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https://github.com/nzp-team/fteqw.git
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1f9484f93d
Wonder how much this breaks. Place your bets now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
398 lines
12 KiB
C
398 lines
12 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//There are still menu states, which say which menu gets absolute control.
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//Some of the destinations are healthier than others. :)
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//m_none - menu is disabled
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//m_complex - hirachy of item types
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//m_help - old q1 style help menu (fixme: make m_complex)
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//m_keys - old q1 style key menu (fixme: make m_complex)
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//m_slist - serverbrowser. Takes full control of screen.
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//m_media - an mp3 player type thing. It was never really compleate.
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// It should perhaps either be fixed or removed.
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//m_plugin - A QVM based or DLL based plugin.
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//m_menu_dat- A QC based version of m_plugin. This should be compatable with DP's menu.dat stuff.
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//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
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//It consists of menus and items. Fairly basic really.
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//Each item type has a structure (or shares a structure).
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//Each of these structures contain a menucommon_t.
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//The backend of this system lives in m_items.c.
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//If you're creating your own quake menu, there should be little need to go in there.
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//These are the item types:
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//mt_childwindow -
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//mt_button - Executes a console command or callback on enter. Uses conchars.
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//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's charactures.
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//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
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//mt_colouredbox - Not used.
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//mt_line - Not used.
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//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
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//mt_text - unselectable. Otherwise like mt_button
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//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
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//mt_combo - multiple specific options. Created with specifically structured info.
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//mt_bind - a key binding option.
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//mt_checkbox - a yes/no toggle, attached to a cvar.
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//mt_picture - Just draws a lmp from it's x/y.
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//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
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//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
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//Sample menu creation, entirly within /* and */
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//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
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//Most of the normal menus also have more items too, of course.
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//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
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//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
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//This results in more user friendliness for mods but makes the code a little more confusing.
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//If you make the menu name unique enough, then there's no need to follow the standard menu code.
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/*
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//M_SomeMenuConsoleCommand_f
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//Spawns a sample menu.
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void M_SomeMenuConsoleCommand_f (void)
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{
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menu_t *m = M_CreateMenu(0);
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int y = 32;
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//add the title
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MC_AddCenterPicture(m, 4, "gfx/p_option.lmp");
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//add the blinking > thingie
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//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
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//Set up so the first item is selected. :)
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m->selecteditem = (menuoption_t*)
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//Add the items.
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MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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}
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//eg: M_Init
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void M_SomeInitialisationFunctionCalledAtStartup(void)
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{
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Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
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}
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*/
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//
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// menus
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//
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void M_Init (void);
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void M_Keydown (int key);
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void M_Keyup (int key);
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void M_Draw (int uimenu);
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void M_ToggleMenu_f (void);
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mpic_t *M_CachePic (char *path);
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void M_DrawTextBox (int x, int y, int width, int lines);
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void M_Menu_Quit_f (void);
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struct menu_s;
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typedef enum {m_none, m_complex, m_help, m_keys, m_slist, m_media, m_plugin, m_menu_dat} m_state_t;
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extern m_state_t m_state;
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typedef enum {
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mt_childwindow,
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mt_button,
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mt_qbuttonbigfont,
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mt_hexen2buttonbigfont,
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mt_box,
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mt_colouredbox,
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mt_line,
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mt_edit,
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mt_text,
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mt_slider,
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mt_combo,
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mt_bind,
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mt_checkbox,
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mt_picture,
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mt_picturesel,
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mt_strechpic,
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mt_menudot,
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mt_custom
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} menutype_t;
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typedef struct { //must be first of each structure type.
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menutype_t type;
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int posx;
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int posy;
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int width;
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int height;
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qboolean noselectionsound:1;
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qboolean iszone:1;
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qboolean ishidden:1;
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union menuoption_s *next;
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} menucommon_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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const char *command;
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qboolean (*key) (union menuoption_s *option, struct menu_s *, int key);
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} menubutton_t;
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#define MAX_EDIT_LENGTH 256
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typedef struct {
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menucommon_t common;
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const char *caption;
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cvar_t *cvar;
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char text[MAX_EDIT_LENGTH];
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int cursorpos;
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qboolean modified;
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} menuedit_t;
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typedef struct {
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menucommon_t common;
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float min;
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float max;
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float current;
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float smallchange;
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float largechange;
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cvar_t *var;
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const char *text;
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} menuslider_t;
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typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
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typedef struct menucheck_s {
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menucommon_t common;
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const char *text;
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cvar_t *var;
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int bits;
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float value;
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qboolean (*func) (struct menucheck_s *option, struct menu_s *menu, chk_set_t set);
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} menucheck_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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qboolean isred;
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} menutext_t;
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typedef struct menucustom_s {
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menucommon_t common;
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void *data;
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void (*draw) (int x, int y, struct menucustom_s *, struct menu_s *);
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qboolean (*key) (struct menucustom_s *, struct menu_s *, int key);
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} menucustom_t;
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typedef struct {
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menucommon_t common;
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char *picturename;
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} menupicture_t;
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typedef struct {
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menucommon_t common;
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int width;
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int height;
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} menubox_t;
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typedef struct {
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menucommon_t common;
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const char *caption;
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const char **options;
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const char **values;
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cvar_t *cvar;
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int numoptions;
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int selectedoption;
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} menucombo_t;
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typedef struct {
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menucommon_t common;
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char *caption;
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char *command;
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} menubind_t;
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typedef union menuoption_s {
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menucommon_t common;
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menubutton_t button;
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menuedit_t edit;
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menucombo_t combo;
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menuslider_t slider;
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menutext_t text;
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menucustom_t custom;
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menupicture_t picture;
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menubox_t box;
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menucheck_t check;
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menubind_t bind;
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} menuoption_t;
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typedef struct menu_s {
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int xpos;
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int ypos;
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int width;
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int height;
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qboolean dontexpand;
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int numoptions;
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qboolean iszone;
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qboolean exclusive;
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void *data; //typecast
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void (*remove) (struct menu_s *);
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qboolean (*key) (int key, struct menu_s *); //true if key was handled
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void (*event) (struct menu_s *);
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menuoption_t *options;
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menuoption_t *selecteditem;
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struct menu_s *child;
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struct menu_s *parent;
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int cursorpos;
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menuoption_t *cursoritem;
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} menu_t;
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menutext_t *MC_AddBufferedText(menu_t *menu, int x, int y, const char *text, qboolean rightalign, qboolean red);
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menutext_t *MC_AddRedText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
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menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
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menubind_t *MC_AddBind(menu_t *menu, int x, int y, const char *caption, char *command);
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menubox_t *MC_AddBox(menu_t *menu, int x, int y, int width, int height);
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menupicture_t *MC_AddPicture(menu_t *menu, int x, int y, char *picname);
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menupicture_t *MC_AddSelectablePicture(menu_t *menu, int x, int y, char *picname);
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menupicture_t *MC_AddStrechPicture(menu_t *menu, int x, int y, int width, int height, char *picname);
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menupicture_t *MC_AddCenterPicture(menu_t *menu, int y, char *picname);
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menupicture_t *MC_AddCursor(menu_t *menu, int x, int y);
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menuslider_t *MC_AddSlider(menu_t *menu, int x, int y, const char *text, cvar_t *var, float min, float max, float delta);
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menucheck_t *MC_AddCheckBox(menu_t *menu, int x, int y, const char *text, cvar_t *var, int cvarbitmask);
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menucheck_t *MC_AddCheckBoxFunc(menu_t *menu, int x, int y, const char *text, qboolean (*func) (menucheck_t *option, menu_t *menu, chk_set_t set), int bits);
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menubutton_t *MC_AddConsoleCommand(menu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *MC_AddConsoleCommandQBigFont(menu_t *menu, int x, int y, const char *text, const char *command);
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mpic_t *QBigFontWorks(void);
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menubutton_t *MC_AddCommand(menu_t *menu, int x, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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menucombo_t *MC_AddCombo(menu_t *menu, int x, int y, const char *caption, const char **text, int initialvalue);
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menubutton_t *MC_AddCommand(menu_t *menu, int x, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int));
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menuedit_t *MC_AddEdit(menu_t *menu, int x, int y, char *text, char *def);
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menuedit_t *MC_AddEditCvar(menu_t *menu, int x, int y, char *text, char *name);
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menucustom_t *MC_AddCustom(menu_t *menu, int x, int y, void *data);
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menucombo_t *MC_AddCvarCombo(menu_t *menu, int x, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
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menu_t *M_CreateMenu (int extrasize);
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void M_AddMenu (menu_t *menu);
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void M_AddMenuFront (menu_t *menu);
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void M_HideMenu (menu_t *menu);
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void M_RemoveMenu (menu_t *menu);
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void M_RemoveAllMenus (void);
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void DrawCursor(void);
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void M_Complex_Key(int key);
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void M_Complex_Draw(void);
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void M_Script_Init(void);
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void M_Serverlist_Init(void);
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void M_Menu_Main_f (void);
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void M_Menu_SinglePlayer_f (void);
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void M_Menu_Load_f (void);
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void M_Menu_Save_f (void);
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void M_Menu_MultiPlayer_f (void);
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void M_Menu_Setup_f (void);
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void M_Menu_Net_f (void);
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void M_Menu_Options_f (void);
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void M_Menu_Keys_f (void);
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void M_Menu_Video_f (void);
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void M_Menu_Help_f (void);
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void M_Menu_Quit_f (void);
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void M_Menu_SerialConfig_f (void);
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void M_Menu_ModemConfig_f (void);
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void M_Menu_LanConfig_f (void);
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void M_Menu_GameOptions_f (void);
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void M_Menu_Search_f (void);
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void M_Menu_ServerList_f (void);
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void M_Menu_Media_f (void);
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void M_Main_Draw (void);
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void M_SinglePlayer_Draw (void);
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void M_Load_Draw (void);
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void M_Save_Draw (void);
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void M_MultiPlayer_Draw (void);
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void M_Setup_Draw (void);
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void M_Net_Draw (void);
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void M_Options_Draw (void);
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void M_Keys_Draw (void);
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void M_Video_Draw (void);
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void M_Help_Draw (void);
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void M_Quit_Draw (void);
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void M_SerialConfig_Draw (void);
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void M_ModemConfig_Draw (void);
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void M_LanConfig_Draw (void);
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void M_GameOptions_Draw (void);
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void M_Search_Draw (void);
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void M_ServerList_Draw (void);
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void M_Media_Draw (void);
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void M_Main_Key (int key);
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void M_SinglePlayer_Key (int key);
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void M_Load_Key (int key);
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void M_Save_Key (int key);
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void M_MultiPlayer_Key (int key);
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void M_Setup_Key (int key);
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void M_Net_Key (int key);
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void M_Options_Key (int key);
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void M_Keys_Key (int key);
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void M_Video_Key (int key);
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void M_Help_Key (int key);
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void M_Quit_Key (int key);
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void M_SerialConfig_Key (int key);
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void M_ModemConfig_Key (int key);
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void M_LanConfig_Key (int key);
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void M_GameOptions_Key (int key);
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void M_Search_Key (int key);
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void M_ServerList_Key (int key);
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void M_Media_Key (int key);
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void MasterInfo_Begin(void);
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void M_DrawServers(void);
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void M_SListKey(int key);
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//drawing funcs
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void M_BuildTranslationTable(int top, int bottom);
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void M_DrawTransPicTranslate (int x, int y, mpic_t *pic);
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void M_DrawTransPic (int x, int y, mpic_t *pic);
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void M_DrawCharacter (int cx, int line, unsigned int num);
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void M_Print (int cx, int cy, qbyte *str);
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void M_PrintWhite (int cx, int cy, qbyte *str);
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void M_DrawPic (int x, int y, mpic_t *pic);
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void M_FindKeysForCommand (char *command, int *twokeys);
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void M_UnbindCommand (char *command);
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void MP_Shutdown (void);
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void MP_Init (void);
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qboolean MP_Toggle(void);
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void MP_Draw(void);
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void MP_RegisterCvarsAndCmds(void);
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void MP_Keydown(int key);
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void MP_Keyup(int key);
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#define MGT_QUAKE1 0
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#define MGT_HEXEN2 1
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#define MGT_QUAKE2 2
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int M_GameType(void);
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