mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
49ae9573b8
made a load of functions static (just code style stuff). downloads menu now deselects any autoselected items, to avoid confusion. csqc traces can now hit networked ents. I probably need to make some more tweaks to this. arg completion for flocate+dir+modelviewer commands. fix autosave not cycling saves when using the vanilla save format. fix patch collisions with q3bsp submodels. md3 now supports framegroups too. added some more buttons to make xonotic happy. gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle. colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic. fix uninitialised local that was causing issues with bones used as tags. rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time. fte's saved games can now save buffers properly. fix issue with raster freetype fonts (read: coloured emoji). initial support for struct-based classes (instead of entity-based classes). still has issues. execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues). fix stupid bug with the te_gunshot/etc builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
155 lines
4.8 KiB
C
155 lines
4.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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struct client_s;
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struct edict_s;
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#define MAX_PROGS 64
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#define MAXADDONS 16
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void SVQ1_CvarChanged(cvar_t *var);
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#define NewGetEdictFieldValue GetEdictFieldValue
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void Q_SetProgsParms(qboolean forcompiler);
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void PR_Deinit(void); //server shutting down
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void PR_Shutdown(void); //server quitting
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void PR_LoadGlabalStruct(qboolean muted);
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void Q_InitProgs(void);
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void PR_SpawnInitialEntities(const char *file);
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void PR_RegisterFields(void);
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void PR_Init(void);
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void QDECL ED_Spawned (struct edict_s *ent, int loading);
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void SSQC_MapEntityEdited(int modelidx, int idx, const char *newdata);
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void SV_SetEntityButtons(struct edict_s *ent, unsigned int buttonbits);
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qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
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qboolean PR_KrimzonParseCommand(const char *s);
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qboolean PR_ParseClusterEvent(const char *dest, const char *source, const char *cmd, const char *info);
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qboolean PR_UserCmd(const char *cmd);
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qboolean PR_ConsoleCmd(const char *cmd);
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void PRSV_RunThreads(void);
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#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
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//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
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extern int compileactive;
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typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_TENEBRAE, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
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extern progstype_t progstype;
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#include "progslib.h"
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typedef struct edict_s
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{
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//these 5 shared with qclib
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enum ereftype_e ereftype;
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float freetime; // sv.time when the object was freed
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int entnum;
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unsigned int fieldsize;
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pbool readonly; //world
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#ifdef VM_Q1
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stdentvars_t *v;
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extentvars_t *xv;
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#else
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union {
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stdentvars_t *v;
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stdentvars_t *xv;
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};
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#endif
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/*qc lib doesn't care about the rest*/
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/*these are shared with csqc*/
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#ifdef USEAREAGRID
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areagridlink_t gridareas[AREAGRIDPERENT]; //on overflow, use the inefficient overflow list.
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size_t gridareasequence; //used to avoid iterrating the same ent twice.
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#else
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link_t area;
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#endif
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pvscache_t pvsinfo;
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int lastruntime;
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int solidsize;
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#ifdef USERBE
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entityrbe_t rbe;
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#endif
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/*csqc doesn't reference the rest*/
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#ifdef NQPROT
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float muzzletime; //nq clients need special handling to retain EF_MUZZLEFLASH while not breaking qw clients running nq mods.
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#endif
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entity_state_t baseline;
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// other fields from progs come immediately after
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} edict_t;
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#undef pr_global_struct
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#define pr_global_struct *pr_global_ptrs
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extern globalptrs_t *pr_global_ptrs;
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extern pubprogfuncs_t *svprogfuncs; //instance
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extern progparms_t svprogparms;
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extern progsnum_t svmainprogs;
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extern progsnum_t clmainprogs;
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#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
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#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
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#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
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extern func_t SpectatorConnect;
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extern func_t SpectatorThink;
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extern func_t SpectatorDisconnect;
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extern func_t SV_PlayerPhysicsQC;
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extern func_t EndFrameQC;
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qboolean PR_QCChat(char *text, int say_type);
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void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PF_InitTempStrings(pubprogfuncs_t *prinst);
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#ifdef VM_LUA
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qboolean PR_LoadLua(void);
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#endif
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#ifdef VM_Q1
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#define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
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struct client_s;
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void Q1QVM_Shutdown(qboolean notifygame);
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qboolean PR_LoadQ1QVM(void);
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void Q1QVM_ClientConnect(struct client_s *cl);
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qboolean Q1QVM_GameConsoleCommand(void);
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qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
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qboolean Q1QVM_UserInfoChanged(edict_t *player);
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void Q1QVM_PlayerPreThink(void);
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void Q1QVM_RunPlayerThink(void);
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void Q1QVM_PostThink(void);
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void Q1QVM_StartFrame(qboolean botsarespecialsnowflakes);
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void Q1QVM_Blocked(void);
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void Q1QVM_SetNewParms(void);
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void Q1QVM_SetChangeParms(void);
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qboolean Q1QVM_ClientCommand(void);
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void Q1QVM_GameCodePausedTic(float pausedduration);
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void Q1QVM_DropClient(struct client_s *cl);
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void Q1QVM_ChainMoved(void);
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void Q1QVM_EndFrame(void);
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#endif
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