fteqw/engine/common/vm.h
Spoike d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00

105 lines
3.2 KiB
C

#ifndef _VM_H
#define _VM_H
#ifdef _WIN32
#define EXPORT_FN __cdecl
#else
#define EXPORT_FN
#endif
typedef qintptr_t (EXPORT_FN *sys_calldll_t) (qintptr_t arg, ...);
typedef int (*sys_callqvm_t) (void *offset, quintptr_t mask, int fn, const int *arg);
typedef struct vm_s vm_t;
// for syscall users
#define VM_LONG(x) (*(int*)&(x)) //note: on 64bit platforms, the later bits can contain junk
#define VM_FLOAT(x) (*(float*)&(x)) //note: on 64bit platforms, the later bits can contain junk
#define VM_POINTER(x) ((x)?(void*)((char *)offset+((x)%mask)):NULL)
#define VM_OOB(p,l) (p + l >= mask || VM_POINTER(p) < offset)
// ------------------------- * interface * -------------------------
void VM_PrintInfo(vm_t *vm);
vm_t *VM_CreateBuiltin(const char *name, sys_calldll_t syscalldll, qintptr_t (*init)(qintptr_t *args));
vm_t *VM_Create(const char *dllname, sys_calldll_t syscalldll, const char *qvmname, sys_callqvm_t syscallqvm);
const char *VM_GetFilename(vm_t *vm);
void VM_Destroy(vm_t *vm);
//qboolean VM_Restart(vm_t *vm);
qintptr_t VARGS VM_Call(vm_t *vm, qintptr_t instruction, ...);
qboolean VM_NonNative(vm_t *vm);
void *VM_MemoryBase(vm_t *vm);
quintptr_t VM_MemoryMask(vm_t *vm);
#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
char *VMQ3_StringFromHandle(int handle);
int VMQ3_StringToHandle(char *str);
void VMQ3_FlushStringHandles(void);
#ifdef VM_UI
qboolean UI_IsRunning(void);
qboolean UI_Command(void);
void UI_Init (void);
void UI_Start (void);
void UI_Stop (void);
qboolean UI_OpenMenu(void);
void UI_Restart_f(void);
int UI_IsFullscreen(void);
void UI_Reset(void);
//sans botlib
struct pc_token_s;
int Script_LoadFile(char *filename);
void Script_Free(int handle);
int Script_Read(int handle, struct pc_token_s *token);
void Script_Get_File_And_Line(int handle, char *filename, int *line);
#endif
#define VM_FS_READ 0
#define VM_FS_WRITE 1
#define VM_FS_APPEND 2
#define VM_FS_APPEND_SYNC 3 //I don't know, don't ask me. look at q3 source
qofs_t VM_fopen (const char *name, int *handle, int fmode, int owner);
int VM_FRead (char *dest, int quantity, int fnum, int owner);
int VM_FWrite (const char *dest, int quantity, int fnum, int owner);
qboolean VM_FSeek (int fnum, qofs_t offset, int seektype, int owner);
qofs_t VM_FTell (int fnum, int owner);
void VM_fclose (int fnum, int owner);
void VM_fcloseall (int owner);
int VM_GetFileList(const char *path, const char *ext, char *output, int buffersize);
#ifdef VM_CG
void CG_Stop (void);
void CG_Start (void);
qboolean CG_VideoRestarted(void);
int CG_Refresh(void);
qboolean CG_Command(void);
qboolean CG_KeyPress(int key, int unicode, int down);
unsigned int CG_GatherLoopingSounds(vec3_t *positions, unsigned int *entnums, sfx_t **sounds, unsigned int max);
#endif
typedef struct {
int handle;
int modificationCount;
float value;
int integer;
char string[256];
} q3vmcvar_t;
int VMQ3_Cvar_Register(q3vmcvar_t *v, char *name, char *defval, int flags);
int VMQ3_Cvar_Update(q3vmcvar_t *v);
typedef struct {
int tm_sec;
int tm_min;
int tm_hour;
int tm_mday;
int tm_mon;
int tm_year;
int tm_wday;
int tm_yday;
int tm_isdst;
} q3time_t;
qint64_t Q3VM_GetRealtime(q3time_t *qtime);
#endif