fteqw/engine/client
2019-08-20 11:46:53 +00:00
..
anorms.h
api_menu.h Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
cl_cg.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
cl_demo.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
cl_ents.c Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
cl_ignore.c qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin. 2019-08-19 16:15:31 +00:00
cl_main.c Compile fix (Wastes already removed those console commands). 2019-08-20 11:46:53 +00:00
cl_master.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
cl_parse.c Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
cl_plugin.inc first public attempt at pbr. 2019-03-12 05:04:27 +00:00
cl_pred.c Avoid unintended clamping when approaching slopes the wrong way (typically because of minor precision issues). 2019-08-19 16:01:24 +00:00
cl_screen.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
cl_tent.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
cl_ui.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
clq3_parse.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
clq3defs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
console.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fragstats.c Build config tweaks. 2019-04-16 22:40:05 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
in_generic.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Misc compile fixes. 2019-04-17 00:50:14 +00:00
in_win.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
input.h Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
keys.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
keys.h Flattened downloads menu. 2019-01-13 16:51:50 +00:00
lhfont.h
m_download.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
m_items.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
m_master.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
m_mp3.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
m_multi.c Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
m_native.c Weapon preselect/hiding stuff. 2018-12-06 04:55:35 +00:00
m_options.c Fix some ragdoll issues with the modelviewer. Fix mouse not working in mods menu. 2019-08-19 16:10:57 +00:00
m_script.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
m_single.c Make sure the menus for quake2 and hexen2 have a splitscreen option. 2019-07-07 04:20:09 +00:00
menu.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
menu.h Fix eukara's error-on-restart issue. 2019-01-15 14:12:49 +00:00
merged.h Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
pr_clcmd.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
pr_csqc.c Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
pr_menu.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
pr_skelobj.c Allow ragdoll joints to default to disabled, fix off-by-one bug (which can cause ode problems). 2019-08-19 16:09:47 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
r_2d.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
r_d3.c Added .dz playback support. 2017-07-12 08:15:27 +00:00
r_part.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
render.h Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
renderer.c Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin. 2019-08-19 16:15:31 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sbar.c Flattened downloads menu. 2019-01-13 16:51:50 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Implement gl_outline, fixing some of the issues with my previous attempt. 2019-08-03 02:07:40 +00:00
skin.c added env_cubemap support. doesn't currently render its own cubemaps yet. 2018-07-24 13:59:42 +00:00
snd_al.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
snd_alsa.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Fixed crash with the getchannellevel QC builtin 2019-08-11 05:34:37 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
snd_mix.c Fix quad-speaker audio crash when LG is fired (issue reported by Monster). 2019-06-21 23:08:34 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
snd_pulse.c lame attempt at simple pulseaudio driver 2019-01-13 17:01:59 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c Some Android tweaks. 2019-05-10 09:31:21 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_linux.c fix a few unrelated bugs 2019-08-11 05:32:53 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway. 2019-04-17 19:57:26 +00:00
sys_win.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c first public attempt at pbr. 2019-03-12 05:04:27 +00:00
valid.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
vid.h Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
wad.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c Build config tweaks. 2019-04-16 22:40:05 +00:00