fteqw/engine/web
Spoike 258a4163ae random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 08:41:31 +00:00
..
fs_web.c random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
ftejslib.h random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
ftejslib.js random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
fteshell.html map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidweb.c random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
prejs.js random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
sys_web.c sdl2 support. 2014-02-07 08:38:40 +00:00