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https://github.com/nzp-team/fteqw.git
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89b6b96297
shaft fix git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1263 fc73d0e0-1445-4013-8a0c-d673dee63da5
42 lines
984 B
Text
42 lines
984 B
Text
Incomplete -
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Triggered kills (explobox, etc)
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Q2/Q3 ents
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HL ents
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Done -
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Cleanup warnings
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Fix QW bugs
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Heal decay (over maxhealth)
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INTEGER mod
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Nailgun frame seperation
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Body queue change
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Suicide timer limit
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Suicide backpack/quad/ring drop
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Condense bprint, sprint, centerprints
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te_explode sprite
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NQ/QW cross compatibility
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Track oldbutton presses/weaponstate
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Generic projectile spawning
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Usage of ammo_shells, etc as display
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In progress -
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Item fixing for SP
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Add monsters back
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Todo -
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Fix ammo_shells, etc for monsters/backpacks
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Samelevel 4 (exit acts as a spawnpoint teleporter)
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Effects/decal system
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Fix weird deathmatch modes, cvar checking
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Rogue/hipnotic weapons/monsters/hud stuffs
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H2 ents
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Coop friendly finale
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Add in shambler resistance in a better way
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Stray Ideas -
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Advanced heal decay (only decay health that the megahealth added?)
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Clean up backpack pickup prints?
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Decal system based on visibility from players?
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CSQC?
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Don't use newmis/spawn projectiles in front?
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sv_gravity change?
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