mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-24 04:41:42 +00:00
89b6b96297
shaft fix git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1263 fc73d0e0-1445-4013-8a0c-d673dee63da5
42 lines
984 B
Text
42 lines
984 B
Text
Incomplete -
|
|
Triggered kills (explobox, etc)
|
|
Q2/Q3 ents
|
|
HL ents
|
|
|
|
Done -
|
|
Cleanup warnings
|
|
Fix QW bugs
|
|
Heal decay (over maxhealth)
|
|
INTEGER mod
|
|
Nailgun frame seperation
|
|
Body queue change
|
|
Suicide timer limit
|
|
Suicide backpack/quad/ring drop
|
|
Condense bprint, sprint, centerprints
|
|
te_explode sprite
|
|
NQ/QW cross compatibility
|
|
Track oldbutton presses/weaponstate
|
|
Generic projectile spawning
|
|
Usage of ammo_shells, etc as display
|
|
|
|
In progress -
|
|
Item fixing for SP
|
|
Add monsters back
|
|
|
|
Todo -
|
|
Fix ammo_shells, etc for monsters/backpacks
|
|
Samelevel 4 (exit acts as a spawnpoint teleporter)
|
|
Effects/decal system
|
|
Fix weird deathmatch modes, cvar checking
|
|
Rogue/hipnotic weapons/monsters/hud stuffs
|
|
H2 ents
|
|
Coop friendly finale
|
|
Add in shambler resistance in a better way
|
|
|
|
Stray Ideas -
|
|
Advanced heal decay (only decay health that the megahealth added?)
|
|
Clean up backpack pickup prints?
|
|
Decal system based on visibility from players?
|
|
CSQC?
|
|
Don't use newmis/spawn projectiles in front?
|
|
sv_gravity change?
|