mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
38a9770253
try to fix normalmaps on q3bsps. could do with verification, but at least I'm not the only one with a bug if its still buggy. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4578 fc73d0e0-1445-4013-8a0c-d673dee63da5
32 lines
651 B
GLSL
32 lines
651 B
GLSL
!!permu FOG
|
|
//used by both particles and sprites.
|
|
//note the fog blending mode is all that differs from defaultadditivesprite
|
|
|
|
#include "sys/fog.h"
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
attribute vec4 v_colour;
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
uniform sampler2D s_t0;
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
uniform vec4 e_colourident;
|
|
void main ()
|
|
{
|
|
vec4 col = texture2D(s_t0, tc);
|
|
#ifdef MASK
|
|
if (col.a < float(MASK))
|
|
discard;
|
|
#endif
|
|
gl_FragColor = fog4blend(col * vc * e_colourident);
|
|
}
|
|
#endif
|