fteqw/engine/common
Spoike c452bccd94 Fix up some qc genericdefs stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5937 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 15:43:28 +00:00
..
bothdefs.h Fix up the emscripten target a little. 2021-06-21 13:46:38 +00:00
bspfile.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
cmd.c Add support for maps/foo.bsp.xz too, for better compression. 2021-06-02 15:29:44 +00:00
cmd.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
com_bih.c Try to fix some compile issues. 2021-04-14 06:48:19 +00:00
com_bih.h Try to fix some compile issues. 2021-04-14 06:48:19 +00:00
com_mesh.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
com_mesh.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
common.c Add -exec commandline arg (to override every gamedir). Try to fix or diagnose other issues Maverick was having. 2021-07-01 01:16:47 +00:00
common.h Try to make some semblence of sense from git revisions/tags. 2021-06-21 13:46:13 +00:00
config_freecs.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_fteqw.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_fteqw_noweb.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_minimal.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_nocompat.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_wastes.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
console.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
crc.c Fix stupid signed byte indexing. 2021-05-09 13:02:15 +00:00
cvar.c Fix silly cvar-related crash. 2021-04-19 18:25:11 +00:00
cvar.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs.c Fix oriented sprites - quake draws them backwards. 2021-06-21 13:44:14 +00:00
fs.h Parse meta information from drag+dropped/file-associated packages for easier installation of mods. 2021-07-01 01:17:07 +00:00
fs_dzip.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs_pak.c Use some atomics to try to get a tiny loader-thread performance increase. 2021-07-01 01:16:35 +00:00
fs_stdio.c Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
fs_vpk.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
fs_win32.c Add -exec commandline arg (to override every gamedir). Try to fix or diagnose other issues Maverick was having. 2021-07-01 01:16:47 +00:00
fs_xz.c Try to get windows to delete temporary files early, so they don't linger over crashes or whatever. win9x still sucks. 2021-06-21 13:45:20 +00:00
fs_zip.c Use some atomics to try to get a tiny loader-thread performance increase. 2021-07-01 01:16:35 +00:00
gl_q2bsp.c Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
huff.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
log.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
mathlib.c Parse meta information from drag+dropped/file-associated packages for easier installation of mods. 2021-07-01 01:17:07 +00:00
mathlib.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
net_chan.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_ice.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_ssl_gnutls.c Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
net_ssl_winsspi.c Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
net_wins.c Fix up the emscripten target a little. 2021-06-21 13:46:38 +00:00
netinc.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
particles.h Fix up the emscripten target a little. 2021-06-21 13:46:38 +00:00
plugin.c Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
pmove.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
pmove.h Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Fix up some qc genericdefs stuff. 2021-07-01 15:43:28 +00:00
pr_common.h Small defs cleanup. 2021-06-21 13:45:14 +00:00
protocol.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
q1bsp.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
q2pmove.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
q3common.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
qvm.c Fix some more stuff. 2019-07-29 06:32:37 +00:00
sha1.c Optimize endian routines when we know the endian at compile time. 2021-05-09 13:00:00 +00:00
sha2.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys.h Use some atomics to try to get a tiny loader-thread performance increase. 2021-07-01 01:16:35 +00:00
sys_linux_threads.c Try to make some semblence of sense from git revisions/tags. 2021-06-21 13:46:13 +00:00
sys_win_threads.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
translate.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
translate.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
ui_public.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
vm.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
world.h Parse meta information from drag+dropped/file-associated packages for easier installation of mods. 2021-07-01 01:17:07 +00:00
zone.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
zone.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00