..
botlib.h
net_preparse.c
update triptohell's self-signed cert.
2016-07-17 18:41:01 +00:00
pr_cmds.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
pr_lua.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
pr_q1qvm.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
progdefs.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
progs.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
q2game.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
q3g_public.h
savegame.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
server.h
adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
2016-07-16 13:21:23 +00:00
sqlite3.h
sv_ccmds.c
adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
2016-07-16 13:21:23 +00:00
sv_chat.c
sv_cluster.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_demo.c
sv_ents.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_init.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_main.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sv_master.c
sv_move.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_mvd.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sv_nchan.c
sv_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_rankin.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_send.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sv_sql.c
sv_sql.h
sv_sys_unix.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
sv_sys_win.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
sv_user.c
adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
2016-07-16 13:21:23 +00:00
svhl_game.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svq2_ents.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svq2_game.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svq3_game.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
world.c
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00