mirror of
https://github.com/nzp-team/fteqw.git
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27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
262 lines
6.4 KiB
C
262 lines
6.4 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <exec/exec.h>
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#include <devices/ahi.h>
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#include <proto/exec.h>
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#define USE_INLINE_STDARG
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#include <proto/ahi.h>
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#include "quakedef.h"
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#warning Remove this once Spike fixes the sound input code.
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void S_UpdateCapture(void)
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{
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}
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struct AHIChannelInfo
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{
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struct AHIEffChannelInfo aeci;
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ULONG offset;
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};
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struct AHIdata
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{
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struct MsgPort *msgport;
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struct AHIRequest *ahireq;
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int ahiopen;
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struct AHIAudioCtrl *audioctrl;
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void *samplebuffer;
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struct Hook EffectHook;
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struct AHIChannelInfo aci;
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unsigned int readpos;
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};
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ULONG EffectFunc()
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{
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struct Hook *hook = (struct Hook *)REG_A0;
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struct AHIEffChannelInfo *aeci = (struct AHIEffChannelInfo *)REG_A1;
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struct AHIdata *ad;
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ad = hook->h_Data;
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ad->readpos = aeci->ahieci_Offset[0];
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return 0;
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}
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static struct EmulLibEntry EffectFunc_Gate =
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{
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TRAP_LIB, 0, (void (*)(void))EffectFunc
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};
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static void AHI_Shutdown(soundcardinfo_t *sc)
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{
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struct AHIdata *ad;
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struct Library *AHIBase;
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ad = sc->handle;
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AHIBase = (struct Library *)ad->ahireq->ahir_Std.io_Device;
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ad->aci.aeci.ahie_Effect = AHIET_CHANNELINFO|AHIET_CANCEL;
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AHI_SetEffect(&ad->aci.aeci, ad->audioctrl);
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AHI_ControlAudio(ad->audioctrl,
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AHIC_Play, FALSE,
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TAG_END);
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AHI_FreeAudio(ad->audioctrl);
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FreeVec(ad->samplebuffer);
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CloseDevice((struct IORequest *)ad->ahireq);
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DeleteIORequest((struct IORequest *)ad->ahireq);
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DeleteMsgPort(ad->msgport);
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FreeVec(ad);
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}
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static unsigned int AHI_GetDMAPos(soundcardinfo_t *sc)
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{
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struct AHIdata *ad;
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ad = sc->handle;
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sc->sn.samplepos = ad->readpos*sc->sn.numchannels;
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return sc->sn.samplepos;
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}
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static void AHI_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
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{
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}
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static void *AHI_LockBuffer(soundcardinfo_t *sc, unsigned int *sampidx)
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{
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return sc->sn.buffer;
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}
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static void AHI_Submit(soundcardinfo_t *sc)
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{
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}
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static int AHI_InitCard(soundcardinfo_t *sc, int cardnum)
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{
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struct AHIdata *ad;
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ULONG channels;
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ULONG speed;
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ULONG bits;
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ULONG r;
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struct Library *AHIBase;
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struct AHISampleInfo sample;
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if (cardnum)
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return 2; /* Which means "no more cards" */
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ad = AllocVec(sizeof(*ad), MEMF_ANY);
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if (ad)
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{
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ad->msgport = CreateMsgPort();
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if (ad->msgport)
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{
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ad->ahireq = (struct AHIRequest *)CreateIORequest(ad->msgport, sizeof(struct AHIRequest));
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if (ad->ahireq)
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{
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ad->ahiopen = !OpenDevice("ahi.device", AHI_NO_UNIT, (struct IORequest *)ad->ahireq, 0);
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if (ad->ahiopen)
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{
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AHIBase = (struct Library *)ad->ahireq->ahir_Std.io_Device;
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ad->audioctrl = AHI_AllocAudio(AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, sc->sn.speed,
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AHIA_Channels, 1,
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AHIA_Sounds, 1,
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TAG_END);
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if (ad->audioctrl)
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{
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AHI_GetAudioAttrs(AHI_INVALID_ID, ad->audioctrl,
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AHIDB_BufferLen, sizeof(sc->name),
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AHIDB_Name, (ULONG)sc->name,
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AHIDB_MaxChannels, (ULONG)&channels,
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AHIDB_Bits, (ULONG)&bits,
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TAG_END);
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AHI_ControlAudio(ad->audioctrl,
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AHIC_MixFreq_Query, (ULONG)&speed,
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TAG_END);
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if (bits == 8 || bits == 16)
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{
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if (channels > 2)
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channels = 2;
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sc->sn.speed = speed;
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sc->sn.samplebits = bits;
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sc->sn.numchannels = channels;
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sc->sn.samples = speed*channels;
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ad->samplebuffer = AllocVec(speed*(bits/8)*channels, MEMF_ANY);
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if (ad->samplebuffer)
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{
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sc->sn.buffer = ad->samplebuffer;
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if (channels == 1)
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{
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if (bits == 8)
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sample.ahisi_Type = AHIST_M8S;
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else
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sample.ahisi_Type = AHIST_M16S;
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}
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else
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{
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if (bits == 8)
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sample.ahisi_Type = AHIST_S8S;
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else
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sample.ahisi_Type = AHIST_S16S;
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}
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sample.ahisi_Address = ad->samplebuffer;
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sample.ahisi_Length = (speed*(bits/8)*channels)/AHI_SampleFrameSize(sample.ahisi_Type);
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r = AHI_LoadSound(0, AHIST_DYNAMICSAMPLE, &sample, ad->audioctrl);
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if (r == 0)
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{
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r = AHI_ControlAudio(ad->audioctrl,
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AHIC_Play, TRUE,
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TAG_END);
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if (r == 0)
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{
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AHI_Play(ad->audioctrl,
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AHIP_BeginChannel, 0,
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AHIP_Freq, speed,
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AHIP_Vol, 0x10000,
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AHIP_Pan, 0x8000,
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AHIP_Sound, 0,
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AHIP_EndChannel, NULL,
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TAG_END);
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ad->aci.aeci.ahie_Effect = AHIET_CHANNELINFO;
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ad->aci.aeci.ahieci_Func = &ad->EffectHook;
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ad->aci.aeci.ahieci_Channels = 1;
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ad->EffectHook.h_Entry = (void *)&EffectFunc_Gate;
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ad->EffectHook.h_Data = ad;
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AHI_SetEffect(&ad->aci, ad->audioctrl);
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sc->handle = ad;
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sc->Lock = AHI_LockBuffer;
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sc->Unlock = AHI_UnlockBuffer;
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sc->Submit = AHI_Submit;
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sc->Shutdown = AHI_Shutdown;
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sc->GetDMAPos = AHI_GetDMAPos;
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Con_Printf("Using AHI mode \"%s\" for audio output\n", sc->name);
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Con_Printf("Channels: %d bits: %d frequency: %d\n", channels, bits, speed);
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return 1;
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}
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}
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}
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FreeVec(ad->samplebuffer);
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}
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AHI_FreeAudio(ad->audioctrl);
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}
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else
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Con_Printf("Failed to allocate AHI audio\n");
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CloseDevice((struct IORequest *)ad->ahireq);
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}
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DeleteIORequest((struct IORequest *)ad->ahireq);
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}
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DeleteMsgPort(ad->msgport);
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}
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FreeVec(ad);
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}
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return 0;
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}
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sounddriver pAHI_InitCard = &AHI_InitCard;
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