mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-24 04:41:42 +00:00
abc205c2e5
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1101 fc73d0e0-1445-4013-8a0c-d673dee63da5
507 lines
12 KiB
C
507 lines
12 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef __BOTHDEFS_H
|
|
#define __BOTHDEFS_H
|
|
|
|
|
|
#if defined(__MINGW32_VERSION) || defined(__MINGW__)
|
|
#define MINGW
|
|
#endif
|
|
#if !defined(MINGW) && defined(__GNUC__) && defined(_WIN32)
|
|
#define MINGW //Erm, why is this happening?
|
|
#endif
|
|
|
|
#ifdef HAVE_CONFIG_H //if it was configured properly, then we have a more correct list of features we want to use.
|
|
#include "config.h"
|
|
#else
|
|
|
|
//#define AVAIL_OGGVORBIS
|
|
#if !defined(__CYGWIN__) && !defined(MINGW)
|
|
#define AVAIL_PNGLIB
|
|
#define AVAIL_JPEGLIB
|
|
#define AVAIL_ZLIB
|
|
|
|
// #define AVAIL_MP3
|
|
|
|
#define AVAIL_OGGVORBIS
|
|
#endif
|
|
#define AVAIL_MASM
|
|
|
|
|
|
#ifdef NO_PNG
|
|
#undef AVAIL_PNGLIB
|
|
#endif
|
|
#ifdef NO_JPEG
|
|
#undef AVAIL_JPEGLIB
|
|
#endif
|
|
#ifdef NO_ZLIB
|
|
#undef AVAIL_ZLIB
|
|
#endif
|
|
#ifdef NO_MAD
|
|
#undef AVAIL_MP3
|
|
#endif
|
|
#ifdef NO_OGG
|
|
#undef AVAIL_OGGVORBIS
|
|
#endif
|
|
#if defined(NO_D3D) || !defined(_WIN32)
|
|
#undef AVAIL_DX7
|
|
#endif
|
|
#if defined(NO_MASM) || !defined(_WIN32)
|
|
#undef AVAIL_MASM
|
|
#endif
|
|
|
|
|
|
//set any additional defines or libs in win32
|
|
#ifndef AVAIL_MASM
|
|
#ifdef _WIN32
|
|
#define NOASM
|
|
#else
|
|
#undef AVAIL_MASM //fixme
|
|
#endif
|
|
#endif
|
|
|
|
#define SVRANKING
|
|
#define SWSTAINS
|
|
|
|
#ifdef MINIMAL
|
|
#define CL_MASTER //this is useful
|
|
|
|
#undef AVAIL_MP3 //no mp3 support
|
|
#undef AVAIL_JPEGLIB //no jpeg support
|
|
#undef AVAIL_PNGLIB //no png support
|
|
#undef USE_MADLIB //no internal mp3 playing
|
|
#undef AVAIL_DX7 //no d3d support
|
|
#define NOMEDIA //NO playing of avis/cins/roqs
|
|
|
|
#define MD3MODELS //we DO want to use quake3 alias models. This might be a minimal build, but we still want this.
|
|
|
|
#ifndef SERVERONLY //don't be stupid, stupid.
|
|
#define CLIENTONLY
|
|
#endif
|
|
#else
|
|
|
|
#define SIDEVIEWS 4 //enable secondary/reverse views.
|
|
#define SP2MODELS //quake2 sprite models
|
|
#define MD2MODELS //quake2 alias models
|
|
#define MD3MODELS //quake3 alias models
|
|
#define ZYMOTICMODELS //zymotic skeletal models.
|
|
#define HUFFNETWORK //huffman network compression
|
|
#define HALFLIFEMODELS //halflife model support (experimental)
|
|
// #define DOOMWADS //doom wad/map/sprite support
|
|
//#define WOLF3DSUPPORT //wolfenstein3d map support (not started yet)
|
|
#define Q2BSPS //quake 2 bsp support
|
|
#define Q3BSPS //quake 3 bsp support
|
|
#define SV_MASTER //starts up a master server
|
|
#define SVCHAT //serverside npc chatting. see sv_chat.c
|
|
#define Q2SERVER //server can run a q2 game dll and switches to q2 network and everything else.
|
|
#define Q2CLIENT //client can connect to q2 servers
|
|
#define NQPROT //server and client are capable of using quake1/netquake protocols. (qw is still prefered. uses the command 'nqconnect')
|
|
#define FISH //sw rendering only
|
|
#define VM_UI //support userinterfaces within Q3 Virtual Machines
|
|
#define ZLIB //zip/pk3 support
|
|
#define WEBSERVER //http/ftp servers
|
|
#define WEBCLIENT //http/ftp clients.
|
|
#define RUNTIMELIGHTING //calculate lit/lux files the first time the map is loaded and doesn't have a loadable lit.
|
|
// #define QTERM //qterm... adds a console command that allows running programs from within quake - bit like xterm.
|
|
#define CL_MASTER //query master servers and stuff for a dynamic server listing.
|
|
#define SERIALMOUSE //means that the engine talks to a serial mouse directly via the com/serial port. Thus allowing duel mice with seperate inputs.
|
|
#define R_XFLIP //allow view to be flipped horizontally
|
|
#define IN_XFLIP //allow input to be flipped horizontally.
|
|
#define TEXTEDITOR
|
|
#define PPL //per pixel lighting (stencil shadowing)
|
|
|
|
#define PLUGINS
|
|
|
|
#define CSQC_DAT //support for csqc
|
|
#define MENU_DAT //support for menu.dat
|
|
|
|
#define Q3SHADERS
|
|
|
|
// #define VOICECHAT //not added yet.
|
|
|
|
//these things were moved to plugins.
|
|
//#define IRCCLIENT //connects to irc servers.
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
//fix things a little...
|
|
|
|
#ifdef MINGW
|
|
#undef ZLIB
|
|
#undef AVAIL_ZLIB
|
|
#endif
|
|
|
|
#ifdef USE_MADLIB //global option. Specify on compiler command line.
|
|
#define AVAIL_MP3 //suposedly anti-gpl. don't use in a distributed binary
|
|
#endif
|
|
|
|
#ifndef ZLIB
|
|
#undef AVAIL_ZLIB //no zip/pk3 support
|
|
#endif
|
|
|
|
#ifndef _WIN32
|
|
#undef QTERM
|
|
#endif
|
|
|
|
#if (defined(Q2CLIENT) || defined(Q2SERVER))
|
|
#ifndef Q2BSPS
|
|
#error "Q2 game support without Q2BSP support. doesn't make sense"
|
|
#endif
|
|
#if !defined(MD2MODELS) || !defined(SP2MODELS)
|
|
#error "Q2 game support without full Q2 model support. doesn't make sense"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef NODIRECTX
|
|
#undef AVAIL_DX7
|
|
#endif
|
|
|
|
|
|
#ifdef SERVERONLY //remove options that don't make sense on only a server
|
|
#undef Q2CLIENT
|
|
#undef Q3CLIENT
|
|
#undef WEBCLIENT
|
|
#undef IRCCLIENT
|
|
#undef TEXTEDITOR
|
|
#undef RUNTIMELIGHTING
|
|
#undef PLUGINS //we don't have any server side stuff.
|
|
#undef Q3SHADERS
|
|
#endif
|
|
#ifdef CLIENTONLY //remove optional server componants that make no sence on a client only build.
|
|
#undef Q2SERVER
|
|
#undef WEBSERVER
|
|
#endif
|
|
|
|
//remove any options that depend upon GL.
|
|
#ifndef SERVERONLY
|
|
#if defined(SWQUAKE) && !defined(GLQUAKE)
|
|
#undef DOOMWADS
|
|
#undef HALFLIFEMODELS
|
|
#undef Q3BSPS
|
|
#undef R_XFLIP
|
|
#undef RUNTIMELIGHTING
|
|
#endif
|
|
#endif
|
|
|
|
#if !defined(GLQUAKE)
|
|
#undef Q3BSPS
|
|
#endif
|
|
#if !defined(Q3BSPS)
|
|
#undef Q3SHADERS
|
|
#undef Q3CLIENT //reconsider this (later)
|
|
#endif
|
|
|
|
#ifndef Q3CLIENT
|
|
#undef VM_CG // :(
|
|
#else
|
|
#define VM_CG
|
|
#endif
|
|
|
|
#if defined(VM_UI) || defined(VM_CG) || defined(PLUGINS)
|
|
#define VM_ANY
|
|
#endif
|
|
|
|
#define PROTOCOLEXTENSIONS
|
|
|
|
#define PRE_SAYONE 2.487 //FIXME: remove.
|
|
|
|
// defs common to client and server
|
|
|
|
#define VERSION 2.56
|
|
|
|
//#define VERSION3PART //add the 3rd decimal point of a more precise version.
|
|
|
|
#define DISTRIBUTION "FTE"
|
|
#define DISTRIBUTIONLONG "Forethought Entertainment"
|
|
|
|
#define ENGINEWEBSITE "http://fte.quakesrc.org/"
|
|
|
|
#if defined(_WIN32)
|
|
#define PLATFORM "Win32"
|
|
#elif defined(__linux__)
|
|
#define PLATFORM "Linux"
|
|
#elif defined(__FreeBSD__)
|
|
#define PLATFORM "FreeBSD"
|
|
#elif defined(__OpenBSD__)
|
|
#define PLATFORM "OpenBSD"
|
|
#elif defined(__NetBSD__)
|
|
#define PLATFORM "NetBSD"
|
|
#else
|
|
#define PLATFORM "Unknown"
|
|
#endif
|
|
|
|
|
|
#if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
|
|
#define id386 1
|
|
#else
|
|
#define id386 0
|
|
#endif
|
|
|
|
#if defined(NOASM) // no asm in dedicated server
|
|
#undef id386
|
|
#endif
|
|
|
|
#if id386
|
|
#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
|
|
#else
|
|
#define UNALIGNED_OK 0
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#define VARGS __cdecl
|
|
#endif
|
|
#ifndef VARGS
|
|
#define VARGS
|
|
#endif
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
|
#define CACHE_SIZE 32 // used to align key data structures
|
|
|
|
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
|
|
|
#define MINIMUM_MEMORY 0x550000
|
|
|
|
// up / down
|
|
#define PITCH 0
|
|
|
|
// left / right
|
|
#define YAW 1
|
|
|
|
// fall over
|
|
#define ROLL 2
|
|
|
|
#define SOUND_CHANNELS 8
|
|
|
|
|
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
|
#define MAX_OSPATH 256 // max length of a filesystem pathname
|
|
|
|
#define ON_EPSILON 0.1 // point on plane side epsilon
|
|
|
|
#define MAX_NQMSGLEN 8000 // max length of a reliable message
|
|
#define MAX_Q2MSGLEN 1400
|
|
#define MAX_QWMSGLEN 1450
|
|
#define MAX_OVERALLMSGLEN MAX_NQMSGLEN
|
|
#define MAX_DATAGRAM 1450 // max length of unreliable message
|
|
#define MAX_Q2DATAGRAM MAX_Q2MSGLEN
|
|
#define MAX_NQDATAGRAM 1024 // max length of unreliable message
|
|
#define MAX_OVERALLDATAGRAM MAX_DATAGRAM
|
|
|
|
#define MAX_BACKBUFLEN 1200
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
|
|
#define MAX_LIGHTSTYLES 64
|
|
#define MAX_MODELS 512 // these are sent over the net as bytes
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
|
|
#define MAX_CSQCMODELS 256 // these live entirly clientside
|
|
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
|
|
#define MAX_STYLESTRING 64
|
|
|
|
//
|
|
// stats are integers communicated to the client by the server
|
|
//
|
|
#define MAX_QW_STATS 32
|
|
enum {
|
|
STAT_HEALTH = 0,
|
|
//STAT_FRAGS = 1,
|
|
STAT_WEAPON = 2,
|
|
STAT_AMMO = 3,
|
|
STAT_ARMOR = 4,
|
|
STAT_WEAPONFRAME = 5,
|
|
STAT_SHELLS = 6,
|
|
STAT_NAILS = 7,
|
|
STAT_ROCKETS = 8,
|
|
STAT_CELLS = 9,
|
|
STAT_ACTIVEWEAPON = 10,
|
|
STAT_TOTALSECRETS = 11,
|
|
STAT_TOTALMONSTERS = 12,
|
|
STAT_SECRETS = 13, // bumped on client side by svc_foundsecret
|
|
STAT_MONSTERS = 14, // bumped by svc_killedmonster
|
|
STAT_ITEMS = 15,
|
|
STAT_VIEWHEIGHT = 16, //same as zquake
|
|
STAT_TIME = 17, //zquake
|
|
#ifdef SIDEVIEWS
|
|
STAT_VIEW2 = 20,
|
|
#endif
|
|
STAT_VIEWZOOM = 21, // DP
|
|
|
|
STAT_H2_LEVEL = 32, // changes stat bar
|
|
STAT_H2_INTELLIGENCE, // changes stat bar
|
|
STAT_H2_WISDOM, // changes stat bar
|
|
STAT_H2_STRENGTH, // changes stat bar
|
|
STAT_H2_DEXTERITY, // changes stat bar
|
|
STAT_H2_BLUEMANA, // changes stat bar
|
|
STAT_H2_GREENMANA, // changes stat bar
|
|
STAT_H2_EXPERIENCE, // changes stat bar
|
|
STAT_H2_CNT_TORCH, // changes stat bar
|
|
STAT_H2_CNT_H_BOOST, // changes stat bar
|
|
STAT_H2_CNT_SH_BOOST, // changes stat bar
|
|
STAT_H2_CNT_MANA_BOOST, // changes stat bar
|
|
STAT_H2_CNT_TELEPORT, // changes stat bar
|
|
STAT_H2_CNT_TOME, // changes stat bar
|
|
STAT_H2_CNT_SUMMON, // changes stat bar
|
|
STAT_H2_CNT_INVISIBILITY, // changes stat bar
|
|
STAT_H2_CNT_GLYPH, // changes stat bar
|
|
STAT_H2_CNT_HASTE, // changes stat bar
|
|
STAT_H2_CNT_BLAST, // changes stat bar
|
|
STAT_H2_CNT_POLYMORPH, // changes stat bar
|
|
STAT_H2_CNT_FLIGHT, // changes stat bar
|
|
STAT_H2_CNT_CUBEOFFORCE, // changes stat bar
|
|
STAT_H2_CNT_INVINCIBILITY, // changes stat bar
|
|
STAT_H2_ARTIFACT_ACTIVE,
|
|
STAT_H2_ARTIFACT_LOW,
|
|
STAT_H2_MOVETYPE,
|
|
STAT_H2_CAMERAMODE,
|
|
STAT_H2_HASTED,
|
|
STAT_H2_INVENTORY,
|
|
STAT_H2_RINGS_ACTIVE,
|
|
|
|
STAT_H2_RINGS_LOW,
|
|
STAT_H2_AMULET,
|
|
STAT_H2_BRACER,
|
|
STAT_H2_BREASTPLATE,
|
|
STAT_H2_HELMET,
|
|
STAT_H2_FLIGHT_T,
|
|
STAT_H2_WATER_T,
|
|
STAT_H2_TURNING_T,
|
|
STAT_H2_REGEN_T,
|
|
STAT_H2_PUZZLE1A,
|
|
STAT_H2_PUZZLE1B,
|
|
STAT_H2_PUZZLE1C,
|
|
STAT_H2_PUZZLE1D,
|
|
STAT_H2_PUZZLE2A,
|
|
STAT_H2_PUZZLE2B,
|
|
STAT_H2_PUZZLE2C,
|
|
STAT_H2_PUZZLE2D,
|
|
STAT_H2_PUZZLE3A,
|
|
STAT_H2_PUZZLE3B,
|
|
STAT_H2_PUZZLE3C,
|
|
STAT_H2_PUZZLE3D,
|
|
STAT_H2_PUZZLE4A,
|
|
STAT_H2_PUZZLE4B,
|
|
STAT_H2_PUZZLE4C,
|
|
STAT_H2_PUZZLE4D,
|
|
STAT_H2_PUZZLE5A,
|
|
STAT_H2_PUZZLE5B,
|
|
STAT_H2_PUZZLE5C,
|
|
STAT_H2_PUZZLE5D,
|
|
STAT_H2_PUZZLE6A,
|
|
STAT_H2_PUZZLE6B,
|
|
STAT_H2_PUZZLE6C,
|
|
STAT_H2_PUZZLE6D,
|
|
STAT_H2_PUZZLE7A,
|
|
STAT_H2_PUZZLE7B,
|
|
STAT_H2_PUZZLE7C,
|
|
STAT_H2_PUZZLE7D,
|
|
STAT_H2_PUZZLE8A,
|
|
STAT_H2_PUZZLE8B,
|
|
STAT_H2_PUZZLE8C,
|
|
STAT_H2_PUZZLE8D,
|
|
STAT_H2_MAXHEALTH,
|
|
STAT_H2_MAXMANA,
|
|
STAT_H2_FLAGS,
|
|
|
|
MAX_CL_STATS = 128
|
|
};
|
|
|
|
//
|
|
// item flags
|
|
//
|
|
#define IT_SHOTGUN 1
|
|
#define IT_SUPER_SHOTGUN 2
|
|
#define IT_NAILGUN 4
|
|
#define IT_SUPER_NAILGUN 8
|
|
|
|
#define IT_GRENADE_LAUNCHER 16
|
|
#define IT_ROCKET_LAUNCHER 32
|
|
#define IT_LIGHTNING 64
|
|
#define IT_SUPER_LIGHTNING 128
|
|
|
|
#define IT_SHELLS 256
|
|
#define IT_NAILS 512
|
|
#define IT_ROCKETS 1024
|
|
#define IT_CELLS 2048
|
|
|
|
#define IT_AXE 4096
|
|
|
|
#define IT_ARMOR1 8192
|
|
#define IT_ARMOR2 16384
|
|
#define IT_ARMOR3 32768
|
|
|
|
#define IT_SUPERHEALTH 65536
|
|
|
|
#define IT_KEY1 131072
|
|
#define IT_KEY2 262144
|
|
|
|
#define IT_INVISIBILITY 524288
|
|
|
|
#define IT_INVULNERABILITY 1048576
|
|
#define IT_SUIT 2097152
|
|
#define IT_QUAD 4194304
|
|
|
|
#define IT_SIGIL1 (1<<28)
|
|
|
|
#define IT_SIGIL2 (1<<29)
|
|
#define IT_SIGIL3 (1<<30)
|
|
#define IT_SIGIL4 (1<<31)
|
|
|
|
//
|
|
// print flags
|
|
//
|
|
#define PRINT_LOW 0 // pickup messages
|
|
#define PRINT_MEDIUM 1 // death messages
|
|
#define PRINT_HIGH 2 // critical messages
|
|
#define PRINT_CHAT 3 // chat messages
|
|
|
|
|
|
|
|
//split screen stuff
|
|
#define MAX_SPLITS 4
|
|
|
|
|
|
|
|
|
|
//savegame vars
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
#define SAVEGAME_VERSION 667
|
|
|
|
|
|
|
|
|
|
|
|
#define dem_cmd 0
|
|
#define dem_read 1
|
|
#define dem_set 2
|
|
#define dem_multiple 3
|
|
#define dem_single 4
|
|
#define dem_stats 5
|
|
#define dem_all 6
|
|
|
|
|
|
#endif //ifndef __BOTHDEFS_H
|