fteqw/engine/gl
Spoike 86b651132e Annother day of hacking finished.
Time for bed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
..
gltod3d Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
gl_alias.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
gl_backend.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
gl_draw.c Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_hlmdl.c Stuff 2005-04-16 16:21:27 +00:00
gl_model.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
gl_model.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
gl_rlight.c I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
gl_rmain.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
gl_rmisc.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_rsurf.c Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
gl_screen.c Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
gl_shader.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
gl_vidcommon.c bigfoot's code doesn't compile very well in windows. Heh. 2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c *** empty log message *** 2005-06-15 04:36:20 +00:00
gl_vidnt.c Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
glsupp.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
ltface.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00