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6ceb76233c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6209 fc73d0e0-1445-4013-8a0c-d673dee63da5
1680 lines
51 KiB
C
1680 lines
51 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// server.h
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#define QW_SERVER
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typedef enum {
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ss_dead, // no map loaded
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ss_clustermode,
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ss_loading, // spawning level edicts
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ss_active, // actively running
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ss_cinematic
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} server_state_t;
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// some qc commands are only valid before the server has finished
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// initializing (precache commands, static sounds / objects, etc)
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#ifdef SVCHAT
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typedef struct chatvar_s {
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char varname[64];
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float value;
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struct chatvar_s *next;
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} chatvar_t;
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typedef struct {
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qboolean active;
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char filename[64];
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edict_t *edict;
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char maintext[1024];
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struct
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{
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float tag;
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char text[256];
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} option[6];
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int options;
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chatvar_t *vars;
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float time;
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} svchat_t;
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#endif
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typedef struct {
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int netstyle;
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char particleeffecttype[64];
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char stain[3];
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qbyte radius;
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qbyte dlightrgb[3];
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qbyte dlightradius;
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qbyte dlighttime;
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qbyte dlightcfade[3];
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} svcustomtents_t;
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typedef struct laggedpacket_s
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{
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double time;
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struct laggedpacket_s *next;
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int length;
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unsigned char data[MAX_QWMSGLEN+10];
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} laggedpacket_t;
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typedef struct
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{
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vec3_t origin;
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char angles[3];
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qbyte modelindex;
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qbyte frame;
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qbyte colormap;
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qbyte skinnum;
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qbyte effects;
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qbyte scale;
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qbyte trans;
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char fatness;
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} mvdentity_state_t;
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typedef struct
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{
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vec3_t position;
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unsigned short soundnum;
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qbyte volume;
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qbyte attenuation;
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} staticsound_state_t;
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extern entity_state_t *sv_staticentities;
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extern int sv_max_staticentities;
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extern staticsound_state_t *sv_staticsounds;
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extern int sv_max_staticsounds;
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typedef struct server_s
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{
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qboolean active; // false when server is going down
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server_state_t state; // precache commands are only valid during load
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float gamespeed; //time progression multiplier, fixed per-level.
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unsigned int csqcchecksum;
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qboolean mapchangelocked;
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#ifdef SAVEDGAMES
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char loadgame_on_restart[MAX_QPATH]; //saved game to load on map_restart
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double autosave_time;
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#endif
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double time; //time passed since map (re)start
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double starttime; //Sys_DoubleTime at the start of the map
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double restarttime; //for delayed map restarts - map will restart once sv.time reaches this stamp
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int framenum;
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int logindatabase;
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enum
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{
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PAUSE_EXPLICIT = 1, //someone hit pause
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PAUSE_SERVICE = 2, //we're running as a service and someone paused us rather than killing us.
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PAUSE_AUTO = 4 //console is down in a singleplayer game.
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} paused, oldpaused;
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float pausedstart;
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//check player/eyes models for hacks
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unsigned model_player_checksum;
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unsigned eyes_player_checksum;
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// char name[64]; // file map name (moved to svs, for restart)
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char mapname[256]; // text description of the map
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char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
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world_t world;
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union {
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#ifdef Q2SERVER
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struct {
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const char *configstring[Q2MAX_CONFIGSTRINGS];
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const char *q2_extramodels[MAX_PRECACHE_MODELS]; // NULL terminated
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const char *q2_extrasounds[MAX_PRECACHE_SOUNDS]; // NULL terminated
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};
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#endif
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struct {
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#ifdef HAVE_LEGACY
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const char *vw_model_precache[32];
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#endif
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const char *model_precache[MAX_PRECACHE_MODELS]; // NULL terminated
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const char *particle_precache[MAX_SSPARTICLESPRE]; // NULL terminated
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const char *sound_precache[MAX_PRECACHE_SOUNDS]; // NULL terminated
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};
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const char *ptrs[1];
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} strings;
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qboolean stringsalloced; //if true, we need to free the string pointers safely rather than just memsetting them to 0
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struct
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{
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const char *str; //double dynamic. urgh, but allows it to be nice and long.
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vec3_t colours;
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} *lightstyles;
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size_t maxlightstyles; //limited to MAX_NET_LIGHTSTYLES
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#ifdef HEXEN2
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char h2miditrack[MAX_QPATH];
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qbyte h2cdtrack;
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#endif
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pvec3_t skyroom_pos; //parsed from world._skyroom
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qboolean skyroom_pos_known;
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int allocated_client_slots; //number of slots available. (used mostly to stop single player saved games cacking up)
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int spawned_client_slots; //number of PLAYER slots which are active (ie: putclientinserver was called)
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int spawned_observer_slots;
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model_t *models[MAX_PRECACHE_MODELS];
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struct client_s *skipbprintclient; //SV_BroadcastPrint skips this client
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// added to every client's unreliable buffer each frame, then cleared
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sizebuf_t datagram;
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qbyte datagram_buf[MAX_DATAGRAM];
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// added to every client's reliable buffer each frame, then cleared
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sizebuf_t reliable_datagram;
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qbyte reliable_datagram_buf[MAX_QWMSGLEN];
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// the multicast buffer is used to send a message to a set of clients
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sizebuf_t multicast;
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qbyte multicast_buf[MAX_QWMSGLEN];
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#ifdef NQPROT
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sizebuf_t nqdatagram;
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qbyte nqdatagram_buf[MAX_NQDATAGRAM];
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sizebuf_t nqreliable_datagram;
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qbyte nqreliable_datagram_buf[MAX_NQMSGLEN];
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sizebuf_t nqmulticast;
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qbyte nqmulticast_buf[MAX_NQMSGLEN];
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#endif
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#ifdef Q2SERVER
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sizebuf_t q2datagram;
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qbyte q2datagram_buf[MAX_Q2DATAGRAM];
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sizebuf_t q2reliable_datagram;
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qbyte q2reliable_datagram_buf[MAX_Q2MSGLEN];
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sizebuf_t q2multicast;
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qbyte q2multicast_buf[MAX_Q2MSGLEN];
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#endif
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// the master buffer is used for building log packets
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sizebuf_t master;
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qbyte master_buf[MAX_DATAGRAM];
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// the signon buffer will be sent to each client as they connect
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// traditionally includes the entity baselines, the static entities, etc
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// large levels will have >MAX_DATAGRAM sized signons, so
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// multiple signon messages are kept
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// fte only stores writebyted stuff in here. everything else is regenerated based upon the client's extensions.
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sizebuf_t signon;
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int used_signon_space;
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qbyte signon_buffer[MAX_OVERALLMSGLEN]; //flushed after every 512 bytes (two leading bytes says the size of the buffer).
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qboolean gamedirchanged;
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qboolean haveitems2; //use items2 field instead of serverflags for the high bits of STAT_ITEMS
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#ifdef MVD_RECORDING
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qboolean mvdrecording;
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#endif
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//====================================================
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//this lot is for serverside playback of mvds. Use QTV instead.
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#ifdef SERVER_DEMO_PLAYBACK
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qboolean mvdplayback;
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float realtime;
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vfsfile_t *demofile; //also signifies playing the thing.
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int lasttype;
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int lastto;
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//playback spikes (svc_nails/nails2)
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int numdemospikes;
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struct {
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vec3_t org;
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qbyte id;
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qbyte pitch;
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qbyte yaw;
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qbyte modelindex;
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} demospikes[255];
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//playback of entities (svc_nails/nails2)
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mvdentity_state_t *demostate;
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mvdentity_state_t *demobaselines;
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int demomaxents;
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qboolean demostatevalid;
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//players
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struct {
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int stats[MAX_CL_STATS];
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int pl;
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int ping;
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int frags;
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int userid;
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int weaponframe;
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char userinfo[MAX_INFO_STRING];
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vec3_t oldorg;
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vec3_t oldang;
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float updatetime;
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} recordedplayer[MAX_CLIENTS];
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//gamestate
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char demoinfo[MAX_SERVERINFO_STRING];
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char demmodel_precache[MAX_MODELS][MAX_QPATH]; // NULL terminated
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char demsound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
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char demgamedir[64];
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char demname[64]; // map name
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qboolean democausesreconnect; //this makes current clients go through the connection process (and when the demo ends too)
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sizebuf_t demosignon;
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int num_demosignon_buffers;
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int demosignon_buffer_size[MAX_SIGNON_BUFFERS];
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qbyte demosignon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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char demfullmapname[64];
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char *demolightstyles[MAX_LIGHTSTYLES];
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#endif
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//====================================================
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// movevars_t demomovevars; //FIXME:!
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//end this lot... (demo playback)
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int num_static_entities;
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int num_static_sounds;
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svcustomtents_t customtents[255];
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int *csqcentversion;//prevents ent versions from going backwards
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} server_t;
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void SV_WipeServerState(void);
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/*
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#define CS_EMPTY 0
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#define CS_ZOMBIE (1u<<0) //just stops the slot from being reused for a bit.
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#define CS_CLUSTER (1u<<1) //is managed by the cluster host (and will appear on scoreboards).
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#define CS_SPAWNED (1u<<2) //has an active entity.
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#define CS_ACTIVE (1u<<3) //has a connection
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#define cs_free (CS_EMPTY)
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#define cs_zombie (CS_ZOMBIE)
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#define cs_loadzombie (CS_SPAWNED)
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#define cs_connected (CS_ACTIVE)
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#define cs_spawned (CS_ACTIVE|CS_SPAWNED)
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*/
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typedef enum
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{
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cs_free, // can be reused for a new connection
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cs_zombie, // client has been disconnected, but don't reuse connection for a couple seconds. entity was already cleared.
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cs_loadzombie, // slot reserved for a client. the player's entity may or may not be known (istobeloaded says that state). parms _ARE_ known.
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cs_connected, // has been assigned to a client_t, but not in game yet
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cs_spawned // client is fully in game
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} client_conn_state_t;
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typedef struct
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{
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// received from client
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// reply
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double senttime; //time we sent this frame to the client, for ping calcs (realtime)
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int sequence; //the outgoing sequence - without mask, meaning we know if its current or stale
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float ping_time; //how long it took for the client to ack it, may be negative
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float move_msecs; //
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int packetsizein; //amount of data received for this frame
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int packetsizeout; //amount of data that was sent in the frame
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packet_entities_t qwentities; //package containing entity states that were sent in this frame, for deltaing
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struct resendinfo_s
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{
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unsigned int entnum;
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unsigned int bits; //delta (fte or dpp5+)
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quint64_t flags; //csqc
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} *resend;
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unsigned int numresend;
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unsigned int maxresend;
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unsigned short resendstats[32];//the number of each entity that was sent in this frame
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unsigned int numresendstats; //the bits of each entity that were sent in this frame
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short baseangles[MAX_SPLITS][3];
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unsigned int baseanglelocked[MAX_SPLITS];
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//antilag
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//these are to recalculate the player's origin without old knockbacks nor teleporters, to give more accurate weapon start positions (post-command).
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vec3_t pmorigin;
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vec3_t pmvelocity;
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int pmtype;
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unsigned int pmjumpheld:1;
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unsigned int pmonladder:1;
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float pmwaterjumptime;
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usercmd_t cmd;
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//these are old positions of players, to give more accurate victim positions
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laggedentinfo_t laggedplayer[MAX_CLIENTS];
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unsigned int numlaggedplayers;
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float laggedtime; //sv.time of when this frame was sent
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} client_frame_t;
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#ifdef Q2SERVER
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typedef struct //merge?
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{
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int areabytes;
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qbyte areabits[MAX_Q2MAP_AREAS/8]; // portalarea visibility bits
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q2player_state_t ps[MAX_SPLITS]; //yuck
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int clientnum[MAX_SPLITS];
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int num_entities;
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int first_entity; // into the circular sv_packet_entities[]
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int senttime; // for ping calculations
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float ping_time;
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} q2client_frame_t;
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#endif
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#define MAX_BACK_BUFFERS 16
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enum
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{
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PRESPAWN_INVALID=0,
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PRESPAWN_PROTOCOLSWITCH, //nq drops unreliables until reliables are acked. this gives us a chance to drop any clc_move packets with formats from the previous map
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PRESPAWN_SERVERINFO,
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#ifdef MVD_RECORDING
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PRESPAWN_CSPROGS, //demos contain a copy of the csprogs.
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#endif
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PRESPAWN_SOUNDLIST, //nq skips these
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#ifdef HAVE_LEGACY
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PRESPAWN_VWEPMODELLIST, //qw ugly extension.
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#endif
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PRESPAWN_MODELLIST,
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PRESPAWN_MAPCHECK, //wait for old prespawn command
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PRESPAWN_PARTICLES,
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PRESPAWN_CUSTOMTENTS,
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PRESPAWN_SIGNON_BUF,
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PRESPAWN_SPAWNSTATIC,
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PRESPAWN_AMBIENTSOUND,
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PRESPAWN_BASELINES,
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PRESPAWN_SPAWN,
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PRESPAWN_BRUSHES,
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PRESPAWN_COMPLETED
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};
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enum
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{ //'soft' limits that result in warnings if the client's protocol is too limited.
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PLIMIT_ENTITIES = 1u<<0,
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PLIMIT_MODELS = 1u<<1,
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PLIMIT_SOUNDS = 1u<<2
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};
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//client_t->spec_print + sv_specprint
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#define SPECPRINT_CENTERPRINT 0x1
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#define SPECPRINT_SPRINT 0x2
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#define SPECPRINT_STUFFCMD 0x4
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#define STUFFCMD_IGNOREINDEMO ( 1<<0) // do not put in mvd demo
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#define STUFFCMD_DEMOONLY ( 1<<1) // put in mvd demo only
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#define STUFFCMD_BROADCAST ( 1<<2) // everyone sees it.
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#define STUFFCMD_UNRELIABLE ( 1<<3) // someone might not see it. oh well.
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#define FIXANGLE_NO 0 //don't override anything
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#define FIXANGLE_AUTO 1 //guess (initial=fixed, spammed=fixed, sporadic=relative)
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#define FIXANGLE_DELTA 2 //send a relative change
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#define FIXANGLE_FIXED 3 //send a absolute angle.
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enum serverprotocols_e
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{
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SCP_BAD, //don't send (a bot)
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SCP_QUAKEWORLD,
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SCP_QUAKE2,
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SCP_QUAKE3,
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//all the below are considered netquake clients.
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SCP_NETQUAKE,
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//bjp1, bjp2
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SCP_BJP3, //16bit angles,model+sound indexes. nothing else (assume raised ent limits too).
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SCP_FITZ666,
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//dp5
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SCP_DARKPLACES6,
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SCP_DARKPLACES7 //extra prediction stuff
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//note, nq is nq+
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};
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typedef struct client_s
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{
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client_conn_state_t state;
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unsigned int prespawn_stage;
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unsigned int prespawn_idx;
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unsigned int prespawn_idx2;
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qboolean prespawn_allow_modellist;
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qboolean prespawn_allow_soundlist;
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int spectator; // non-interactive
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int redirect; //1=redirected because full, 2=cluster transfer
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qboolean sendinfo; // at end of frame, send info to all
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// this prevents malicious multiple broadcasts
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float lastnametime; // time of last name change
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int lastnamecount; // time of last name change
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unsigned checksum; // checksum for calcs
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qboolean drop; // lose this guy next opportunity
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int lossage; // loss percentage
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int challenge;
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int userid; // identifying number
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infobuf_t userinfo; // all of the user's various settings
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infosync_t infosync; // information about the infos that the client still doesn't know (server and multiple clients).
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char *transfer;
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unsigned int baseanglelock; // lock the player angles to base (until baseangle sequence is acked)
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short baseangles[3]; // incoming angle inputs are relative to this value.
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usercmd_t lastcmd; // for filling in big drops and partial predictions
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double localtime; // of last message
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qboolean jump_held;
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unsigned int lockanglesseq; //mod is spamming angle changes, don't do relative changes. outgoing sequence. v_angles isn't really known until netchan.incoming_acknowledged>=lockangles
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float maxspeed; // localized maxspeed
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float entgravity; // localized ent gravity
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int viewent; //fake the entity positioning.
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int clientcamera; //cache for dp_sv_clientcamera.
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edict_t *edict; // EDICT_NUM(clientnum+1)
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//additional game modes use additional edict pointers. this ensures that references are crashes.
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#ifdef Q2SERVER
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q2edict_t *q2edict; // EDICT_NUM(clientnum+1)
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#endif
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|
#ifdef HLSERVER
|
|
struct hledict_s *hledict;
|
|
#endif
|
|
|
|
int playercolor;
|
|
int playerclass;
|
|
char teambuf[32];
|
|
char *team;
|
|
char *name;
|
|
char namebuf[32]; // for printing to other people
|
|
// extracted from userinfo
|
|
char guid[64]; /*+2 for split+pad*/
|
|
int messagelevel; // for filtering printed messages
|
|
int autoaimdot; //smallest dotproduct allowed for autoaim
|
|
#ifdef HAVE_LEGACY
|
|
float *dp_ping;
|
|
float *dp_pl;
|
|
#endif
|
|
|
|
// the datagram is written to after every frame, but only cleared
|
|
// when it is sent out to the client. overflow is tolerated.
|
|
sizebuf_t datagram;
|
|
qbyte datagram_buf[MAX_OVERALLMSGLEN/2];
|
|
|
|
// back buffers for client reliable data
|
|
sizebuf_t backbuf;
|
|
int num_backbuf;
|
|
int backbuf_size[MAX_BACK_BUFFERS];
|
|
qbyte backbuf_data[MAX_BACK_BUFFERS][MAX_BACKBUFLEN];
|
|
|
|
double connection_started; // or time of disconnect for zombies
|
|
qboolean send_message; // set on frames a datagram arived on
|
|
|
|
laggedentinfo_t laggedents[MAX_CLIENTS];
|
|
unsigned int laggedents_count;
|
|
float laggedents_frac;
|
|
float laggedents_time;
|
|
|
|
// spawn parms are carried from level to level
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
char *spawn_parmstring; //qc-specified data.
|
|
char *spawninfo; //entity-formatted data (for hexen2's ClientReEnter)
|
|
float spawninfotime;
|
|
float nextservertimeupdate; //next time to send STAT_TIME
|
|
float lastoutgoingphysicstime;//sv.world.physicstime of the last outgoing message.
|
|
|
|
// client known data for deltas
|
|
int old_frags;
|
|
|
|
unsigned int pendingstats[((MAX_CL_STATS*2) + 31)>>5]; //these are the stats that have changed and that need sending/resending
|
|
int statsi[MAX_CL_STATS];
|
|
float statsf[MAX_CL_STATS];
|
|
char *statss[MAX_CL_STATS];
|
|
char *centerprintstring;
|
|
|
|
union{ //save space
|
|
client_frame_t *frames; // updates can be deltad from here
|
|
#ifdef Q2SERVER
|
|
q2client_frame_t *q2frames;
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
void *q3frames;
|
|
#endif
|
|
} frameunion;
|
|
packet_entities_t sentents;
|
|
unsigned int *pendingdeltabits;
|
|
quint64_t *pendingcsqcbits;
|
|
unsigned int nextdeltaindex; //splurged round-robin to deal with overflows
|
|
unsigned int nextcsqcindex; //splurged round-robin
|
|
#define SENDFLAGS_PRESENT 0x1u //this entity is present on that client
|
|
#define SENDFLAGS_REMOVED 0x2u //to handle remove packetloss
|
|
#define SENDFLAGS_RESERVED (SENDFLAGS_PRESENT|SENDFLAGS_REMOVED)
|
|
#define SENDFLAGS_SHIFT 2u
|
|
#define SENDFLAGS_USABLE (~(quint64_t)SENDFLAGS_RESERVED) //this number of bits are actually safe in a float. not all together, but otherwise safe.
|
|
|
|
#ifdef HAVE_LEGACY
|
|
char *dlqueue; //name\name delimited list of files to ask the client to download.
|
|
#endif
|
|
char downloadfn[MAX_QPATH];
|
|
vfsfile_t *download; // file being downloaded
|
|
qofs_t downloadsize; // total bytes
|
|
qofs_t downloadcount; // bytes sent
|
|
|
|
#ifdef NQPROT
|
|
qofs_t downloadacked; //DP-specific
|
|
qofs_t downloadstarted; //DP-specific
|
|
#endif
|
|
|
|
int spec_track; // entnum of player tracking
|
|
|
|
unsigned int spec_print; //bitfield for things this spectator should see that were directed to the player that they're tracking.
|
|
|
|
#ifdef Q3SERVER
|
|
int gamestatesequence; //the sequence number the initial gamestate was sent in.
|
|
|
|
int last_client_command_num;
|
|
char last_client_command[1024];
|
|
|
|
//quake3 does reliables only via this mechanism. basically just like q1's stuffcmds.
|
|
int server_command_ack; //number known to have been received.
|
|
int server_command_sequence; //number available.
|
|
char server_commands[256][1024]; //the commands, to deal with resends
|
|
#endif
|
|
|
|
//true/false/persist
|
|
unsigned int penalties;
|
|
qbyte istobeloaded; //spawnparms are known.
|
|
qboolean spawned; //gamecode knows about it.
|
|
|
|
double floodprotmessage;
|
|
double lastspoke;
|
|
double lockedtill;
|
|
float joinobservelockeduntil;
|
|
|
|
qboolean upgradewarn; // did we warn him?
|
|
|
|
vfsfile_t *upload;
|
|
char uploadfn[MAX_QPATH];
|
|
netadr_t snap_from;
|
|
qboolean remote_snap;
|
|
|
|
//===== NETWORK ============
|
|
int chokecount;
|
|
qboolean waschoked;
|
|
int delta_sequence; // -1 = no compression
|
|
int last_sequence; //last inputframe sequence received
|
|
netchan_t netchan;
|
|
qboolean isindependant;
|
|
|
|
int lastsequence_acknowledged;
|
|
|
|
#ifdef VOICECHAT
|
|
unsigned int voice_read; /*place in ring*/
|
|
unsigned char voice_mute[(MAX_CLIENTS+7)/8];
|
|
qboolean voice_active;
|
|
enum
|
|
{
|
|
/*note - when recording an mvd, only 'all' will be received by non-spectating viewers. all other chat will only be heard when spectating the receiver(or sender) of said chat*/
|
|
|
|
/*should we add one to respond to the last speaker? or should that be an automagic +voip_reply instead?*/
|
|
VT_TEAM,
|
|
VT_ALL,
|
|
VT_NONMUTED, /*cheap, but allows custom private channels with no external pesters*/
|
|
VT_SPECSELF, /*sends to self, audiable to people spectating self*/
|
|
VT_PLAYERSLOT0
|
|
/*player0+...*/
|
|
} voice_target;
|
|
#endif
|
|
|
|
#ifdef SVCHAT
|
|
svchat_t chat;
|
|
#endif
|
|
#ifdef SVRANKING
|
|
int rankid;
|
|
|
|
int kills;
|
|
int deaths;
|
|
|
|
double stats_started;
|
|
#endif
|
|
|
|
qboolean csqcactive;
|
|
qboolean pextknown;
|
|
unsigned int fteprotocolextensions;
|
|
unsigned int fteprotocolextensions2;
|
|
unsigned int ezprotocolextensions1;
|
|
unsigned int zquake_extensions;
|
|
unsigned int max_net_ents; /*highest entity number the client can receive (limited by either protocol or client's buffer size)*/
|
|
unsigned int max_net_staticents; /*limit to the number of static ents supported by the client*/
|
|
unsigned int max_net_clients; /*max number of player slots supported by the client */
|
|
unsigned int maxmodels; /*max models supported by whatever the protocol is*/
|
|
|
|
enum serverprotocols_e protocol;
|
|
unsigned int supportedprotocols;
|
|
qboolean proquake_angles_hack; //expect 16bit client->server angles .
|
|
qboolean qex; //qex sends strange clc inputs and needs workarounds for its prediction. it also favours fitzquake's protocol but violates parts of it.
|
|
|
|
unsigned int lastruncmd; //for non-qw physics. timestamp they were last run, so switching between physics modes isn't a (significant) cheat
|
|
//speed cheat testing
|
|
#define NEWSPEEDCHEATPROT
|
|
float msecs;
|
|
#ifndef NEWSPEEDCHEATPROT
|
|
int msec_cheating;
|
|
float last_check;
|
|
#endif
|
|
|
|
qboolean gibfilter;
|
|
|
|
int trustlevel;
|
|
|
|
vec3_t specorigin; //mvds need to use a different origin from the one QC has.
|
|
vec3_t specvelocity;
|
|
|
|
int language; //the clients language
|
|
|
|
// struct {
|
|
// qbyte vweap;
|
|
// } otherclientsknown[MAX_CLIENTS]; //updated as needed. Flag at a time, or all flags.
|
|
|
|
struct client_s *controller; /*first in splitscreen chain, NULL=nosplitscreen*/
|
|
struct client_s *controlled; /*next in splitscreen chain*/
|
|
qbyte seat;
|
|
|
|
/*these are the current rates*/
|
|
float ratetime;
|
|
float inrate;
|
|
float outrate;
|
|
|
|
int rate;
|
|
int drate;
|
|
|
|
netadr_t realip;
|
|
int realip_status;
|
|
int realip_num;
|
|
int realip_ping;
|
|
char *reversedns;
|
|
|
|
unsigned int plimitwarned;
|
|
|
|
float delay;
|
|
laggedpacket_t *laggedpacket;
|
|
laggedpacket_t *laggedpacket_last;
|
|
|
|
size_t lastseen_count;
|
|
float *lastseen_time; //timer for cullentities_trace, so we can get away with fewer traces per test
|
|
|
|
#ifdef VM_Q1
|
|
int hideentity;
|
|
qboolean hideplayers;
|
|
#endif
|
|
} client_t;
|
|
|
|
#if defined(NQPROT) || defined(Q2SERVER) || defined(Q3SERVER)
|
|
#define ISQWCLIENT(cl) ((cl)->protocol == SCP_QUAKEWORLD)
|
|
#define ISQ2CLIENT(cl) ((cl)->protocol == SCP_QUAKE2)
|
|
#define ISQ3CLIENT(cl) ((cl)->protocol == SCP_QUAKE3)
|
|
#define ISNQCLIENT(cl) ((cl)->protocol >= SCP_NETQUAKE)
|
|
#define ISDPCLIENT(cl) ((cl)->protocol >= SCP_DARKPLACES6)
|
|
#else
|
|
#define ISQWCLIENT(cl) ((cl)->protocol != SCP_BAD)
|
|
#define ISQ2CLIENT(cl) false
|
|
#define ISQ3CLIENT(cl) false
|
|
#define ISNQCLIENT(cl) false
|
|
#define ISDPCLIENT(cl) false
|
|
#endif
|
|
|
|
// a client can leave the server in one of four ways:
|
|
// dropping properly by quiting or disconnecting
|
|
// timing out if no valid messages are received for timeout.value seconds
|
|
// getting kicked off by the server operator
|
|
// a program error, like an overflowed reliable buffer
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//mvd stuff
|
|
#ifdef MVD_RECORDING
|
|
#define MSG_BUF_SIZE 8192
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
int weaponframe;
|
|
int skinnum;
|
|
int model;
|
|
int effects;
|
|
} demoinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
demoinfo_t info;
|
|
float sec;
|
|
int parsecount;
|
|
qboolean fixangle;
|
|
vec3_t angle;
|
|
float cmdtime;
|
|
int flags;
|
|
int frame;
|
|
} demo_client_t;
|
|
|
|
typedef struct {
|
|
qbyte type;
|
|
qbyte full;
|
|
int to;
|
|
int size;
|
|
qbyte data[1]; //gcc doesn't allow [] (?)
|
|
} mvd_header_t;
|
|
|
|
typedef struct
|
|
{
|
|
sizebuf_t sb;
|
|
int bufsize;
|
|
mvd_header_t *h;
|
|
} demobuf_t;
|
|
|
|
typedef struct
|
|
{
|
|
demo_client_t clients[MAX_CLIENTS];
|
|
double time;
|
|
demobuf_t buf;
|
|
} demo_frame_t;
|
|
|
|
typedef struct {
|
|
qbyte *data;
|
|
int start, end, last;
|
|
int maxsize;
|
|
} dbuffer_t;
|
|
|
|
#define DEMO_FRAMES 64 //why is this not just 2?
|
|
#define DEMO_FRAMES_MASK (DEMO_FRAMES - 1)
|
|
|
|
typedef struct
|
|
{
|
|
// demobuf_t *dbuf;
|
|
// dbuffer_t dbuffer;
|
|
sizebuf_t datagram;
|
|
qbyte datagram_data[MSG_BUF_SIZE];
|
|
int lastto;
|
|
int lasttype;
|
|
double time, pingtime;
|
|
int statsi[MAX_CLIENTS][MAX_CL_STATS]; // ouch!
|
|
float statsf[MAX_CLIENTS][MAX_CL_STATS]; // ouch!
|
|
char *statss[MAX_CLIENTS][MAX_CL_STATS]; // ouch!
|
|
client_t recorder;
|
|
qboolean playerreset[MAX_CLIENTS]; //will ensure that the model etc is written when this player is next written.
|
|
qboolean fixangle[MAX_CLIENTS];
|
|
float fixangletime[MAX_CLIENTS];
|
|
vec3_t angles[MAX_CLIENTS];
|
|
qboolean resetdeltas;
|
|
int parsecount;
|
|
int lastwritten;
|
|
demo_frame_t frames[DEMO_FRAMES];
|
|
demoinfo_t info[MAX_CLIENTS];
|
|
qbyte buffer[20*MAX_QWMSGLEN];
|
|
int bufsize;
|
|
int forceFrame;
|
|
|
|
struct mvddest_s *dest;
|
|
} demo_t;
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
#define SVSTATS_PERIOD 10
|
|
typedef struct
|
|
{
|
|
double active;
|
|
double idle;
|
|
int count;
|
|
int packets;
|
|
double maxresponse; //longest (active) frame time within the current period
|
|
int maxpackets; //max packet count in a single frame
|
|
|
|
double latched_time; //time that the current period ends
|
|
double latched_active; //active time in the last period
|
|
double latched_idle;
|
|
int latched_count;
|
|
int latched_packets;
|
|
int latched_maxpackets;
|
|
double latched_maxresponse;
|
|
} svstats_t;
|
|
|
|
// MAX_CHALLENGES is made large to prevent a denial
|
|
// of service attack that could cycle all of them
|
|
// out before legitimate users connected
|
|
#define MAX_CHALLENGES 1024
|
|
|
|
typedef struct
|
|
{
|
|
netadr_t adr;
|
|
int challenge;
|
|
int time;
|
|
} challenge_t;
|
|
|
|
typedef struct bannedips_s {
|
|
unsigned int banflags;
|
|
struct bannedips_s *next;
|
|
netadr_t adr;
|
|
netadr_t adrmask;
|
|
time_t expiretime;
|
|
char reason[1];
|
|
} bannedips_t;
|
|
|
|
typedef enum {
|
|
GT_PROGS, //q1, qw, h2 are similar enough that we consider it only one game mode. (We don't support the h2 protocol)
|
|
GT_Q1QVM,
|
|
GT_HALFLIFE,
|
|
GT_QUAKE2, //q2 servers run from a q2 game dll
|
|
GT_QUAKE3, //q3 servers run off the q3 qvm api
|
|
#ifdef VM_LUA
|
|
GT_LUA, //for the luls
|
|
#endif
|
|
GT_MAX
|
|
} gametype_e;
|
|
|
|
typedef struct levelcache_s {
|
|
struct levelcache_s *next;
|
|
char *mapname;
|
|
gametype_e gametype;
|
|
unsigned char savedplayers[(MAX_CLIENTS+7)>>3]; //bitmask to say which players are actually stored in the cache. so that restarts can restore.
|
|
} levelcache_t;
|
|
|
|
#ifdef TCPCONNECT
|
|
typedef struct svtcpstream_s {
|
|
int socketnum;
|
|
int inlen;
|
|
qboolean waitingforprotocolconfirmation;
|
|
char inbuffer[1500];
|
|
float timeouttime;
|
|
netadr_t remoteaddr;
|
|
struct svtcpstream_s *next;
|
|
} svtcpstream_t;
|
|
#endif
|
|
|
|
typedef struct server_static_s
|
|
{
|
|
gametype_e gametype;
|
|
int spawncount; // number of servers spawned since start,
|
|
// used to check late spawns
|
|
int framenum; //physics frame number for out-of-sequence thinks (fix for slow rockets)
|
|
int clusterserverid; // which server we are in the cluster. for gamecode to track with stats.
|
|
|
|
struct ftenet_connections_s *sockets;
|
|
|
|
int allocated_client_slots; //number of entries in the clients array
|
|
client_t *clients; //[svs.allocated_client_slots]
|
|
int serverflags; // episode completion information
|
|
|
|
double last_heartbeat;
|
|
int heartbeat_sequence;
|
|
svstats_t stats;
|
|
|
|
infobuf_t info;
|
|
infobuf_t localinfo;
|
|
|
|
// log messages are used so that fraglog processes can get stats
|
|
int logsequence; // the message currently being filled
|
|
double logtime; // time of last swap
|
|
|
|
#define FRAGLOG_BUFFERS 8
|
|
sizebuf_t log[FRAGLOG_BUFFERS];
|
|
qbyte log_buf[FRAGLOG_BUFFERS][MAX_DATAGRAM];
|
|
|
|
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
|
|
|
|
bannedips_t *bannedips;
|
|
|
|
char progsnames[MAX_PROGS][MAX_QPATH];
|
|
progsnum_t progsnum[MAX_PROGS];
|
|
int numprogs;
|
|
|
|
struct netprim_s netprim;
|
|
|
|
laggedpacket_t *free_lagged_packet;
|
|
packet_entities_t entstatebuffer; /*just a temp buffer*/
|
|
|
|
char name[64]; // map name (base filename). static because of restart command after disconnecting.
|
|
levelcache_t *levcache;
|
|
|
|
struct frameendtasks_s
|
|
{
|
|
struct frameendtasks_s *next;
|
|
void(*callback)(struct frameendtasks_s *task);
|
|
void *ctxptr;
|
|
intptr_t ctxint;
|
|
char data[1];
|
|
} *frameendtasks;
|
|
} server_static_t;
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 // gravity
|
|
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
|
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
|
#define MOVETYPE_H2PUSHPULL 13 // pushable/pullable object
|
|
#define MOVETYPE_H2SWIM 14 // should keep the object in water
|
|
#define MOVETYPE_PHYSICS 32
|
|
#define MOVETYPE_FLY_WORLDONLY 33
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
#define SOLID_PHASEH2 5
|
|
#define SOLID_CORPSE 5
|
|
#define SOLID_LADDER 20 //dmw. touch on edge, not blocking. Touching players have different physics. Otherwise a SOLID_TRIGGER. deprecated. use solid_bsp and skin=-16
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
*/
|
|
|
|
#define PVSF_NORMALPVS 0x0
|
|
#define PVSF_NOTRACECHECK 0x1
|
|
#define PVSF_USEPHS 0x2
|
|
#define PVSF_IGNOREPVS 0x3
|
|
#define PVSF_MODE_MASK 0x3
|
|
#define PVSF_NOREMOVE 0x80
|
|
|
|
// entity effects
|
|
|
|
//define EF_BRIGHTFIELD 1
|
|
//define EF_MUZZLEFLASH 2
|
|
//#define EF_BRIGHTLIGHT (1<<2)
|
|
//#define EF_DIMLIGHT (1<<4)
|
|
|
|
//#define EF_FULLBRIGHT 512
|
|
|
|
|
|
#define SPAWNFLAG_NOT_EASY (1<<8)
|
|
#define SPAWNFLAG_NOT_MEDIUM (1<<9)
|
|
#define SPAWNFLAG_NOT_HARD (1<<10)
|
|
#define SPAWNFLAG_NOT_DEATHMATCH (1<<11)
|
|
|
|
#define SPAWNFLAG_NOT_H2PALADIN (1<<8)
|
|
#define SPAWNFLAG_NOT_H2CLERIC (1<<9)
|
|
#define SPAWNFLAG_NOT_H2NECROMANCER (1<<10)
|
|
#define SPAWNFLAG_NOT_H2THEIF (1<<11)
|
|
#define SPAWNFLAG_NOT_H2EASY (1<<12)
|
|
#define SPAWNFLAG_NOT_H2MEDIUM (1<<13)
|
|
#define SPAWNFLAG_NOT_H2HARD (1<<14)
|
|
#define SPAWNFLAG_NOT_H2DEATHMATCH (1<<15)
|
|
#define SPAWNFLAG_NOT_H2COOP (1<<16)
|
|
#define SPAWNFLAG_NOT_H2SINGLE (1<<17)
|
|
|
|
#if 0//ndef Q2SERVER
|
|
typedef enum multicast_e
|
|
{
|
|
MULTICAST_ALL,
|
|
MULTICAST_PHS,
|
|
MULTICAST_PVS,
|
|
MULTICAST_ALL_R,
|
|
MULTICAST_PHS_R,
|
|
MULTICAST_PVS_R
|
|
} multicast_t;
|
|
#endif
|
|
|
|
|
|
//shared with qc
|
|
#define MSG_PRERELONE -100
|
|
#define MSG_BROADCAST 0 // unreliable to all
|
|
#define MSG_ONE 1 // reliable to one (msg_entity)
|
|
#define MSG_ALL 2 // reliable to all
|
|
#define MSG_INIT 3 // write to the init string
|
|
#define MSG_MULTICAST 4 // for multicast()
|
|
#define MSG_CSQC 5 // for writing csqc entities
|
|
|
|
//============================================================================
|
|
|
|
extern cvar_t sv_mintic, sv_maxtic, sv_limittics;
|
|
extern cvar_t sv_maxspeed;
|
|
extern cvar_t sv_antilag;
|
|
extern cvar_t sv_antilag_frac;
|
|
|
|
void SV_Master_ReResolve(void);
|
|
void SV_Master_Shutdown(void);
|
|
void SV_Master_Heartbeat (void);
|
|
qboolean SV_Master_AddressIsMaster(netadr_t *adr);
|
|
void SV_Master_HeartbeatResponse(netadr_t *adr, const char *challenge);
|
|
extern cvar_t sv_antilag_frac;
|
|
|
|
extern cvar_t pr_ssqc_progs;
|
|
extern cvar_t sv_csqcdebug;
|
|
extern cvar_t spawn;
|
|
extern cvar_t teamplay;
|
|
extern cvar_t deathmatch;
|
|
extern cvar_t coop;
|
|
extern cvar_t fraglimit;
|
|
extern cvar_t timelimit;
|
|
|
|
extern server_static_t svs; // persistant server info
|
|
extern server_t sv; // local server
|
|
|
|
extern client_t *host_client;
|
|
|
|
extern edict_t *sv_player;
|
|
|
|
//extern char localmodels[MAX_MODELS][5]; // inline model names for precache
|
|
|
|
extern vfsfile_t *sv_fraglogfile;
|
|
|
|
//===========================================================
|
|
|
|
void SV_AddDebugPolygons(void);
|
|
const char *SV_CheckRejectConnection(netadr_t *adr, const char *uinfo, unsigned int protocol, unsigned int pext1, unsigned int pext2, unsigned int ezpext1, char *guid);
|
|
|
|
//
|
|
//sv_ccmds.c
|
|
//
|
|
char *SV_BannedReason (netadr_t *a);
|
|
void SV_EvaluatePenalties(client_t *cl);
|
|
void SV_AutoAddPenalty (client_t *cl, unsigned int banflag, int duration, char *reason);
|
|
|
|
//note: not all penalties are actually penalties, but they can still expire.
|
|
#define BAN_BAN (1u<<0) //user is banned from the server
|
|
#define BAN_PERMIT (1u<<1) //+user can evade block bans or filterban
|
|
#define BAN_CUFF (1u<<2) //can't shoot/use impulses
|
|
#define BAN_MUTE (1u<<3) //can't use say/say_team/voip
|
|
#define BAN_CRIPPLED (1u<<4) //can't move
|
|
#define BAN_DEAF (1u<<5) //can't see say/say_team
|
|
#define BAN_LAGGED (1u<<6) //given an extra 200ms
|
|
#define BAN_VIP (1u<<7) //+mods might give the user special rights, via the *VIP infokey. the engine itself currently does not do anything but track it.
|
|
#define BAN_BLIND (1u<<8) //player's pvs is wiped.
|
|
#define BAN_SPECONLY (1u<<9) //player is forced to spectate
|
|
#define BAN_STEALTH (1u<<10)//player is not told of their bans
|
|
#define BAN_USER1 (1u<<11)//mod-specified
|
|
#define BAN_USER2 (1u<<12)//mod-specified
|
|
#define BAN_USER3 (1u<<13)//mod-specified
|
|
#define BAN_USER4 (1u<<14)//mod-specified
|
|
#define BAN_USER5 (1u<<15)//mod-specified
|
|
#define BAN_USER6 (1u<<16)//mod-specified
|
|
#define BAN_USER7 (1u<<17)//mod-specified
|
|
#define BAN_USER8 (1u<<18)//mod-specified
|
|
#define BAN_MAPPER (1u<<19)//+player is allowed to use the brush/entity editing clc.
|
|
#define BAN_VMUTE (1u<<20)//can't use voip (but can still use other forms of chat)
|
|
|
|
#define BAN_NOLOCALHOST (BAN_BAN|BAN_PERMIT|BAN_SPECONLY) //any attempt to ban localhost is denied, but you can vip, lag, cripple, etc them.
|
|
|
|
//
|
|
// sv_main.c
|
|
//
|
|
NORETURN void VARGS SV_Error (char *error, ...) LIKEPRINTF(1);
|
|
void SV_Shutdown (void);
|
|
float SV_Frame (void);
|
|
void SV_ReadPacket(void);
|
|
void SV_FinalMessage (char *message);
|
|
void SV_DropClient (client_t *drop);
|
|
struct quakeparms_s;
|
|
void SV_Init (struct quakeparms_s *parms);
|
|
void SV_ExecInitialConfigs(char *defaultexec);
|
|
void SV_ArgumentOverrides(void);
|
|
|
|
int SV_CalcPing (client_t *cl, qboolean forcecalc);
|
|
void SV_FullClientUpdate (client_t *client, client_t *to);
|
|
char *SV_PlayerPublicAddress(client_t *cl);
|
|
|
|
qboolean SVC_GetChallenge (qboolean respond_dp);
|
|
int SV_NewChallenge (void);
|
|
void SVC_DirectConnect(int expectedreliablesequence);
|
|
typedef struct
|
|
{
|
|
enum serverprotocols_e protocol; //protocol used to talk to this client.
|
|
#ifdef NQPROT
|
|
qboolean proquakeanglehack; //specifies that the client will expect proquake angles if we give a proquake CCREP_ACCEPT response.
|
|
qboolean isqex; //yay quirks...
|
|
unsigned int expectedreliablesequence; //required for nq connection cookies (like tcp's syn cookies).
|
|
unsigned int supportedprotocols; //1<<SCP_* bitmask
|
|
#endif
|
|
unsigned int ftepext1;
|
|
unsigned int ftepext2;
|
|
unsigned int ezpext1;
|
|
int qport; //part of the qw protocol to avoid issues with buggy routers that periodically renumber cl2sv ports.
|
|
#ifdef HUFFNETWORK
|
|
int huffcrc; //network compression stuff
|
|
#endif
|
|
int challenge; //the challenge used at connect. remembered to make life harder for proxies.
|
|
int mtu; //allowed fragment size (also signifies that it supports fragmented qw packets)
|
|
char userinfo[2048]; //random userinfo data. no blobs, obviously.
|
|
char guid[128]; //user's guid data
|
|
netadr_t adr; //the address the connect request came from (so we can check passwords before accepting)
|
|
} svconnectinfo_t;
|
|
void SV_DoDirectConnect(svconnectinfo_t *fte_restrict info);
|
|
|
|
int SV_ModelIndex (const char *name);
|
|
|
|
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
|
|
void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext, unsigned int ezext);
|
|
|
|
client_t *SV_AddSplit(client_t *controller, char *info, int id);
|
|
void SV_SpawnParmsToQC(client_t *client);
|
|
void SV_SpawnParmsToClient(client_t *client);
|
|
void SV_GetNewSpawnParms(client_t *cl);
|
|
void SV_SaveSpawnparms (void);
|
|
void SV_SaveSpawnparmsClient(client_t *client, float *transferparms); //if transferparms, calls SetTransferParms instead, and does not modify the player.
|
|
void SV_SaveLevelCache(const char *savename, qboolean dontharmgame);
|
|
void SV_Savegame (const char *savename, qboolean autosave);
|
|
qboolean SV_LoadLevelCache(const char *savename, const char *level, const char *startspot, qboolean ignoreplayers);
|
|
|
|
void SV_Physics_Client (edict_t *ent, int num);
|
|
|
|
void SV_ExecuteUserCommand (const char *s, qboolean fromQC);
|
|
void SV_InitOperatorCommands (void);
|
|
|
|
void SV_SendServerinfo (client_t *client);
|
|
void SV_ExtractFromUserinfo (client_t *cl, qboolean verbose);
|
|
|
|
void SV_SaveInfos(vfsfile_t *f);
|
|
|
|
void SV_FixupName(const char *in, char *out, unsigned int outlen);
|
|
|
|
#ifdef SUBSERVERS
|
|
//cluster stuff
|
|
void SSV_UpdateAddresses(void);
|
|
void SSV_InitiatePlayerTransfer(client_t *cl, const char *newserver);
|
|
void SSV_InstructMaster(sizebuf_t *cmd);
|
|
void SSV_CheckFromMaster(void);
|
|
void SSV_PrintToMaster(char *s);
|
|
void SSV_ReadFromControlServer(void);
|
|
void SSV_SavePlayerStats(client_t *cl, int reason); //initial, periodic (in case of node crashes), part
|
|
void SSV_RequestShutdown(void); //asks the cluster to not send us new players
|
|
|
|
vfsfile_t *Sys_ForkServer(void);
|
|
vfsfile_t *Sys_GetStdInOutStream(void); //obtains a bi-directional pipe for reading/writing via stdin/stdout. make sure the system code won't be using it.
|
|
|
|
qboolean MSV_NewNetworkedNode(vfsfile_t *stream, qbyte *reqstart, qbyte *buffered, size_t buffersize, const char *remoteaddr); //call to register a pipe to a newly discovered node.
|
|
void SSV_SetupControlPipe(vfsfile_t *stream); //call to register the pipe.
|
|
extern qboolean isClusterSlave;
|
|
#define SSV_IsSubServer() isClusterSlave
|
|
|
|
|
|
void MSV_SubServerCommand_f(void);
|
|
void MSV_MapCluster_f(void);
|
|
void MSV_MapCluster_Setup(const char *landingmap, qboolean use_database, qboolean singleplyaer);
|
|
void MSV_Shutdown(void);
|
|
void SSV_Send(const char *dest, const char *src, const char *cmd, const char *msg);
|
|
qboolean MSV_ClusterLogin(svconnectinfo_t *info);
|
|
void MSV_PollSlaves(void);
|
|
qboolean MSV_ForwardToAutoServer(void); //forwards console command to a default subserver. ie: whichever one our client is on.
|
|
void MSV_Status(void);
|
|
void MSV_OpenUserDatabase(void);
|
|
#else
|
|
#define SSV_UpdateAddresses() ((void)0)
|
|
#define MSV_ClusterLogin(info) false
|
|
#define SSV_IsSubServer() false
|
|
#define MSV_OpenUserDatabase()
|
|
#define MSV_PollSlaves()
|
|
#define MSV_ForwardToAutoServer() false
|
|
#endif
|
|
|
|
//
|
|
// sv_init.c
|
|
//
|
|
void SV_SpawnServer (const char *server, const char *startspot, qboolean noents, qboolean usecinematic, int playerslots);
|
|
void SV_UnspawnServer (void);
|
|
void SV_FlushSignon (qboolean force);
|
|
void SV_UpdateMaxPlayers(int newmax);
|
|
|
|
void SV_FilterImpulseInit(void);
|
|
qboolean SV_FilterImpulse(int imp, int level);
|
|
|
|
//svq2_game.c
|
|
qboolean SVQ2_InitGameProgs(void);
|
|
void VARGS SVQ2_ShutdownGameProgs (void);
|
|
void VARGS PFQ2_Configstring (int i, const char *val); //for engine cheats.
|
|
|
|
//svq2_ents.c
|
|
void SVQ2_BuildClientFrame (client_t *client);
|
|
void SVQ2_WriteFrameToClient (client_t *client, sizebuf_t *msg);
|
|
#ifdef Q2SERVER
|
|
void MSGQ2_WriteDeltaEntity (q2entity_state_t *from, q2entity_state_t *to, sizebuf_t *msg, qboolean force, qboolean newentity);
|
|
void SVQ2_BuildBaselines(void);
|
|
#endif
|
|
|
|
//
|
|
// sv_send.c
|
|
//
|
|
void SV_CalcNetRates(client_t *cl, double *ftime, int *frames, double *minf, double *maxf); //gets received framerate etc info
|
|
qboolean SV_ChallengePasses(int challenge);
|
|
void SV_QCStatName(int type, char *name, int statnum);
|
|
void SV_QCStatFieldIdx(int type, unsigned int fieldindex, int statnum);
|
|
void SV_QCStatGlobal(int type, const char *globalname, int statnum);
|
|
void SV_QCStatPtr(int type, void *ptr, int statnum);
|
|
void SV_ClearQCStats(void);
|
|
|
|
void SV_SendClientMessages (void);
|
|
|
|
void SV_SendLightstyle(client_t *cl, sizebuf_t *forcemsg, int style, qboolean initial);
|
|
void VARGS SV_Multicast (vec3_t origin, multicast_t to);
|
|
#define FULLDIMENSIONMASK 0xffffffff
|
|
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without);
|
|
void SV_MulticastCB(vec3_t origin, multicast_t to, const char *reliableinfokey, int dimension_mask, void (*callback)(client_t *cl, sizebuf_t *msg, void *ctx), void *ctx);
|
|
|
|
void SV_StartSound (int ent, vec3_t origin, float *velocity, int seenmask, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeofs, unsigned int flags);
|
|
void QDECL SVQ1_StartSound (vec_t *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeofs, unsigned int chflags);
|
|
void SV_PrintToClient(client_t *cl, int level, const char *string);
|
|
void SV_TPrintToClient(client_t *cl, int level, const char *string);
|
|
void SV_StuffcmdToClient(client_t *cl, const char *string);
|
|
void SV_StuffcmdToClient_Unreliable(client_t *cl, const char *string);
|
|
void VARGS SV_ClientPrintf (client_t *cl, int level, const char *fmt, ...) LIKEPRINTF(3);
|
|
void VARGS SV_ClientTPrintf (client_t *cl, int level, translation_t text, ...);
|
|
void VARGS SV_BroadcastPrintf (int level, const char *fmt, ...) LIKEPRINTF(2);
|
|
void VARGS SV_BroadcastTPrintf (int level, translation_t fmt, ...);
|
|
void VARGS SV_BroadcastCommand (const char *fmt, ...) LIKEPRINTF(1);
|
|
void SV_SendMessagesToAll (void);
|
|
void SV_FindModelNumbers (void);
|
|
void SV_SendFixAngle(client_t *client, sizebuf_t *msg, int fixtype, qboolean roll);
|
|
|
|
void SV_BroadcastUserinfoChange(client_t *about, qboolean isbasic, const char *key, const char *newval);
|
|
|
|
//
|
|
// sv_user.c
|
|
//
|
|
#ifdef NQPROT
|
|
void SVNQ_New_f (void);
|
|
void SVNQ_ExecuteClientMessage (client_t *cl);
|
|
#endif
|
|
qboolean SV_UserInfoIsBasic(const char *infoname); //standard message.
|
|
void SV_ExecuteClientMessage (client_t *cl);
|
|
void SVQ2_ExecuteClientMessage (client_t *cl);
|
|
int SV_PMTypeForClient (client_t *cl, edict_t *ent);
|
|
void SV_UserInit (void);
|
|
qboolean SV_TogglePause (client_t *cl);
|
|
|
|
#ifdef PEXT2_VOICECHAT
|
|
void SV_VoiceInitClient(client_t *client);
|
|
void SV_VoiceSendPacket(client_t *client, sizebuf_t *buf);
|
|
#endif
|
|
|
|
void SV_SetSSQCInputs(usercmd_t *ucmd);
|
|
void SV_ClientThink (void);
|
|
void SV_Begin_Core(client_t *split); //sets up the player's gamecode state
|
|
void SV_DespawnClient(client_t *cl); //shuts down the gamecode state.
|
|
|
|
void VoteFlushAll(void);
|
|
void SV_SetUpClientEdict (client_t *cl, edict_t *ent);
|
|
void SV_UpdateToReliableMessages (void);
|
|
void SV_FlushBroadcasts (void);
|
|
qboolean SV_CanTrack(client_t *client, int entity);
|
|
|
|
#ifdef HAVE_LEGACY
|
|
void SV_DownloadQueueNext(client_t *client);
|
|
void SV_DownloadQueueClear(client_t *client);
|
|
#endif
|
|
#ifdef NQPROT
|
|
void SV_DarkPlacesDownloadChunk(client_t *cl, sizebuf_t *msg);
|
|
#endif
|
|
void SV_New_f (void);
|
|
|
|
void SV_PreRunCmd(void);
|
|
void SV_RunCmd (usercmd_t *ucmd, qboolean recurse);
|
|
void SV_PostRunCmd(void);
|
|
void SV_RunCmdCleanup(void);
|
|
|
|
void SV_SendClientPrespawnInfo(client_t *client);
|
|
void SV_ClientProtocolExtensionsChanged(client_t *client);
|
|
|
|
//sv_master.c
|
|
float SVM_Think(int port);
|
|
vfsfile_t *SVM_GenerateIndex(const char *requesthost, const char *fname, const char **mimetype, const char *query);
|
|
void SVM_AddBrokerGame(const char *brokerid, const char *info);
|
|
void SVM_RemoveBrokerGame(const char *brokerid);
|
|
|
|
|
|
//
|
|
// svonly.c
|
|
//
|
|
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET, RD_PACKET_LOG, RD_OBLIVION, RD_MASTER} redirect_t; //oblivion is provided so people can read the output before the buffer is wiped.
|
|
void SV_BeginRedirect (redirect_t rd, int lang);
|
|
void SV_EndRedirect (void);
|
|
extern char sv_redirected_buf[8000];
|
|
extern redirect_t sv_redirected;
|
|
extern int sv_redirectedlang;
|
|
|
|
|
|
qboolean PR_GameCodePacket(char *s);
|
|
qboolean PR_GameCodePausedTic(float pausedtime);
|
|
qboolean PR_ShouldTogglePause(client_t *initiator, qboolean pausedornot);
|
|
|
|
//
|
|
// sv_ents.c
|
|
//
|
|
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs);
|
|
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg, unsigned int pext2, unsigned int ezext);
|
|
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack);
|
|
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client, packet_entities_t *pack);
|
|
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs);
|
|
void SV_GibFilterInit(void);
|
|
void SV_GibFilterPurge(void);
|
|
void SV_CleanupEnts(void);
|
|
void SV_ProcessSendFlags(client_t *c);
|
|
|
|
void SV_AckEntityFrame(client_t *cl, int framenum);
|
|
void SV_ReplaceEntityFrame(client_t *cl, int framenum);
|
|
|
|
//
|
|
// sv_nchan.c
|
|
//
|
|
|
|
void ClientReliableCheckBlock(client_t *cl, int maxsize);
|
|
sizebuf_t *ClientReliable_StartWrite(client_t *cl, int maxsize); //MUST be followed by a call to ClientReliable_FinishWrite before the next start
|
|
void ClientReliable_FinishWrite(client_t *cl);
|
|
void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
|
|
client_t *ClientReliableWrite_BeginSplit(client_t *cl, int svc, int svclen);
|
|
void ClientReliableWrite_Angle(client_t *cl, float f);
|
|
void ClientReliableWrite_Angle16(client_t *cl, float f);
|
|
void ClientReliableWrite_Byte(client_t *cl, int c);
|
|
void ClientReliableWrite_Char(client_t *cl, int c);
|
|
void ClientReliableWrite_Float(client_t *cl, float f);
|
|
void ClientReliableWrite_Double(client_t *cl, double f);
|
|
void ClientReliableWrite_Coord(client_t *cl, float f);
|
|
void ClientReliableWrite_Int64(client_t *cl, qint64_t c);
|
|
void ClientReliableWrite_Long(client_t *cl, int c);
|
|
void ClientReliableWrite_Short(client_t *cl, int c);
|
|
void ClientReliableWrite_Entity(client_t *cl, int c);
|
|
void ClientReliableWrite_String(client_t *cl, const char *s);
|
|
void ClientReliableWrite_SZ(client_t *cl, const void *data, int len);
|
|
|
|
|
|
#ifdef SVRANKING
|
|
//flags
|
|
#define RANK_MUTED 2
|
|
#define RANK_CUFFED 4
|
|
#define RANK_CRIPPLED 8 //ha ha... get speed cheaters with this!... :o)
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#define NUM_RANK_SPAWN_PARMS 32
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typedef struct { //stats info
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int kills;
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int deaths;
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float parm[NUM_RANK_SPAWN_PARMS];
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float timeonserver;
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qbyte flags1;
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qbyte trustlevel;
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char pad2;
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char pad3;
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#if NUM_RANK_SPAWN_PARMS>32
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quint64_t created;
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quint64_t lastseen;
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#endif
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} rankstats_t;
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typedef struct { //name, identity and order.
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int prev; //score is held for convineance.
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int next;
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char name[32];
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int pwd;
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float score;
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} rankheader_t;
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typedef struct {
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rankheader_t h;
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rankstats_t s;
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} rankinfo_t;
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int Rank_GetPlayerID(char *guid, const char *name, int pwd, qboolean allowcreate, qboolean requirepasswordtobeset);
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void Rank_SetPlayerStats(int id, rankstats_t *stats);
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rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer);
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rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer);
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qboolean Rank_OpenRankings(void);
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void Rank_Flush (void);
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void Rank_ListTop10_f (void);
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void Rank_RegisterCommands(void);
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int Rank_GetPass (char *name);
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extern cvar_t rank_needlogin;
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qboolean ReloadRanking(client_t *cl, const char *newname);
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#endif
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client_t *SV_GetClientForString(const char *name, int *id);
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qboolean SV_MayCheat(void);
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void NPP_Flush(void);
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void NPP_NQWriteByte(int dest, qbyte data);
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void NPP_NQWriteChar(int dest, char data);
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void NPP_NQWriteShort(int dest, short data);
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void NPP_NQWriteLong(int dest, long data);
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void NPP_NQWriteAngle(int dest, float data);
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void NPP_NQWriteCoord(int dest, float data);
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void NPP_NQWriteFloat(int dest, float data);
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void NPP_NQWriteString(int dest, const char *data);
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void NPP_NQWriteEntity(int dest, int data);
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void NPP_QWWriteByte(int dest, qbyte data);
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void NPP_QWWriteChar(int dest, char data);
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void NPP_QWWriteShort(int dest, short data);
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void NPP_QWWriteLong(int dest, long data);
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void NPP_QWWriteAngle(int dest, float data);
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void NPP_QWWriteCoord(int dest, float data);
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void NPP_QWWriteFloat(int dest, float data);
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void NPP_QWWriteString(int dest, const char *data);
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void NPP_QWWriteEntity(int dest, int data);
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void NPP_MVDForceFlush(void);
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//replacement rand function (useful cos it's fully portable, with seed grabbing)
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void predictablesrand(unsigned int x);
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int predictablerandgetseed(void);
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int predictablerand(void);
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#ifdef SVCHAT
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void SV_WipeChat(client_t *client);
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int SV_ChatMove(int impulse);
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void SV_ChatThink(client_t *client);
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#endif
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#ifdef MVD_RECORDING
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/*
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//
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// sv_mvd.c
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//
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//qtv proxies are meant to send a small header now, bit like http
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//this header gives supported version numbers and stuff
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typedef struct mvdpendingdest_s {
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qboolean error; //disables writers, quit ASAP.
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#ifdef _WIN32
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qintptr_t socket;
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#else
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int socket;
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#endif
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char inbuffer[2048];
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char outbuffer[2048];
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char challenge[64];
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qboolean hasauthed;
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qboolean isreverse;
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int insize;
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int outsize;
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struct mvdpendingdest_s *nextdest;
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} mvdpendingdest_t;*/
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typedef struct mvddest_s {
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qboolean error; //disables writers, quit ASAP.
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qboolean droponmapchange;
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enum {DEST_NONE, DEST_FILE, DEST_BUFFEREDFILE, DEST_THREADEDFILE, DEST_STREAM} desttype;
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vfsfile_t *file;
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int id;
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char filename[MAX_QPATH]; //demos/foo.mvd (or a username)
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char simplename[MAX_QPATH]; //foo.mvd (or a qtv resource)
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int flushing; //worker has a cache (used as a sync point)
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char *cache;
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char *altcache;
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int cacheused;
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int maxcachesize;
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unsigned int totalsize;
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struct mvddest_s *nextdest;
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} mvddest_t;
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void SV_MVDPings (void);
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void SV_MVD_FullClientUpdate(sizebuf_t *msg, client_t *player);
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sizebuf_t *MVDWrite_Begin(qbyte type, int to, int size);
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void MVDSetMsgBuf(demobuf_t *prev,demobuf_t *cur);
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enum mvdclosereason_e
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{
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MVD_CLOSE_STOPPED,
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MVD_CLOSE_SIZELIMIT,
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MVD_CLOSE_CANCEL,
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MVD_CLOSE_DISCONNECTED, //qtv disconnected
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MVD_CLOSE_FSERROR
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};
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void SV_MVDStop (enum mvdclosereason_e reason, qboolean mvdonly);
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void SV_MVDStop_f (void);
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qboolean SV_MVDWritePackets (int num);
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void MVD_Init (void);
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void SV_MVD_RunPendingConnections(void);
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void SV_MVD_SendInitialGamestate(mvddest_t *dest);
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extern demo_t demo; // server demo struct
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extern cvar_t sv_demoDir, sv_demoDirAlt;
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extern cvar_t sv_demoAutoRecord;
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extern cvar_t sv_demofps;
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extern cvar_t sv_demoPings;
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extern cvar_t sv_demoUseCache;
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extern cvar_t sv_demoMaxSize;
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extern cvar_t sv_demoMaxDirSize;
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qboolean MVD_CheckSpace(qboolean broadcastwarnings);
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void SV_MVD_AutoRecord (void);
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char *SV_Demo_CurrentOutput(void);
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void SV_Demo_PrintOutputs(void);
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void SV_MVDInit(void);
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char *SV_MVDNum(char *buffer, int bufferlen, int num);
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const char *SV_MVDLastNum(unsigned int num);
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void SV_SendMVDMessage(void);
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void SV_MVD_WriteReliables(qboolean writebroadcasts);
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qboolean SV_ReadMVD (void);
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void SV_FlushDemoSignon (void);
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void DestFlush(qboolean compleate);
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typedef struct
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{
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qboolean hasauthed;
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qboolean isreverse;
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char challenge[64];
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} qtvpendingstate_t;
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int SV_MVD_GotQTVRequest(vfsfile_t *clientstream, char *headerstart, char *headerend, qtvpendingstate_t *p);
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#endif
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// savegame.c
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void SV_Savegame_f (void);
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void SV_DeleteSavegame_f (void);
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void SV_Savegame_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
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void SV_Loadgame_f (void);
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qboolean SV_Loadgame (const char *unsafe_savename);
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void SV_AutoSave(void);
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void SV_FlushLevelCache(void);
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extern cvar_t sv_autosave;
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extern cvar_t sv_savefmt;
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int SV_RateForClient(client_t *cl);
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void SVVC_Frame (qboolean enabled);
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void SV_CalcPHS (void);
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void SV_GetConsoleCommands (void);
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void SV_CheckTimer(void);
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void SV_LogPlayer(client_t *cl, char *msg);
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extern vec3_t pmove_mins, pmove_maxs; //abs min/max extents
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#ifdef USEAREAGRID
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void AddAllLinksToPmove (world_t *w, wedict_t *player);
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#else
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void AddLinksToPmove (world_t *w, wedict_t *player, areanode_t *node);
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void AddLinksToPmove_Force (world_t *w, wedict_t *player, areanode_t *node);
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#define AddAllLinksToPmove(w,p) do{AddLinksToPmove(w,p,(w)->areanodes);AddLinksToPmove_Force(w,p,&(w)->portallist);}while(0)
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#endif
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#ifdef HLSERVER
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void SVHL_SaveLevelCache(char *filename);
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//network frame info
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void SVHL_Snapshot_Build(client_t *client, packet_entities_t *pack, qbyte *pvs, edict_t *clent, qboolean ignorepvs);
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qbyte *SVHL_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize);
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void SVHL_BuildStats(client_t *client, int *si, float *sf, char **ss);
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//gamecode entry points
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int SVHL_InitGame(void);
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void SVHL_SetupGame(void);
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void SVHL_SpawnEntities(char *entstring);
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void SVHL_RunFrame (void);
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qboolean SVHL_ClientConnect(client_t *client, netadr_t adr, char rejectmessage[128]);
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void SVHL_PutClientInServer(client_t *client);
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void SVHL_RunPlayerCommand(client_t *cl, usercmd_t *oldest, usercmd_t *oldcmd, usercmd_t *newcmd);
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qboolean HLSV_ClientCommand(client_t *client);
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void SVHL_DropClient(client_t *drop);
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void SVHL_ShutdownGame(void);
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#endif
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