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b9cd6ec91b
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
1370 lines
28 KiB
C
1370 lines
28 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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float pm_q2stepheight = PM_DEFAULTSTEPHEIGHT;
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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#define Q2PMF_DUCKED 1
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#define Q2PMF_JUMP_HELD 2
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#define Q2PMF_ON_GROUND 4
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#define Q2PMF_TIME_WATERJUMP 8 // pm_time is waterjump
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#define Q2PMF_TIME_LAND 16 // pm_time is time before rejump
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#define Q2PMF_TIME_TELEPORT 32 // pm_time is non-moving time
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#define Q2PMF_NO_PREDICTION 64 // temporarily disables prediction (used for grappling hook)
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// all of the locals will be zeroed before each
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// pmove, just to make damn sure we don't have
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// any differences when running on client or server
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typedef struct
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{
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vec3_t origin; // full float precision
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vec3_t velocity; // full float precision
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vec3_t forward, right, up;
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float frametime;
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const q2csurface_t *groundsurface;
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cplane_t groundplane;
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int groundcontents;
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vec3_t previous_origin;
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qboolean ladder;
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} q2pml_t;
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q2pmove_t *q2pm;
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static q2pml_t q2pml;
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// movement parameters
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float pm_stopspeed = 100;
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float pm_maxspeed = 300;
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float pm_duckspeed = 100;
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float pm_accelerate = 10;
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float pm_airaccelerate = 0;
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float pm_wateraccelerate = 10;
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float pm_friction = 6;
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float pm_waterfriction = 1;
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float pm_waterspeed = 400;
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//float pm_stepheight;
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/*
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walking up a step should kill some velocity
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*/
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/*
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==================
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PMQ2_ClipVelocity
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Slide off of the impacting object
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returns the blocked flags (1 = floor, 2 = step / wall)
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==================
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*/
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#define STOP_EPSILON 0.1
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void PMQ2_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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{
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float backoff;
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float change;
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int i;
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backoff = DotProduct (in, normal) * overbounce;
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for (i=0 ; i<3 ; i++)
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{
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change = normal[i]*backoff;
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out[i] = in[i] - change;
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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}
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/*
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==================
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PMQ2_StepSlideMove
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Each intersection will try to step over the obstruction instead of
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sliding along it.
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Returns a new origin, velocity, and contact entity
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Does not modify any world state?
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==================
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*/
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#define MIN_STEP_NORMAL 0.7 // can't step up onto very steep slopes
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#define MAX_CLIP_PLANES 5
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void PMQ2_StepSlideMove_ (void)
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{
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int bumpcount, numbumps;
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vec3_t dir;
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float d;
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int numplanes;
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vec3_t planes[MAX_CLIP_PLANES];
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vec3_t primal_velocity;
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int i, j;
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q2trace_t trace;
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vec3_t end;
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float time_left;
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numbumps = 4;
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VectorCopy (q2pml.velocity, primal_velocity);
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numplanes = 0;
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time_left = q2pml.frametime;
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for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
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{
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for (i=0 ; i<3 ; i++)
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end[i] = q2pml.origin[i] + time_left * q2pml.velocity[i];
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trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, end);
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if (trace.allsolid)
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{ // entity is trapped in another solid
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q2pml.velocity[2] = 0; // don't build up falling damage
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return;
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}
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if (trace.fraction > 0)
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{ // actually covered some distance
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VectorCopy (trace.endpos, q2pml.origin);
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numplanes = 0;
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}
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if (trace.fraction == 1)
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break; // moved the entire distance
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// save entity for contact
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if (q2pm->numtouch < MAXTOUCH && trace.ent)
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{
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q2pm->touchents[q2pm->numtouch] = trace.ent;
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q2pm->numtouch++;
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}
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time_left -= time_left * trace.fraction;
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// slide along this plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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VectorClear (q2pml.velocity);
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break;
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}
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VectorCopy (trace.plane.normal, planes[numplanes]);
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numplanes++;
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#if 0
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float rub;
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//
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// modify velocity so it parallels all of the clip planes
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//
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if (numplanes == 1)
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{ // go along this plane
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VectorCopy (q2pml.velocity, dir);
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VectorNormalize (dir);
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rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
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// slide along the plane
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PMQ2_ClipVelocity (q2pml.velocity, planes[0], q2pml.velocity, 1.01);
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// rub some extra speed off on xy axis
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// not on Z, or you can scrub down walls
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q2pml.velocity[0] *= rub;
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q2pml.velocity[1] *= rub;
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q2pml.velocity[2] *= rub;
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}
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else if (numplanes == 2)
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{ // go along the crease
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VectorCopy (q2pml.velocity, dir);
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VectorNormalize (dir);
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rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
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// slide along the plane
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CrossProduct (planes[0], planes[1], dir);
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d = DotProduct (dir, q2pml.velocity);
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VectorScale (dir, d, q2pml.velocity);
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// rub some extra speed off
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VectorScale (q2pml.velocity, rub, q2pml.velocity);
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}
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else
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{
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// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
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VectorClear (q2pml.velocity);
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break;
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}
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#else
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//
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// modify original_velocity so it parallels all of the clip planes
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//
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for (i=0 ; i<numplanes ; i++)
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{
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PMQ2_ClipVelocity (q2pml.velocity, planes[i], q2pml.velocity, 1.01);
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for (j=0 ; j<numplanes ; j++)
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if (j != i)
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{
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if (DotProduct (q2pml.velocity, planes[j]) < 0)
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break; // not ok
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}
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if (j == numplanes)
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break;
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}
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if (i != numplanes)
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{ // go along this plane
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}
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else
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{ // go along the crease
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if (numplanes != 2)
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{
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// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
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VectorClear (q2pml.velocity);
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break;
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}
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CrossProduct (planes[0], planes[1], dir);
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d = DotProduct (dir, q2pml.velocity);
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VectorScale (dir, d, q2pml.velocity);
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}
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#endif
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//
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// if velocity is against the original velocity, stop dead
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// to avoid tiny occilations in sloping corners
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//
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if (DotProduct (q2pml.velocity, primal_velocity) <= 0)
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{
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VectorClear (q2pml.velocity);
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break;
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}
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}
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if (q2pm->s.pm_time)
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{
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VectorCopy (primal_velocity, q2pml.velocity);
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}
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}
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/*
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==================
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PMQ2_StepSlideMove
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==================
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*/
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void PMQ2_StepSlideMove (void)
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{
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vec3_t start_o, start_v;
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vec3_t down_o, down_v;
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q2trace_t trace;
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float down_dist, up_dist;
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// vec3_t delta;
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vec3_t up, down;
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VectorCopy (q2pml.origin, start_o);
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VectorCopy (q2pml.velocity, start_v);
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PMQ2_StepSlideMove_ ();
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VectorCopy (q2pml.origin, down_o);
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VectorCopy (q2pml.velocity, down_v);
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VectorCopy (start_o, up);
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up[2] += pm_q2stepheight;
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trace = q2pm->trace (up, q2pm->mins, q2pm->maxs, up);
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if (trace.allsolid)
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return; // can't step up
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// try sliding above
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VectorCopy (up, q2pml.origin);
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VectorCopy (start_v, q2pml.velocity);
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PMQ2_StepSlideMove_ ();
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// push down the final amount
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VectorCopy (q2pml.origin, down);
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down[2] -= pm_q2stepheight;
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trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, down);
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if (!trace.allsolid)
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{
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VectorCopy (trace.endpos, q2pml.origin);
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}
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#if 0
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VectorSubtract (q2pml.origin, up, delta);
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up_dist = DotProduct (delta, start_v);
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VectorSubtract (down_o, start_o, delta);
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down_dist = DotProduct (delta, start_v);
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#else
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VectorCopy(q2pml.origin, up);
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// decide which one went farther
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down_dist = (down_o[0] - start_o[0])*(down_o[0] - start_o[0])
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+ (down_o[1] - start_o[1])*(down_o[1] - start_o[1]);
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up_dist = (up[0] - start_o[0])*(up[0] - start_o[0])
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+ (up[1] - start_o[1])*(up[1] - start_o[1]);
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#endif
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if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
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{
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VectorCopy (down_o, q2pml.origin);
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VectorCopy (down_v, q2pml.velocity);
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return;
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}
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//!! Special case
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// if we were walking along a plane, then we need to copy the Z over
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q2pml.velocity[2] = down_v[2];
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}
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/*
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==================
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PMQ2_Friction
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Handles both ground friction and water friction
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==================
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*/
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void PMQ2_Friction (void)
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{
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float *vel;
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float speed, newspeed, control;
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float friction;
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float drop;
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vel = q2pml.velocity;
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speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1] + vel[2]*vel[2]);
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if (speed < 1)
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{
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vel[0] = 0;
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vel[1] = 0;
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return;
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}
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drop = 0;
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// apply ground friction
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if ((q2pm->groundentity && q2pml.groundsurface && !(q2pml.groundsurface->flags & TI_SLICK) ) || (q2pml.ladder) )
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{
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friction = pm_friction;
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control = speed < pm_stopspeed ? pm_stopspeed : speed;
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drop += control*friction*q2pml.frametime;
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}
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// apply water friction
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if (q2pm->waterlevel && !q2pml.ladder)
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drop += speed*pm_waterfriction*q2pm->waterlevel*q2pml.frametime;
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// scale the velocity
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newspeed = speed - drop;
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if (newspeed < 0)
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{
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newspeed = 0;
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}
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newspeed /= speed;
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vel[0] = vel[0] * newspeed;
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vel[1] = vel[1] * newspeed;
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vel[2] = vel[2] * newspeed;
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}
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/*
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==============
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PMQ2_Accelerate
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Handles user intended acceleration
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==============
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*/
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void PMQ2_Accelerate (vec3_t wishdir, float wishspeed, float accel)
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{
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int i;
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float addspeed, accelspeed, currentspeed;
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currentspeed = DotProduct (q2pml.velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = accel*q2pml.frametime*wishspeed;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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q2pml.velocity[i] += accelspeed*wishdir[i];
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}
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void PMQ2_AirAccelerate (vec3_t wishdir, float wishspeed, float accel)
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{
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int i;
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float addspeed, accelspeed, currentspeed, wishspd = wishspeed;
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if (wishspd > 30)
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wishspd = 30;
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currentspeed = DotProduct (q2pml.velocity, wishdir);
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addspeed = wishspd - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = accel * wishspeed * q2pml.frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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q2pml.velocity[i] += accelspeed*wishdir[i];
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}
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/*
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=============
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PMQ2_AddCurrents
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=============
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*/
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void PMQ2_AddCurrents (vec3_t wishvel)
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{
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vec3_t v;
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float s;
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//
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// account for ladders
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//
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if (q2pml.ladder && fabs(q2pml.velocity[2]) <= 200)
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{
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if ((q2pm->viewangles[PITCH] <= -15) && (q2pm->cmd.forwardmove > 0))
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wishvel[2] = 200;
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else if ((q2pm->viewangles[PITCH] >= 15) && (q2pm->cmd.forwardmove > 0))
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wishvel[2] = -200;
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else if (q2pm->cmd.upmove > 0)
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wishvel[2] = 200;
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else if (q2pm->cmd.upmove < 0)
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wishvel[2] = -200;
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else
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wishvel[2] = 0;
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// limit horizontal speed when on a ladder
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if (wishvel[0] < -25)
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wishvel[0] = -25;
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else if (wishvel[0] > 25)
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wishvel[0] = 25;
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if (wishvel[1] < -25)
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wishvel[1] = -25;
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else if (wishvel[1] > 25)
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wishvel[1] = 25;
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}
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//
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// add water currents
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//
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if (q2pm->watertype & Q2MASK_CURRENT) /*FIXME: q3bsp*/
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{
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memset(v, 0, sizeof(vec3_t));
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if (q2pm->watertype & Q2CONTENTS_CURRENT_0)
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v[0] += 1;
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if (q2pm->watertype & Q2CONTENTS_CURRENT_90)
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v[1] += 1;
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if (q2pm->watertype & Q2CONTENTS_CURRENT_180)
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v[0] -= 1;
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if (q2pm->watertype & Q2CONTENTS_CURRENT_270)
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v[1] -= 1;
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if (q2pm->watertype & Q2CONTENTS_CURRENT_UP)
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v[2] += 1;
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if (q2pm->watertype & Q2CONTENTS_CURRENT_DOWN)
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v[2] -= 1;
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s = pm_waterspeed;
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|
if ((q2pm->waterlevel == 1) && (q2pm->groundentity))
|
|
s /= 2;
|
|
|
|
VectorMA (wishvel, s, v, wishvel);
|
|
}
|
|
|
|
//
|
|
// add conveyor belt velocities
|
|
//
|
|
|
|
if (q2pm->groundentity)
|
|
{
|
|
memset(v, 0, sizeof(vec3_t));
|
|
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_0)
|
|
v[0] += 1;
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_90)
|
|
v[1] += 1;
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_180)
|
|
v[0] -= 1;
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_270)
|
|
v[1] -= 1;
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_UP)
|
|
v[2] += 1;
|
|
if (q2pml.groundcontents & Q2CONTENTS_CURRENT_DOWN)
|
|
v[2] -= 1;
|
|
|
|
VectorMA (wishvel, 100 /* q2pm->groundentity->speed */, v, wishvel);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
PMQ2_WaterMove
|
|
|
|
===================
|
|
*/
|
|
void PMQ2_WaterMove (void)
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float wishspeed;
|
|
vec3_t wishdir;
|
|
|
|
//
|
|
// user intentions
|
|
//
|
|
for (i=0 ; i<3 ; i++)
|
|
wishvel[i] = q2pml.forward[i]*q2pm->cmd.forwardmove + q2pml.right[i]*q2pm->cmd.sidemove;
|
|
|
|
if (!q2pm->cmd.forwardmove && !q2pm->cmd.sidemove && !q2pm->cmd.upmove)
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
else
|
|
wishvel[2] += q2pm->cmd.upmove;
|
|
|
|
PMQ2_AddCurrents (wishvel);
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize(wishdir);
|
|
|
|
if (wishspeed > pm_maxspeed)
|
|
{
|
|
VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
|
|
wishspeed = pm_maxspeed;
|
|
}
|
|
wishspeed *= 0.5;
|
|
|
|
PMQ2_Accelerate (wishdir, wishspeed, pm_wateraccelerate);
|
|
|
|
PMQ2_StepSlideMove ();
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
PMQ2_AirMove
|
|
|
|
===================
|
|
*/
|
|
void PMQ2_AirMove (void)
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove;
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
float maxspeed;
|
|
|
|
fmove = q2pm->cmd.forwardmove;
|
|
smove = q2pm->cmd.sidemove;
|
|
|
|
//!!!!! pitch should be 1/3 so this isn't needed??!
|
|
#if 0
|
|
q2pml.forward[2] = 0;
|
|
q2pml.right[2] = 0;
|
|
VectorNormalize (q2pml.forward);
|
|
VectorNormalize (q2pml.right);
|
|
#endif
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
wishvel[i] = q2pml.forward[i]*fmove + q2pml.right[i]*smove;
|
|
wishvel[2] = 0;
|
|
|
|
PMQ2_AddCurrents (wishvel);
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize(wishdir);
|
|
|
|
//
|
|
// clamp to server defined max speed
|
|
//
|
|
maxspeed = (q2pm->s.pm_flags & Q2PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;
|
|
|
|
if (wishspeed > maxspeed)
|
|
{
|
|
VectorScale (wishvel, maxspeed/wishspeed, wishvel);
|
|
wishspeed = maxspeed;
|
|
}
|
|
|
|
if ( q2pml.ladder )
|
|
{
|
|
PMQ2_Accelerate (wishdir, wishspeed, pm_accelerate);
|
|
if (!wishvel[2])
|
|
{
|
|
if (q2pml.velocity[2] > 0)
|
|
{
|
|
q2pml.velocity[2] -= q2pm->s.gravity * q2pml.frametime;
|
|
if (q2pml.velocity[2] < 0)
|
|
q2pml.velocity[2] = 0;
|
|
}
|
|
else
|
|
{
|
|
q2pml.velocity[2] += q2pm->s.gravity * q2pml.frametime;
|
|
if (q2pml.velocity[2] > 0)
|
|
q2pml.velocity[2] = 0;
|
|
}
|
|
}
|
|
PMQ2_StepSlideMove ();
|
|
}
|
|
else if ( q2pm->groundentity )
|
|
{ // walking on ground
|
|
q2pml.velocity[2] = 0; //!!! this is before the accel
|
|
PMQ2_Accelerate (wishdir, wishspeed, pm_accelerate);
|
|
|
|
// PGM -- fix for negative trigger_gravity fields
|
|
// q2pml.velocity[2] = 0;
|
|
if(q2pm->s.gravity > 0)
|
|
q2pml.velocity[2] = 0;
|
|
else
|
|
q2pml.velocity[2] -= q2pm->s.gravity * q2pml.frametime;
|
|
// PGM
|
|
|
|
if (!q2pml.velocity[0] && !q2pml.velocity[1])
|
|
return;
|
|
PMQ2_StepSlideMove ();
|
|
}
|
|
else
|
|
{ // not on ground, so little effect on velocity
|
|
if (pm_airaccelerate)
|
|
PMQ2_AirAccelerate (wishdir, wishspeed, pm_accelerate);
|
|
else
|
|
PMQ2_Accelerate (wishdir, wishspeed, 1);
|
|
// add gravity
|
|
q2pml.velocity[2] -= q2pm->s.gravity * q2pml.frametime;
|
|
PMQ2_StepSlideMove ();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
PMQ2_CatagorizePosition
|
|
=============
|
|
*/
|
|
void PMQ2_CatagorizePosition (void)
|
|
{
|
|
vec3_t point;
|
|
int cont;
|
|
q2trace_t trace;
|
|
int sample1;
|
|
int sample2;
|
|
|
|
// if the player hull point one unit down is solid, the player
|
|
// is on ground
|
|
|
|
// see if standing on something solid
|
|
point[0] = q2pml.origin[0];
|
|
point[1] = q2pml.origin[1];
|
|
point[2] = q2pml.origin[2] - 0.25;
|
|
if (q2pml.velocity[2] > 180) //!!ZOID changed from 100 to 180 (ramp accel)
|
|
{
|
|
q2pm->s.pm_flags &= ~Q2PMF_ON_GROUND;
|
|
q2pm->groundentity = NULL;
|
|
}
|
|
else
|
|
{
|
|
trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, point);
|
|
q2pml.groundplane = trace.plane;
|
|
q2pml.groundsurface = trace.surface;
|
|
q2pml.groundcontents = trace.contents;
|
|
|
|
if (!trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid) )
|
|
{
|
|
q2pm->groundentity = NULL;
|
|
q2pm->s.pm_flags &= ~Q2PMF_ON_GROUND;
|
|
}
|
|
else
|
|
{
|
|
q2pm->groundentity = trace.ent;
|
|
|
|
// hitting solid ground will end a waterjump
|
|
if (q2pm->s.pm_flags & Q2PMF_TIME_WATERJUMP)
|
|
{
|
|
q2pm->s.pm_flags &= ~(Q2PMF_TIME_WATERJUMP | Q2PMF_TIME_LAND | Q2PMF_TIME_TELEPORT);
|
|
q2pm->s.pm_time = 0;
|
|
}
|
|
|
|
if (! (q2pm->s.pm_flags & Q2PMF_ON_GROUND) )
|
|
{ // just hit the ground
|
|
q2pm->s.pm_flags |= Q2PMF_ON_GROUND;
|
|
// don't do landing time if we were just going down a slope
|
|
if (q2pml.velocity[2] < -200)
|
|
{
|
|
q2pm->s.pm_flags |= Q2PMF_TIME_LAND;
|
|
// don't allow another jump for a little while
|
|
if (q2pml.velocity[2] < -400)
|
|
q2pm->s.pm_time = 25;
|
|
else
|
|
q2pm->s.pm_time = 18;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
if (trace.fraction < 1.0 && trace.ent && q2pml.velocity[2] < 0)
|
|
q2pml.velocity[2] = 0;
|
|
#endif
|
|
|
|
if (q2pm->numtouch < MAXTOUCH && trace.ent)
|
|
{
|
|
q2pm->touchents[q2pm->numtouch] = trace.ent;
|
|
q2pm->numtouch++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// get waterlevel, accounting for ducking
|
|
//
|
|
q2pm->waterlevel = 0;
|
|
q2pm->watertype = 0;
|
|
|
|
sample2 = q2pm->viewheight - q2pm->mins[2];
|
|
sample1 = sample2 / 2;
|
|
|
|
point[2] = q2pml.origin[2] + q2pm->mins[2] + 1;
|
|
cont = q2pm->pointcontents (point);
|
|
|
|
if (cont & MASK_WATER)
|
|
{
|
|
q2pm->watertype = cont;
|
|
q2pm->waterlevel = 1;
|
|
point[2] = q2pml.origin[2] + q2pm->mins[2] + sample1;
|
|
cont = q2pm->pointcontents (point);
|
|
if (cont & MASK_WATER)
|
|
{
|
|
q2pm->waterlevel = 2;
|
|
point[2] = q2pml.origin[2] + q2pm->mins[2] + sample2;
|
|
cont = q2pm->pointcontents (point);
|
|
if (cont & MASK_WATER)
|
|
q2pm->waterlevel = 3;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PMQ2_CheckJump
|
|
=============
|
|
*/
|
|
void PMQ2_CheckJump (void)
|
|
{
|
|
if (q2pm->s.pm_flags & Q2PMF_TIME_LAND)
|
|
{ // hasn't been long enough since landing to jump again
|
|
return;
|
|
}
|
|
|
|
if (q2pm->cmd.upmove < 10)
|
|
{ // not holding jump
|
|
q2pm->s.pm_flags &= ~Q2PMF_JUMP_HELD;
|
|
return;
|
|
}
|
|
|
|
// must wait for jump to be released
|
|
if (q2pm->s.pm_flags & Q2PMF_JUMP_HELD)
|
|
return;
|
|
|
|
if (q2pm->s.pm_type == Q2PM_DEAD)
|
|
return;
|
|
|
|
if (q2pm->waterlevel >= 2)
|
|
{ // swimming, not jumping
|
|
q2pm->groundentity = NULL;
|
|
|
|
if (q2pml.velocity[2] <= -300)
|
|
return;
|
|
|
|
if (q2pm->watertype == Q2CONTENTS_WATER)
|
|
q2pml.velocity[2] = 100;
|
|
else if (q2pm->watertype == Q2CONTENTS_SLIME)
|
|
q2pml.velocity[2] = 80;
|
|
else
|
|
q2pml.velocity[2] = 50;
|
|
return;
|
|
}
|
|
|
|
if (q2pm->groundentity == NULL)
|
|
return; // in air, so no effect
|
|
|
|
q2pm->s.pm_flags |= Q2PMF_JUMP_HELD;
|
|
|
|
q2pm->groundentity = NULL;
|
|
q2pml.velocity[2] += 270;
|
|
if (q2pml.velocity[2] < 270)
|
|
q2pml.velocity[2] = 270;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PMQ2_CheckSpecialMovement
|
|
=============
|
|
*/
|
|
void PMQ2_CheckSpecialMovement (void)
|
|
{
|
|
vec3_t spot;
|
|
int cont;
|
|
vec3_t flatforward;
|
|
q2trace_t trace;
|
|
|
|
if (q2pm->s.pm_time)
|
|
return;
|
|
|
|
q2pml.ladder = false;
|
|
|
|
// check for ladder
|
|
flatforward[0] = q2pml.forward[0];
|
|
flatforward[1] = q2pml.forward[1];
|
|
flatforward[2] = 0;
|
|
VectorNormalize (flatforward);
|
|
|
|
VectorMA (q2pml.origin, 1, flatforward, spot);
|
|
trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, spot);
|
|
if ((trace.fraction < 1) && (trace.contents & Q2CONTENTS_LADDER))
|
|
q2pml.ladder = true;
|
|
|
|
// check for water jump
|
|
if (q2pm->waterlevel != 2)
|
|
return;
|
|
|
|
VectorMA (q2pml.origin, 30, flatforward, spot);
|
|
spot[2] += 4;
|
|
cont = q2pm->pointcontents (spot);
|
|
if (!(cont & Q2CONTENTS_SOLID))
|
|
return;
|
|
|
|
spot[2] += 16;
|
|
cont = q2pm->pointcontents (spot);
|
|
if (cont)
|
|
return;
|
|
// jump out of water
|
|
VectorScale (flatforward, 50, q2pml.velocity);
|
|
q2pml.velocity[2] = 350;
|
|
|
|
q2pm->s.pm_flags |= Q2PMF_TIME_WATERJUMP;
|
|
q2pm->s.pm_time = 255;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PMQ2_FlyMove
|
|
===============
|
|
*/
|
|
void PMQ2_FlyMove (qboolean doclip)
|
|
{
|
|
float speed, drop, friction, control, newspeed;
|
|
float currentspeed, addspeed, accelspeed;
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove;
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
vec3_t end;
|
|
q2trace_t trace;
|
|
|
|
q2pm->viewheight = DEFAULT_VIEWHEIGHT;
|
|
|
|
// friction
|
|
|
|
speed = Length (q2pml.velocity);
|
|
if (speed < 1)
|
|
{
|
|
VectorClear (q2pml.velocity);
|
|
}
|
|
else
|
|
{
|
|
drop = 0;
|
|
|
|
friction = pm_friction*1.5; // extra friction
|
|
control = speed < pm_stopspeed ? pm_stopspeed : speed;
|
|
drop += control*friction*q2pml.frametime;
|
|
|
|
// scale the velocity
|
|
newspeed = speed - drop;
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
newspeed /= speed;
|
|
|
|
VectorScale (q2pml.velocity, newspeed, q2pml.velocity);
|
|
}
|
|
|
|
// accelerate
|
|
fmove = q2pm->cmd.forwardmove;
|
|
smove = q2pm->cmd.sidemove;
|
|
|
|
VectorNormalize (q2pml.forward);
|
|
VectorNormalize (q2pml.right);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
wishvel[i] = q2pml.forward[i]*fmove + q2pml.right[i]*smove;
|
|
wishvel[2] += q2pm->cmd.upmove;
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize(wishdir);
|
|
|
|
//
|
|
// clamp to server defined max speed
|
|
//
|
|
if (wishspeed > pm_maxspeed)
|
|
{
|
|
VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
|
|
wishspeed = pm_maxspeed;
|
|
}
|
|
|
|
|
|
currentspeed = DotProduct(q2pml.velocity, wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
accelspeed = pm_accelerate*q2pml.frametime*wishspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
q2pml.velocity[i] += accelspeed*wishdir[i];
|
|
|
|
if (doclip) {
|
|
for (i=0 ; i<3 ; i++)
|
|
end[i] = q2pml.origin[i] + q2pml.frametime * q2pml.velocity[i];
|
|
|
|
trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, end);
|
|
|
|
VectorCopy (trace.endpos, q2pml.origin);
|
|
} else {
|
|
// move
|
|
VectorMA (q2pml.origin, q2pml.frametime, q2pml.velocity, q2pml.origin);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
PMQ2_CheckDuck
|
|
|
|
Sets mins, maxs, and q2pm->viewheight
|
|
==============
|
|
*/
|
|
void PMQ2_CheckDuck (void)
|
|
{
|
|
q2trace_t trace;
|
|
|
|
q2pm->mins[0] = -16;
|
|
q2pm->mins[1] = -16;
|
|
|
|
q2pm->maxs[0] = 16;
|
|
q2pm->maxs[1] = 16;
|
|
|
|
if (q2pm->s.pm_type == Q2PM_GIB)
|
|
{
|
|
q2pm->mins[2] = 0;
|
|
q2pm->maxs[2] = 16;
|
|
q2pm->viewheight = 8;
|
|
return;
|
|
}
|
|
|
|
q2pm->mins[2] = -24;
|
|
|
|
if (q2pm->s.pm_type == Q2PM_DEAD)
|
|
{
|
|
q2pm->s.pm_flags |= Q2PMF_DUCKED;
|
|
}
|
|
else if (q2pm->cmd.upmove < 0 && (q2pm->s.pm_flags & Q2PMF_ON_GROUND) )
|
|
{ // duck
|
|
q2pm->s.pm_flags |= Q2PMF_DUCKED;
|
|
}
|
|
else
|
|
{ // stand up if possible
|
|
if (q2pm->s.pm_flags & Q2PMF_DUCKED)
|
|
{
|
|
// try to stand up
|
|
q2pm->maxs[2] = 32;
|
|
trace = q2pm->trace (q2pml.origin, q2pm->mins, q2pm->maxs, q2pml.origin);
|
|
if (!trace.allsolid)
|
|
q2pm->s.pm_flags &= ~Q2PMF_DUCKED;
|
|
}
|
|
}
|
|
|
|
if (q2pm->s.pm_flags & Q2PMF_DUCKED)
|
|
{
|
|
q2pm->maxs[2] = 4;
|
|
q2pm->viewheight = -2;
|
|
}
|
|
else
|
|
{
|
|
q2pm->maxs[2] = 32;
|
|
q2pm->viewheight = DEFAULT_VIEWHEIGHT;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
PMQ2_DeadMove
|
|
==============
|
|
*/
|
|
void PMQ2_DeadMove (void)
|
|
{
|
|
float forward;
|
|
|
|
if (!q2pm->groundentity)
|
|
return;
|
|
|
|
// extra friction
|
|
|
|
forward = Length (q2pml.velocity);
|
|
forward -= 20;
|
|
if (forward <= 0)
|
|
{
|
|
memset(q2pml.velocity, 0, sizeof(vec3_t));
|
|
}
|
|
else
|
|
{
|
|
VectorNormalize (q2pml.velocity);
|
|
VectorScale (q2pml.velocity, forward, q2pml.velocity);
|
|
}
|
|
}
|
|
|
|
|
|
qboolean PMQ2_GoodPosition (void)
|
|
{
|
|
q2trace_t trace;
|
|
vec3_t origin, end;
|
|
int i;
|
|
|
|
if (q2pm->s.pm_type == Q2PM_SPECTATOR)
|
|
return true;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
origin[i] = end[i] = q2pm->s.origin[i]*0.125;
|
|
trace = q2pm->trace (origin, q2pm->mins, q2pm->maxs, end);
|
|
|
|
return !trace.allsolid;
|
|
}
|
|
|
|
/*
|
|
================
|
|
PMQ2_SnapPosition
|
|
|
|
On exit, the origin will have a value that is pre-quantized to the 0.125
|
|
precision of the network channel and in a valid position.
|
|
================
|
|
*/
|
|
void PMQ2_SnapPosition (void)
|
|
{
|
|
int sign[3];
|
|
int i, j, bits;
|
|
short base[3];
|
|
// try all single bits first
|
|
static int jitterbits[8] = {0,4,1,2,3,5,6,7};
|
|
|
|
// snap velocity to eigths
|
|
for (i=0 ; i<3 ; i++)
|
|
q2pm->s.velocity[i] = (int)(q2pml.velocity[i]*8);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (q2pml.origin[i] >= 0)
|
|
sign[i] = 1;
|
|
else
|
|
sign[i] = -1;
|
|
q2pm->s.origin[i] = (int)(q2pml.origin[i]*8);
|
|
if (q2pm->s.origin[i]*0.125 == q2pml.origin[i])
|
|
sign[i] = 0;
|
|
}
|
|
VectorCopy (q2pm->s.origin, base);
|
|
|
|
// try all combinations
|
|
for (j=0 ; j<8 ; j++)
|
|
{
|
|
bits = jitterbits[j];
|
|
VectorCopy (base, q2pm->s.origin);
|
|
for (i=0 ; i<3 ; i++)
|
|
if (bits & (1<<i) )
|
|
q2pm->s.origin[i] += sign[i];
|
|
|
|
if (PMQ2_GoodPosition ())
|
|
return;
|
|
}
|
|
|
|
// go back to the last position
|
|
VectorCopy (q2pml.previous_origin, q2pm->s.origin);
|
|
// Con_DPrintf ("using previous_origin\n");
|
|
}
|
|
|
|
#if 0
|
|
//NO LONGER USED
|
|
/*
|
|
================
|
|
PMQ2_InitialSnapPosition
|
|
|
|
================
|
|
*/
|
|
void PMQ2_InitialSnapPosition (void)
|
|
{
|
|
int x, y, z;
|
|
short base[3];
|
|
|
|
VectorCopy (q2pm->s.origin, base);
|
|
|
|
for (z=1 ; z>=-1 ; z--)
|
|
{
|
|
q2pm->s.origin[2] = base[2] + z;
|
|
for (y=1 ; y>=-1 ; y--)
|
|
{
|
|
q2pm->s.origin[1] = base[1] + y;
|
|
for (x=1 ; x>=-1 ; x--)
|
|
{
|
|
q2pm->s.origin[0] = base[0] + x;
|
|
if (PMQ2_GoodPosition ())
|
|
{
|
|
q2pml.origin[0] = q2pm->s.origin[0]*0.125;
|
|
q2pml.origin[1] = q2pm->s.origin[1]*0.125;
|
|
q2pml.origin[2] = q2pm->s.origin[2]*0.125;
|
|
VectorCopy (q2pm->s.origin, q2pml.previous_origin);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Con_DPrintf ("Bad InitialSnapPosition\n");
|
|
}
|
|
#else
|
|
/*
|
|
================
|
|
PMQ2_InitialSnapPosition
|
|
|
|
================
|
|
*/
|
|
void PMQ2_InitialSnapPosition(void)
|
|
{
|
|
int x, y, z;
|
|
short base[3];
|
|
static int offset[3] = { 0, -1, 1 };
|
|
|
|
VectorCopy (q2pm->s.origin, base);
|
|
|
|
for ( z = 0; z < 3; z++ ) {
|
|
q2pm->s.origin[2] = base[2] + offset[ z ];
|
|
for ( y = 0; y < 3; y++ ) {
|
|
q2pm->s.origin[1] = base[1] + offset[ y ];
|
|
for ( x = 0; x < 3; x++ ) {
|
|
q2pm->s.origin[0] = base[0] + offset[ x ];
|
|
if (PMQ2_GoodPosition ()) {
|
|
q2pml.origin[0] = q2pm->s.origin[0]*0.125;
|
|
q2pml.origin[1] = q2pm->s.origin[1]*0.125;
|
|
q2pml.origin[2] = q2pm->s.origin[2]*0.125;
|
|
VectorCopy (q2pm->s.origin, q2pml.previous_origin);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Con_DPrintf ("Bad InitialSnapPosition\n");
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
PMQ2_ClampAngles
|
|
|
|
================
|
|
*/
|
|
void PMQ2_ClampAngles (void)
|
|
{
|
|
short temp;
|
|
int i;
|
|
|
|
if (q2pm->s.pm_flags & Q2PMF_TIME_TELEPORT)
|
|
{
|
|
q2pm->viewangles[YAW] = SHORT2ANGLE(q2pm->cmd.angles[YAW] + q2pm->s.delta_angles[YAW]);
|
|
q2pm->viewangles[PITCH] = 0;
|
|
q2pm->viewangles[ROLL] = 0;
|
|
}
|
|
else
|
|
{
|
|
// circularly clamp the angles with deltas
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
temp = q2pm->cmd.angles[i] + q2pm->s.delta_angles[i];
|
|
q2pm->viewangles[i] = SHORT2ANGLE(temp);
|
|
}
|
|
|
|
// don't let the player look up or down more than 90 degrees
|
|
if (q2pm->viewangles[PITCH] > 89 && q2pm->viewangles[PITCH] < 180)
|
|
q2pm->viewangles[PITCH] = 89;
|
|
else if (q2pm->viewangles[PITCH] < 271 && q2pm->viewangles[PITCH] >= 180)
|
|
q2pm->viewangles[PITCH] = 271;
|
|
}
|
|
AngleVectors (q2pm->viewangles, q2pml.forward, q2pml.right, q2pml.up);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Pmove
|
|
|
|
Can be called by either the server or the client
|
|
================
|
|
*/
|
|
void VARGS Q2_Pmove (q2pmove_t *pmove)
|
|
{
|
|
q2pm = pmove;
|
|
|
|
// clear results
|
|
q2pm->numtouch = 0;
|
|
memset (q2pm->viewangles, 0, sizeof(vec3_t));
|
|
q2pm->viewheight = 0;
|
|
q2pm->groundentity = 0;
|
|
q2pm->watertype = 0;
|
|
q2pm->waterlevel = 0;
|
|
|
|
// clear all pmove local vars
|
|
memset (&q2pml, 0, sizeof(q2pml));
|
|
|
|
// convert origin and velocity to float values
|
|
q2pml.origin[0] = q2pm->s.origin[0]*0.125;
|
|
q2pml.origin[1] = q2pm->s.origin[1]*0.125;
|
|
q2pml.origin[2] = q2pm->s.origin[2]*0.125;
|
|
|
|
q2pml.velocity[0] = q2pm->s.velocity[0]*0.125;
|
|
q2pml.velocity[1] = q2pm->s.velocity[1]*0.125;
|
|
q2pml.velocity[2] = q2pm->s.velocity[2]*0.125;
|
|
|
|
// save old org in case we get stuck
|
|
VectorCopy (q2pm->s.origin, q2pml.previous_origin);
|
|
|
|
q2pml.frametime = q2pm->cmd.msec * 0.001;
|
|
|
|
PMQ2_ClampAngles ();
|
|
|
|
if (q2pm->s.pm_type == Q2PM_SPECTATOR)
|
|
{
|
|
PMQ2_FlyMove (false);
|
|
PMQ2_SnapPosition ();
|
|
return;
|
|
}
|
|
|
|
if (q2pm->s.pm_type >= Q2PM_DEAD)
|
|
{
|
|
q2pm->cmd.forwardmove = 0;
|
|
q2pm->cmd.sidemove = 0;
|
|
q2pm->cmd.upmove = 0;
|
|
}
|
|
|
|
if (q2pm->s.pm_type == Q2PM_FREEZE)
|
|
return; // no movement at all
|
|
|
|
// set mins, maxs, and viewheight
|
|
PMQ2_CheckDuck ();
|
|
|
|
if (q2pm->snapinitial)
|
|
PMQ2_InitialSnapPosition ();
|
|
|
|
// set groundentity, watertype, and waterlevel
|
|
PMQ2_CatagorizePosition ();
|
|
|
|
if (q2pm->s.pm_type == Q2PM_DEAD)
|
|
PMQ2_DeadMove ();
|
|
|
|
PMQ2_CheckSpecialMovement ();
|
|
|
|
// drop timing counter
|
|
if (q2pm->s.pm_time)
|
|
{
|
|
int msec;
|
|
|
|
msec = q2pm->cmd.msec >> 3;
|
|
if (!msec)
|
|
msec = 1;
|
|
if ( msec >= q2pm->s.pm_time)
|
|
{
|
|
q2pm->s.pm_flags &= ~(Q2PMF_TIME_WATERJUMP | Q2PMF_TIME_LAND | Q2PMF_TIME_TELEPORT);
|
|
q2pm->s.pm_time = 0;
|
|
}
|
|
else
|
|
q2pm->s.pm_time -= msec;
|
|
}
|
|
|
|
if (q2pm->s.pm_flags & Q2PMF_TIME_TELEPORT)
|
|
{ // teleport pause stays exactly in place
|
|
}
|
|
else if (q2pm->s.pm_flags & Q2PMF_TIME_WATERJUMP)
|
|
{ // waterjump has no control, but falls
|
|
q2pml.velocity[2] -= q2pm->s.gravity * q2pml.frametime;
|
|
if (q2pml.velocity[2] < 0)
|
|
{ // cancel as soon as we are falling down again
|
|
q2pm->s.pm_flags &= ~(Q2PMF_TIME_WATERJUMP | Q2PMF_TIME_LAND | Q2PMF_TIME_TELEPORT);
|
|
q2pm->s.pm_time = 0;
|
|
}
|
|
|
|
PMQ2_StepSlideMove ();
|
|
}
|
|
else
|
|
{
|
|
PMQ2_CheckJump ();
|
|
|
|
PMQ2_Friction ();
|
|
|
|
if (q2pm->waterlevel >= 2)
|
|
PMQ2_WaterMove ();
|
|
else {
|
|
vec3_t angles;
|
|
|
|
VectorCopy(q2pm->viewangles, angles);
|
|
if (angles[PITCH] > 180)
|
|
angles[PITCH] = angles[PITCH] - 360;
|
|
angles[PITCH] /= 3;
|
|
|
|
AngleVectors (angles, q2pml.forward, q2pml.right, q2pml.up);
|
|
|
|
PMQ2_AirMove ();
|
|
}
|
|
}
|
|
|
|
// set groundentity, watertype, and waterlevel for final spot
|
|
PMQ2_CatagorizePosition ();
|
|
|
|
PMQ2_SnapPosition ();
|
|
}
|
|
|
|
|
|
#endif
|
|
|