fteqw/engine
Spoike 2df9690627 Reset client connection time on observer/player changes and map changes, also clear frags properly(could persist in NQ mods).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 14:35:26 +00:00
..
client d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
common SDL version printout with "version" command 2010-11-14 10:16:40 +00:00
d3d d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
d3d7 trash serial mouse and mwhook support 2010-08-23 06:46:56 +00:00
d3d9 Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 Now understands spams setangles. 2010-11-06 23:05:29 +00:00
dotnet2008 Visual Studio 2008 project files upto date 2010-11-11 03:40:39 +00:00
dotnet2010 MSVC 2010 project files yay, btw what's the difference between npfte and npqtv project files? 2010-11-11 11:45:17 +00:00
ftequake Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
http Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
libs Fix for MSVC 2008 & 2010 (structs the 7.x SDK already defines), "version" now displays loaded static libraries version info 2010-11-11 09:06:36 +00:00
npfte Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
partcfgs hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
qclib d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
server Reset client connection time on observer/player changes and map changes, also clear frags properly(could persist in NQ mods). 2010-11-14 14:35:26 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile Use MinGW specific Zlib library with MinGW compiled dedicated server 2010-11-07 15:07:15 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.