mirror of
https://github.com/nzp-team/fteqw.git
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d6d0105d3c
Added a higher quality particle config. Quick hack for crepuscular rays. added new command, eg: pr_dumpplatform -FFTE -O csplat used package reporting on servers, auto package downloading on clients, should be fully implemented. Smoothed out players a little. Added option to menus. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
912 lines
24 KiB
C
912 lines
24 KiB
C
/*
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Copyright (C) 2011 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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this file deals with qc builtins to apply custom skeletal blending (skeletal objects extension), as well as the logic required to perform realtime ragdoll, if I ever implement that.
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*/
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#include "quakedef.h"
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#ifdef CSQC_DAT
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#define RAGDOLL
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#include "pr_common.h"
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#include "com_mesh.h"
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#define MAX_SKEL_OBJECTS 1024
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#ifdef RAGDOLL
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/*this is the description of the ragdoll, it is how the doll flops around*/
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typedef struct doll_s
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{
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char *name;
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model_t *model;
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struct doll_s *next;
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int numbodies;
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int numjoints;
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struct
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{
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int bone;
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char *name;
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} body[32];
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struct
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{
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int type;
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int body[2];
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} joint[32];
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} doll_t;
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enum
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{
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BF_ACTIVE, /*used to avoid traces if doll is stationary*/
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BF_INSOLID
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};
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typedef struct
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{
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int jointo; /*multiple of 12*/
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int flags;
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vec3_t vel;
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} body_t;
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#endif
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/*this is the skeletal object*/
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typedef struct skelobject_s
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{
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int inuse;
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model_t *model;
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world_t *world; /*be it ssqc or csqc*/
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enum
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{
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SKOT_RELATIVE,
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SKOT_ABSOLUTE
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} type;
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unsigned int numbones;
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float *bonematrix;
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#ifdef RAGDOLL
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struct skelobject_s *animsource;
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unsigned int numbodies;
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body_t *body;
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doll_t *doll;
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#endif
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} skelobject_t;
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static doll_t *dolllist;
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static skelobject_t skelobjects[MAX_SKEL_OBJECTS];
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static int numskelobjectsused;
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static void bonemat_fromqcvectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3])
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{
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out[0] = vx[0];
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out[1] = -vy[0];
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out[2] = vz[0];
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out[3] = t[0];
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out[4] = vx[1];
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out[5] = -vy[1];
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out[6] = vz[1];
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out[7] = t[1];
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out[8] = vx[2];
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out[9] = -vy[2];
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out[10] = vz[2];
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out[11] = t[2];
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}
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static void bonemat_toqcvectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3])
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{
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vx[0] = in[0];
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vx[1] = in[4];
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vx[2] = in[8];
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vy[0] = -in[1];
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vy[1] = -in[5];
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vy[2] = -in[9];
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vz[0] = in[2];
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vz[1] = in[6];
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vz[2] = in[10];
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t [0] = in[3];
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t [1] = in[7];
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t [2] = in[11];
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}
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static void bonematident_toqcvectors(float vx[3], float vy[3], float vz[3], float t[3])
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{
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vx[0] = 1;
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vx[1] = 0;
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vx[2] = 0;
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vy[0] = -0;
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vy[1] = -1;
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vy[2] = -0;
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vz[0] = 0;
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vz[1] = 0;
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vz[2] = 1;
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t [0] = 0;
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t [1] = 0;
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t [2] = 0;
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}
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static qboolean pendingkill; /*states that there is a skel waiting to be killed*/
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#ifdef RAGDOLL
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doll_t *rag_loaddoll(model_t *mod, char *fname)
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{
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doll_t *d;
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void *fptr = NULL;
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char *file;
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int fsize;
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int i, j;
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for (d = dolllist; d; d = d->next)
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{
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if (d->model == mod)
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if (!strcmp(d->name, fname))
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return d;
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}
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fsize = FS_LoadFile(fname, &fptr);
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if (!fptr)
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return NULL;
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d = malloc(sizeof(*d));
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d->next = dolllist;
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dolllist = d;
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d->name = strdup(fname);
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d->model = mod;
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d->numbodies = 0;
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d->numjoints = 0;
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file = fptr;
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while(file)
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{
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file = COM_Parse(file);
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if (!strcmp(com_token, "body"))
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{
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file = COM_Parse(file);
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d->body[d->numbodies].name = strdup(com_token);
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file = COM_Parse(file);
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d->body[d->numbodies].bone = Mod_TagNumForName(d->model, com_token);
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d->numbodies++;
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}
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else if (!strcmp(com_token, "joint"))
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{
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for (i = 0; i < 2; i++)
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{
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file = COM_Parse(file);
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d->joint[d->numjoints].body[i] = 0;
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for (j = 0; j < d->numbodies; j++)
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{
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if (!strcmp(d->body[j].name, com_token))
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{
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d->joint[d->numjoints].body[i] = j;
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break;
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}
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}
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}
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d->numjoints++;
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}
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}
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FS_FreeFile(fptr);
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return d;
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}
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void skel_integrate(progfuncs_t *prinst, skelobject_t *sko, skelobject_t *skelobjsrc, float ft, float mmat[12])
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{
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trace_t t;
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vec3_t npos, opos, wnpos, wopos;
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vec3_t move;
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float wantmat[12];
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world_t *w = prinst->parms->user;
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body_t *b;
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float gravity = 800;
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int bone, bno;
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int boffs;
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galiasbone_t *boneinfo = Mod_GetBoneInfo(sko->model);
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if (!boneinfo)
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return;
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for (bone = 0, bno = 0, b = sko->body; bone < sko->numbones; bone++)
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{
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boffs = bone*12;
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/*if this bone is positioned using a physical body...*/
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if (bno < sko->numbodies && b->jointo == boffs)
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{
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if (skelobjsrc)
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{
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/*attempt to move to target*/
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if (boneinfo[bone].parent >= 0)
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{
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Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, wantmat);
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}
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else
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{
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Vector4Copy(skelobjsrc->bonematrix+boffs+0, wantmat+0);
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Vector4Copy(skelobjsrc->bonematrix+boffs+4, wantmat+4);
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Vector4Copy(skelobjsrc->bonematrix+boffs+8, wantmat+8);
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}
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b->vel[0] = (wantmat[3 ] - sko->bonematrix[b->jointo + 3 ])/ft;
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b->vel[1] = (wantmat[7 ] - sko->bonematrix[b->jointo + 7 ])/ft;
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b->vel[2] = (wantmat[11] - sko->bonematrix[b->jointo + 11])/ft;
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}
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else
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{
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/*handle gravity*/
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b->vel[2] = b->vel[2] - gravity * ft / 2;
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}
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VectorScale(b->vel, ft, move);
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opos[0] = sko->bonematrix[b->jointo + 3 ];
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opos[1] = sko->bonematrix[b->jointo + 7 ];
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opos[2] = sko->bonematrix[b->jointo + 11];
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npos[0] = opos[0] + move[0];
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npos[1] = opos[1] + move[1];
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npos[2] = opos[2] + move[2];
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Matrix3x4_RM_Transform3(mmat, opos, wopos);
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Matrix3x4_RM_Transform3(mmat, npos, wnpos);
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t = World_Move(w, wopos, vec3_origin, vec3_origin, wnpos, MOVE_NOMONSTERS, w->edicts);
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if (t.startsolid)
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t.fraction = 1;
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else if (t.fraction < 1)
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{
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/*clip the velocity*/
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float backoff = -DotProduct (b->vel, t.plane.normal) * 1.9; /*teehee, bouncy corpses*/
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VectorMA(b->vel, backoff, t.plane.normal, b->vel);
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}
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if (skelobjsrc)
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{
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VectorCopy(wantmat+0, sko->bonematrix+b->jointo+0);
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VectorCopy(wantmat+4, sko->bonematrix+b->jointo+4);
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VectorCopy(wantmat+8, sko->bonematrix+b->jointo+8);
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}
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sko->bonematrix[b->jointo + 3 ] += move[0] * t.fraction;
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sko->bonematrix[b->jointo + 7 ] += move[1] * t.fraction;
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sko->bonematrix[b->jointo + 11] += move[2] * t.fraction;
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if (!skelobjsrc)
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b->vel[2] = b->vel[2] - gravity * ft / 2;
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b++;
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bno++;
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}
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else if (skelobjsrc)
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{
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/*directly copy animation skeleton*/
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if (boneinfo[bone].parent >= 0)
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{
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Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, sko->bonematrix+boffs);
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}
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else
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{
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Vector4Copy(skelobjsrc->bonematrix+boffs+0, sko->bonematrix+boffs+0);
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Vector4Copy(skelobjsrc->bonematrix+boffs+4, sko->bonematrix+boffs+4);
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Vector4Copy(skelobjsrc->bonematrix+boffs+8, sko->bonematrix+boffs+8);
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}
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}
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else
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{
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/*retain the old relation*/
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/*FIXME*/
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}
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}
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/*debugging*/
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#if 0
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/*draw points*/
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for (bone = 0; p < sko->numbones; bone++)
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{
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opos[0] = sko->bonematrix[bone*12 + 3 ];
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opos[1] = sko->bonematrix[bone*12 + 7 ];
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opos[2] = sko->bonematrix[bone*12 + 11];
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Matrix3x4_RM_Transform3(mmat, opos, wopos);
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P_RunParticleEffectTypeString(wopos, vec3_origin, 1, "ragdolltest");
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}
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#endif
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}
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#endif
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/*destroys all skeletons*/
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void skel_reset(progfuncs_t *prinst)
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{
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while (numskelobjectsused > 0)
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{
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numskelobjectsused--;
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skelobjects[numskelobjectsused].numbones = 0;
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skelobjects[numskelobjectsused].inuse = false;
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}
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}
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/*deletes any skeletons marked for deletion*/
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void skel_dodelete(progfuncs_t *prinst)
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{
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int skelidx;
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if (!pendingkill)
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return;
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pendingkill = false;
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for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
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{
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if (skelobjects[skelidx].inuse == 2)
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skelobjects[skelidx].inuse = 0;
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}
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while (numskelobjectsused && !skelobjects[numskelobjectsused-1].inuse)
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numskelobjectsused--;
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}
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skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount)
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{
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if (skelidx == 0)
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{
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//allocation
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if (!bonecount)
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return NULL;
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for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
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{
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if (!skelobjects[skelidx].inuse && skelobjects[skelidx].numbones == bonecount)
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return &skelobjects[skelidx];
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}
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for (skelidx = 0; skelidx <= numskelobjectsused; skelidx++)
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{
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if (!skelobjects[skelidx].inuse && !skelobjects[skelidx].numbones)
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{
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skelobjects[skelidx].numbones = bonecount;
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/*so bone matrix list can be mmapped some day*/
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skelobjects[skelidx].bonematrix = (float*)PR_AddString(prinst, "", sizeof(float)*12*bonecount);
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skelobjects[skelidx].world = prinst->parms->user;
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if (skelidx <= numskelobjectsused)
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{
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numskelobjectsused = skelidx + 1;
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skelobjects[skelidx].model = NULL;
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skelobjects[skelidx].inuse = 1;
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}
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return &skelobjects[skelidx];
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}
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}
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return NULL;
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}
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else
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{
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skelidx--;
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if ((unsigned int)skelidx >= numskelobjectsused)
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return NULL;
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if (skelobjects[skelidx].inuse != 1)
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return NULL;
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if (bonecount && skelobjects[skelidx].numbones != bonecount)
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return NULL;
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return &skelobjects[skelidx];
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}
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}
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void skel_lookup(progfuncs_t *prinst, int skelidx, framestate_t *out)
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{
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skelobject_t *sko = skel_get(prinst, skelidx, 0);
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if (sko && sko->inuse)
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{
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out->boneabs = sko->type;
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out->bonecount = sko->numbones;
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out->bonestate = sko->bonematrix;
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}
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}
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void QCBUILTIN PF_skel_mmap(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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int skelidx = G_FLOAT(OFS_PARM0);
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skelobject_t *sko = skel_get(prinst, skelidx, 0);
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if (!sko || sko->world != prinst->parms->user)
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G_INT(OFS_RETURN) = 0;
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else
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G_INT(OFS_RETURN) = PR_SetString(prinst, (void*)sko->bonematrix);
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}
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void QCBUILTIN PF_skel_ragedit(progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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#ifdef RAGDOLL
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int skelidx = G_FLOAT(OFS_PARM0);
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char *skelname = PR_GetStringOfs(prinst, OFS_PARM1);
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int parentskel = G_FLOAT(OFS_PARM2);
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float *entorg = G_VECTOR(OFS_PARM3);
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float *forward = G_VECTOR(OFS_PARM4);
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float *right = G_VECTOR(OFS_PARM5);
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float *up = G_VECTOR(OFS_PARM6);
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skelobject_t *sko, *psko;
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doll_t *doll;
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int i;
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float emat[12];
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bonemat_fromqcvectors(emat, forward, right, up, entorg);
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G_FLOAT(OFS_RETURN) = 0;
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sko = skel_get(prinst, skelidx, 0);
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if (!sko)
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return;
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if (*skelname)
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{
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doll = rag_loaddoll(sko->model, skelname);
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if (!doll)
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return;
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}
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else
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{
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/*no doll name makes it revert to a normal skeleton*/
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sko->doll = NULL;
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G_FLOAT(OFS_RETURN) = 1;
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return;
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}
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if (sko->doll != doll)
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{
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sko->doll = doll;
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free(sko->body);
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sko->numbodies = doll->numbodies;
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sko->body = malloc(sko->numbodies * sizeof(*sko->body));
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memset(sko->body, 0, sko->numbodies * sizeof(*sko->body));
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for (i = 0; i < sko->numbodies; i++)
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sko->body[i].jointo = doll->body[i].bone * 12;
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}
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psko = skel_get(prinst, parentskel, 0);
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skel_integrate(prinst, sko, psko, host_frametime, emat);
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G_FLOAT(OFS_RETURN) = 1;
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#endif
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}
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//float(float modelindex) skel_create (FTE_CSQC_SKELETONOBJECTS)
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void QCBUILTIN PF_skel_create (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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world_t *w = prinst->parms->user;
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int numbones;
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skelobject_t *skelobj;
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model_t *model;
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int midx;
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int type;
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midx = G_FLOAT(OFS_PARM0);
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type = (*prinst->callargc > 1)?G_FLOAT(OFS_PARM1):SKOT_RELATIVE;
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//default to failure
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G_FLOAT(OFS_RETURN) = 0;
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model = w->Get_CModel(w, midx);
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if (!model)
|
|
return; //no model set, can't get a skeleton
|
|
|
|
numbones = Mod_GetNumBones(model, type != SKOT_RELATIVE);
|
|
if (!numbones)
|
|
{
|
|
// isabs = true;
|
|
// numbones = Mod_GetNumBones(model, isabs);
|
|
// if (!numbones)
|
|
return; //this isn't a skeletal model.
|
|
}
|
|
|
|
skelobj = skel_get(prinst, 0, numbones);
|
|
if (!skelobj)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
|
|
skelobj->model = model;
|
|
skelobj->type = type;
|
|
|
|
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
|
|
}
|
|
|
|
//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_build(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
wedict_t *ent = (wedict_t*)G_EDICT(prinst, OFS_PARM1);
|
|
int midx = G_FLOAT(OFS_PARM2);
|
|
float retainfrac = G_FLOAT(OFS_PARM3);
|
|
int firstbone = G_FLOAT(OFS_PARM4)-1;
|
|
int lastbone = G_FLOAT(OFS_PARM5)-1;
|
|
float addition = 1?G_FLOAT(OFS_PARM6):1-retainfrac;
|
|
|
|
int i, j;
|
|
int numbones;
|
|
framestate_t fstate;
|
|
skelobject_t *skelobj;
|
|
model_t *model;
|
|
|
|
//default to failure
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
|
|
model = w->Get_CModel(w, midx);
|
|
if (!model)
|
|
return; //invalid model, can't get a skeleton
|
|
|
|
w->Get_FrameState(w, ent, &fstate);
|
|
|
|
//heh... don't copy.
|
|
fstate.bonecount = 0;
|
|
fstate.bonestate = NULL;
|
|
|
|
numbones = Mod_GetNumBones(model, false);
|
|
if (!numbones)
|
|
{
|
|
return; //this isn't a skeletal model.
|
|
}
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj)
|
|
return; //couldn't get one, ran out of memory or something?
|
|
|
|
if (lastbone < 0)
|
|
lastbone = numbones;
|
|
if (lastbone > numbones)
|
|
lastbone = numbones;
|
|
if (firstbone < 0)
|
|
firstbone = 0;
|
|
|
|
if (retainfrac == 0)
|
|
{
|
|
/*replace everything*/
|
|
if (addition == 1)
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix);
|
|
else
|
|
{
|
|
//scale new
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] = addition*relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (retainfrac != 1)
|
|
{
|
|
//rescale the existing bones
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] *= retainfrac;
|
|
}
|
|
}
|
|
if (addition == 1)
|
|
{
|
|
//just add
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] += relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
else if (addition)
|
|
{
|
|
//add+scale
|
|
float relationsbuf[MAX_BONES*12];
|
|
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
|
|
for (i = firstbone; i < lastbone; i++)
|
|
{
|
|
for (j = 0; j < 12; j++)
|
|
skelobj->bonematrix[i*12+j] += addition*relationsbuf[i*12+j];
|
|
}
|
|
}
|
|
}
|
|
|
|
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
|
|
}
|
|
|
|
//float(float skel) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_get_numbones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = skelobj->numbones;
|
|
}
|
|
|
|
//string(float skel, float bonenum) skel_get_bonename (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
|
|
void QCBUILTIN PF_skel_get_bonename (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
|
|
if (!skelobj)
|
|
G_INT(OFS_RETURN) = 0;
|
|
else
|
|
{
|
|
RETURN_TSTRING(Mod_GetBoneName(skelobj->model, boneidx));
|
|
}
|
|
}
|
|
|
|
//float(float skel, float bonenum) skel_get_boneparent (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_get_boneparent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = Mod_GetBoneParent(skelobj->model, boneidx);
|
|
}
|
|
|
|
//float(float skel, string tagname) skel_find_bone (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_find_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
char *bname = PR_GetStringOfs(prinst, OFS_PARM1);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(skelobj->model, bname);
|
|
}
|
|
|
|
//vector(float skel, float bonenum) skel_get_bonerel (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
|
|
void QCBUILTIN PF_skel_get_bonerel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
skelobject_t *skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
|
|
bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
else if (skelobj->type!=SKOT_RELATIVE)
|
|
{
|
|
float tmp[12];
|
|
float invparent[12];
|
|
int parent;
|
|
/*invert the parent, multiply that against the child, we now know the transform required to go from parent to child. woo.*/
|
|
parent = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
|
|
Matrix3x4_Invert(skelobj->bonematrix+12*parent, invparent);
|
|
Matrix3x4_Multiply(invparent, skelobj->bonematrix+12*boneidx, tmp);
|
|
bonemat_toqcvectors(tmp, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
else
|
|
bonemat_toqcvectors(skelobj->bonematrix+12*boneidx, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
//vector(float skel, float bonenum) skel_get_boneabs (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
|
|
void QCBUILTIN PF_skel_get_boneabs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float workingm[12], tempmatrix[3][4];
|
|
int i;
|
|
skelobject_t *skelobj = skel_get(prinst, skelidx, 0);
|
|
|
|
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
|
|
bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
else if (skelobj->type != SKOT_RELATIVE)
|
|
{
|
|
//can just copy it out
|
|
bonemat_toqcvectors(skelobj->bonematrix + boneidx*12, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
else
|
|
{
|
|
//we need to work out the abs position
|
|
|
|
//testme
|
|
|
|
//set up an identity matrix
|
|
for (i = 0;i < 12;i++)
|
|
workingm[i] = 0;
|
|
workingm[0] = 1;
|
|
workingm[5] = 1;
|
|
workingm[10] = 1;
|
|
|
|
while(boneidx >= 0)
|
|
{
|
|
//copy out the previous working matrix, so we don't stomp on it
|
|
memcpy(tempmatrix, workingm, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)(skelobj->bonematrix + boneidx*12), (void*)tempmatrix, (void*)workingm);
|
|
|
|
boneidx = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
|
|
}
|
|
bonemat_toqcvectors(workingm, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN));
|
|
}
|
|
}
|
|
|
|
//void(float skel, float bonenum, vector org) skel_set_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_set_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
unsigned int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float *matrix[3];
|
|
skelobject_t *skelobj;
|
|
float *bone;
|
|
|
|
if (*prinst->callargc > 5)
|
|
{
|
|
matrix[0] = G_VECTOR(OFS_PARM3);
|
|
matrix[1] = G_VECTOR(OFS_PARM4);
|
|
matrix[2] = G_VECTOR(OFS_PARM5);
|
|
}
|
|
else
|
|
{
|
|
matrix[0] = w->g.v_forward;
|
|
matrix[1] = w->g.v_right;
|
|
matrix[2] = w->g.v_up;
|
|
}
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
|
|
bone = skelobj->bonematrix+12*boneidx;
|
|
bonemat_fromqcvectors(skelobj->bonematrix+12*boneidx, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2));
|
|
}
|
|
|
|
//void(float skel, float bonenum, vector org [, vector fwd, vector right, vector up]) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_mul_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
int boneidx = G_FLOAT(OFS_PARM1)-1;
|
|
float temp[3][4];
|
|
float mult[3][4];
|
|
skelobject_t *skelobj;
|
|
if (*prinst->callargc > 5)
|
|
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM3), G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM2));
|
|
else
|
|
bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM2));
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj || boneidx >= skelobj->numbones)
|
|
return;
|
|
//testme
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+0, temp[0]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+4, temp[1]);
|
|
Vector4Copy(skelobj->bonematrix+12*boneidx+8, temp[2]);
|
|
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*boneidx));
|
|
}
|
|
|
|
//void(float skel, float startbone, float endbone, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
|
|
void QCBUILTIN PF_skel_mul_bones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
world_t *w = prinst->parms->user;
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
unsigned int startbone = G_FLOAT(OFS_PARM1)-1;
|
|
unsigned int endbone = G_FLOAT(OFS_PARM2)-1;
|
|
float temp[3][4];
|
|
float mult[3][4];
|
|
skelobject_t *skelobj;
|
|
if (*prinst->callargc > 6)
|
|
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM6), G_VECTOR(OFS_PARM3));
|
|
else
|
|
bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM3));
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (!skelobj)
|
|
return;
|
|
|
|
if (startbone == -1)
|
|
startbone = 0;
|
|
if (endbone == -1)
|
|
endbone = skelobj->numbones;
|
|
else if (endbone > skelobj->numbones)
|
|
endbone = skelobj->numbones;
|
|
|
|
while(startbone < endbone)
|
|
{
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+0, temp[0]);
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+4, temp[1]);
|
|
Vector4Copy(skelobj->bonematrix+12*startbone+8, temp[2]);
|
|
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*startbone));
|
|
|
|
startbone++;
|
|
}
|
|
}
|
|
|
|
//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_copybones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skeldst = G_FLOAT(OFS_PARM0);
|
|
int skelsrc = G_FLOAT(OFS_PARM1);
|
|
int startbone = G_FLOAT(OFS_PARM2)-1;
|
|
int endbone = G_FLOAT(OFS_PARM3)-1;
|
|
|
|
skelobject_t *skelobjdst;
|
|
skelobject_t *skelobjsrc;
|
|
|
|
skelobjdst = skel_get(prinst, skeldst, 0);
|
|
skelobjsrc = skel_get(prinst, skelsrc, 0);
|
|
if (!skelobjdst || !skelobjsrc)
|
|
return;
|
|
if (startbone == -1)
|
|
startbone = 0;
|
|
if (endbone == -1)
|
|
endbone = skelobjdst->numbones;
|
|
if (endbone > skelobjdst->numbones)
|
|
endbone = skelobjdst->numbones;
|
|
if (endbone > skelobjsrc->numbones)
|
|
endbone = skelobjsrc->numbones;
|
|
|
|
if (skelobjsrc->type == skelobjdst->type)
|
|
{
|
|
while(startbone < endbone)
|
|
{
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
|
|
|
|
startbone++;
|
|
}
|
|
}
|
|
else if (skelobjsrc->type == SKOT_RELATIVE && skelobjdst->type == SKOT_ABSOLUTE)
|
|
{
|
|
/*copy from relative to absolute*/
|
|
|
|
galiasbone_t *boneinfo = Mod_GetBoneInfo(skelobjsrc->model);
|
|
if (!boneinfo)
|
|
return;
|
|
while(startbone < endbone)
|
|
{
|
|
if (boneinfo[startbone].parent >= 0)
|
|
{
|
|
Matrix3x4_Multiply(skelobjsrc->bonematrix+12*startbone, skelobjdst->bonematrix+12*boneinfo[startbone].parent, skelobjdst->bonematrix+12*startbone);
|
|
}
|
|
else
|
|
{
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
|
|
Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
|
|
}
|
|
|
|
startbone++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//void(float skel) skel_delete (FTE_CSQC_SKELETONOBJECTS)
|
|
void QCBUILTIN PF_skel_delete (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|
{
|
|
int skelidx = G_FLOAT(OFS_PARM0);
|
|
skelobject_t *skelobj;
|
|
|
|
skelobj = skel_get(prinst, skelidx, 0);
|
|
if (skelobj)
|
|
{
|
|
skelobj->inuse = 2; //2 means don't reuse yet.
|
|
skelobj->model = NULL;
|
|
pendingkill = true;
|
|
}
|
|
}
|
|
#endif
|
|
|