fteqw/engine/client
2021-07-01 01:15:52 +00:00
..
anorms.h
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
cl_ents.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h
cl_input.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
cl_main.c Fix noweb build. 2021-06-26 20:46:56 +00:00
cl_master.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
cl_parse.c Run CSQC_WorldLoaded after Surf_NewMap to prevent static rtlights and 2021-06-29 09:22:56 +00:00
cl_plugin.inc If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
cl_pred.c Make input_servertime available to ssqc too, so it can guage the player's latency more accurately. 2021-06-21 13:46:52 +00:00
cl_screen.c Fix up alignment with r_speeds. 2021-05-05 21:59:17 +00:00
cl_tent.c Try to make lightning beam particles not endlessly spawn without dying while paused. 2021-06-21 16:55:58 +00:00
cl_ui.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
clq3_parse.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
fragstats.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Fix black particles (fallback textures were not loading). 2021-06-25 18:50:59 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5784 fc73d0e0-1445-4013-8a0c-d673dee63da5 2020-11-03 15:52:26 +00:00
in_win.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
input.h Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
keys.c Some obituaries were not getting coloured, others could not be linked. Also underline console links on mouseover to encourage users into realising that they can actually be clicked. 2021-05-20 15:35:26 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h
m_download.c Fix noweb build. 2021-06-26 20:46:56 +00:00
m_items.c Make the presets menu behave better. 2021-06-21 13:44:28 +00:00
m_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_mp3.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
m_multi.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
menu.c Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
menu.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
merged.h Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
modelgen.h
net_master.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
pr_clcmd.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
pr_csqc.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
pr_menu.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
pr_skelobj.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_2d.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
render.h Fix black particles (fallback textures were not loading). 2021-06-25 18:50:59 +00:00
renderer.c Add -noenumerate arg to play it safe by skipping device enumeration for video and sound drivers. 2021-07-01 01:15:52 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c Archive the cl_sbaralpha cvar. 2021-05-09 13:01:29 +00:00
sbar.h
screen.h qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Add -noenumerate arg to play it safe by skipping device enumeration for video and sound drivers. 2021-07-01 01:15:52 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Fix possible crash when using -nosound arg. 2021-06-21 13:43:40 +00:00
spritegn.h Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c Fix warnings. 2020-07-14 01:16:20 +00:00
sys_linux.c Update infrastruture updates. 2021-06-21 13:46:23 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5784 fc73d0e0-1445-4013-8a0c-d673dee63da5 2020-11-03 15:52:26 +00:00
sys_win.c Try to make some semblence of sense from git revisions/tags. 2021-06-21 13:46:13 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
valid.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Fix up some splitscreen issues. 2021-06-23 02:14:13 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00