mirror of
https://github.com/nzp-team/fteqw.git
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2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
76 lines
2.8 KiB
C
76 lines
2.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// input.h -- external (non-keyboard) input devices
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void IN_ReInit (void);
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void IN_Init (void);
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void IN_Shutdown (void);
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void IN_Commands (void);
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// oportunity for devices to stick commands on the script buffer
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qboolean IN_MouseDevIsTouch(int devid); //check if a mouse devid is a touch screen, and thus if we should check the cursor and simulate a ui event or not
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int IN_TranslateMButtonPress(int devid); //allow the touchscreen code to swallow mouse1 as a begin-looking event
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void IN_Move (float *movements, int pnum, float frametime);
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// add additional movement on top of the keyboard move cmd
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extern cvar_t in_xflip;
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extern float mousecursor_x, mousecursor_y;
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extern float mousemove_x, mousemove_y;
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void IN_ActivateMouse(void);
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void IN_DeactivateMouse(void);
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int CL_TargettedSplit(qboolean nowrap);
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//specific events for the system-specific input code to call. may be called outside the main thread (so long as you don't call these simultaneously - ie: use a mutex or only one input thread).
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void IN_KeyEvent(int devid, int down, int keycode, int unicode); //don't use IN_KeyEvent for mice if you ever use abs mice...
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void IN_MouseMove(int devid, int abs, float x, float y, float z, float size);
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void IN_JoystickAxisEvent(int devid, int axis, float value);
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//system-specific functions
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void INS_Move (float *movements, int pnum);
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void INS_Accumulate (void);
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void INS_ClearStates (void);
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void INS_ReInit (void);
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void INS_Init (void);
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void INS_Shutdown (void);
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void INS_Commands (void); //final chance to call IN_MouseMove/IN_KeyEvent each frame
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, char *type, char *devicename, int *qdevid));
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extern cvar_t cl_nodelta;
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extern cvar_t cl_c2spps;
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extern cvar_t cl_c2sImpulseBackup;
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extern cvar_t cl_netfps;
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extern cvar_t cl_sparemsec;
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extern cvar_t cl_queueimpulses;
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extern cvar_t cl_smartjump;
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extern cvar_t cl_run;
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extern cvar_t cl_fastaccel;
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extern cvar_t cl_rollspeed;
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extern cvar_t cl_prydoncursor;
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extern cvar_t cl_instantrotate;
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extern cvar_t in_xflip;
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extern cvar_t prox_inmenu;
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extern cvar_t cl_forceseat;
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