigned int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#define HEADER_LUMPS 15
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDQ1];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dq1model_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDH2];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dh2model_t;
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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int nummiptex;
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int dataofs[4]; // [nummiptex]
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} dmiptexlump_t;
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[16];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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typedef struct q64miptex_s
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{
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char name[16];
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unsigned width, height, scale;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} q64miptex_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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typedef struct
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{
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float normal[3];
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float dist;
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int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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enum q1contents_e
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{ //q1 and halflife bsp contents values.
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//also used for .skin for content forcing.
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Q1CONTENTS_EMPTY = -1,
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Q1CONTENTS_SOLID = -2,
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Q1CONTENTS_WATER = -3,
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Q1CONTENTS_SLIME = -4,
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Q1CONTENTS_LAVA = -5,
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Q1CONTENTS_SKY = -6,
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//#define Q1CONTENTS_ORIGIN -7 /*not known to engine - origin or something*/
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Q1CONTENTS_CLIP = -8, /*solid to players+monsters, but not tracelines*/
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Q1CONTENTS_CURRENT_0 = -9, /*moves player*/
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Q1CONTENTS_CURRENT_90 = -10, /*moves player*/
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Q1CONTENTS_CURRENT_180 = -11, /*moves player*/
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Q1CONTENTS_CURRENT_270 = -12, /*moves player*/
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Q1CONTENTS_CURRENT_UP = -13, /*moves player*/
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Q1CONTENTS_CURRENT_DOWN = -14, /*moves player*/
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Q1CONTENTS_TRANS = -15, /*should be solid I guess*/
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Q1CONTENTS_LADDER = -16, /*player can climb up/down*/
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Q1CONTENTS_MONSTERCLIP = -17, /*solid to monster movement*/
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Q1CONTENTS_PLAYERCLIP = -18, /*solid to player movement*/
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Q1CONTENTS_CORPSE = -19, /*solid to tracelines*/
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};
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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} dsnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned int firstface;
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unsigned int numfaces; // counting both sides
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} dl1node_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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float mins[3]; // for sphere culling
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float maxs[3];
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unsigned int firstface;
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unsigned int numfaces; // counting both sides
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} dl2node_t;
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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} dsclipnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} dlclipnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} mclipnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int miptex;
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int flags;
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} texinfo_t;
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers
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} dsedge_t;
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typedef struct
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{
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unsigned int v[2]; // vertex numbers
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} dledge_t;
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#ifdef RFBSPS
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#define MAXRLIGHTMAPS 4 //max lightmaps mixed by the gpu (rbsp=4, otherwise 1)
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#else
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#define MAXRLIGHTMAPS 1 //max lightmaps mixed by the gpu (rbsp=4, otherwise 1)
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#endif
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typedef struct
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{
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short planenum;
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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qbyte styles[Q1Q2BSP_STYLESPERSURF];
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int lightofs; // start of [numstyles*surfsize] samples
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} dsface_t;
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typedef struct
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{
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int planenum;
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int side;
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int firstedge; // we must support > 64k edges
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int numedges;
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int texinfo;
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// lighting info
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qbyte styles[Q1Q2BSP_STYLESPERSURF];
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int lightofs; // start of [numstyles*surfsize] samples
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} dlface_t;
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstmarksurface;
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unsigned short nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dsleaf_t;
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned int firstmarksurface;
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unsigned int nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dl1leaf_t;
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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float mins[3]; // for frustum culling
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float maxs[3];
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unsigned int firstmarksurface;
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unsigned int nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dl2leaf_t;
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//============================================================================
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#define MIPLEVELS 4
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typedef struct q2miptex_s
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{
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char name[32];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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} q2miptex_t;
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/*
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==============================================================================
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.BSP file format
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==============================================================================
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*/
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#define IDBSPHEADER "IBSP",4
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// little-endian "IBSP"
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#define BSPVERSION_Q2 38
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#define BSPVERSION_Q2W 69
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#define BSPVERSION_Q3 46
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#define BSPVERSION_RTCW 47
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#define BSPVERSION_RBSP 1 //also fbsp(just bigger internal lightmaps)
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// upper design bounds
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// leaffaces, leafbrushes, planes, and verts are still bounded by
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// 16 bit short limits
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#define SANITY_MAX_Q2MAP_MODELS MAX_PRECACHE_MODELS
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//#define MAX_Q2MAP_ENTITIES 2048
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#define SANITY_MAX_MAP_BRUSHES (~0u/sizeof(*out))
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#define SANITY_MAX_MAP_LEAFFACES 262144 //sanity only
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#define MAX_Q2MAP_AREAS 256
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#define MAX_Q2MAP_AREAPORTALS 1024
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//#define MAX_Q2MAP_VERTS MAX_MAP_VERTS
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//#define MAX_Q2MAP_FACES MAX_MAP_FACES
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#define SANITY_MAX_MAP_LEAFBRUSHES (65536*64) //used in an array
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//#define MAX_Q2MAP_PORTALS 65536 //unused
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//#define MAX_Q2MAP_EDGES 128000 //unused
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//#define MAX_Q2MAP_SURFEDGES 256000 //unused
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//#define MAX_Q2MAP_LIGHTING 0x200000 //unused
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//#define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define Q2LUMP_ENTITIES 0
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#define Q2LUMP_PLANES 1
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#define Q2LUMP_VERTEXES 2
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#define Q2LUMP_VISIBILITY 3
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#define Q2LUMP_NODES 4
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#define Q2LUMP_TEXINFO 5
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#define Q2LUMP_FACES 6
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#define Q2LUMP_LIGHTING 7
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#define Q2LUMP_LEAFS 8
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#define Q2LUMP_LEAFFACES 9
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#define Q2LUMP_LEAFBRUSHES 10
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#define Q2LUMP_EDGES 11
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#define Q2LUMP_SURFEDGES 12
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#define Q2LUMP_MODELS 13
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#define Q2LUMP_BRUSHES 14
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#define Q2LUMP_BRUSHSIDES 15
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#define Q2LUMP_POP 16
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#define Q2LUMP_AREAS 17
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#define Q2LUMP_AREAPORTALS 18
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#define Q2HEADER_LUMPS 19
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enum Q3LUMP
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{
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Q3LUMP_ENTITIES =0,
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Q3LUMP_SHADERS =1,
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Q3LUMP_PLANES =2,
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Q3LUMP_NODES =3,
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Q3LUMP_LEAFS =4,
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Q3LUMP_LEAFSURFACES =5,
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Q3LUMP_LEAFBRUSHES =6,
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Q3LUMP_MODELS =7,
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Q3LUMP_BRUSHES =8,
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Q3LUMP_BRUSHSIDES =9,
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Q3LUMP_DRAWVERTS =10,
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Q3LUMP_DRAWINDEXES =11,
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Q3LUMP_FOGS =12,
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Q3LUMP_SURFACES =13,
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Q3LUMP_LIGHTMAPS =14,
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Q3LUMP_LIGHTGRID =15,
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Q3LUMP_VISIBILITY =16,
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#ifdef RFBSPS
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RBSPLUMP_LIGHTINDEXES=17,
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#endif
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Q3LUMPS_TOTAL
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};
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typedef struct
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{
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int ident;
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int version;
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lump_t lumps[50];
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} q2dheader_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3]; // for sounds or lights
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int headnode;
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int firstface, numfaces; // submodels just draw faces
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// without walking the bsp tree
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} q2dmodel_t;
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typedef struct
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{
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float mins[3];
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float maxs[3];
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int firstsurface;
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int num_surfaces;
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int firstbrush;
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int num_brushes;
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} q3dmodel_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// contents flags are seperate bits
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// a given brush can contribute multiple content bits
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// multiple brushes can be in a single leaf
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#define FTECONTENTS_EMPTY 0x00000000
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#define FTECONTENTS_SOLID 0x00000001
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#define FTECONTENTS_WINDOW 0x00000002 //solid to bullets, but not sight/agro
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//q2aux 0x00000004
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#define FTECONTENTS_LAVA 0x00000008
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#define FTECONTENTS_SLIME 0x00000010
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#define FTECONTENTS_WATER 0x00000020
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#define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code.
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//q2mist 0x00000040
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//q3notteam1 0x00000080
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//q3notteam2 0x00000100
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//q3nobotclip 0x00000200
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// 0x00000400
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// 0x00000800
|
|
// 0x00001000
|
|
// 0x00002000
|
|
#define FTECONTENTS_LADDER 0x00004000
|
|
//q2areaportal,q3areaportal 0x00008000
|
|
#define FTECONTENTS_PLAYERCLIP 0x00010000
|
|
#define FTECONTENTS_MONSTERCLIP 0x00020000
|
|
//q2current0,q3teleporter 0x00040000
|
|
//q2current90,q3jumppad 0x00080000
|
|
//q2current180,q3clusterportal 0x00100000
|
|
//q2current270,q3donotenter 0x00200000
|
|
//q2currentup,q3botclip 0x00400000
|
|
//q2currentdown,q3mover 0x00800000
|
|
//q2origin,q3origin 0x01000000 //could define, but normally removed by compiler, so why?
|
|
#define FTECONTENTS_BODY 0x02000000
|
|
#define FTECONTENTS_CORPSE 0x04000000
|
|
#define FTECONTENTS_DETAIL 0x08000000 //not very useful to us, but used by .map support
|
|
//q2translucent,q3structual 0x10000000
|
|
//q2ladder,q3translucent 0x20000000
|
|
//q3trigger 0x40000000
|
|
#define FTECONTENTS_SKY/*q3nodrop*/ 0x80000000
|
|
|
|
// lower bits are stronger, and will eat weaker brushes completely
|
|
#define Q2CONTENTS_SOLID FTECONTENTS_SOLID //0x00000001
|
|
#define Q2CONTENTS_WINDOW 0x00000002 // translucent, but not watery
|
|
#define Q2CONTENTS_AUX 0x00000004
|
|
#define Q2CONTENTS_LAVA FTECONTENTS_LAVA //0x00000008
|
|
#define Q2CONTENTS_SLIME FTECONTENTS_SLIME //0x00000010
|
|
#define Q2CONTENTS_WATER FTECONTENTS_WATER //0x00000020
|
|
#define Q2CONTENTS_MIST 0x00000040
|
|
//0x00000080
|
|
//0x00000100
|
|
//0x00000200
|
|
//0x00000400
|
|
//0x00000800
|
|
//0x00001000
|
|
//0x00002000
|
|
//FTECONTENTS_LADDER //0x00004000
|
|
// remaining contents are non-visible, and don't eat brushes
|
|
#define Q2CONTENTS_AREAPORTAL 0x00008000
|
|
#define Q2CONTENTS_PLAYERCLIP FTECONTENTS_PLAYERCLIP //0x00010000
|
|
#define Q2CONTENTS_MONSTERCLIP FTECONTENTS_MONSTERCLIP //0x00020000
|
|
// currents can be added to any other contents, and may be mixed
|
|
#define Q2CONTENTS_CURRENT_0 0x00040000
|
|
#define Q2CONTENTS_CURRENT_90 0x00080000
|
|
#define Q2CONTENTS_CURRENT_180 0x00100000
|
|
#define Q2CONTENTS_CURRENT_270 0x00200000
|
|
#define Q2CONTENTS_CURRENT_UP 0x00400000
|
|
#define Q2CONTENTS_CURRENT_DOWN 0x00800000
|
|
#define Q2CONTENTS_ORIGIN 0x01000000 // removed before bsping an entity
|
|
#define Q2CONTENTS_MONSTER FTECONTENTS_BODY //0x02000000 // should never be on a brush, only in game
|
|
#define Q2CONTENTS_DEADMONSTER FTECONTENTS_CORPSE //0x04000000
|
|
#define Q2CONTENTS_DETAIL 0x08000000 // brushes to be added after vis leafs
|
|
#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
|
#define Q2CONTENTS_LADDER 0x20000000
|
|
//0x40000000
|
|
//FTECONTENTS_SKY //0x80000000
|
|
|
|
|
|
#define Q3CONTENTS_SOLID FTECONTENTS_SOLID //0x00000001 // should never be on a brush, only in game
|
|
//0x00000002
|
|
//0x00000004
|
|
#define Q3CONTENTS_LAVA FTECONTENTS_LAVA //0x00000008
|
|
#define Q3CONTENTS_SLIME FTECONTENTS_SLIME //0x00000010
|
|
#define Q3CONTENTS_WATER FTECONTENTS_WATER //0x00000020
|
|
//0x00000040
|
|
#define Q3CONTENTS_NOTTEAM1 0x00000080
|
|
#define Q3CONTENTS_NOTTEAM2 0x00000100
|
|
#define Q3CONTENTS_NOBOTCLIP 0x00000200
|
|
//0x00000400
|
|
//0x00000800
|
|
//0x00001000
|
|
//0x00002000
|
|
//FTECONTENTS_LADDER //0x00004000
|
|
#define Q3CONTENTS_AREAPORTAL 0x00008000
|
|
#define Q3CONTENTS_PLAYERCLIP FTECONTENTS_PLAYERCLIP //0x00010000
|
|
#define Q3CONTENTS_MONSTERCLIP FTECONTENTS_MONSTERCLIP //0x00020000
|
|
#define Q3CONTENTS_TELEPORTER 0x00040000
|
|
#define Q3CONTENTS_JUMPPAD 0x00080000
|
|
#define Q3CONTENTS_CLUSTERPORTAL 0x00100000
|
|
#define Q3CONTENTS_DONOTENTER 0x00200000
|
|
#define Q3CONTENTS_BOTCLIP 0x00400000
|
|
#define Q3CONTENTS_MOVER 0x00800000
|
|
#define Q3CONTENTS_ORIGIN Q2CONTENTS_ORIGIN //0x01000000
|
|
#define Q3CONTENTS_BODY FTECONTENTS_BODY //0x02000000
|
|
#define Q3CONTENTS_CORPSE FTECONTENTS_CORPSE //0x04000000
|
|
#define Q3CONTENTS_DETAIL Q2CONTENTS_DETAIL //0x08000000
|
|
#define Q3CONTENTS_STRUCTURAL 0x10000000
|
|
#define Q3CONTENTS_TRANSLUCENT 0x20000000
|
|
#define Q3CONTENTS_TRIGGER 0x40000000
|
|
#define Q3CONTENTS_NODROP FTECONTENTS_SKY //0x80000000
|
|
|
|
//qc compat only. not used internally.
|
|
#define DPCONTENTS_SOLID 1 // hit a bmodel, not a bounding box
|
|
#define DPCONTENTS_WATER 2
|
|
#define DPCONTENTS_SLIME 4
|
|
#define DPCONTENTS_LAVA 8
|
|
#define DPCONTENTS_SKY 16
|
|
#define DPCONTENTS_BODY 32 // hit a bounding box, not a bmodel
|
|
#define DPCONTENTS_CORPSE 64 // hit a SOLID_CORPSE entity
|
|
#define DPCONTENTS_NODROP 128 // an area where backpacks should not spawn
|
|
#define DPCONTENTS_PLAYERCLIP 256 // blocks player movement
|
|
#define DPCONTENTS_MONSTERCLIP 512 // blocks monster movement
|
|
#define DPCONTENTS_DONOTENTER 1024 // AI hint brush
|
|
#define DPCONTENTS_BOTCLIP 2048 // AI hint brush
|
|
#define DPCONTENTS_OPAQUE 4096 // only fully opaque brushes get this (may be useful for line of sight checks)
|
|
|
|
|
|
//Texinfo flags - warning: these mix with q3 surface flags
|
|
#define TI_LIGHT 0x1 // value will hold the light strength
|
|
|
|
#define TI_SLICK 0x2 // effects game physics
|
|
|
|
#define TI_SKY 0x4 // don't draw, but add to skybox
|
|
#define TI_WARP 0x8 // turbulent water warp
|
|
#define TI_TRANS33 0x10
|
|
#define TI_TRANS66 0x20
|
|
#define TI_FLOWING 0x40 // scroll towards angle
|
|
#define TI_NODRAW 0x80 // don't bother referencing the texture
|
|
|
|
#define TI_ALPHATEST 0x100
|
|
|
|
//Surface flags
|
|
//#define Q3SURFACEFLAG_NODAMAGE 0x1 // never give falling damage
|
|
//#define Q3SURFACEFLAG_SLICK 0x2 // effects game physics
|
|
//#define Q3SURFACEFLAG_SKY 0x4 // lighting from environment map
|
|
#define Q3SURFACEFLAG_LADDER 0x8
|
|
//#define Q3SURFACEFLAG_NOIMPACT 0x10 // don't make missile explosions
|
|
//#define Q3SURFACEFLAG_NOMARKS 0x20 // don't leave missile marks
|
|
//#define Q3SURFACEFLAG_FLESH 0x40 // make flesh sounds and effects
|
|
//#define Q3SURFACEFLAG_NODRAW 0x80 // don't generate a drawsurface at all
|
|
//#define Q3SURFACEFLAG_HINT 0x100 // make a primary bsp splitter
|
|
//#define Q3SURFACEFLAG_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
|
//#define Q3SURFACEFLAG_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
|
//#define Q3SURFACEFLAG_POINTLIGHT 0x800 // generate lighting info at vertexes
|
|
//#define Q3SURFACEFLAG_METALSTEPS 0x1000 // clanking footsteps
|
|
//#define Q3SURFACEFLAG_NOSTEPS 0x2000 // no footstep sounds
|
|
//#define Q3SURFACEFLAG_NONSOLID 0x4000 // don't collide against curves with this set
|
|
//#define Q3SURFACEFLAG_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
|
//#define Q3SURFACEFLAG_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
|
//#define Q3SURFACEFLAG_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
|
//#define Q3SURFACEFLAG_DUST 0x40000 // leave a dust trail when walking on this surface
|
|
|
|
// content masks. Allow q2contents_window in here
|
|
//#define MASK_ALL (-1)
|
|
#define MASK_WORLDSOLID (FTECONTENTS_SOLID|FTECONTENTS_WINDOW) /*default trace type for something simple that ignores non-bsp stuff*/
|
|
#define MASK_POINTSOLID (FTECONTENTS_SOLID|FTECONTENTS_WINDOW|FTECONTENTS_BODY) /*default trace type for an entity of no size*/
|
|
#define MASK_BOXSOLID (FTECONTENTS_SOLID|FTECONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|FTECONTENTS_BODY) /*default trace type for an entity that does have size*/
|
|
#define MASK_PLAYERSOLID MASK_BOXSOLID
|
|
//#define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW)
|
|
//#define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
|
|
#define MASK_WATER (FTECONTENTS_WATER|FTECONTENTS_LAVA|FTECONTENTS_SLIME)
|
|
//#define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA)
|
|
//#define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER)
|
|
#define Q2MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN)
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for frustom culling
|
|
short maxs[3];
|
|
unsigned short firstface;
|
|
unsigned short numfaces; // counting both sides
|
|
} q2dnode_t;
|
|
|
|
typedef struct
|
|
{
|
|
int plane;
|
|
int children[2];
|
|
int mins[3];
|
|
int maxs[3];
|
|
} q3dnode_t;
|
|
|
|
|
|
typedef struct q2texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int flags; // miptex flags + overrides
|
|
int value; // light emission, etc
|
|
char texture[32]; // texture name (textures/ *.wal)
|
|
int nexttexinfo; // for animations, -1 = end of chain
|
|
} q2texinfo_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int contents; // OR of all brushes (not needed?)
|
|
|
|
short cluster;
|
|
short area;
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
unsigned short firstleafface;
|
|
unsigned short numleaffaces;
|
|
|
|
unsigned short firstleafbrush;
|
|
unsigned short numleafbrushes;
|
|
} q2dleaf_t;
|
|
|
|
typedef struct
|
|
{
|
|
int cluster;
|
|
int area;
|
|
int mins[3];
|
|
int maxs[3];
|
|
int firstleafsurface;
|
|
int num_leafsurfaces;
|
|
int firstleafbrush;
|
|
int num_leafbrushes;
|
|
} q3dleaf_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short planenum; // facing out of the leaf
|
|
short texinfo;
|
|
} q2dbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int texinfo;
|
|
} q3dbrushside_t;
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int texinfo;
|
|
int facenum;
|
|
} rbspbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int numsides;
|
|
int contents;
|
|
} q2dbrush_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int num_sides;
|
|
int shadernum;
|
|
} q3dbrush_t;
|
|
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
|
|
// the visibility lump consists of a header with a count, then
|
|
// qbyte offsets for the PVS and PHS of each cluster, then the raw
|
|
// compressed bit vectors
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int bitofs[8][2]; // bitofs[numclusters][2]
|
|
} q2dvis_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int rowsize;
|
|
unsigned char data[1];
|
|
} q3dvis_t;
|
|
|
|
// each area has a list of portals that lead into other areas
|
|
// when portals are closed, other areas may not be visible or
|
|
// hearable even if the vis info says that it should be
|
|
typedef struct
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} q2dareaportal_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} q2darea_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
char shadername[OLD_MAX_QPATH];
|
|
int surfflags;
|
|
int contents;
|
|
} dq3shader_t;
|
|
|
|
typedef struct
|
|
{
|
|
float n[3];
|
|
float d;
|
|
} Q3PLANE_t;
|
|
|
|
struct Q3MODEL
|
|
{
|
|
float mins[3];
|
|
float maxs[3];
|
|
int firstsurface;
|
|
int num_surfaces;
|
|
int firstbrush;
|
|
int num_brushes;
|
|
};
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
float texcoords[2][2];
|
|
float normal[3];
|
|
unsigned char color[4];
|
|
} q3dvertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
float stcoords[2];
|
|
float lmtexcoords[RBSP_STYLESPERSURF][2];
|
|
float normal[3];
|
|
unsigned char color[RBSP_STYLESPERSURF][4];
|
|
} rbspvertex_t;
|
|
|
|
struct Q3FOG
|
|
{
|
|
char shadername[OLD_MAX_QPATH] ;
|
|
int brushnum;
|
|
int visibleside;
|
|
};
|
|
|
|
enum q3surfacetype
|
|
{
|
|
MST_BAD=0,
|
|
MST_PLANAR=1,
|
|
MST_PATCH=2,
|
|
MST_TRIANGLE_SOUP=3,
|
|
MST_FLARE=4,
|
|
MST_FOLIAGE=5, //added in wolf/et
|
|
MST_PATCH_FIXED=256 //fte, fixed tessellation. Uses high parts of surf->patchwidth/height. if 0 then uses exact CPs instead.
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int shadernum;
|
|
int fognum;
|
|
int facetype;
|
|
int firstvertex;
|
|
int num_vertices;
|
|
int firstindex;
|
|
int num_indexes;
|
|
int lightmapnum;
|
|
int lightmap_offs[2];
|
|
int lightmap_width;
|
|
int lightmap_height;
|
|
float lightmap_origin[3];
|
|
float lightmap_vecs[2][3];
|
|
float normal[3];
|
|
int patchwidth;
|
|
int patchheight;
|
|
} q3dface_t;
|
|
|
|
typedef struct
|
|
{
|
|
int shadernum;
|
|
int fognum;
|
|
int facetype;
|
|
int firstvertex;
|
|
int num_vertices;
|
|
int firstindex;
|
|
int num_indexes;
|
|
unsigned char lm_styles[RBSP_STYLESPERSURF];
|
|
unsigned char vt_styles[RBSP_STYLESPERSURF];
|
|
int lightmapnum[RBSP_STYLESPERSURF];
|
|
int lightmap_offs[2][RBSP_STYLESPERSURF]; //yes, weird ordering.
|
|
int lightmap_width;
|
|
int lightmap_height;
|
|
float lightmap_origin[3];
|
|
float lightmap_vecs[2][3];
|
|
float normal[3];
|
|
int patchwidth;
|
|
int patchheight;
|
|
} rbspface_t;
|
|
|
|
#define MAX_ENT_LEAFS 32
|
|
typedef struct pvscache_s
|
|
{
|
|
int num_leafs; //negative generally means resort-to-headnode.
|
|
unsigned int leafnums[MAX_ENT_LEAFS];
|
|
int areanum;
|
|
int areanum2;
|
|
int headnode;
|
|
} pvscache_t;
|