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0322bdd338
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@587 fc73d0e0-1445-4013-8a0c-d673dee63da5
1895 lines
44 KiB
C
1895 lines
44 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.c -- world query functions
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#include "qwsvdef.h"
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#ifndef CLIENTONLY
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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extern cvar_t sv_compatablehulls;
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typedef struct
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{
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vec3_t boxmins, boxmaxs;// enclose the test object along entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against mosnters
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float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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#ifdef Q2SERVER
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q2edict_t *q2passedict;
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#endif
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int hullnum;
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} moveclip_t;
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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*/
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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*/
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void SV_InitBoxHull (void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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Q1BSP_SetHullFuncs(&box_hull);
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for (i=0 ; i<6 ; i++)
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{
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box_clipnodes[i].planenum = i;
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side = i&1;
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box_clipnodes[i].children[side] = Q1CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side^1] = i + 1;
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else
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box_clipnodes[i].children[side^1] = Q1CONTENTS_SOLID;
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box_planes[i].type = i>>1;
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box_planes[i].normal[i>>1] = 1;
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}
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}
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/*
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===================
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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================
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of mins/maxs
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size.
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Offset is filled in to contain the adjustment that must be added to the
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testing object's origin to get a point to use with the returned hull.
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================
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*/
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hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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model_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (ent->v.solid == SOLID_BSP)
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{ // explicit hulls in the BSP model
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if (ent->v.movetype != MOVETYPE_PUSH)
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SV_Error ("SOLID_BSP without MOVETYPE_PUSH (%s)", ent->v.classname + svprogfuncs->stringtable);
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model = sv.models[ (int)ent->v.modelindex ];
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if (!model || model->type != mod_brush)
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SV_Error ("SOLID_BSP with a non bsp model");
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VectorSubtract (maxs, mins, size);
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if (hullnum >= 1 && hullnum <= MAX_MAP_HULLSM && model->hulls[hullnum-1].available)
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hull = &model->hulls[hullnum-1];
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else
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{
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if (model->hulls[5].available)
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{
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if (size[0] < 3) // Point
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hull = &model->hulls[0];
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else if (size[0] <= 32 && size[2] <= 28) // Half Player
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hull = &model->hulls[3];
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else if (size[0] <= 32) // Full Player
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hull = &model->hulls[1];
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else // Golumn
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hull = &model->hulls[5];
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}
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else
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{
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if (size[0] < 3 || !model->hulls[1].available)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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{
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if (size[2] < 54 && model->hulls[3].available)
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hull = &model->hulls[3]; // 32x32x36
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else
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hull = &model->hulls[1];
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}
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else
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hull = &model->hulls[2];
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}
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}
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, ent->v.origin, offset);
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}
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else
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{ // create a temp hull from bounding box sizes
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VectorSubtract (ent->v.mins, maxs, hullmins);
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VectorSubtract (ent->v.maxs, mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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VectorCopy (ent->v.origin, offset);
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}
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return hull;
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}
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#ifdef Q2SERVER
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hull_t *SVQ2_HullForEntity (q2edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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model_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (ent->s.solid == Q2SOLID_BSP)
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{ // explicit hulls in the BSP model
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model = sv.models[ (int)ent->s.modelindex ];
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if (!model || model->type != mod_brush)
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SV_Error ("SOLID_BSP with a non bsp model");
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VectorSubtract (maxs, mins, size);
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if (model->fromgame == fg_halflife)
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{
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if (size[0] < 3)
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hull = &model->hulls[0]; // 0x0x0
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else if (size[0] <= 32)
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{
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if (size[2] < 54) // pick the nearest of 36 or 72
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hull = &model->hulls[3]; // 32x32x36
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else
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hull = &model->hulls[1]; // 32x32x72
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}
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else
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hull = &model->hulls[2]; // 64x64x64
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}
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else
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{
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if (size[0] < 3)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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{
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if (size[2] < 54 && model->hulls[3].firstclipnode) // pick the nearest of 36 or 72
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hull = &model->hulls[3]; // 32x32x36
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else
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hull = &model->hulls[1];
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}
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else
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hull = &model->hulls[2];
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}
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, ent->s.origin, offset);
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}
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else
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{ // create a temp hull from bounding box sizes
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VectorSubtract (ent->mins, maxs, hullmins);
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VectorSubtract (ent->maxs, mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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VectorCopy (ent->s.origin, offset);
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}
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return hull;
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}
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#endif
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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*/
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areanode_t sv_areanodes[AREA_NODES];
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int sv_numareanodes;
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH)
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void SV_ClearWorld (void)
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{
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SV_InitBoxHull ();
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memset (sv_areanodes, 0, sizeof(sv_areanodes));
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sv_numareanodes = 0;
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SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void SV_UnlinkEdict (edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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/*
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====================
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SV_TouchLinks
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====================
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*/
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#define MAX_NODELINKS 256 //all this means is that any more than this will not touch.
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edict_t *nodelinks[MAX_NODELINKS];
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void SV_TouchLinks ( edict_t *ent, areanode_t *node )
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{ //Spike: rewritten this function to cope with killtargets used on a few maps.
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link_t *l, *next;
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edict_t *touch;
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int old_self, old_other;
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int linkcount = 0, ln;
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//work out who they are first.
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for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
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{
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next = l->next;
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touch = EDICT_FROM_AREA(l);
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if (touch == ent)
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continue;
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if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
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continue;
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if (ent->v.absmin[0] > touch->v.absmax[0]
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|| ent->v.absmin[1] > touch->v.absmax[1]
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|| ent->v.absmin[2] > touch->v.absmax[2]
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|| ent->v.absmax[0] < touch->v.absmin[0]
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|| ent->v.absmax[1] < touch->v.absmin[1]
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|| ent->v.absmax[2] < touch->v.absmin[2] )
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continue;
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if (!((int)ent->v.dimension_solid & (int)touch->v.dimension_hit))
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continue;
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nodelinks[linkcount++] = touch;
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if (linkcount == MAX_NODELINKS)
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break;
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}
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old_self = pr_global_struct->self;
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old_other = pr_global_struct->other;
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for (ln = 0; ln < linkcount; ln++)
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{
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touch = nodelinks[ln];
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//make sure nothing moved it away
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if (touch->isfree)
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continue;
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if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
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continue;
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if (ent->v.absmin[0] > touch->v.absmax[0]
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|| ent->v.absmin[1] > touch->v.absmax[1]
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|| ent->v.absmin[2] > touch->v.absmax[2]
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|| ent->v.absmax[0] < touch->v.absmin[0]
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|| ent->v.absmax[1] < touch->v.absmin[1]
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|| ent->v.absmax[2] < touch->v.absmin[2] )
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continue;
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if (!((int)ent->v.dimension_solid & (int)touch->v.dimension_hit)) //didn't change did it?...
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continue;
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, touch);
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pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, ent);
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pr_global_struct->time = sv.time;
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PR_ExecuteProgram (svprogfuncs, touch->v.touch);
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if (ent->isfree)
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break;
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}
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pr_global_struct->self = old_self;
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pr_global_struct->other = old_other;
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// recurse down both sides
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if (node->axis == -1 || ent->isfree)
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return;
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if ( ent->v.absmax[node->axis] > node->dist )
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SV_TouchLinks ( ent, node->children[0] );
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if ( ent->v.absmin[node->axis] < node->dist )
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SV_TouchLinks ( ent, node->children[1] );
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}
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#ifdef Q2BSPS
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void Q2BSP_FindTouchedLeafs(edict_t *ent)
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{
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#define MAX_TOTAL_ENT_LEAFS 128
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int leafs[MAX_TOTAL_ENT_LEAFS];
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int clusters[MAX_TOTAL_ENT_LEAFS];
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int num_leafs;
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int topnode;
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int i, j;
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int area;
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//ent->num_leafs == q2's ent->num_clusters
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ent->num_leafs = 0;
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ent->areanum = 0;
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ent->areanum2 = 0;
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//get all leafs, including solids
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num_leafs = CM_BoxLeafnums (ent->v.absmin, ent->v.absmax,
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leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
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// set areas
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for (i=0 ; i<num_leafs ; i++)
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{
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clusters[i] = CM_LeafCluster (leafs[i]);
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area = CM_LeafArea (leafs[i]);
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if (area)
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{ // doors may legally straggle two areas,
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// but nothing should evern need more than that
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if (ent->areanum && ent->areanum != area)
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{
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if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading)
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Con_DPrintf ("Object touching 3 areas at %f %f %f\n",
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ent->v.absmin[0], ent->v.absmin[1], ent->v.absmin[2]);
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ent->areanum2 = area;
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}
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else
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ent->areanum = area;
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}
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}
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if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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}
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else
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{
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ent->num_leafs = 0;
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for (i=0 ; i<num_leafs ; i++)
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{
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if (clusters[i] == -1)
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continue; // not a visible leaf
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for (j=0 ; j<i ; j++)
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if (clusters[j] == clusters[i])
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break;
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if (j == i)
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{
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if (ent->num_leafs == MAX_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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break;
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}
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ent->leafnums[ent->num_leafs++] = clusters[i];
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}
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}
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}
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}
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#endif
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/*
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===============
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SV_LinkEdict
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===============
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*/
|
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void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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|
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if (ent->area.prev)
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SV_UnlinkEdict (ent); // unlink from old position
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ent->solidtype = ent->v.solid;
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if (ent == sv.edicts)
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return; // don't add the world
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if (ent->isfree)
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return;
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// set the abs box
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if (ent->v.solid == SOLID_BSP &&
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(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
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{ // expand for rotation
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int i;
|
|
|
|
vec3_t f, r, u;
|
|
vec3_t mn, mx;
|
|
|
|
//we need to link to the correct leaves
|
|
|
|
if (progstype == PROG_H2)
|
|
{
|
|
ent->v.angles[0]*=-1;
|
|
AngleVectors(ent->v.angles, f,r,u);
|
|
ent->v.angles[0]*=-1;
|
|
}
|
|
else
|
|
AngleVectors(ent->v.angles, f,r,u);
|
|
|
|
mn[0] = DotProduct(ent->v.mins, f);
|
|
mn[1] = -DotProduct(ent->v.mins, r);
|
|
mn[2] = DotProduct(ent->v.mins, u);
|
|
|
|
mx[0] = DotProduct(ent->v.maxs, f);
|
|
mx[1] = -DotProduct(ent->v.maxs, r);
|
|
mx[2] = DotProduct(ent->v.maxs, u);
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (mn[i] < mx[i])
|
|
{
|
|
ent->v.absmin[i] = ent->v.origin[i]+mn[i]-0.1;
|
|
ent->v.absmax[i] = ent->v.origin[i]+mx[i]+0.1;
|
|
}
|
|
else
|
|
{ //box went inside out
|
|
ent->v.absmin[i] = ent->v.origin[i]+mx[i]-0.1;
|
|
ent->v.absmax[i] = ent->v.origin[i]+mn[i]+0.1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
|
|
VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
|
|
}
|
|
|
|
//
|
|
// to make items easier to pick up and allow them to be grabbed off
|
|
// of shelves, the abs sizes are expanded
|
|
//
|
|
if ((int)ent->v.flags & FL_ITEM)
|
|
{
|
|
ent->v.absmin[0] -= 15;
|
|
ent->v.absmin[1] -= 15;
|
|
ent->v.absmax[0] += 15;
|
|
ent->v.absmax[1] += 15;
|
|
}
|
|
else
|
|
{ // because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->v.absmin[0] -= 1;
|
|
ent->v.absmin[1] -= 1;
|
|
ent->v.absmin[2] -= 1;
|
|
ent->v.absmax[0] += 1;
|
|
ent->v.absmax[1] += 1;
|
|
ent->v.absmax[2] += 1;
|
|
}
|
|
|
|
// link to PVS leafs
|
|
sv.worldmodel->funcs.FindTouchedLeafs_Q1(ent);
|
|
/*
|
|
#ifdef Q2BSPS
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
Q2BSP_FindTouchedLeafs(ent);
|
|
else
|
|
#endif
|
|
if (sv.worldmodel->fromgame == fg_doom)
|
|
{
|
|
}
|
|
else
|
|
Q1BSP_FindTouchedLeafs(ent);
|
|
*/
|
|
|
|
if (ent->v.solid == SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = sv_areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->v.absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->v.absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
|
|
if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_LADDER)
|
|
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
|
|
|
// if touch_triggers, touch all entities at this node and decend for more
|
|
if (touch_triggers)
|
|
SV_TouchLinks ( ent, sv_areanodes );
|
|
}
|
|
|
|
|
|
#ifdef Q2SERVER
|
|
void SVQ2_UnlinkEdict(q2edict_t *ent)
|
|
{
|
|
if (!ent->area.prev)
|
|
return; // not linked in anywhere
|
|
RemoveLink (&ent->area);
|
|
ent->area.prev = ent->area.next = NULL;
|
|
}
|
|
|
|
void SVQ2_LinkEdict(q2edict_t *ent)
|
|
{
|
|
areanode_t *node;
|
|
int leafs[MAX_TOTAL_ENT_LEAFS];
|
|
int clusters[MAX_TOTAL_ENT_LEAFS];
|
|
int num_leafs;
|
|
int i, j, k;
|
|
int area;
|
|
int topnode;
|
|
|
|
if (ent->area.prev)
|
|
SVQ2_UnlinkEdict (ent); // unlink from old position
|
|
|
|
if (ent == ge->edicts)
|
|
return; // don't add the world
|
|
|
|
if (!ent->inuse)
|
|
return;
|
|
|
|
// set the size
|
|
VectorSubtract (ent->maxs, ent->mins, ent->size);
|
|
|
|
// encode the size into the entity_state for client prediction
|
|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
ent->s.solid = (k<<10) | (j<<5) | i;
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = 31; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (leafs[i]);
|
|
area = CM_LeafArea (leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
{
|
|
if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading)
|
|
Con_DPrintf ("Object touching 3 areas at %f %f %f\n",
|
|
ent->absmin[0], ent->absmin[1], ent->absmin[2]);
|
|
ent->areanum2 = area;
|
|
}
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = sv_areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
if (ent->solid == Q2SOLID_TRIGGER)
|
|
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
|
|
|
}
|
|
|
|
void SVQ2_Q1BSP_LinkEdict(q2edict_t *ent)
|
|
{
|
|
areanode_t *node;
|
|
int i, j, k;
|
|
|
|
if (ent->area.prev)
|
|
SVQ2_UnlinkEdict (ent); // unlink from old position
|
|
|
|
if (ent == ge->edicts)
|
|
return; // don't add the world
|
|
|
|
if (!ent->inuse)
|
|
return;
|
|
|
|
// set the size
|
|
VectorSubtract (ent->maxs, ent->mins, ent->size);
|
|
|
|
// encode the size into the entity_state for client prediction
|
|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
ent->s.solid = (k<<10) | (j<<5) | i;
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = 31; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
|
|
ent->areanum = 1;
|
|
/*
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (leafs[i]);
|
|
area = CM_LeafArea (leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
{
|
|
if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading)
|
|
Con_DPrintf ("Object touching 3 areas at %f %f %f\n",
|
|
ent->absmin[0], ent->absmin[1], ent->absmin[2]);
|
|
ent->areanum2 = area;
|
|
}
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = sv_areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
if (ent->solid == Q2SOLID_TRIGGER)
|
|
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int SV_PointContents (vec3_t p)
|
|
{
|
|
return sv.worldmodel->hulls[0].funcs.HullPointContents(&sv.worldmodel->hulls[0], p);
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
|
supplied entity.
|
|
============
|
|
*/
|
|
edict_t *SV_TestEntityPosition (edict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
|
|
|
|
if (trace.startsolid)
|
|
return sv.edicts;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//wrapper function. Rotates the start and end positions around the angles if needed.
|
|
qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t angles)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
vec3_t a;
|
|
vec3_t forward, right, up;
|
|
vec3_t temp;
|
|
qboolean result;
|
|
|
|
// don't rotate non bsp ents. Too small to bother.
|
|
if (hull != &box_hull && (angles[0] || angles[1] || angles[2]) )
|
|
{
|
|
AngleVectors (angles, forward, right, up);
|
|
|
|
VectorCopy (start, temp);
|
|
start_l[0] = DotProduct (temp, forward);
|
|
start_l[1] = -DotProduct (temp, right);
|
|
start_l[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (end, temp);
|
|
end_l[0] = DotProduct (temp, forward);
|
|
end_l[1] = -DotProduct (temp, right);
|
|
end_l[2] = DotProduct (temp, up);
|
|
|
|
result = hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
|
|
// FIXME: figure out how to do this with existing angles
|
|
// VectorNegate (angles, a);
|
|
a[0] = -angles[0];
|
|
a[1] = -angles[1];
|
|
a[2] = -angles[2];
|
|
AngleVectors (a, forward, right, up);
|
|
|
|
VectorCopy (trace->plane.normal, temp);
|
|
trace->plane.normal[0] = DotProduct (temp, forward);
|
|
trace->plane.normal[1] = -DotProduct (temp, right);
|
|
trace->plane.normal[2] = DotProduct (temp, up);
|
|
|
|
trace->endpos[0] = start[0] + trace->fraction * (end[0] - start[0]);
|
|
trace->endpos[1] = start[1] + trace->fraction * (end[1] - start[1]);
|
|
trace->endpos[2] = start[2] + trace->fraction * (end[2] - start[2]);
|
|
}
|
|
else
|
|
result = hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start, end, trace);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hullnum) //hullnum overrides min/max for q1 style bsps
|
|
{
|
|
trace_t trace;
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
|
|
#ifdef Q2BSPS
|
|
if (ent->v.solid == SOLID_BSP)
|
|
if (sv.models[(int)ent->v.modelindex] && (sv.models[(int)ent->v.modelindex]->fromgame == fg_quake2 || sv.models[(int)ent->v.modelindex]->fromgame == fg_quake3))
|
|
{
|
|
trace = CM_TransformedBoxTrace (start, end, mins, maxs, sv.models[(int)ent->v.modelindex]->hulls[0].firstclipnode, MASK_PLAYERSOLID, ent->v.origin, ent->v.angles);
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = ent;
|
|
return trace;
|
|
}
|
|
#endif
|
|
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (ent, hullnum, mins, maxs, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if (progstype == PROG_H2 && ent->v.solid == SOLID_BSP)
|
|
{
|
|
ent->v.angles[0]*=-1;
|
|
TransformedHullCheck(hull, start_l, end_l, &trace, ent->v.angles);
|
|
ent->v.angles[0]*=-1;
|
|
}
|
|
else
|
|
{
|
|
TransformedHullCheck(hull, start_l, end_l, &trace, ent->v.angles);
|
|
}
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
trace_t SVQ2_ClipMoveToEntity (q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
|
{
|
|
trace_t trace;
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
/*
|
|
#ifdef Q2BSPS
|
|
if (ent->s.solid == Q2SOLID_BSP)
|
|
if (sv.models[(int)ent->s.modelindex] && (sv.models[(int)ent->s.modelindex]->fromgame == fg_quake2 || sv.models[(int)ent->s.modelindex]->fromgame == fg_quake3))
|
|
{
|
|
trace = CM_TransformedBoxTrace (start, end, mins, maxs, sv.models[(int)ent->s.modelindex]->hulls[0].firstclipnode, MASK_PLAYERSOLID, ent->s.origin, ent->s.angles);
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = (edict_t *)ent;
|
|
return trace;
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SVQ2_HullForEntity (ent, mins, maxs, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
TransformedHullCheck(hull, start_l, end_l, &trace, ent->s.angles);
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = (edict_t *)ent;
|
|
|
|
return trace;
|
|
}
|
|
#endif
|
|
#ifdef Q2BSPS
|
|
float *area_mins, *area_maxs;
|
|
edict_t **area_list;
|
|
#ifdef Q2SERVER
|
|
q2edict_t **area_q2list;
|
|
#endif
|
|
int area_count, area_maxcount;
|
|
int area_type;
|
|
#define AREA_SOLID 1
|
|
void SV_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
edict_t *check;
|
|
int count;
|
|
|
|
count = 0;
|
|
|
|
// touch linked edicts
|
|
if (area_type == AREA_SOLID)
|
|
start = &node->solid_edicts;
|
|
else
|
|
start = &node->trigger_edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
next = l->next;
|
|
check = EDICT_FROM_AREA(l);
|
|
|
|
if (check->v.solid == SOLID_NOT)
|
|
continue; // deactivated
|
|
if (check->v.absmin[0] > area_maxs[0]
|
|
|| check->v.absmin[1] > area_maxs[1]
|
|
|| check->v.absmin[2] > area_maxs[2]
|
|
|| check->v.absmax[0] < area_mins[0]
|
|
|| check->v.absmax[1] < area_mins[1]
|
|
|| check->v.absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
SV_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
SV_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_AreaEdicts
|
|
================
|
|
*/
|
|
int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
SV_AreaEdicts_r (sv_areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
|
|
#ifdef Q2SERVER
|
|
void SVQ2_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
q2edict_t *check;
|
|
int count;
|
|
|
|
count = 0;
|
|
|
|
// touch linked edicts
|
|
if (area_type == AREA_SOLID)
|
|
start = &node->solid_edicts;
|
|
else
|
|
start = &node->trigger_edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
if (!l)
|
|
{
|
|
int i;
|
|
SV_ClearWorld();
|
|
check = ge->edicts;
|
|
for (i = 0; i < ge->num_edicts; i++, check = (q2edict_t *)((char *)check + ge->edict_size))
|
|
memset(&check->area, 0, sizeof(check->area));
|
|
Con_Printf ("SV_AreaEdicts: Bad links\n");
|
|
return;
|
|
}
|
|
next = l->next;
|
|
check = Q2EDICT_FROM_AREA(l);
|
|
|
|
if (check->solid == Q2SOLID_NOT)
|
|
continue; // deactivated
|
|
if (check->absmin[0] > area_maxs[0]
|
|
|| check->absmin[1] > area_maxs[1]
|
|
|| check->absmin[2] > area_maxs[2]
|
|
|| check->absmax[0] < area_mins[0]
|
|
|| check->absmax[1] < area_mins[1]
|
|
|| check->absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_q2list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
SVQ2_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
SVQ2_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
int SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_q2list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
SVQ2_AreaEdicts_r (sv_areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
SV_HeadnodeForEntity
|
|
|
|
Returns a headnode that can be used for testing or clipping an
|
|
object of mins/maxs size.
|
|
Offset is filled in to contain the adjustment that must be added to the
|
|
testing object's origin to get a point to use with the returned hull.
|
|
================
|
|
*/
|
|
int SV_HeadnodeForEntity (edict_t *ent)
|
|
{
|
|
model_t *model;
|
|
|
|
// decide which clipping hull to use, based on the size
|
|
if (ent->v.solid == SOLID_BSP)
|
|
{ // explicit hulls in the BSP model
|
|
model = sv.models[ (int)ent->v.modelindex ];
|
|
|
|
if (!model)
|
|
SV_Error ("MOVETYPE_PUSH with a non bsp model");
|
|
|
|
return model->hulls[0].firstclipnode;
|
|
}
|
|
|
|
// create a temp hull from bounding box sizes
|
|
|
|
return CM_HeadnodeForBox (ent->v.mins, ent->v.maxs);
|
|
}
|
|
|
|
#ifdef Q2SERVER
|
|
int SVQ2_HeadnodeForEntity (q2edict_t *ent)
|
|
{
|
|
model_t *model;
|
|
|
|
// decide which clipping hull to use, based on the size
|
|
if (ent->solid == Q2SOLID_BSP)
|
|
{ // explicit hulls in the BSP model
|
|
model = sv.models[ (int)ent->s.modelindex ];
|
|
|
|
if (!model)
|
|
SV_Error ("Q2SOLID_BSP with a non bsp model");
|
|
|
|
return model->hulls[0].firstclipnode;
|
|
}
|
|
|
|
// create a temp hull from bounding box sizes
|
|
|
|
return CM_HeadnodeForBox (ent->mins, ent->maxs);
|
|
}
|
|
#endif
|
|
|
|
void SV_ClipMoveToEntities ( moveclip_t *clip )
|
|
{
|
|
int i, num;
|
|
edict_t *touchlist[MAX_EDICTS], *touch;
|
|
trace_t trace;
|
|
int headnode;
|
|
float *angles;
|
|
|
|
int passed = EDICT_TO_PROG(svprogfuncs, clip->passedict);
|
|
|
|
num = SV_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist
|
|
, MAX_EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
touch = touchlist[i];
|
|
if (touch->v.solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (touch->v.owner == passed)
|
|
continue; // don't clip against own missiles
|
|
if (clip->passedict->v.owner == EDICT_TO_PROG(svprogfuncs, touch))
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
|
continue;
|
|
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE)
|
|
continue;
|
|
|
|
if (!((int)clip->passedict->v.dimension_hit & (int)touch->v.dimension_solid))
|
|
continue;
|
|
|
|
// if ( !(clip->contentmask & CONTENTS_DEADMONSTER)
|
|
// && (touch->svflags & SVF_DEADMONSTER) )
|
|
// continue;
|
|
|
|
// might intersect, so do an exact clip
|
|
headnode = SV_HeadnodeForEntity (touch);
|
|
angles = touch->v.angles;
|
|
if (touch->v.solid != SOLID_BSP)
|
|
angles = vec3_origin; // boxes don't rotate
|
|
|
|
/* if (touch->svflags & SVF_MONSTER)
|
|
trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
|
clip->mins2, clip->maxs2, headnode, clip->contentmask,
|
|
touch->s.origin, angles);
|
|
else
|
|
*/ trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
|
clip->mins, clip->maxs, headnode, MASK_PLAYERSOLID,
|
|
touch->v.origin, angles);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
}
|
|
#ifdef Q2SERVER
|
|
void SVQ2_ClipMoveToEntities ( moveclip_t *clip, int contentsmask )
|
|
{
|
|
int i, num;
|
|
q2edict_t *touchlist[MAX_EDICTS], *touch;
|
|
trace_t trace;
|
|
int headnode;
|
|
float *angles;
|
|
|
|
num = SVQ2_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist
|
|
, MAX_EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
touch = touchlist[i];
|
|
if (touch->solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->q2passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->svflags & SVF_DEADMONSTER)
|
|
if ( !(contentsmask & Q2CONTENTS_DEADMONSTER))
|
|
continue;
|
|
|
|
// might intersect, so do an exact clip
|
|
headnode = SVQ2_HeadnodeForEntity (touch);
|
|
angles = touch->s.angles;
|
|
if (touch->solid != Q2SOLID_BSP)
|
|
angles = vec3_origin; // boxes don't rotate
|
|
|
|
if (touch->svflags & SVF_MONSTER)
|
|
trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
|
clip->mins2, clip->maxs2, headnode, contentsmask,
|
|
touch->s.origin, angles);
|
|
else
|
|
trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
|
clip->mins, clip->maxs, headnode, contentsmask,
|
|
touch->s.origin, angles);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
#undef ped
|
|
}
|
|
#endif
|
|
#endif
|
|
//===========================================================================
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|
{
|
|
link_t *l, *next;
|
|
edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v.solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (touch->v.solid == SOLID_TRIGGER || touch->v.solid == SOLID_LADDER)
|
|
SV_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
|
continue;
|
|
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->v.absmax[0]
|
|
|| clip->boxmins[1] > touch->v.absmax[1]
|
|
|| clip->boxmins[2] > touch->v.absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v.absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
|
|
continue; // points never interact
|
|
|
|
if (!((int)clip->passedict->v.dimension_hit & (int)touch->v.dimension_solid))
|
|
continue;
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (PROG_TO_EDICT(svprogfuncs, touch->v.owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT(svprogfuncs, clip->passedict->v.owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int)touch->v.flags & FL_MONSTER)
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum);
|
|
else
|
|
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum);
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
SV_ClipToLinks ( node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
SV_ClipToLinks ( node->children[1], clip );
|
|
}
|
|
#ifdef Q2SERVER
|
|
void SVQ2_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|
{
|
|
link_t *l, *next;
|
|
q2edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = Q2EDICT_FROM_AREA(l);
|
|
if (touch->s.solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (touch->s.solid == Q2SOLID_TRIGGER)
|
|
SV_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->s.solid != Q2SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->absmax[0]
|
|
|| clip->boxmins[1] > touch->absmax[1]
|
|
|| clip->boxmins[2] > touch->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->q2passedict && clip->q2passedict->size[0] && !touch->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
// if ((int)touch->s.flags & FL_MONSTER)
|
|
// trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
|
|
// else
|
|
trace = SVQ2_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
SV_ClipToLinks ( node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
SV_ClipToLinks ( node->children[1], clip );
|
|
}
|
|
#endif
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (end[i] > start[i])
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
int hullnum;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
if (passedict->v.hull)
|
|
hullnum = passedict->v.hull;
|
|
else if (sv_compatablehulls.value)
|
|
hullnum = 0;
|
|
else
|
|
{
|
|
int diff;
|
|
int best;
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//z pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
if (!sv.worldmodel->hulls[i].available)
|
|
continue;
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(sv.worldmodel->hulls[i].clip_maxs[1] - maxs[1]) +
|
|
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
hullnum++;
|
|
}
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end, hullnum);
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
clip.hullnum = hullnum;
|
|
#ifdef Q2SERVER
|
|
clip.q2passedict = NULL;
|
|
#endif
|
|
|
|
if (type & MOVE_MISSILE)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
#ifdef Q2BSPS
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
SV_ClipMoveToEntities(&clip);
|
|
else
|
|
#endif
|
|
SV_ClipToLinks ( sv_areanodes, &clip );
|
|
|
|
if (clip.trace.startsolid)
|
|
clip.trace.fraction = 0;
|
|
|
|
return clip.trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
trace_t SVQ2_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, q2edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
// clip to world
|
|
clip.trace = CM_BoxTrace(start, end, mins, maxs, 0, type);//SVQ2_ClipMoveToEntity ( ge->edicts, start, mins, maxs, end );
|
|
clip.trace.ent = (edict_t *)ge->edicts;
|
|
|
|
if (clip.trace.fraction == 0)
|
|
return clip.trace;
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = NULL;
|
|
clip.q2passedict = passedict;
|
|
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
#ifdef Q2BSPS
|
|
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
|
SVQ2_ClipMoveToEntities(&clip, type);
|
|
else
|
|
#endif
|
|
SVQ2_ClipToLinks ( sv_areanodes, &clip );
|
|
|
|
return clip.trace;
|
|
}
|
|
#endif
|
|
|
|
#endif
|