mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
f6b0cba2f2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2646 fc73d0e0-1445-4013-8a0c-d673dee63da5
458 lines
9.2 KiB
C
458 lines
9.2 KiB
C
/*
|
|
Copyright (C) 2006-2007 Mark Olsen
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/*
|
|
This file is currently used only by bigfoot's MorphOS port.
|
|
|
|
I should explain this file to any Unix/Windows programmers...
|
|
Over on amiga-like operating systems, each system function to dynamic libraries is defined as a macro to a jmp statement.
|
|
|
|
along the lines of ((myfunc_t)((char*)library + offset))(parameters);
|
|
Obviously, in an engine that likes function pointers to all the gl functions, this is somewhat problematic.
|
|
|
|
You can see the state of his opengl library be seeing which functions are actually implemented. :)
|
|
*/
|
|
|
|
/*
|
|
* PS: It is Kiero's library and everything _IS_ implemented ;)
|
|
* - bigfoot
|
|
*
|
|
* Oh, and just FYI, the offsets are negative, that is, the jump table is below
|
|
* the library base pointer.
|
|
*/
|
|
|
|
void stub_glAlphaFunc(GLenum func, GLclampf ref)
|
|
{
|
|
glAlphaFunc(func, ref);
|
|
}
|
|
|
|
void stub_glBegin(GLenum mode)
|
|
{
|
|
glBegin(mode);
|
|
}
|
|
|
|
void stub_glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
glBlendFunc(sfactor, dfactor);
|
|
}
|
|
|
|
void stub_glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
glBindTexture(target, texture);
|
|
}
|
|
|
|
void stub_glClear(GLbitfield mask)
|
|
{
|
|
glClear(mask);
|
|
}
|
|
|
|
void stub_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
glClearColor(red, green, blue, alpha);
|
|
}
|
|
|
|
void stub_glClearDepth(GLclampd depth)
|
|
{
|
|
glClearDepth(depth);
|
|
}
|
|
|
|
void stub_glClearStencil(GLint s)
|
|
{
|
|
glClearStencil(s);
|
|
}
|
|
|
|
void stub_glColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
glColor3f(red, green, blue);
|
|
}
|
|
|
|
void stub_glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
|
{
|
|
glColor3ub(red, green, blue);
|
|
}
|
|
|
|
void stub_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
glColor4f(red, green, blue, alpha);
|
|
}
|
|
|
|
void stub_glColor4fv(const GLfloat *v)
|
|
{
|
|
glColor4fv(v);
|
|
}
|
|
|
|
void stub_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
|
{
|
|
glColor4ub(red, green, blue, alpha);
|
|
}
|
|
|
|
void stub_glColor4ubv(const GLubyte *v)
|
|
{
|
|
glColor4ubv(v);
|
|
}
|
|
|
|
void stub_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
glColorMask(red, green, blue, alpha);
|
|
}
|
|
|
|
void stub_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
|
|
}
|
|
|
|
void stub_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
}
|
|
|
|
void stub_glCullFace(GLenum mode)
|
|
{
|
|
glCullFace(mode);
|
|
}
|
|
|
|
void stub_glDepthFunc(GLenum func)
|
|
{
|
|
glDepthFunc(func);
|
|
}
|
|
|
|
void stub_glDepthMask(GLboolean flag)
|
|
{
|
|
glDepthMask(flag);
|
|
}
|
|
|
|
void stub_glDepthRange(GLclampd zNear, GLclampd zFar)
|
|
{
|
|
glDepthRange(zNear, zFar);
|
|
}
|
|
|
|
void stub_glDisable(GLenum cap)
|
|
{
|
|
glDisable(cap);
|
|
}
|
|
|
|
void stub_glDrawBuffer(GLenum mode)
|
|
{
|
|
glDrawBuffer(mode);
|
|
}
|
|
|
|
void stub_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
glDrawPixels(width, height, format, type, pixels);
|
|
}
|
|
|
|
void stub_glEnable(GLenum cap)
|
|
{
|
|
glEnable(cap);
|
|
}
|
|
|
|
void stub_glEnd(void)
|
|
{
|
|
glEnd();
|
|
}
|
|
|
|
void stub_glFinish(void)
|
|
{
|
|
glFinish();
|
|
}
|
|
|
|
void stub_glFlush(void)
|
|
{
|
|
glFlush();
|
|
}
|
|
|
|
void stub_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
glFrustum(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
void stub_glGetFloatv(GLenum pname, GLfloat *params)
|
|
{
|
|
glGetFloatv(pname, params);
|
|
}
|
|
|
|
void stub_glGetIntegerv(GLenum pname, GLint *params)
|
|
{
|
|
glGetIntegerv(pname, params);
|
|
}
|
|
|
|
const GLubyte *stub_glGetString(GLenum name)
|
|
{
|
|
return glGetString(name);
|
|
}
|
|
|
|
void stub_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
glGetTexLevelParameteriv(target, level, pname, params);
|
|
}
|
|
|
|
void stub_glHint(GLenum target, GLenum mode)
|
|
{
|
|
glHint(target, mode);
|
|
}
|
|
|
|
void stub_glLoadIdentity(void)
|
|
{
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void stub_glLoadMatrixf(const GLfloat *m)
|
|
{
|
|
glLoadMatrixf(m);
|
|
}
|
|
|
|
void stub_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
glNormal3f(nx, ny, nz);
|
|
}
|
|
|
|
void stub_glNormal3fv(const GLfloat *v)
|
|
{
|
|
glNormal3fv(v);
|
|
}
|
|
|
|
void stub_glMatrixMode(GLenum mode)
|
|
{
|
|
glMatrixMode(mode);
|
|
}
|
|
|
|
void stub_glMultMatrixf(const GLfloat *m)
|
|
{
|
|
glMultMatrixf(m);
|
|
}
|
|
|
|
void stub_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
glOrtho(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
void stub_glPolygonMode(GLenum face, GLenum mode)
|
|
{
|
|
glPolygonMode(face, mode);
|
|
}
|
|
|
|
void stub_glPopMatrix(void)
|
|
{
|
|
glPopMatrix();
|
|
}
|
|
|
|
void stub_glPushMatrix(void)
|
|
{
|
|
glPushMatrix();
|
|
}
|
|
|
|
void stub_glReadBuffer(GLenum mode)
|
|
{
|
|
glReadBuffer(mode);
|
|
}
|
|
|
|
void stub_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
glReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
void stub_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
glRotatef(angle, x, y, z);
|
|
}
|
|
|
|
void stub_glScalef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
glScalef(x, y, z);
|
|
}
|
|
|
|
void stub_glShadeModel(GLenum mode)
|
|
{
|
|
glShadeModel(mode);
|
|
}
|
|
|
|
void stub_glTexCoord1f(GLfloat s)
|
|
{
|
|
glTexCoord1f(s);
|
|
}
|
|
|
|
void stub_glTexCoord2f(GLfloat s, GLfloat t)
|
|
{
|
|
glTexCoord2f(s, t);
|
|
}
|
|
|
|
void stub_glTexCoord2fv(const GLfloat *v)
|
|
{
|
|
glTexCoord2fv(v);
|
|
}
|
|
|
|
void stub_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
glTexEnvf(target, pname, param);
|
|
}
|
|
|
|
void stub_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
glTexEnvfv(target, pname, params);
|
|
}
|
|
|
|
void stub_glTexEnvi(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
glTexEnvi(target, pname, param);
|
|
}
|
|
|
|
void stub_glTexGeni(GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
glTexGeni(coord, pname, param);
|
|
}
|
|
|
|
void stub_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
|
}
|
|
|
|
void stub_glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
glTexParameteri(target, pname, param);
|
|
}
|
|
|
|
void stub_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
glTexParameterf(target, pname, param);
|
|
}
|
|
|
|
void stub_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
}
|
|
|
|
void stub_glTranslatef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
glTranslatef(x, y, z);
|
|
}
|
|
|
|
void stub_glVertex2f(GLfloat x, GLfloat y)
|
|
{
|
|
glVertex2f(x, y);
|
|
}
|
|
|
|
void stub_glVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
glVertex3f(x, y, z);
|
|
}
|
|
|
|
void stub_glVertex3fv(const GLfloat *v)
|
|
{
|
|
glVertex3fv(v);
|
|
}
|
|
|
|
void stub_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
glViewport(x, y, width, height);
|
|
}
|
|
|
|
GLenum stub_glGetError(void)
|
|
{
|
|
return glGetError();
|
|
}
|
|
|
|
void stub_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
glDrawElements(mode, count, type, indices);
|
|
}
|
|
|
|
void stub_glArrayElement(GLint i)
|
|
{
|
|
glArrayElement(i);
|
|
}
|
|
|
|
void stub_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
glVertexPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
void stub_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
glNormalPointer(type, stride, pointer);
|
|
}
|
|
|
|
void stub_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
glTexCoordPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
void stub_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
glColorPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
void stub_glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
glDrawArrays(mode, first, count);
|
|
}
|
|
|
|
void stub_glEnableClientState(GLenum array)
|
|
{
|
|
glEnableClientState(array);
|
|
}
|
|
|
|
void stub_glDisableClientState(GLenum array)
|
|
{
|
|
glDisableClientState(array);
|
|
}
|
|
|
|
void stub_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
glStencilOp(fail, zfail, zpass);
|
|
}
|
|
|
|
void stub_glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
glStencilFunc(func, ref, mask);
|
|
}
|
|
|
|
void stub_glPushAttrib(GLbitfield mask)
|
|
{
|
|
glPushAttrib(mask);
|
|
}
|
|
|
|
void stub_glPopAttrib(void)
|
|
{
|
|
glPopAttrib();
|
|
}
|
|
|
|
void stub_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
glScissor(x, y, width, height);
|
|
}
|
|
|
|
void stub_glMultiTexCoord2fARB(GLenum unit, GLfloat s, GLfloat t)
|
|
{
|
|
glMultiTexCoord2fARB(unit, s, t);
|
|
}
|
|
|
|
void stub_glMultiTexCoord3fARB(GLenum unit, GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
glMultiTexCoord3fARB(unit, s, t, r);
|
|
}
|
|
|
|
void stub_glActiveTextureARB(GLenum unit)
|
|
{
|
|
glActiveTextureARB(unit);
|
|
}
|
|
|
|
void stub_glClientActiveTextureARB(GLenum unit)
|
|
{
|
|
glClientActiveTextureARB(unit);
|
|
}
|