fteqw/engine/shaders
Spoike 0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
..
glsl Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
hlsl9 Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
hlsl11 Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
vulkan Too many changes, sorry. 2019-11-20 03:09:50 +00:00
generatebuiltinsl.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
Makefile Fix potentially serious vulkan performance issue. 2018-06-18 16:44:29 +00:00
makevulkanblob.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00