mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
646fd03f44
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
7619 lines
190 KiB
Text
7619 lines
190 KiB
Text
# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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BSC32=bscmake.exe
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|
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# PROP BASE Intermediate_Dir "ftequake___Win32_MinGLRelease"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ftequake___Win32_MinGLRelease"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinGLRelease"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR"MinGLRelease/" /Fp"MinGLRelease/ftequake.pch" /Yu"quakedef.h" /Fo"MinGLRelease/" /Fd"MinGLRelease/" /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
|
# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comctl32.lib shell32.lib advapi32.lib ole32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteminglqw.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "DebugServer"
|
|
# PROP Intermediate_Dir "DebugServer"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib Advapi32.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /debug
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /D "MINIMAL" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteswqw_dbg.exe" /pdbtype:sept
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteswqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Fp".\GLDebugQ3/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebugQ3/" /Fd".\GLDebugQ3/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /fo"GLDebugQ3/winquake.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo /o"GLDebugQ3/ftequake.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw_dbg.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /D "Q3SERVER" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "D3DDebug"
|
|
# PROP Intermediate_Dir "D3DDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../d3d" /I "../libs/dxsdk9/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "D3DQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\D3DDebug/" /Fp".\D3DDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\D3DDebug/" /Fd".\D3DDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fted3dqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_GLSDLDebug"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_GLSDLDebug"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_GLSDLDebug"
|
|
# PROP Intermediate_Dir "ftequake___Win32_GLSDLDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /ZI /Od /I "..\client" /I "../libs/sdl/include" /I "../libs/freetype2/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /MD /W3 /GX /ZI /Od /I "..\client" /I "../libs/sdl/include" /I "../libs/freetype2/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "_SDL" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT CPP /X
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqwvc6.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../fteglqw_sdl.exe" /libpath:"../libs/dxsdk7/lib" /libpath:"../libs/vc6-libs"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ftequake - Win32 Release"
|
|
# Name "ftequake - Win32 Debug"
|
|
# Name "ftequake - Win32 GLDebug"
|
|
# Name "ftequake - Win32 GLRelease"
|
|
# Name "ftequake - Win32 MDebug"
|
|
# Name "ftequake - Win32 MRelease"
|
|
# Name "ftequake - Win32 MinGLDebug"
|
|
# Name "ftequake - Win32 MinGLRelease"
|
|
# Name "ftequake - Win32 Debug Dedicated Server"
|
|
# Name "ftequake - Win32 Release Dedicated Server"
|
|
# Name "ftequake - Win32 MinSW"
|
|
# Name "ftequake - Win32 GLDebugQ3"
|
|
# Name "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
# Name "ftequake - Win32 D3DDebug"
|
|
# Name "ftequake - Win32 GLSDLDebug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\net_preparse.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_cmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_q1qvm.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\savegame.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ccmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_chat.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_demo.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ents.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_init.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_main.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_master.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_move.c
|
|
# ADD CPP /Yu"quakedef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_mvd.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_nchan.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_phys.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_rankin.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_send.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_user.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_game.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_phys.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svhl_world.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_ents.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_game.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq3_game.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# ADD BASE CPP /Yu"qwsvdef.h"
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "client"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cd_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_cam.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_cg.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_demo.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ignore.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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SOURCE=..\client\cl_input.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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SOURCE=..\client\cl_main.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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SOURCE=..\client\cl_parse.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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SOURCE=..\client\cl_pred.c
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|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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SOURCE=..\client\cl_screen.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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!ENDIF
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|
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# Begin Source File
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SOURCE=..\client\cl_tent.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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|
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SOURCE=..\client\cl_ui.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clhl_game.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_cin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq3_parse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\console.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\fragstats.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\image.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\in_sdl.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\in_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\keys.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_download.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_items.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_mp3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_multi.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_options.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_single.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\net_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_classic.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_null.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_csqc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Intermediate_Dir "MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Intermediate_Dir "MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /WX
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_d3.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_part.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_partset.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderque.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\roq_read.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sbar.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\skin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_al.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_directx.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_dma.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mem.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mix.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_ov.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_sdl.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_linux.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_morphos.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_sdl.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\teamplay.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\textedit.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\valid.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\view.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\wad.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\zqtp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "gl"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gl\doomclip.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\gl\doommap.h
|
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SOURCE=..\gl\gl_alias.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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SOURCE=..\gl\gl_font.c
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SOURCE=..\gl\gl_heightmap.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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SOURCE=..\gl\gl_model.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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|
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SOURCE=..\gl\gl_ngraph.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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|
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SOURCE=..\common\gl_q2bsp.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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|
|
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|
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SOURCE=..\gl\gl_rlight.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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|
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SOURCE=..\gl\gl_rmain.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
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!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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SOURCE=..\gl\gl_rmisc.c
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|
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|
!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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SOURCE=..\gl\glmod_doom.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\gl\LTFACE.C
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# Begin Source File
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SOURCE=..\client\r_2d.c
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SOURCE=..\client\r_surf.c
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SOURCE=..\gl\shader.h
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SOURCE=..\client\cl_plugin.inc
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SOURCE=..\common\cmd.c
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SOURCE=..\common\common.c
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SOURCE=..\common\crc.c
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SOURCE=..\common\fs_pak.c
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SOURCE=..\common\fs_stdio.c
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SOURCE=..\common\fs_win32.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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|
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SOURCE=..\common\fs_zip.c
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|
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|
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SOURCE=..\common\huff.c
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|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\log.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\md4.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\net_chan.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\plugin.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\pmove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\pmovetst.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\pr_bgcmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\q1bsp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\q2pmove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\q3common.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\qvm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\translate.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\world.c
|
|
# ADD CPP /Yu"quakedef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "QCLIB"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\Comprout.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qclib\execloop.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\ftetgcvs\wip\engine\qclib
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\hash.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\initlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_edict.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\Pr_exec.c
|
|
# ADD CPP /D "SEPARATEINCLUDES"
|
|
# SUBTRACT CPP /WX /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_multi.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qclib\pr_x86.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\progtype.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_cmdlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_comp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
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|
# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
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# SUBTRACT CPP /YX /Yc /Yu
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
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|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
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|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
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|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
|
|
# Begin Source File
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|
SOURCE=..\QCLIB\qcc_pr_lex.c
|
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
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|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
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# SUBTRACT BASE CPP /YX /Yc /Yu
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
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# SUBTRACT BASE CPP /YX /Yc /Yu
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
|
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# Begin Source File
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SOURCE=..\QCLIB\QccMain.c
|
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
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|
# SUBTRACT CPP /YX /Yc /Yu
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
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# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
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|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
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|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
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|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcd_main.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcdecomp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "asm"
|
|
|
|
# PROP Default_Filter ""
|
|
# End Group
|
|
# Begin Group "http"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iweb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iwebiface.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\webgen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "vc"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g711.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g721.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sndcodec\g723_40.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sndcodec\g72x.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\sndcodec\snd_vc.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\sndcodec\snd_voicecodecs.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\sndcodec\voicechat.h
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "dedicated"
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# PROP Default_Filter ""
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SOURCE=..\server\sv_sys_win.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# ADD CPP /Yu"qwsvdef.h"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# ADD BASE CPP /Yu"qwsvdef.h"
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# ADD CPP /Yu"qwsvdef.h"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\server\svmodel.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
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|
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SOURCE=..\..\mp3\libmad\frame.c
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SOURCE=..\..\mp3\libmad\huffman.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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SOURCE=..\..\mp3\libmad\layer12.c
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\..\mp3\libmad\layer3.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\client\mymad.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
|
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|
# End Source File
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|
# Begin Source File
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|
SOURCE=..\..\mp3\libmad\stream.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\..\mp3\libmad\synth.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\timer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\version.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|