mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
3250de5851
Added gl_texture_lodbias cvar for the luls. Fix some serious-but-situational traceline issues. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
419 lines
10 KiB
C
419 lines
10 KiB
C
#include "quakedef.h"
|
|
#ifdef HEADLESSQUAKE
|
|
#ifndef SERVERONLY
|
|
#include "gl_draw.h"
|
|
#include "shader.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "winquake.h"
|
|
#include "resource.h"
|
|
#else
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
static void Headless_Draw_Init(void)
|
|
{
|
|
R2D_Init();
|
|
}
|
|
static void Headless_Draw_Shutdown(void)
|
|
{
|
|
Shader_Shutdown();
|
|
}
|
|
static void Headless_IMG_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis)
|
|
{
|
|
}
|
|
static qboolean Headless_IMG_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips)
|
|
{
|
|
return true;
|
|
}
|
|
static void Headless_IMG_DestroyTexture (texid_t tex)
|
|
{
|
|
}
|
|
static void Headless_R_Init (void)
|
|
{
|
|
}
|
|
static void Headless_R_DeInit (void)
|
|
{
|
|
}
|
|
static void Headless_R_RenderView (void)
|
|
{
|
|
}
|
|
#if defined(_WIN32) && !defined(FTE_SDL)
|
|
//tray icon crap, so the user can still restore the game.
|
|
LRESULT CALLBACK HeadlessWndProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
extern cvar_t vid_renderer;
|
|
switch(msg)
|
|
{
|
|
case WM_USER:
|
|
switch(LOWORD(lparam))
|
|
{
|
|
case WM_CONTEXTMENU:
|
|
case WM_USER+0:
|
|
case WM_RBUTTONUP:
|
|
if (!Q_strcasecmp(vid_renderer.string, "headless"))
|
|
Cbuf_AddText("vid_renderer \"\";vid_restart\n", RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
default:
|
|
if (WinNT)
|
|
return DefWindowProcW(wnd, msg, wparam, lparam);
|
|
else
|
|
return DefWindowProcA(wnd, msg, wparam, lparam);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static qboolean Headless_VID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
#if defined(_WIN32) && !defined(FTE_SDL)
|
|
//tray icon crap, so the user can still restore the game.
|
|
extern HWND mainwindow;
|
|
extern HINSTANCE global_hInstance;
|
|
if (WinNT)
|
|
{
|
|
WNDCLASSW wc;
|
|
NOTIFYICONDATAW data;
|
|
|
|
//Shell_NotifyIcon requires a window to provide events etc.
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC)HeadlessWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = L"FTEHeadlessClass";
|
|
RegisterClassW(&wc);
|
|
|
|
mainwindow = CreateWindowExW(0L, wc.lpszClassName, L"FTE QuakeWorld", 0, 0, 0, 0, 0, NULL, NULL, global_hInstance, NULL);
|
|
data.cbSize = sizeof(data);
|
|
data.hWnd = mainwindow;
|
|
data.uID = 0;
|
|
data.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP;
|
|
data.uCallbackMessage = WM_USER;
|
|
data.hIcon = wc.hIcon;
|
|
wcscpy(data.szTip, L"Right-click to restore");
|
|
if (pShell_NotifyIconW)
|
|
pShell_NotifyIconW(NIM_ADD, &data);
|
|
}
|
|
else
|
|
{
|
|
WNDCLASSA wc;
|
|
NOTIFYICONDATAA data;
|
|
|
|
//Shell_NotifyIcon requires a window to provide events etc.
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC)HeadlessWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = global_hInstance;
|
|
wc.hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "FTEHeadlessClass";
|
|
RegisterClassA(&wc);
|
|
|
|
mainwindow = CreateWindowExA(0L, wc.lpszClassName, "FTE QuakeWorld", 0, 0, 0, 0, 0, NULL, NULL, global_hInstance, NULL);
|
|
data.cbSize = sizeof(data);
|
|
data.hWnd = mainwindow;
|
|
data.uID = 0;
|
|
data.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP;
|
|
data.uCallbackMessage = WM_USER;
|
|
data.hIcon = wc.hIcon;
|
|
//fixme: proper multibyte
|
|
Q_strncpyz(data.szTip, "Right-click to restore", sizeof(data.szTip));
|
|
Shell_NotifyIconA(NIM_ADD, &data);
|
|
}
|
|
#endif
|
|
|
|
memset(&sh_config, 0, sizeof(sh_config));
|
|
return true;
|
|
}
|
|
static void Headless_VID_DeInit (void)
|
|
{
|
|
#if defined(_WIN32) && !defined(FTE_SDL)
|
|
//tray icon crap, so the user can still restore the game.
|
|
//FIXME: remove tray icon. win95 won't do this automagically.
|
|
extern HWND mainwindow;
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
#endif
|
|
}
|
|
static void Headless_VID_SwapBuffers (void)
|
|
{
|
|
}
|
|
static qboolean Headless_VID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
return false;
|
|
}
|
|
static void Headless_VID_SetWindowCaption (const char *msg)
|
|
{
|
|
}
|
|
static int Headless_VID_GetPrioriy (void)
|
|
{ //headless renderers are the lowest priority possible, due to how broken they'd be perceived to be.
|
|
return -1;
|
|
}
|
|
static char *Headless_VID_GetRGBInfo (int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt)
|
|
{
|
|
*fmt = TF_INVALID;
|
|
*bytestride = *truevidwidth = *truevidheight = 0;
|
|
return NULL;
|
|
}
|
|
static qboolean Headless_SCR_UpdateScreen (void)
|
|
{
|
|
if (!cls.timedemo)
|
|
{
|
|
#if defined(_WIN32) && !defined(FTE_SDL)
|
|
Sleep(100);
|
|
#else
|
|
usleep(100*1000);
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
static void Headless_BE_SelectMode (backendmode_t mode)
|
|
{
|
|
}
|
|
static void Headless_BE_DrawMesh_List (shader_t *shader, int nummeshes, struct mesh_s **mesh, struct vbo_s *vbo, struct texnums_s *texnums, unsigned int be_flags)
|
|
{
|
|
}
|
|
static void Headless_BE_DrawMesh_Single (shader_t *shader, struct mesh_s *meshchain, struct vbo_s *vbo, unsigned int be_flags)
|
|
{
|
|
}
|
|
static void Headless_BE_SubmitBatch (struct batch_s *batch)
|
|
{
|
|
}
|
|
static struct batch_s *Headless_BE_GetTempBatch (void)
|
|
{
|
|
return NULL;
|
|
}
|
|
static void Headless_BE_DrawWorld (struct batch_s **worldbatches)
|
|
{
|
|
}
|
|
static void Headless_BE_Init (void)
|
|
{
|
|
}
|
|
static void Headless_BE_GenBrushModelVBO (struct model_s *mod)
|
|
{
|
|
}
|
|
static void Headless_BE_ClearVBO (struct vbo_s *vbo, qboolean dataonly)
|
|
{
|
|
}
|
|
static void Headless_BE_UploadAllLightmaps (void)
|
|
{
|
|
}
|
|
static void Headless_BE_SelectEntity (struct entity_s *ent)
|
|
{
|
|
}
|
|
static qboolean Headless_BE_SelectDLight (struct dlight_s *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode)
|
|
{
|
|
return false;
|
|
}
|
|
static void Headless_BE_Scissor (srect_t *rect)
|
|
{
|
|
}
|
|
static qboolean Headless_BE_LightCullModel (vec3_t org, struct model_s *model)
|
|
{
|
|
return false;
|
|
}
|
|
static void Headless_BE_VBO_Begin (vbobctx_t *ctx, size_t maxsize)
|
|
{
|
|
}
|
|
static void Headless_BE_VBO_Data (vbobctx_t *ctx, void *data, size_t size, vboarray_t *varray)
|
|
{
|
|
}
|
|
static void Headless_BE_VBO_Finish (vbobctx_t *ctx, void *edata, size_t esize, vboarray_t *earray, void **vbomem, void **ebomem)
|
|
{
|
|
}
|
|
static void Headless_BE_VBO_Destroy (vboarray_t *vearray, void *mem)
|
|
{
|
|
}
|
|
static void Headless_BE_RenderToTextureUpdate2d (qboolean destchanged)
|
|
{
|
|
}
|
|
|
|
rendererinfo_t headlessrenderer =
|
|
{
|
|
"Headless",
|
|
{"headless"},
|
|
QR_HEADLESS,
|
|
|
|
Headless_Draw_Init,
|
|
Headless_Draw_Shutdown,
|
|
Headless_IMG_UpdateFiltering,
|
|
Headless_IMG_LoadTextureMips,
|
|
Headless_IMG_DestroyTexture,
|
|
Headless_R_Init,
|
|
Headless_R_DeInit,
|
|
Headless_R_RenderView,
|
|
Headless_VID_Init,
|
|
Headless_VID_DeInit,
|
|
Headless_VID_SwapBuffers,
|
|
Headless_VID_ApplyGammaRamps,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
Headless_VID_SetWindowCaption,
|
|
Headless_VID_GetRGBInfo,
|
|
Headless_SCR_UpdateScreen,
|
|
Headless_BE_SelectMode,
|
|
Headless_BE_DrawMesh_List,
|
|
Headless_BE_DrawMesh_Single,
|
|
Headless_BE_SubmitBatch,
|
|
Headless_BE_GetTempBatch,
|
|
Headless_BE_DrawWorld,
|
|
Headless_BE_Init,
|
|
Headless_BE_GenBrushModelVBO,
|
|
Headless_BE_ClearVBO,
|
|
Headless_BE_UploadAllLightmaps,
|
|
Headless_BE_SelectEntity,
|
|
Headless_BE_SelectDLight,
|
|
Headless_BE_Scissor,
|
|
Headless_BE_LightCullModel,
|
|
Headless_BE_VBO_Begin,
|
|
Headless_BE_VBO_Data,
|
|
Headless_BE_VBO_Finish,
|
|
Headless_BE_VBO_Destroy,
|
|
Headless_BE_RenderToTextureUpdate2d,
|
|
"",
|
|
Headless_VID_GetPrioriy
|
|
};
|
|
|
|
|
|
|
|
|
|
#if 0//def VKQUAKE
|
|
#include "../vk/vkrenderer.h"
|
|
static qboolean HeadlessVK_CreateSurface(void)
|
|
{
|
|
vk.surface = VK_NULL_HANDLE; //nothing to create, we're using offscreen rendering.
|
|
vk.allowsubmissionthread = false; //waste of threading
|
|
return true;
|
|
}
|
|
static void HeadlessVK_Present(struct vkframe *theframe)
|
|
{
|
|
//VK_DoPresent(theframe);
|
|
|
|
if (!theframe)
|
|
return;
|
|
vk
|
|
|
|
qglWaitVkSemaphoreNV(theframe->backbuf->presentsemaphore);
|
|
//tell the gl driver to copy it over now
|
|
qglDrawVkImageNV(theframe->backbuf->colour.image, theframe->backbuf->colour.sampler,
|
|
0, 0, vid.pixelwidth, vid.pixelheight, //xywh (window coords)
|
|
0, //z
|
|
0, 1, 1, 0); //stst (remember that gl textures are meant to be upside down)
|
|
|
|
//at this point the gl driver can signal the fence so our vk code can wake up and start drawing the next frame (if the gpu is slow)
|
|
qglSignalVkFenceNV(vk.acquirefences[vk.aquirelast%ACQUIRELIMIT]);
|
|
//and tell our code to expect it.
|
|
vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT] = vk.aquirelast%vk.backbuf_count;
|
|
barrier
|
|
vk.aquirelast++;
|
|
}
|
|
static qboolean HeadlessVK_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
extern cvar_t vid_conautoscale;
|
|
#ifdef VK_NO_PROTOTYPES
|
|
static dllhandle_t *hInstVulkan = NULL;
|
|
dllfunction_t vkfuncs[] =
|
|
{
|
|
{(void**)&vkGetInstanceProcAddr, "vkGetInstanceProcAddr"},
|
|
{NULL}
|
|
};
|
|
if (!hInstVulkan)
|
|
hInstVulkan = *info->subrenderer?Sys_LoadLibrary(info->subrenderer, vkfuncs):NULL;
|
|
#ifdef _WIN32
|
|
if (!hInstVulkan)
|
|
hInstVulkan = Sys_LoadLibrary("vulkan-1.dll", vkfuncs);
|
|
#else
|
|
if (!hInstVulkan)
|
|
hInstVulkan = Sys_LoadLibrary("libvulkan.so.1", vkfuncs);
|
|
if (!hInstVulkan)
|
|
hInstVulkan = Sys_LoadLibrary("libvulkan.so", vkfuncs);
|
|
#endif
|
|
if (!hInstVulkan)
|
|
{
|
|
Con_Printf("Unable to load vulkan library\nNo Vulkan drivers are installed\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
vid.pixelwidth = 1920;
|
|
vid.pixelheight = 1080;
|
|
if (!VK_Init(info, NULL, HeadlessVK_CreateSurface, NULL))
|
|
return false;
|
|
Cvar_ForceCallback(&vid_conautoscale);
|
|
return true;
|
|
}
|
|
|
|
rendererinfo_t headlessvkrendererinfo =
|
|
{
|
|
"Headless Vulkan",
|
|
{
|
|
"vkheadless"
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
HeadlessVK_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
GLVID_SetCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more",
|
|
|
|
Headless_VID_GetPrioriy
|
|
};
|
|
#endif
|
|
#endif
|
|
#endif
|