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https://github.com/nzp-team/fteqw.git
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a10f1f22a6
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2705 lines
63 KiB
C
2705 lines
63 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_tent.c -- client side temporary entities
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#include "quakedef.h"
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#include "particles.h"
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entity_state_t *CL_FindPacketEntity(int num);
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#define R_AddDecals(a) //disabled for now
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#ifdef Q2CLIENT
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typedef enum
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{
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Q2TE_GUNSHOT, //0
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Q2TE_BLOOD,
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Q2TE_BLASTER,
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Q2TE_RAILTRAIL,
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Q2TE_SHOTGUN,
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Q2TE_EXPLOSION1,
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Q2TE_EXPLOSION2,
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Q2TE_ROCKET_EXPLOSION,
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Q2TE_GRENADE_EXPLOSION,
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Q2TE_SPARKS,
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Q2TE_SPLASH, //10
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Q2TE_BUBBLETRAIL,
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Q2TE_SCREEN_SPARKS,
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Q2TE_SHIELD_SPARKS,
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Q2TE_BULLET_SPARKS,
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Q2TE_LASER_SPARKS,
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Q2TE_PARASITE_ATTACK,
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Q2TE_ROCKET_EXPLOSION_WATER,
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Q2TE_GRENADE_EXPLOSION_WATER,
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Q2TE_MEDIC_CABLE_ATTACK,
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Q2TE_BFG_EXPLOSION, //20
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Q2TE_BFG_BIGEXPLOSION,
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Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
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Q2TE_BFG_LASER,
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Q2TE_GRAPPLE_CABLE,
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Q2TE_WELDING_SPARKS,
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Q2TE_GREENBLOOD,
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Q2TE_BLUEHYPERBLASTER,
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Q2TE_PLASMA_EXPLOSION,
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Q2TE_TUNNEL_SPARKS,
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//ROGUE
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Q2TE_BLASTER2, //30
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Q2TE_RAILTRAIL2,
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Q2TE_FLAME,
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Q2TE_LIGHTNING,
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Q2TE_DEBUGTRAIL,
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Q2TE_PLAIN_EXPLOSION,
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Q2TE_FLASHLIGHT,
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Q2TE_FORCEWALL,
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Q2TE_HEATBEAM,
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Q2TE_MONSTER_HEATBEAM,
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Q2TE_STEAM, //40
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Q2TE_BUBBLETRAIL2,
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Q2TE_MOREBLOOD,
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Q2TE_HEATBEAM_SPARKS,
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Q2TE_HEATBEAM_STEAM,
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Q2TE_CHAINFIST_SMOKE,
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Q2TE_ELECTRIC_SPARKS,
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Q2TE_TRACKER_EXPLOSION,
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Q2TE_TELEPORT_EFFECT,
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Q2TE_DBALL_GOAL,
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Q2TE_WIDOWBEAMOUT, //50
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Q2TE_NUKEBLAST,
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Q2TE_WIDOWSPLASH,
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Q2TE_EXPLOSION1_BIG,
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Q2TE_EXPLOSION1_NP,
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Q2TE_FLECHETTE,
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//ROGUE
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//CODERED
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CRTE_LEADERBLASTER, //56
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CRTE_BLASTER_MUZZLEFLASH,
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CRTE_BLUE_MUZZLEFLASH,
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CRTE_SMART_MUZZLEFLASH,
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CRTE_LEADERFIELD, //60
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CRTE_DEATHFIELD,
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CRTE_BLASTERBEAM,
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CRTE_STAIN,
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CRTE_FIRE,
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CRTE_CABLEGUT,
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CRTE_SMOKE
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//CODERED
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} temp_event_t;
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#define Q2SPLASH_UNKNOWN 0
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#define Q2SPLASH_SPARKS 1
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#define Q2SPLASH_BLUE_WATER 2
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#define Q2SPLASH_BROWN_WATER 3
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#define Q2SPLASH_SLIME 4
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#define Q2SPLASH_LAVA 5
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#define Q2SPLASH_BLOOD 6
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#endif
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// hexen 2
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#define TE_STREAM_CHAIN 25
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#define TE_STREAM_SUNSTAFF1 26
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#define TE_STREAM_SUNSTAFF2 27
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#define TE_STREAM_LIGHTNING 28
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#define TE_STREAM_COLORBEAM 29
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#define TE_STREAM_ICECHUNKS 30
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#define TE_STREAM_GAZE 31
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#define TE_STREAM_FAMINE 32
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#define MAX_BEAMS 64
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typedef struct
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{
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int entity;
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short tag;
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qbyte flags;
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qbyte type;
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qbyte skin;
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struct model_s *model;
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float endtime;
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float alpha;
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vec3_t start, end;
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int particleeffect;
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trailstate_t *trailstate;
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trailstate_t *emitstate;
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} beam_t;
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beam_t cl_beams[MAX_BEAMS];
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#define MAX_EXPLOSIONS 32
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typedef struct
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{
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vec3_t origin;
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vec3_t oldorigin;
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int firstframe;
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int numframes;
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int type;
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vec3_t angles;
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int flags;
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float alpha;
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float start;
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float framerate;
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model_t *model;
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int skinnum;
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} explosion_t;
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explosion_t cl_explosions[MAX_EXPLOSIONS];
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static int explosions_running;
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static int beams_running;
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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sfx_t *cl_sfx_ric1;
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sfx_t *cl_sfx_ric2;
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sfx_t *cl_sfx_ric3;
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sfx_t *cl_sfx_r_exp3;
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cvar_t cl_expsprite = SCVAR("cl_expsprite", "0");
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cvar_t r_explosionlight = SCVARC("r_explosionlight", "1", Cvar_Limiter_ZeroToOne_Callback);
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cvar_t cl_truelightning = SCVARF("cl_truelightning", "0", CVAR_SEMICHEAT);
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cvar_t cl_beam_trace = SCVAR("cl_beam_trace", "0");
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typedef struct {
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sfx_t **sfx;
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char *efname;
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} tentsfx_t;
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tentsfx_t tentsfx[] =
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{
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{&cl_sfx_wizhit, "wizard/hit.wav"},
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{&cl_sfx_knighthit, "hknight/hit.wav"},
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{&cl_sfx_tink1, "weapons/tink1.wav"},
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{&cl_sfx_ric1, "weapons/ric1.wav"},
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{&cl_sfx_ric2, "weapons/ric2.wav"},
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{&cl_sfx_ric3, "weapons/ric3.wav"},
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{&cl_sfx_r_exp3, "weapons/r_exp3.wav"}
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};
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vec3_t playerbeam_end[MAX_SPLITS];
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/*
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=================
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CL_ParseTEnts
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=================
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*/
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void CL_InitTEnts (void)
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{
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int i;
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for (i = 0; i < sizeof(tentsfx)/sizeof(tentsfx[0]); i++)
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{
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if (COM_FCheckExists(va("sound/%s", tentsfx[i].efname)))
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*tentsfx[i].sfx = S_PrecacheSound (tentsfx[i].efname);
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else
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*tentsfx[i].sfx = NULL;
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}
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Cvar_Register (&cl_expsprite, "Temporary entity control");
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Cvar_Register (&cl_truelightning, "Temporary entity control");
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Cvar_Register (&cl_beam_trace, "Temporary entity control");
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Cvar_Register (&r_explosionlight, "Temporary entity control");
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}
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#ifdef Q2CLIENT
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enum {
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q2cl_mod_explode,
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q2cl_mod_smoke,
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q2cl_mod_flash,
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q2cl_mod_parasite_segment,
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q2cl_mod_grapple_cable,
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q2cl_mod_parasite_tip,
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q2cl_mod_explo4,
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q2cl_mod_bfg_explo,
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q2cl_mod_powerscreen,
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q2cl_mod_max
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};
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typedef struct {
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char *modelname;
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} tentmodels_t;
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tentmodels_t q2tentmodels[q2cl_mod_max] = {
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{"models/objects/explode/tris.md2"},
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{"models/objects/smoke/tris.md2"},
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{"models/objects/flash/tris.md2"},
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{"models/monsters/parasite/segment/tris.md2"},
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{"models/ctf/segment/tris.md2"},
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{"models/monsters/parasite/tip/tris.md2"},
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{"models/objects/r_explode/tris.md2"},
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{"sprites/s_bfg2.sp2"},
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{"models/items/armor/effect/tris.md2"}
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};
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int CLQ2_RegisterTEntModels (void)
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{
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// int i;
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// for (i = 0; i < q2cl_mod_max; i++)
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// if (!CL_CheckOrDownloadFile(q2tentmodels[i].modelname, false))
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// return false;
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return true;
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}
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#endif
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/*
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=================
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CL_ClearTEnts
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=================
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*/
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void CL_ClearTEnts (void)
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{
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memset (&cl_beams, 0, sizeof(cl_beams));
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memset (&cl_explosions, 0, sizeof(cl_explosions));
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}
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/*
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=================
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CL_AllocExplosion
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=================
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*/
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explosion_t *CL_AllocExplosion (void)
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{
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int i;
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float time;
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int index;
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for (i=0; i < explosions_running; i++)
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{
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if (!cl_explosions[i].model)
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{
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cl_explosions[i].firstframe = -1;
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cl_explosions[i].framerate = 10;
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return &cl_explosions[i];
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}
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}
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if (i == explosions_running && i != MAX_EXPLOSIONS)
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{
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explosions_running++;
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cl_explosions[i].firstframe = -1;
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cl_explosions[i].framerate = 10;
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return &cl_explosions[i];
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}
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// find the oldest explosion
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time = cl.time;
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index = 0;
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for (i=0 ; i<MAX_EXPLOSIONS ; i++)
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if (cl_explosions[i].start < time)
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{
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time = cl_explosions[i].start;
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index = i;
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}
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cl_explosions[index].firstframe = -1;
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cl_explosions[index].framerate = 10;
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return &cl_explosions[index];
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}
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/*
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=================
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CL_ParseBeam
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=================
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*/
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beam_t *CL_NewBeam (int entity, int tag)
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{
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beam_t *b;
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int i;
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// override any beam with the same entity (unless they used world)
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if (entity)
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{
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for (i=0, b=cl_beams; i < beams_running; i++, b++)
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if (b->entity == entity && b->tag == tag)
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{
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return b;
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}
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}
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// find a free beam
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for (i=0, b=cl_beams; i < beams_running; i++, b++)
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{
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if (!b->model)
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{
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return b;
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}
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}
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if (i == beams_running && i != MAX_BEAMS)
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{
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beams_running++;
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return &cl_beams[i];
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}
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return NULL;
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}
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#define STREAM_ATTACHED 16
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#define STREAM_TRANSLUCENT 32
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void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end) //fixme: use TE_ numbers instead of 0 - 5
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{
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beam_t *b;
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model_t *m;
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int btype, etype;
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int i;
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vec3_t impact, normal;
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vec3_t extra;
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switch(tent)
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{
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case 0:
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if (ent < 0 && ent >= -512) //a zquake concept. ent between -1 and -maxplayers is to be taken to be a railtrail from a particular player instead of a beam.
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{
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// TODO: add support for those finnicky colored railtrails...
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if (P_ParticleTrail(start, end, rt_railtrail, NULL))
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P_ParticleTrailIndex(start, end, 208, 8, NULL);
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return;
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}
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default:
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m = Mod_ForName("progs/bolt.mdl", false);
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btype = rt_lightning1;
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etype = pt_lightning1_end;
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break;
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case 1:
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if (ent < 0 && ent >= -MAX_CLIENTS) //based on the railgun concept - this adds a rogue style TE_BEAM effect.
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{
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case 5:
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m = Mod_ForName("progs/beam.mdl", false); //remember to precache!
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btype = P_FindParticleType("te_beam");
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etype = P_FindParticleType("te_beam_end");
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}
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else
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{
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m = Mod_ForName("progs/bolt2.mdl", false);
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btype = rt_lightning2;
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etype = pt_lightning2_end;
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}
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break;
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case 2:
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m = Mod_ForName("progs/bolt3.mdl", false);
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btype = rt_lightning3;
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etype = pt_lightning3_end;
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break;
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#ifdef Q2CLIENT
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case 3:
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m = Mod_ForName(q2tentmodels[q2cl_mod_parasite_segment].modelname, false);
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btype = P_FindParticleType("te_parasite_attack");
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etype = P_FindParticleType("te_parasite_attack_end");
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break;
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case 4:
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m = Mod_ForName(q2tentmodels[q2cl_mod_grapple_cable].modelname, false);
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btype = P_FindParticleType("te_grapple_cable");
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etype = P_FindParticleType("te_grapple_cable_end");
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break;
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#endif
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}
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// save end position for truelightning
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if (ent)
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{
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for (i = 0; i < cl.splitclients; i++)
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{
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if (ent == (autocam[i]?spec_track[i]:(cl.playernum[i]+1)))
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{
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VectorCopy(end, playerbeam_end[i]);
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break;
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}
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}
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}
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if (etype >= 0 && cls.state == ca_active && P_TypeIsLoaded(etype))
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{
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if (cl_beam_trace.value)
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{
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VectorSubtract(end, start, normal);
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VectorNormalize(normal);
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VectorMA(end, 4, normal, extra); //extend the end-point by four
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if (!TraceLineN(start, extra, impact, normal))
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etype = -1;
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}
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else
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{
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VectorCopy(end, impact);
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normal[0] = normal[1] = normal[2] = 0;
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}
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}
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b = CL_NewBeam(ent, -1);
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if (!b)
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{
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Con_Printf ("beam list overflow!\n");
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return;
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}
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b->entity = ent;
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b->model = m;
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b->tag = -1;
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b->flags |= /*STREAM_ATTACHED|*/1;
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b->endtime = cl.time + 0.2;
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b->alpha = 1;
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b->particleeffect = btype;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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if (etype >= 0)
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{
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P_RunParticleEffectState (impact, normal, 1, etype, &(b->emitstate));
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R_AddDecals(end);
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R_AddStain(end, -10, -10, -10, 20);
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}
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}
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void CL_ParseBeam (int tent)
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{
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int ent;
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vec3_t start, end;
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ent = MSG_ReadShort ();
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start[0] = MSG_ReadCoord ();
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start[1] = MSG_ReadCoord ();
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start[2] = MSG_ReadCoord ();
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end[0] = MSG_ReadCoord ();
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end[1] = MSG_ReadCoord ();
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end[2] = MSG_ReadCoord ();
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CL_AddBeam(tent, ent, start, end);
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}
|
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void CL_ParseStream (int type)
|
|
{
|
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int ent;
|
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vec3_t start, end;
|
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beam_t *b, *b2;
|
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int flags;
|
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int tag;
|
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float duration;
|
|
int skin;
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|
|
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ent = MSG_ReadShort();
|
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flags = MSG_ReadByte();
|
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tag = flags&15;
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flags-=tag;
|
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duration = (float)MSG_ReadByte()*0.05;
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skin = 0;
|
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if(type == TE_STREAM_COLORBEAM)
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{
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skin = MSG_ReadByte();
|
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}
|
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start[0] = MSG_ReadCoord();
|
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start[1] = MSG_ReadCoord();
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start[2] = MSG_ReadCoord();
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end[0] = MSG_ReadCoord();
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end[1] = MSG_ReadCoord();
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end[2] = MSG_ReadCoord();
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|
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b = CL_NewBeam(ent, tag);
|
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if (!b)
|
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{
|
|
Con_Printf ("beam list overflow!\n");
|
|
return;
|
|
}
|
|
|
|
b->entity = ent;
|
|
b->tag = tag;
|
|
b->flags = flags;
|
|
b->model = NULL;
|
|
b->endtime = cl.time + duration;
|
|
b->alpha = 1;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
|
|
switch(type)
|
|
{
|
|
case TE_STREAM_ICECHUNKS:
|
|
b->model = Mod_ForName("models/stice.mdl", true);
|
|
b->flags |= 2;
|
|
b->particleeffect = P_AllocateParticleType("te_stream_icechunks");
|
|
R_AddStain(end, -10, -10, 0, 20);
|
|
break;
|
|
case TE_STREAM_SUNSTAFF1:
|
|
b->model = Mod_ForName("models/stsunsf1.mdl", true);
|
|
b->particleeffect = P_AllocateParticleType("te_stream_sunstaff1");
|
|
if (b->particleeffect < 0)
|
|
{
|
|
b2 = CL_NewBeam(ent, tag+128);
|
|
if (b2)
|
|
{
|
|
memcpy(b2, b, sizeof(*b2));
|
|
b2->model = Mod_ForName("models/stsunsf2.mdl", true);
|
|
b2->alpha = 0.5;
|
|
}
|
|
}
|
|
break;
|
|
case TE_STREAM_SUNSTAFF2:
|
|
b->model = Mod_ForName("models/stsunsf1.mdl", true);
|
|
b->particleeffect = P_AllocateParticleType("te_stream_sunstaff2");
|
|
R_AddStain(end, -10, -10, -10, 20);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseTEnt
|
|
=================
|
|
*/
|
|
|
|
#ifdef NQPROT
|
|
void CL_ParseTEnt (qboolean nqprot)
|
|
#else
|
|
void CL_ParseTEnt (void)
|
|
#endif
|
|
{
|
|
#ifndef NQPROT
|
|
#define nqprot false //it's easier
|
|
#endif
|
|
int type;
|
|
vec3_t pos, pos2;
|
|
dlight_t *dl;
|
|
int rnd;
|
|
// explosion_t *ex;
|
|
int cnt, colour;
|
|
|
|
type = MSG_ReadByte ();
|
|
switch (type)
|
|
{
|
|
case TE_WIZSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, 0, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
|
|
P_RunParticleEffect (pos, vec3_origin, 20, 30);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_KNIGHTSPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
|
|
P_RunParticleEffect (pos, vec3_origin, 226, 20);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
|
|
break;
|
|
|
|
case DPTE_SPIKEQUAD:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_spikequad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SPIKE: // spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case DPTE_SUPERSPIKEQUAD: // super spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_superspikequad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKE: // super spike hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
#ifdef PEXT_TE_BULLET
|
|
case TE_BULLET:
|
|
if (!(cls.fteprotocolextensions & PEXT_TE_BULLET))
|
|
Host_EndGame("Thought PEXT_TE_BULLET was disabled");
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_bullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 10);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERBULLET:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
R_AddDecals(pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_superbullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 2, pt_bullet))
|
|
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
if ( rand() % 5 )
|
|
S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case DPTE_EXPLOSIONQUAD: // rocket explosion
|
|
// particles
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_explosionquad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.155;
|
|
dl->color[2] = 0.05;
|
|
dl->channelfade[0] = 0.196;
|
|
dl->channelfade[1] = 0.23;
|
|
dl->channelfade[2] = 0.12;
|
|
}
|
|
|
|
|
|
// sound
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
|
|
// sprite
|
|
if (cl_expsprite.value) // temp hopefully
|
|
{
|
|
explosion_t *ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName ("progs/s_explod.spr", true);
|
|
}
|
|
break;
|
|
case TE_EXPLOSION: // rocket explosion
|
|
// particles
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.155;
|
|
dl->color[2] = 0.05;
|
|
dl->channelfade[0] = 0.196;
|
|
dl->channelfade[1] = 0.23;
|
|
dl->channelfade[2] = 0.12;
|
|
}
|
|
|
|
|
|
// sound
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
|
|
// sprite
|
|
if (cl_expsprite.value && !nqprot) // temp hopefully
|
|
{
|
|
explosion_t *ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName ("progs/s_explod.spr", true);
|
|
}
|
|
break;
|
|
|
|
case DPTE_EXPLOSIONRGB:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
|
|
dl->color[0] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->color[1] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->color[2] = 0.4f*MSG_ReadByte()/255.0f;
|
|
dl->channelfade[0] = 0;
|
|
dl->channelfade[1] = 0;
|
|
dl->channelfade[2] = 0;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case DPTE_TEI_BIGEXPLOSION:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_tei_bigexplosion"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
// no point in doing this the fuh/ez way
|
|
dl->radius = 500*r_explosionlight.value;
|
|
dl->die = cl.time + 1;
|
|
dl->decay = 500;
|
|
|
|
dl->color[0] = 0.4f;
|
|
dl->color[1] = 0.3f;
|
|
dl->color[2] = 0.15f;
|
|
dl->channelfade[0] = 0;
|
|
dl->channelfade[1] = 0;
|
|
dl->channelfade[2] = 0;
|
|
}
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_TAREXPLOSION: // tarbaby explosion
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_BlobExplosion (pos);
|
|
|
|
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_LIGHTNING1: // lightning bolts
|
|
case TE_LIGHTNING2: // lightning bolts
|
|
CL_ParseBeam (type - TE_LIGHTNING1);
|
|
break;
|
|
case TE_LIGHTNING3: // lightning bolts
|
|
CL_ParseBeam (2);
|
|
break;
|
|
|
|
case TE_LAVASPLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_LavaSplash (pos);
|
|
break;
|
|
|
|
case TE_TELEPORT:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
|
|
break;
|
|
|
|
case DPTE_GUNSHOTQUAD: // bullet hitting wall
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_gunshotquad"))
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
break;
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
if (nqprot)
|
|
cnt = 1;
|
|
else
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, -10, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, cnt, pt_gunshot))
|
|
P_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
|
|
|
|
break;
|
|
|
|
case TE_BLOOD: // bullets hitting body
|
|
cnt = MSG_ReadByte ();
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, 0, -10, -10, 40);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, cnt, pt_blood))
|
|
P_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
|
|
|
|
break;
|
|
|
|
case TE_LIGHTNINGBLOOD: // lightning hitting body
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_AddStain(pos, 1, -10, -10, 20);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_lightningblood))
|
|
P_RunParticleEffect (pos, vec3_origin, 225, 50);
|
|
|
|
break;
|
|
|
|
case TE_RAILTRAIL:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
if (P_ParticleTrail(pos, pos2, rt_railtrail, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 208, 8, NULL);
|
|
break;
|
|
|
|
case TE_STREAM_CHAIN:
|
|
case TE_STREAM_SUNSTAFF1:
|
|
case TE_STREAM_SUNSTAFF2:
|
|
case TE_STREAM_LIGHTNING:
|
|
case TE_STREAM_COLORBEAM:
|
|
case TE_STREAM_ICECHUNKS:
|
|
case TE_STREAM_GAZE:
|
|
case TE_STREAM_FAMINE:
|
|
CL_ParseStream (type);
|
|
break;
|
|
|
|
case DPTE_BLOOD:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadChar ();
|
|
pos2[1] = MSG_ReadChar ();
|
|
pos2[2] = MSG_ReadChar ();
|
|
|
|
cnt = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffectType(pos, pos2, cnt, pt_blood);
|
|
break;
|
|
|
|
case DPTE_SPARK:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadChar ();
|
|
pos2[1] = MSG_ReadChar ();
|
|
pos2[2] = MSG_ReadChar ();
|
|
|
|
cnt = MSG_ReadByte ();
|
|
{
|
|
extern int pt_spark;
|
|
P_RunParticleEffectType(pos, pos2, cnt, pt_spark);
|
|
}
|
|
break;
|
|
|
|
case DPTE_BLOODSHOWER:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
cnt = MSG_ReadCoord (); //speed
|
|
|
|
cnt = MSG_ReadShort ();
|
|
|
|
{
|
|
VectorAdd(pos, pos2, pos);
|
|
VectorScale(pos, 0.5, pos);
|
|
P_RunParticleEffectTypeString(pos, NULL, cnt, "te_bloodshower");
|
|
}
|
|
break;
|
|
|
|
case DPTE_SMALLFLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 200;
|
|
dl->decay = 1000;
|
|
dl->die = cl.time + 0.2;
|
|
dl->color[0] = 0.4;
|
|
dl->color[1] = 0.4;
|
|
dl->color[2] = 0.4;
|
|
break;
|
|
|
|
case DPTE_CUSTOMFLASH:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = MSG_ReadByte()*8;
|
|
pos2[0] = (MSG_ReadByte() + 1) * (1.0 / 256.0);
|
|
dl->die = cl.time + pos2[0];
|
|
dl->decay = dl->radius / pos2[0];
|
|
|
|
// DP's range is 0-2 for lights, FTE is 0-0.4.. 255/637.5 = 0.4
|
|
dl->color[0] = MSG_ReadByte()*(1.0f/637.5f);
|
|
dl->color[1] = MSG_ReadByte()*(1.0f/637.5f);
|
|
dl->color[2] = MSG_ReadByte()*(1.0f/637.5f);
|
|
|
|
break;
|
|
|
|
case DPTE_FLAMEJET:
|
|
// origin
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// velocity
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
// count
|
|
cnt = MSG_ReadByte ();
|
|
|
|
if (P_RunParticleEffectTypeString(pos, pos2, cnt, "te_flamejet"))
|
|
P_RunParticleEffect (pos, pos2, 232, cnt);
|
|
break;
|
|
|
|
case DPTE_PLASMABURN:
|
|
// origin
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
// light
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 200;
|
|
dl->decay = 1000;
|
|
dl->die = cl.time + 0.2;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.2;
|
|
dl->color[2] = 0.2;
|
|
|
|
// stain (Hopefully this is close to how DP does it)
|
|
R_AddStain(pos, -10, -10, -10, 30);
|
|
|
|
if (P_ParticleTrail(pos, pos2, P_FindParticleType("te_plasmaburn"), NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 15, 0, NULL);
|
|
break;
|
|
|
|
case DPTE_TEI_G3: //nexuiz's nex beam
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
//sigh...
|
|
MSG_ReadCoord ();
|
|
MSG_ReadCoord ();
|
|
MSG_ReadCoord ();
|
|
|
|
if (P_ParticleTrail(pos, pos2, P_FindParticleType("te_nexbeam"), NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 15, 0, NULL);
|
|
break;
|
|
|
|
case DPTE_SMOKE:
|
|
//org
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
//dir
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
|
|
//count
|
|
cnt = MSG_ReadByte ();
|
|
{
|
|
extern int pt_smoke;
|
|
P_RunParticleEffectType(pos, pos2, cnt, pt_smoke);
|
|
}
|
|
break;
|
|
|
|
case DPTE_TEI_PLASMAHIT:
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
//dir
|
|
pos2[0] = MSG_ReadCoord ();
|
|
pos2[1] = MSG_ReadCoord ();
|
|
pos2[2] = MSG_ReadCoord ();
|
|
cnt = MSG_ReadByte ();
|
|
|
|
{
|
|
extern int pt_plasma;
|
|
P_RunParticleEffectType(pos, pos2, cnt, pt_plasma);
|
|
}
|
|
break;
|
|
|
|
case DPTE_PARTICLECUBE:
|
|
{
|
|
vec3_t dir;
|
|
int jitter;
|
|
int gravity;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
gravity = MSG_ReadByte (); //gravity flag
|
|
jitter = MSG_ReadCoord(); //jitter
|
|
|
|
P_RunParticleCube(pos, pos2, dir, cnt, colour, gravity, jitter);
|
|
}
|
|
break;
|
|
case DPTE_PARTICLERAIN:
|
|
{
|
|
vec3_t dir;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
|
|
P_RunParticleWeather(pos, pos2, dir, cnt, colour, "rain");
|
|
}
|
|
break;
|
|
case DPTE_PARTICLESNOW:
|
|
{
|
|
vec3_t dir;
|
|
|
|
//min
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
|
|
//max
|
|
pos2[0] = MSG_ReadCoord();
|
|
pos2[1] = MSG_ReadCoord();
|
|
pos2[2] = MSG_ReadCoord();
|
|
|
|
//dir
|
|
dir[0] = MSG_ReadCoord();
|
|
dir[1] = MSG_ReadCoord();
|
|
dir[2] = MSG_ReadCoord();
|
|
|
|
cnt = MSG_ReadShort(); //count
|
|
colour = MSG_ReadByte (); //colour
|
|
|
|
P_RunParticleWeather(pos, pos2, dir, cnt, colour, "snow");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Host_EndGame ("CL_ParseTEnt: bad type - %i", type);
|
|
}
|
|
}
|
|
|
|
void MSG_ReadPos (vec3_t pos);
|
|
void MSG_ReadDir (vec3_t dir);
|
|
typedef struct {
|
|
int netstyle;
|
|
int particleeffecttype;
|
|
char stain[3];
|
|
qbyte radius;
|
|
vec3_t dlightrgb;
|
|
float dlightradius;
|
|
float dlighttime;
|
|
vec3_t dlightcfade;
|
|
} clcustomtents_t;
|
|
|
|
#define CTE_CUSTOMCOUNT 1
|
|
#define CTE_CUSTOMDIRECTION 2
|
|
#define CTE_STAINS 4
|
|
#define CTE_GLOWS 8
|
|
#define CTE_CHANNELFADE 16
|
|
#define CTE_ISBEAM 128
|
|
|
|
clcustomtents_t customtenttype[255]; //network based.
|
|
void CL_ParseCustomTEnt(void)
|
|
{
|
|
int count;
|
|
vec3_t pos;
|
|
vec3_t pos2;
|
|
vec3_t dir;
|
|
char *str;
|
|
clcustomtents_t *t;
|
|
int type = MSG_ReadByte();
|
|
|
|
if (type == 255) //255 is register
|
|
{
|
|
type = MSG_ReadByte();
|
|
if (type == 255)
|
|
Host_EndGame("Custom temp type 255 isn't valid\n");
|
|
t = &customtenttype[type];
|
|
|
|
t->netstyle = MSG_ReadByte();
|
|
str = MSG_ReadString();
|
|
t->particleeffecttype = P_AllocateParticleType(str);
|
|
|
|
if (t->netstyle & CTE_STAINS)
|
|
{
|
|
t->stain[0] = MSG_ReadChar();
|
|
t->stain[1] = MSG_ReadChar();
|
|
t->stain[2] = MSG_ReadChar();
|
|
t->radius = MSG_ReadByte();
|
|
}
|
|
else
|
|
t->radius = 0;
|
|
if (t->netstyle & CTE_GLOWS)
|
|
{
|
|
t->dlightrgb[0] = MSG_ReadByte()/255.0f;
|
|
t->dlightrgb[1] = MSG_ReadByte()/255.0f;
|
|
t->dlightrgb[2] = MSG_ReadByte()/255.0f;
|
|
t->dlightradius = MSG_ReadByte();
|
|
t->dlighttime = MSG_ReadByte()/16.0f;
|
|
if (t->netstyle & CTE_CHANNELFADE)
|
|
{
|
|
t->dlightcfade[0] = MSG_ReadByte()/64.0f;
|
|
t->dlightcfade[1] = MSG_ReadByte()/64.0f;
|
|
t->dlightcfade[2] = MSG_ReadByte()/64.0f;
|
|
}
|
|
}
|
|
else
|
|
t->dlighttime = 0;
|
|
return;
|
|
}
|
|
|
|
t = &customtenttype[type];
|
|
if (t->particleeffecttype < 0)
|
|
Host_EndGame("Custom Temporary entity %i was not registered\n", type);
|
|
|
|
if (t->netstyle & CTE_ISBEAM)
|
|
{
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
P_ParticleTrail(pos, pos2, t->particleeffecttype, NULL);
|
|
}
|
|
else
|
|
{
|
|
if (t->netstyle & CTE_CUSTOMCOUNT)
|
|
count = MSG_ReadByte();
|
|
else
|
|
count = 1;
|
|
|
|
MSG_ReadPos (pos);
|
|
VectorCopy(pos, pos2);
|
|
|
|
if (t->netstyle & CTE_CUSTOMDIRECTION)
|
|
{
|
|
MSG_ReadDir (dir);
|
|
P_RunParticleEffectType(pos, dir, 1, t->particleeffecttype);
|
|
}
|
|
else P_RunParticleEffectType(pos, NULL, 1, t->particleeffecttype);
|
|
}
|
|
|
|
if (t->netstyle & CTE_STAINS)
|
|
{ //added at pos2 - end of trail
|
|
R_AddStain(pos2, t->stain[0], t->stain[1], t->stain[2], 40);
|
|
}
|
|
if (t->netstyle & CTE_GLOWS)
|
|
{ //added at pos1 firer's end.
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = t->dlightradius*4;
|
|
dl->die = cl.time + t->dlighttime;
|
|
dl->decay = t->radius/t->dlighttime;
|
|
|
|
dl->color[0] = t->dlightrgb[0];
|
|
dl->color[1] = t->dlightrgb[1];
|
|
dl->color[2] = t->dlightrgb[2];
|
|
|
|
if (t->netstyle & CTE_CHANNELFADE)
|
|
{
|
|
dl->channelfade[0] = t->dlightcfade[0];
|
|
dl->channelfade[1] = t->dlightcfade[1];
|
|
dl->channelfade[2] = t->dlightcfade[2];
|
|
}
|
|
|
|
/*
|
|
if (dl->color[0] < 0)
|
|
dl->channelfade[0] = 0;
|
|
else
|
|
dl->channelfade[0] = dl->color[0]/t->dlighttime;
|
|
|
|
if (dl->color[1] < 0)
|
|
dl->channelfade[1] = 0;
|
|
else
|
|
dl->channelfade[1] = dl->color[0]/t->dlighttime;
|
|
|
|
if (dl->color[2] < 0)
|
|
dl->channelfade[2] = 0;
|
|
else
|
|
dl->channelfade[2] = dl->color[0]/t->dlighttime;
|
|
*/
|
|
}
|
|
}
|
|
void CL_ClearCustomTEnts(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < sizeof(customtenttype)/sizeof(customtenttype[0]); i++)
|
|
customtenttype[i].particleeffecttype = -1;
|
|
}
|
|
|
|
void CLNQ_ParseParticleEffect (void)
|
|
{
|
|
vec3_t org, dir;
|
|
int i, count, msgcount, color;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dir[i] = MSG_ReadChar () * (1.0/16);
|
|
msgcount = MSG_ReadByte ();
|
|
color = MSG_ReadByte ();
|
|
|
|
if (msgcount == 255)
|
|
count = 1024;
|
|
else
|
|
count = msgcount;
|
|
|
|
P_RunParticleEffect (org, dir, color, count);
|
|
}
|
|
void CL_ParseParticleEffect2 (void)
|
|
{
|
|
vec3_t org, dmin, dmax;
|
|
int i, msgcount, color, effect;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dmin[i] = MSG_ReadFloat ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dmax[i] = MSG_ReadFloat ();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect2 (org, dmin, dmax, color, effect, msgcount);
|
|
}
|
|
void CL_ParseParticleEffect3 (void)
|
|
{
|
|
vec3_t org, box;
|
|
int i, msgcount, color, effect;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
box[i] = MSG_ReadByte ();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect3 (org, box, color, effect, msgcount);
|
|
}
|
|
void CL_ParseParticleEffect4 (void)
|
|
{
|
|
vec3_t org;
|
|
int i, msgcount, color, effect;
|
|
float radius;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
radius = MSG_ReadByte();
|
|
color = MSG_ReadShort ();
|
|
msgcount = MSG_ReadByte ();
|
|
effect = MSG_ReadByte ();
|
|
|
|
P_RunParticleEffect4 (org, radius, color, effect, msgcount);
|
|
}
|
|
|
|
void CL_SpawnSpriteEffect(vec3_t org, model_t *model, int startframe, int framecount, int framerate)
|
|
{
|
|
explosion_t *ex;
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (org, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = model;
|
|
ex->firstframe = startframe;
|
|
ex->numframes = framecount;
|
|
ex->framerate = framerate;
|
|
|
|
ex->angles[0] = 0;
|
|
ex->angles[1] = 0;
|
|
ex->angles[2] = 0;
|
|
}
|
|
|
|
// [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
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// [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
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void CL_ParseEffect (qboolean effect2)
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{
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vec3_t org;
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int modelindex;
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int startframe;
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int framecount;
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int framerate;
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org[0] = MSG_ReadCoord();
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org[1] = MSG_ReadCoord();
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org[2] = MSG_ReadCoord();
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if (effect2)
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modelindex = MSG_ReadShort();
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else
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modelindex = MSG_ReadByte();
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if (effect2)
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startframe = MSG_ReadShort();
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else
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startframe = MSG_ReadByte();
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framecount = MSG_ReadByte();
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framerate = MSG_ReadByte();
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CL_SpawnSpriteEffect(org, cl.model_precache[modelindex], startframe, framecount, framerate);
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}
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#ifdef Q2CLIENT
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void CL_SmokeAndFlash(vec3_t origin)
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{
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explosion_t *ex;
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ex = CL_AllocExplosion ();
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VectorCopy (origin, ex->origin);
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VectorClear(ex->angles);
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// ex->type = ex_misc;
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ex->numframes = 4;
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ex->flags = Q2RF_TRANSLUCENT;
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ex->start = cl.time;
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ex->model = Mod_ForName (q2tentmodels[q2cl_mod_smoke].modelname, false);
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ex = CL_AllocExplosion ();
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VectorCopy (origin, ex->origin);
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VectorClear(ex->angles);
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// ex->type = ex_flash;
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ex->flags = Q2RF_FULLBRIGHT;
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ex->numframes = 2;
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ex->start = cl.time;
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ex->model = Mod_ForName (q2tentmodels[q2cl_mod_flash].modelname, false);
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}
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void CL_Laser (vec3_t start, vec3_t end, int colors)
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{
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explosion_t *ex = CL_AllocExplosion();
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ex->firstframe = 0;
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ex->numframes = 10;
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ex->alpha = 0.33f;
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ex->model = (void*)0xDEAFF00D; //something not null
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ex->skinnum = (colors >> ((rand() % 4)*8)) & 0xff;
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VectorCopy (start, ex->origin);
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VectorCopy (end, ex->oldorigin);
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ex->flags = Q2RF_TRANSLUCENT | Q2RF_BEAM;
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ex->start = cl.time;
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ex->framerate = 100; // smoother fading
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}
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static qbyte splash_color[] = {0x00, 0xe0, 0xb0, 0x50, 0xd0, 0xe0, 0xe8};
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#define ATTN_NONE 0
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#define ATTN_NORM 1
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#define ATTN_STATIC 1
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void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs)
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{
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S_StartSoundDelayed(entnum, entchannel, sfx, origin, fvol, attenuation, timeofs);
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}
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void CLQ2_ParseTEnt (void)
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{
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int type;
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vec3_t pos, pos2, dir;
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explosion_t *ex;
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int cnt;
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int color;
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int r;
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// int ent;
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// int magnitude;
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type = MSG_ReadByte ();
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switch (type)
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{
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case Q2TE_BLOOD: // bullet hitting flesh
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MSG_ReadPos (pos);
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MSG_ReadDir (dir);
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if (P_RunParticleEffectType(pos, dir, 1, pt_blood))
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P_RunParticleEffect(pos, dir, 0xe8, 60);
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R_AddStain(pos, 0, -10, -10, 40);
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break;
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case Q2TE_GUNSHOT: // bullet hitting wall
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case Q2TE_SPARKS:
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case Q2TE_BULLET_SPARKS:
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MSG_ReadPos (pos);
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MSG_ReadDir (dir);
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if (type == Q2TE_GUNSHOT)
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P_RunParticleEffect (pos, dir, 0, 40);
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else
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P_RunParticleEffect (pos, dir, 0xe0, 6);
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R_AddStain(pos, -10, -10, -10, 20);
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|
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if (type != Q2TE_SPARKS)
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{
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CL_SmokeAndFlash(pos);
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|
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// impact sound (nope, not the same as Q1...)
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cnt = rand()&15;
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if (cnt == 1)
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric1.wav"), 1, ATTN_NORM, 0);
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else if (cnt == 2)
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric2.wav"), 1, ATTN_NORM, 0);
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else if (cnt == 3)
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/ric3.wav"), 1, ATTN_NORM, 0);
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}
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|
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|
break;
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|
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case Q2TE_SCREEN_SPARKS:
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|
case Q2TE_SHIELD_SPARKS:
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|
MSG_ReadPos (pos);
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|
MSG_ReadDir (dir);
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if (type == Q2TE_SCREEN_SPARKS)
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P_RunParticleEffect (pos, dir, 0xd0, 40);
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|
else
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P_RunParticleEffect (pos, dir, 0xb0, 40);
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|
//FIXME : replace or remove this sound
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S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
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|
break;
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|
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case Q2TE_SHOTGUN: // bullet hitting wall
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|
MSG_ReadPos (pos);
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|
MSG_ReadDir (dir);
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|
P_RunParticleEffect (pos, dir, 0, 20);
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|
CL_SmokeAndFlash(pos);
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|
R_AddStain(pos, -10, -10, -10, 20);
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|
break;
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|
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case Q2TE_SPLASH: // bullet hitting water
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|
cnt = MSG_ReadByte ();
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MSG_ReadPos (pos);
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|
MSG_ReadDir (dir);
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r = MSG_ReadByte ();
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if (r > 6)
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|
color = 0x00;
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else
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color = splash_color[r];
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|
P_RunParticleEffect (pos, dir, color, cnt);
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|
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|
if (r == Q2SPLASH_SPARKS)
|
|
{
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|
r = rand() & 3;
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|
if (r == 1)
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark5.wav"), 1, ATTN_NORM, 0);
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else if (r == 2)
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark6.wav"), 1, ATTN_NORM, 0);
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|
else
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Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("world/spark7.wav"), 1, ATTN_NORM, 0);
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// if (r == 0)
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// Q2S_StartSound (pos, 0, 0, cl_sfx_spark5, 1, ATTN_STATIC, 0);
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// else if (r == 1)
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|
// Q2S_StartSound (pos, 0, 0, cl_sfx_spark6, 1, ATTN_STATIC, 0);
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|
// else
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|
// Q2S_StartSound (pos, 0, 0, cl_sfx_spark7, 1, ATTN_STATIC, 0);
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|
}
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|
break;
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case Q2TE_LASER_SPARKS:
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|
cnt = MSG_ReadByte ();
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|
MSG_ReadPos (pos);
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|
MSG_ReadDir (dir);
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|
color = MSG_ReadByte ();
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|
P_RunParticleEffect (pos, dir, color, cnt);
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|
break;
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|
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|
// RAFAEL
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|
case Q2TE_BLUEHYPERBLASTER:
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|
MSG_ReadPos (pos);
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|
MSG_ReadPos (dir);
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|
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
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|
P_RunParticleEffect (pos, dir, 0xe0, 40);
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|
break;
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|
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|
case Q2TE_BLASTER: // blaster hitting wall
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|
MSG_ReadPos (pos);
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|
MSG_ReadDir (dir);
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|
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|
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
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|
P_RunParticleEffect (pos, dir, 0xe0, 40);
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|
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|
R_AddStain(pos, 0, -5, -10, 20);
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|
|
|
ex = CL_AllocExplosion ();
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|
VectorCopy (pos, ex->origin);
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|
ex->start = cl.time;
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|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
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|
ex->firstframe = 0;
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|
ex->numframes = 4;
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|
ex->flags = Q2RF_FULLBRIGHT;
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|
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|
ex->angles[0] = acos(dir[2])/M_PI*180;
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|
// PMM - fixed to correct for pitch of 0
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|
if (dir[0])
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|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
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|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
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|
else if (dir[1] < 0)
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|
ex->angles[1] = 270;
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|
else
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|
ex->angles[1] = 0;
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|
ex->angles[0]*=-1;
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|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
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|
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|
// light
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|
if (r_explosionlight.value)
|
|
{
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|
dlight_t *dl;
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|
dl = CL_AllocDlight (0);
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|
VectorCopy (pos, dl->origin);
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|
dl->radius = 150 * r_explosionlight.value;
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|
dl->die = cl.time + 0.4;
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|
dl->decay = 400;
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|
dl->color[0] = 0.2;
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|
dl->color[1] = 0.2;
|
|
dl->color[2] = 0.0;
|
|
dl->channelfade[0] = 0.5;
|
|
dl->channelfade[1] = 0.51;
|
|
dl->channelfade[2] = 0.0;
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|
}
|
|
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|
break;
|
|
|
|
case Q2TE_RAILTRAIL: // railgun effect
|
|
MSG_ReadPos (pos);
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|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, rt_railtrail, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 0x74, 8, NULL);
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("weapons/railgf1a.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_EXPLOSION2:
|
|
case Q2TE_GRENADE_EXPLOSION:
|
|
case Q2TE_GRENADE_EXPLOSION_WATER:
|
|
MSG_ReadPos (pos);
|
|
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 0xe0, 256);
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.1;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
// sound
|
|
if (type == Q2TE_GRENADE_EXPLOSION_WATER)
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1);
|
|
|
|
// sprite
|
|
/*
|
|
if (!R_ParticleExplosionHeart(pos))
|
|
{
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
VectorClear(ex->angles);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, true);
|
|
ex->firstframe = 30;
|
|
ex->numframes = 19;
|
|
}
|
|
*/
|
|
break;
|
|
/*
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.model = cl_mod_explo4;
|
|
ex->frames = 19;
|
|
ex->baseframe = 30;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
CL_ExplosionParticles (pos);
|
|
if (type == TE_GRENADE_EXPLOSION_WATER)
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_grenexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
*/
|
|
// RAFAEL
|
|
case Q2TE_PLASMA_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
/* ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
ex->ent.model = cl_mod_explo4;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
CL_ExplosionParticles (pos);
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
*/ break;
|
|
|
|
case Q2TE_EXPLOSION1:
|
|
case Q2TE_EXPLOSION1_BIG: // PMM
|
|
case Q2TE_ROCKET_EXPLOSION:
|
|
case Q2TE_ROCKET_EXPLOSION_WATER:
|
|
case Q2TE_EXPLOSION1_NP: // PMM
|
|
MSG_ReadPos (pos);
|
|
|
|
// particle effect
|
|
if (type != Q2TE_EXPLOSION1_BIG && type != Q2TE_EXPLOSION1_NP)
|
|
{
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
|
|
P_RunParticleEffect(pos, NULL, 0xe0, 256);
|
|
|
|
R_AddStain(pos, -1, -1, -1, 100);
|
|
}
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.08;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
// sound
|
|
if (type == Q2TE_ROCKET_EXPLOSION_WATER)
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1);
|
|
else
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1);
|
|
|
|
// sprite
|
|
/* if (!R_ParticleExplosionHeart(pos))
|
|
{
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
VectorClear(ex->angles);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, false);
|
|
if (rand()&1)
|
|
ex->firstframe = 15;
|
|
else
|
|
ex->firstframe = 0;
|
|
ex->numframes = 15;
|
|
}*/
|
|
break;
|
|
/*
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->ent.flags = RF_FULLBRIGHT;
|
|
ex->start = cl.frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 0.5;
|
|
ex->lightcolor[2] = 0.5;
|
|
ex->ent.angles[1] = rand() % 360;
|
|
if (type != TE_EXPLOSION1_BIG) // PMM
|
|
ex->ent.model = cl_mod_explo4; // PMM
|
|
else
|
|
ex->ent.model = cl_mod_explo4_big;
|
|
if (frand() < 0.5)
|
|
ex->baseframe = 15;
|
|
ex->frames = 15;
|
|
if ((type != TE_EXPLOSION1_BIG) && (type != TE_EXPLOSION1_NP)) // PMM
|
|
CL_ExplosionParticles (pos); // PMM
|
|
if (type == TE_ROCKET_EXPLOSION_WATER)
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_watrexp, 1, ATTN_NORM, 0);
|
|
else
|
|
Q2S_StartSound (pos, 0, 0, cl_sfx_rockexp, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
*/ case Q2TE_BFG_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
/* ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_poly;
|
|
ex->flags = RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
ex->light = 350;
|
|
ex->lightcolor[0] = 0.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.0;
|
|
ex->model = cl_mod_bfg_explo;
|
|
ex->flags |= RF_TRANSLUCENT;
|
|
ex->alpha = 0.30;
|
|
ex->frames = 4;
|
|
*/ break;
|
|
|
|
case Q2TE_BFG_BIGEXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
// CL_BFGExplosionParticles (pos);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_bfg_bigexplosion"))
|
|
P_RunParticleEffect(pos, dir, 0xd0, 256); // TODO: x+(r%8) unstead of x&7+(r&7)
|
|
break;
|
|
|
|
case Q2TE_BFG_LASER:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
CL_Laser(pos, pos2, 0xd0d1d2d3);
|
|
break;
|
|
|
|
case Q2TE_BUBBLETRAIL:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, rt_bubbletrail, NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 4, 8, NULL);
|
|
break;
|
|
|
|
case Q2TE_PARASITE_ATTACK:
|
|
case Q2TE_MEDIC_CABLE_ATTACK:
|
|
CL_ParseBeam (3);
|
|
break;
|
|
|
|
case Q2TE_BOSSTPORT: // boss teleporting to station
|
|
MSG_ReadPos (pos);
|
|
/* CL_BigTeleportParticles (pos);
|
|
*/ Q2S_StartSound (pos, 0, 0, S_PrecacheSound ("misc/bigtele.wav"), 1, ATTN_NONE, 0);
|
|
break;
|
|
|
|
case Q2TE_GRAPPLE_CABLE:
|
|
CL_ParseBeam (4);
|
|
MSG_ReadPos (pos);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case Q2TE_WELDING_SPARKS:
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
color = MSG_ReadByte ();
|
|
|
|
// TODO: fix to Q2's standards
|
|
P_RunParticleEffect(pos, dir, color, cnt);
|
|
/* CL_ParticleEffect2 (pos, dir, color, cnt);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->type = ex_flash;
|
|
// note to self
|
|
// we need a better no draw flag
|
|
ex->ent.flags = RF_BEAM;
|
|
ex->start = cl.frame.servertime - 0.1;
|
|
ex->light = 100 + (rand()%75);
|
|
ex->lightcolor[0] = 1.0;
|
|
ex->lightcolor[1] = 1.0;
|
|
ex->lightcolor[2] = 0.3;
|
|
ex->ent.model = cl_mod_flash;
|
|
ex->frames = 2;
|
|
*/ break;
|
|
|
|
case Q2TE_GREENBLOOD:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_greenblood"))
|
|
P_RunParticleEffect(pos, dir, 0xdf, 30); // TODO: x+(r%8) unstead of x&7+(r&7)
|
|
// CL_ParticleEffect2 (pos, dir, 0xdf, 30);
|
|
break;
|
|
|
|
// RAFAEL
|
|
case Q2TE_TUNNEL_SPARKS:
|
|
cnt = MSG_ReadByte ();
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
color = MSG_ReadByte ();
|
|
// CL_ParticleEffect3 (pos, dir, color, cnt);
|
|
break;
|
|
|
|
//=============
|
|
//PGM
|
|
// PMM -following code integrated for flechette (different color)
|
|
case Q2TE_BLASTER2: // green blaster hitting wall
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
|
|
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0xd0, 40);
|
|
|
|
R_AddStain(pos, -10, 0, -10, 20);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
|
|
ex->firstframe = 0;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
|
|
ex->angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->angles[1] = 270;
|
|
else
|
|
ex->angles[1] = 0;
|
|
ex->angles[0]*=-1;
|
|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.4;
|
|
dl->decay = 400;
|
|
dl->color[0] = 0.01;
|
|
dl->color[1] = 0.2;
|
|
dl->color[2] = 0.01;
|
|
dl->channelfade[0] = 0.1;
|
|
dl->channelfade[1] = 0.5;
|
|
dl->channelfade[2] = 0.1;
|
|
}
|
|
break;
|
|
|
|
case Q2TE_FLECHETTE: // blue blaster effect
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
|
|
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
|
|
P_RunParticleEffect (pos, dir, 0x6f, 40);
|
|
|
|
R_AddStain(pos, -10, -2, 0, 20);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->start = cl.time;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
|
|
ex->firstframe = 0;
|
|
ex->numframes = 4;
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
|
|
ex->angles[0] = acos(dir[2])/M_PI*180;
|
|
// PMM - fixed to correct for pitch of 0
|
|
if (dir[0])
|
|
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
|
|
else if (dir[1] > 0)
|
|
ex->angles[1] = 90;
|
|
else if (dir[1] < 0)
|
|
ex->angles[1] = 270;
|
|
else
|
|
ex->angles[1] = 0;
|
|
ex->angles[0]*=-1;
|
|
|
|
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.4;
|
|
dl->decay = 400;
|
|
dl->color[0] = 0.038;
|
|
dl->color[1] = 0.082;
|
|
dl->color[2] = 0.150;
|
|
dl->channelfade[0] = 0.085;
|
|
dl->channelfade[1] = 0.180;
|
|
dl->channelfade[2] = 0.300;
|
|
}
|
|
break;
|
|
|
|
|
|
case Q2TE_LIGHTNING:
|
|
CL_ParseBeam(TE_LIGHTNING1);
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/tesla.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_DEBUGTRAIL:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
if (P_ParticleTrail(pos, pos2, P_AllocateParticleType("te_debugtrail"), NULL))
|
|
P_ParticleTrailIndex(pos, pos2, 116, 8, NULL);
|
|
break;
|
|
|
|
case Q2TE_PLAIN_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
// ex->type = ex_poly;
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->angles[1] = rand() % 360;
|
|
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, false);
|
|
if (rand() < RAND_MAX/2)
|
|
ex->firstframe = 15;
|
|
ex->numframes = 15;
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/rocklx1a.wav"), 1, ATTN_NORM, 0);
|
|
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 + r_explosionlight.value*200;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.08;
|
|
dl->channelfade[0] = 0.36;
|
|
dl->channelfade[1] = 0.19;
|
|
dl->channelfade[2] = 0.19;
|
|
}
|
|
|
|
break;
|
|
/*
|
|
case Q2TE_FLASHLIGHT:
|
|
MSG_ReadPos(&net_message, pos);
|
|
ent = MSG_ReadShort(&net_message);
|
|
CL_Flashlight(ent, pos);
|
|
break;
|
|
|
|
case Q2TE_FORCEWALL:
|
|
MSG_ReadPos(&net_message, pos);
|
|
MSG_ReadPos(&net_message, pos2);
|
|
color = MSG_ReadByte (&net_message);
|
|
CL_ForceWall(pos, pos2, color);
|
|
break;
|
|
*/
|
|
case Q2TE_HEATBEAM:
|
|
MSG_ReadPos(pos);
|
|
MSG_ReadPos(pos2);
|
|
// ent = CL_ParsePlayerBeam (cl_mod_heatbeam);
|
|
break;
|
|
/*
|
|
case Q2TE_MONSTER_HEATBEAM:
|
|
ent = CL_ParsePlayerBeam (cl_mod_monster_heatbeam);
|
|
break;
|
|
|
|
case Q2TE_HEATBEAM_SPARKS:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 50;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
r = 8;
|
|
magnitude = 60;
|
|
color = r & 0xff;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_HEATBEAM_STEAM:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 20;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// r = MSG_ReadByte (&net_message);
|
|
// magnitude = MSG_ReadShort (&net_message);
|
|
// color = r & 0xff;
|
|
color = 0xe0;
|
|
magnitude = 60;
|
|
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2TE_STEAM:
|
|
CL_ParseSteam();
|
|
break;
|
|
|
|
case Q2TE_BUBBLETRAIL2:
|
|
// cnt = MSG_ReadByte (&net_message);
|
|
cnt = 8;
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadPos (&net_message, pos2);
|
|
CL_BubbleTrail2 (pos, pos2, cnt);
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
*/
|
|
case Q2TE_MOREBLOOD:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadDir (dir);
|
|
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_moreblood"))
|
|
if (P_RunParticleEffectType(pos, dir, 4, pt_blood))
|
|
P_RunParticleEffect(pos, dir, 0xe8, 250);
|
|
break;
|
|
/*
|
|
case Q2TE_CHAINFIST_SMOKE:
|
|
dir[0]=0; dir[1]=0; dir[2]=1;
|
|
MSG_ReadPos(&net_message, pos);
|
|
CL_ParticleSmokeEffect (pos, dir, 0, 20, 20);
|
|
break;
|
|
|
|
case Q2TE_ELECTRIC_SPARKS:
|
|
MSG_ReadPos (&net_message, pos);
|
|
MSG_ReadDir (&net_message, dir);
|
|
// CL_ParticleEffect (pos, dir, 109, 40);
|
|
CL_ParticleEffect (pos, dir, 0x75, 40);
|
|
//FIXME : replace or remove this sound
|
|
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
*/
|
|
case Q2TE_TRACKER_EXPLOSION:
|
|
MSG_ReadPos (pos);
|
|
|
|
// effect
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_tracker_explosion"))
|
|
P_RunParticleEffect(pos, NULL, 0, 128); // TODO: needs to be nonrandom instead of 0+r%8
|
|
|
|
// light
|
|
// light
|
|
if (r_explosionlight.value)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_AllocDlight (0);
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150 * r_explosionlight.value;
|
|
dl->die = cl.time + 0.1;
|
|
dl->minlight = 250;
|
|
dl->color[0] = -0.2;
|
|
dl->color[1] = -0.2;
|
|
dl->color[2] = -0.2;
|
|
}
|
|
|
|
// sound
|
|
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/disrupthit.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
case Q2TE_TELEPORT_EFFECT:
|
|
case Q2TE_DBALL_GOAL:
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash))
|
|
P_RunParticleEffect(pos, NULL, 8, 768);
|
|
// This effect won't match ---
|
|
// Color should be 7+(rand()%8)
|
|
// not 8&~7+(rand()%8)
|
|
break;
|
|
|
|
case Q2TE_WIDOWBEAMOUT:
|
|
// this one is really annoying, it's supposed to be a random choice
|
|
// between 2*8, 13*8, 21*8, 18*8, and it respreads every frame
|
|
// into a circle but it could be faked well enough, well except for
|
|
// the fact that these effects have ids associated with them
|
|
// sort of how beams have ents associated
|
|
MSG_ReadShort(); // id
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowbeamout"))
|
|
P_RunParticleEffect(pos, NULL, 13*8, 300);
|
|
break;
|
|
|
|
case Q2TE_NUKEBLAST:
|
|
// same problem as te_widowbeamout, but colors are a bit easier to manage
|
|
// and there's no id to read in
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_nukeblast"))
|
|
P_RunParticleEffect(pos, NULL, 110, 700);
|
|
break;
|
|
|
|
case Q2TE_WIDOWSPLASH:
|
|
// there's the color issue like with te_widowbeamout, but the particles
|
|
// are spawned in an immediate circle and not substained, so it's much
|
|
// easier to manage
|
|
MSG_ReadPos (pos);
|
|
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowsplash"))
|
|
P_RunParticleEffect(pos, NULL, 13*8, 256);
|
|
break;
|
|
//PGM
|
|
//==============
|
|
|
|
|
|
case CRTE_LEADERBLASTER:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_BLASTER_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos[0], pos[1], pos[2], 350, 0.5, 0.2, 0.1, 0);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_muzzleflash");
|
|
break;
|
|
case CRTE_BLUE_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos[0], pos[1], pos[2], 350, 0.5, 0.2, 0.1, 0);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_blue_muzzleflash");
|
|
break;
|
|
case CRTE_SMART_MUZZLEFLASH:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos[0], pos[1], pos[2], 350, 0.5, 0.2, 0, 0.2);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_smart_muzzleflash");
|
|
break;
|
|
case CRTE_LEADERFIELD:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_DEATHFIELD:
|
|
MSG_ReadPos (pos);
|
|
ex = CL_AllocExplosion ();
|
|
VectorCopy (pos, ex->origin);
|
|
ex->flags = Q2RF_FULLBRIGHT;
|
|
ex->start = cl.q2frame.servertime - 100;
|
|
CL_NewDlightRGB(0, pos[0], pos[1], pos[2], 350, 0.5, 0.2, 0, 0.2);
|
|
P_RunParticleEffectTypeString(pos, NULL, 1, "te_deathfield");
|
|
break;
|
|
case CRTE_BLASTERBEAM:
|
|
MSG_ReadPos (pos);
|
|
MSG_ReadPos (pos2);
|
|
CLQ2_BlasterTrail2 (pos, pos2);
|
|
break;
|
|
case CRTE_STAIN:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_FIRE:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_CABLEGUT:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
case CRTE_SMOKE:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
|
|
default:
|
|
Host_EndGame ("CLQ2_ParseTEnt: bad/non-implemented type %i", type);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_NewTempEntity
|
|
=================
|
|
*/
|
|
entity_t *CL_NewTempEntity (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
return NULL;
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
ent->keynum = 0;
|
|
|
|
memset (ent, 0, sizeof(*ent));
|
|
|
|
#ifdef SWQUAKE
|
|
ent->palremap = D_IdentityRemap();
|
|
#endif
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = 1;
|
|
#endif
|
|
ent->shaderRGBAf[0] = 1;
|
|
ent->shaderRGBAf[1] = 1;
|
|
ent->shaderRGBAf[2] = 1;
|
|
ent->shaderRGBAf[3] = 1;
|
|
return ent;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateBeams
|
|
=================
|
|
*/
|
|
void CL_UpdateBeams (void)
|
|
{
|
|
int i, j;
|
|
beam_t *b;
|
|
vec3_t dist, org;
|
|
float *vieworg;
|
|
float d;
|
|
entity_t *ent;
|
|
entity_state_t *st;
|
|
float yaw, pitch;
|
|
float forward, offset;
|
|
int lastrunningbeam = -1;
|
|
|
|
extern cvar_t cl_truelightning, v_viewheight;
|
|
|
|
// update lightning
|
|
for (i=0, b=cl_beams; i < beams_running; i++, b++)
|
|
{
|
|
if (!b->model)
|
|
continue;
|
|
|
|
if (b->endtime < cl.time)
|
|
{
|
|
P_DelinkTrailstate(&b->trailstate);
|
|
P_DelinkTrailstate(&b->emitstate);
|
|
b->model = NULL;
|
|
continue;
|
|
}
|
|
|
|
lastrunningbeam = i;
|
|
|
|
// if coming from the player, update the start position
|
|
if ((b->flags & 1) && b->entity > 0 && b->entity <= MAX_CLIENTS)
|
|
{
|
|
for (j = 0; j < cl.splitclients; j++)
|
|
{
|
|
if (b->entity == (autocam[j]?spec_track[j]:(cl.playernum[j]+1)))
|
|
{
|
|
player_state_t *pl;
|
|
// VectorSubtract(cl.simorg, b->start, org);
|
|
// VectorAdd(b->end, org, b->end); //move the end point by simorg-start
|
|
|
|
pl = &cl.frames[cl.parsecount&UPDATE_MASK].playerstate[b->entity-1];
|
|
if (pl->messagenum == cl.parsecount)
|
|
{
|
|
vec3_t fwd, org, ang;
|
|
float delta, f, len;
|
|
|
|
if (cl.spectator && autocam[j])
|
|
{
|
|
vieworg = pl->origin;
|
|
}
|
|
else
|
|
vieworg = cl.simorg[j];
|
|
|
|
VectorCopy (vieworg, b->start);
|
|
b->start[2] += cl.crouch[j] + bound(-7, v_viewheight.value, 4);
|
|
|
|
f = bound(0, cl_truelightning.value, 1);
|
|
|
|
if (!f)
|
|
break;
|
|
|
|
VectorSubtract (playerbeam_end[j], vieworg, org);
|
|
len = VectorLength(org);
|
|
org[2] -= 22; // adjust for view height
|
|
vectoangles (org, ang);
|
|
|
|
// lerp pitch
|
|
ang[0] = -ang[0];
|
|
if (ang[0] < -180)
|
|
ang[0] += 360;
|
|
ang[0] += (cl.simangles[j][0] - ang[0]) * f;
|
|
|
|
// lerp yaw
|
|
delta = cl.simangles[j][1] - ang[1];
|
|
if (delta > 180)
|
|
delta -= 360;
|
|
if (delta < -180)
|
|
delta += 360;
|
|
ang[1] += delta * f;
|
|
ang[2] = 0;
|
|
|
|
AngleVectors (ang, fwd, ang, ang);
|
|
VectorCopy(fwd, ang);
|
|
VectorScale (fwd, len, fwd);
|
|
VectorCopy (cl.simorg[j], org);
|
|
org[2] += 16;
|
|
VectorAdd (org, fwd, b->end);
|
|
|
|
if (cl_beam_trace.value)
|
|
{
|
|
vec3_t normal;
|
|
VectorMA(org, len+4, ang, fwd);
|
|
if (TraceLineN(org, fwd, ang, normal))
|
|
VectorCopy (ang, b->end);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (b->flags & STREAM_ATTACHED)
|
|
{
|
|
player_state_t *pl;
|
|
st = CL_FindPacketEntity(b->entity);
|
|
if (st)
|
|
{
|
|
VectorCopy(st->origin, b->start);
|
|
}
|
|
else if (b->entity <= MAX_CLIENTS && b->entity > 0)
|
|
{
|
|
pl = &cl.frames[cl.parsecount&UPDATE_MASK].playerstate[b->entity-1];
|
|
VectorCopy(pl->origin, b->start);
|
|
b->start[2]+=16;
|
|
}
|
|
}
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
|
|
/* if (1) //cool funky particle mode.
|
|
{
|
|
CL_LightningParticleBeam(b->start, b->end);
|
|
continue;
|
|
}
|
|
*/
|
|
// if (part_type[rt_lightning1].loaded)
|
|
// if (!P_ParticleTrail(b->start, b->end, rt_lightning1, NULL))
|
|
// continue;
|
|
if (b->particleeffect >= 0 && !P_ParticleTrail(b->start, b->end, b->particleeffect, &b->trailstate))
|
|
continue;
|
|
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
|
|
if(b->flags & 2)
|
|
{
|
|
offset = (int)(cl.time*40)%30;
|
|
for(i = 0; i < 3; i++)
|
|
{
|
|
org[i] += dist[i]*offset;
|
|
}
|
|
}
|
|
|
|
while (d > 0)
|
|
{
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (org, ent->origin);
|
|
ent->model = b->model;
|
|
ent->drawflags |= MLS_ABSLIGHT;
|
|
ent->abslight = 192;
|
|
ent->shaderRGBAf[3] = b->alpha;
|
|
|
|
ent->angles[0] = -pitch;
|
|
ent->angles[1] = yaw;
|
|
ent->angles[2] = (int)((cl.time*d*1000))%360; //paused lightning too.
|
|
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
ent->angles[0] = pitch;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] += dist[i]*30;
|
|
d -= 30;
|
|
}
|
|
}
|
|
|
|
beams_running = lastrunningbeam+1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateExplosions
|
|
=================
|
|
*/
|
|
void CL_UpdateExplosions (void)
|
|
{
|
|
int i;
|
|
float f;
|
|
int of;
|
|
int numframes;
|
|
int firstframe;
|
|
explosion_t *ex;
|
|
entity_t *ent;
|
|
int lastrunningexplosion = -1;
|
|
|
|
for (i=0, ex=cl_explosions; i < explosions_running; i++, ex++)
|
|
{
|
|
if (!ex->model)
|
|
continue;
|
|
|
|
lastrunningexplosion = i;
|
|
f = ex->framerate*(cl.time - ex->start);
|
|
if (ex->firstframe >= 0)
|
|
{
|
|
firstframe = ex->firstframe;
|
|
numframes = ex->numframes;
|
|
}
|
|
else
|
|
{
|
|
firstframe = 0;
|
|
numframes = ex->model->numframes;
|
|
}
|
|
|
|
of = (int)f-1;
|
|
if ((int)f >= numframes || (int)f < 0)
|
|
{
|
|
ex->model = NULL;
|
|
continue;
|
|
}
|
|
if (of < 0)
|
|
of = 0;
|
|
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (ex->origin, ent->origin);
|
|
VectorCopy (ex->oldorigin, ent->oldorigin);
|
|
VectorCopy (ex->angles, ent->angles);
|
|
ent->skinnum = ex->skinnum;
|
|
ent->angles[0]*=-1;
|
|
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
ent->model = ex->model;
|
|
ent->frame = (int)f+firstframe;
|
|
ent->oldframe = of+firstframe;
|
|
ent->lerpfrac = 1-(f - (int)f);
|
|
ent->shaderRGBAf[3] = 1.0 - f/(numframes);
|
|
ent->flags = ex->flags;
|
|
}
|
|
|
|
explosions_running = lastrunningexplosion + 1;
|
|
}
|
|
|
|
entity_state_t *CL_FindPacketEntity(int num);
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateTEnts
|
|
=================
|
|
*/
|
|
void CL_UpdateTEnts (void)
|
|
{
|
|
CL_UpdateBeams ();
|
|
CL_UpdateExplosions ();
|
|
}
|