mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
2bedc32ff9
Fix potentially serious crash with sprites+csqc tracelines. Reworked fallback mouse cursor. Fix decals on q3 bmodels. Double-click to select a work to copy is now implemented. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
572 lines
13 KiB
C
572 lines
13 KiB
C
#include "quakedef.h"
|
|
|
|
#include <SDL.h>
|
|
#include <SDL_syswm.h>
|
|
|
|
#ifdef GLQUAKE
|
|
#include "glquake.h"
|
|
#define OPENGL_SDL
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
#if SDL_VERSION_ATLEAST(2,0,6)
|
|
#ifdef VKQUAKE
|
|
#include <SDL_vulkan.h>
|
|
#include "../vk/vkrenderer.h"
|
|
#define VULKAN_SDL
|
|
#endif
|
|
#endif
|
|
SDL_Window *sdlwindow;
|
|
#ifdef OPENGL_SDL
|
|
static SDL_GLContext *sdlcontext;
|
|
#endif
|
|
#else
|
|
SDL_Surface *sdlsurf;
|
|
#endif
|
|
|
|
extern cvar_t vid_vsync;
|
|
extern cvar_t vid_hardwaregamma;
|
|
extern cvar_t gl_lateswap;
|
|
extern cvar_t vid_gl_context_version;
|
|
extern cvar_t vid_gl_context_debug;
|
|
extern cvar_t vid_gl_context_forwardcompatible;
|
|
extern cvar_t vid_gl_context_es;
|
|
extern cvar_t vid_gl_context_compatibility;
|
|
extern qboolean gammaworks;
|
|
|
|
#ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important.
|
|
HWND mainwindow;
|
|
#endif
|
|
|
|
extern qboolean vid_isfullscreen;
|
|
|
|
#if SDL_MAJOR_VERSION < 2
|
|
unsigned short intitialgammaramps[3][256];
|
|
#endif
|
|
|
|
qboolean mouseactive;
|
|
extern qboolean mouseusedforgui;
|
|
|
|
#ifdef OPENGL_SDL
|
|
static void *GLVID_getsdlglfunction(char *functionname)
|
|
{
|
|
#ifdef GL_STATIC
|
|
//this reduces dependancies in the webgl build (removing warnings about emulation being poo)
|
|
return NULL;
|
|
#else
|
|
return SDL_GL_GetProcAddress(functionname);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
void *GLVID_CreateCursor (const qbyte *imagedata, int width, int height, uploadfmt_t format, float hotx, float hoty, float scale)
|
|
{
|
|
SDL_Cursor *curs;
|
|
SDL_Surface *surf;
|
|
if (!imagedata)
|
|
return NULL;
|
|
|
|
if (scale != 1)
|
|
{
|
|
int nw,nh;
|
|
qbyte *nd;
|
|
nw = width * scale;
|
|
nh = height * scale;
|
|
if (nw <= 0 || nh <= 0 || nw > 128 || nh > 128) //don't go crazy.
|
|
return NULL;
|
|
nd = BZ_Malloc(nw*nh*4);
|
|
Image_ResampleTexture((unsigned int*)imagedata, width, height, (unsigned int*)nd, nw, nh);
|
|
|
|
surf = SDL_CreateRGBSurfaceFrom(nd, nw, nh, 32, nw*4, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
|
|
curs = SDL_CreateColorCursor(surf, hotx, hoty);
|
|
SDL_FreeSurface(surf);
|
|
|
|
BZ_Free(nd);
|
|
}
|
|
else
|
|
{
|
|
surf = SDL_CreateRGBSurfaceFrom((void*)imagedata, width, height, 32, width*4, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
|
|
curs = SDL_CreateColorCursor(surf, hotx, hoty);
|
|
SDL_FreeSurface(surf);
|
|
}
|
|
return curs;
|
|
}
|
|
qboolean GLVID_SetCursor (void *cursor)
|
|
{
|
|
SDL_SetCursor(cursor);
|
|
return !!cursor;
|
|
}
|
|
void GLVID_DestroyCursor (void *cursor)
|
|
{
|
|
SDL_FreeCursor(cursor);
|
|
}
|
|
#endif
|
|
|
|
|
|
static qboolean SDLVID_Init (rendererstate_t *info, unsigned char *palette, r_qrenderer_t qrenderer)
|
|
{
|
|
int flags = 0;
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
|
|
#if !defined(FTE_TARGET_WEB) && SDL_MAJOR_VERSION < 2
|
|
SDL_SetVideoMode(0, 0, 0, 0); //to get around some SDL bugs
|
|
#endif
|
|
|
|
#ifdef OPENGL_SDL
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
SDL_GL_LoadLibrary(NULL);
|
|
#endif
|
|
|
|
if (info->bpp >= 32)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); //technically we don't always need stencil support.
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
|
|
}
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
if (info->stereo)
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
|
|
|
if (info->srgb)
|
|
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
//FIXME: this stuff isn't part of info.
|
|
//this means it shouldn't be exposed to the menu or widely advertised.
|
|
if (*vid_gl_context_version.string)
|
|
{
|
|
int major, minor;
|
|
char *ver = vid_gl_context_version.string;
|
|
major = strtoul(ver, &ver, 10);
|
|
if (*ver == '.')
|
|
{
|
|
ver++;
|
|
minor = strtoul(ver, &ver, 10);
|
|
}
|
|
else
|
|
minor = 0;
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
|
|
}
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
|
|
(vid_gl_context_debug.ival?SDL_GL_CONTEXT_DEBUG_FLAG:0) |
|
|
(vid_gl_context_forwardcompatible.ival?SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:0) |
|
|
0);
|
|
|
|
if (vid_gl_context_es.ival)
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
else if (vid_gl_context_compatibility.ival)
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
|
else
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
#endif
|
|
if (info->multisample)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, info->multisample);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
switch(qrenderer)
|
|
{
|
|
default:
|
|
break;
|
|
#ifdef OPENGL_SDL
|
|
case QR_OPENGL:
|
|
flags |= SDL_WINDOW_OPENGL;
|
|
break;
|
|
#endif
|
|
#ifdef VULKAN_SDL
|
|
case QR_VULKAN:
|
|
flags |= SDL_WINDOW_VULKAN;
|
|
break;
|
|
#endif
|
|
}
|
|
if (info->fullscreen)
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
flags |= SDL_WINDOW_RESIZABLE;
|
|
flags |= SDL_WINDOW_INPUT_GRABBED;
|
|
flags |= SDL_WINDOW_SHOWN;
|
|
#if SDL_PATCHLEVEL >= 1
|
|
flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
#endif
|
|
sdlwindow = SDL_CreateWindow(FULLENGINENAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, info->width, info->height, flags);
|
|
if (!sdlwindow)
|
|
{
|
|
Con_Printf("SDL_CreateWindow failed: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
CL_UpdateWindowTitle();
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef OPENGL_SDL
|
|
#if SDL_PATCHLEVEL >= 1
|
|
case QR_OPENGL:
|
|
SDL_GL_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); //get the proper physical size.
|
|
break;
|
|
#endif
|
|
#endif
|
|
#ifdef VULKAN_SDL
|
|
case QR_VULKAN:
|
|
SDL_Vulkan_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight);
|
|
break;
|
|
#endif
|
|
default:
|
|
SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight);
|
|
break;
|
|
}
|
|
|
|
#ifdef OPENGL_SDL
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
int srgb;
|
|
sdlcontext = SDL_GL_CreateContext(sdlwindow);
|
|
if (!sdlcontext)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
sdlcontext = SDL_GL_CreateContext(sdlwindow);
|
|
if (!sdlcontext)
|
|
{
|
|
Con_Printf("Couldn't initialize GL context: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
srgb = 0;
|
|
SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &srgb);
|
|
if (srgb)
|
|
vid.flags |= VID_SRGB_CAPABLE;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
SDL_Surface *iconsurf;
|
|
#include "bymorphed.h"
|
|
iconsurf = SDL_CreateRGBSurfaceFrom((void*)icon.pixel_data, icon.width, icon.height, 32, 4*icon.height, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); //RGBA byte order on a little endian machine, at least...
|
|
SDL_SetWindowIcon(sdlwindow, iconsurf);
|
|
SDL_FreeSurface(iconsurf);
|
|
}
|
|
#else
|
|
SDL_GetGammaRamp(intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
if (info->fullscreen)
|
|
{
|
|
flags = SDL_FULLSCREEN;
|
|
vid_isfullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
flags = SDL_RESIZABLE;
|
|
vid_isfullscreen = false;
|
|
}
|
|
sdlsurf = SDL_SetVideoMode(vid.pixelwidth=info->width, vid.pixelheight=info->height, info->bpp, flags | SDL_OPENGL);
|
|
if (!sdlsurf)
|
|
{
|
|
Con_Printf("Couldn't set GL mode: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
#endif
|
|
vid.activeapp = true;
|
|
|
|
mouseactive = false;
|
|
if (vid_isfullscreen)
|
|
IN_ActivateMouse();
|
|
|
|
#if SDL_MAJOR_VERSION < 2
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
#else
|
|
SDL_DisableScreenSaver();
|
|
#endif
|
|
vid_vsync.modified = true;
|
|
|
|
|
|
#ifdef _WIN32
|
|
{ //win32 apis are very insistant upon having a window context for things that have nothing to do with windowing system stuff.
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
SDL_SysWMinfo info;
|
|
SDL_GetWindowWMInfo(sdlwindow, &info);
|
|
if (info.subsystem == SDL_SYSWM_WINDOWS)
|
|
mainwindow = info.info.win.window;
|
|
else
|
|
mainwindow = NULL; //if we're using an x11 subsystem but running in windows then don't feck up... here, at least.
|
|
#else
|
|
SDL_SysWMinfo wmInfo;
|
|
SDL_GetWMInfo(&wmInfo);
|
|
mainwindow = wmInfo.window; //note that this is usually still null
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
rf->VID_CreateCursor = GLVID_CreateCursor;
|
|
rf->VID_DestroyCursor = GLVID_DestroyCursor;
|
|
rf->VID_SetCursor = GLVID_SetCursor;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef OPENGL_SDL
|
|
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
if (SDLVID_Init(info, palette, QR_OPENGL))
|
|
{
|
|
return GL_Init(info, GLVID_getsdlglfunction);
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void GLVID_DeInit (void)
|
|
{
|
|
vid.activeapp = false;
|
|
|
|
IN_DeactivateMouse();
|
|
|
|
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
SDL_SetWindowGammaRamp(sdlwindow, NULL, NULL, NULL);
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef OPENGL_SDL
|
|
case QR_OPENGL:
|
|
SDL_GL_DeleteContext(sdlcontext);
|
|
break;
|
|
#endif
|
|
#ifdef VULKAN_SDL
|
|
case QR_VULKAN:
|
|
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
SDL_DestroyWindow(sdlwindow);
|
|
sdlwindow = NULL;
|
|
#else
|
|
SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
#endif
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
#ifdef OPENGL_SDL
|
|
GL_ForgetPointers();
|
|
#endif
|
|
}
|
|
|
|
|
|
void GLVID_SwapBuffers (void)
|
|
{
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef OPENGL_SDL
|
|
case QR_OPENGL:
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
if (vid_vsync.modified)
|
|
{
|
|
if (*vid_vsync.string)
|
|
{
|
|
//if swap_tear isn't supported, try without.
|
|
if (SDL_GL_SetSwapInterval(vid_vsync.ival) == -1 && vid_vsync.ival < 0)
|
|
SDL_GL_SetSwapInterval(-vid_vsync.ival);
|
|
}
|
|
vid_vsync.modified = false;
|
|
}
|
|
|
|
SDL_GL_SwapWindow(sdlwindow);
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
#endif
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
if (!vid_isfullscreen)
|
|
{
|
|
if (!_windowed_mouse.value)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
}
|
|
else
|
|
{
|
|
if (!Key_MouseShouldBeFree() && vid.activeapp)
|
|
IN_ActivateMouse ();
|
|
else
|
|
IN_DeactivateMouse ();
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
|
|
{
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
if (ramps && gammarampsize == 256)
|
|
{
|
|
switch(vid_hardwaregamma.ival)
|
|
{
|
|
case 0: //never use hardware/glsl gamma
|
|
case 2: //ALWAYS use glsl gamma
|
|
return false;
|
|
default:
|
|
case 1: //no hardware gamma when windowed
|
|
if (!vid_isfullscreen)
|
|
return false;
|
|
break;
|
|
case 3: //ALWAYS try to use hardware gamma, even when it fails...
|
|
break;
|
|
}
|
|
|
|
gammaworks |= !SDL_SetWindowGammaRamp (sdlwindow, &ramps[0], &ramps[256], &ramps[512]);
|
|
return gammaworks;
|
|
}
|
|
else if (gammaworks)
|
|
{
|
|
SDL_SetWindowGammaRamp (sdlwindow, NULL, NULL, NULL);
|
|
return true;
|
|
}
|
|
#else
|
|
if (ramps && gammarampsize == 256)
|
|
{
|
|
switch(vid_hardwaregamma.ival)
|
|
{
|
|
case 0: //never use hardware/glsl gamma
|
|
case 2: //ALWAYS use glsl gamma
|
|
return false;
|
|
default:
|
|
case 1: //no hardware gamma when windowed
|
|
if (!vid_isfullscreen)
|
|
return false;
|
|
break;
|
|
case 3: //ALWAYS try to use hardware gamma, even when it fails...
|
|
break;
|
|
}
|
|
|
|
gammaworks |= !SDL_SetGammaRamp (&ramps[0], &ramps[256], &ramps[512]);
|
|
return gammaworks;
|
|
}
|
|
else
|
|
{
|
|
SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void GLVID_SetCaption(const char *text)
|
|
{
|
|
#if SDL_MAJOR_VERSION >= 2
|
|
SDL_SetWindowTitle(sdlwindow, text);
|
|
#else
|
|
SDL_WM_SetCaption(text, NULL);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
#ifdef VULKAN_SDL
|
|
static qboolean VKSDL_CreateSurface(void)
|
|
{
|
|
return SDL_Vulkan_CreateSurface(sdlwindow, vk.instance, &vk.surface);
|
|
}
|
|
static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
unsigned extcount;
|
|
const char **extnames;
|
|
if (!SDLVID_Init(info, palette, QR_VULKAN))
|
|
return false;
|
|
if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, NULL))
|
|
return false;
|
|
extnames = alloca(sizeof(*extnames)*(extcount+1));
|
|
if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, extnames))
|
|
return false;
|
|
|
|
vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
|
|
if (!VK_Init(info, extnames, VKSDL_CreateSurface, NULL))
|
|
{
|
|
SDL_ShowSimpleMessageBox(0, "FTEQuake", extnames[1], sdlwindow);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
rendererinfo_t vkrendererinfo =
|
|
{
|
|
"Vulkan-SDL",
|
|
{
|
|
"vk",
|
|
"Vulkan"
|
|
},
|
|
QR_VULKAN,
|
|
|
|
VK_Draw_Init,
|
|
VK_Draw_Shutdown,
|
|
|
|
VK_UpdateFiltering,
|
|
VK_LoadTextureMips,
|
|
VK_DestroyTexture,
|
|
|
|
VK_R_Init,
|
|
VK_R_DeInit,
|
|
VK_R_RenderView,
|
|
|
|
VKVID_Init,
|
|
GLVID_DeInit,
|
|
GLVID_SwapBuffers,
|
|
GLVID_ApplyGammaRamps,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
GLVID_SetCaption,
|
|
VKVID_GetRGBInfo,
|
|
|
|
VK_SCR_UpdateScreen,
|
|
|
|
VKBE_SelectMode,
|
|
VKBE_DrawMesh_List,
|
|
VKBE_DrawMesh_Single,
|
|
VKBE_SubmitBatch,
|
|
VKBE_GetTempBatch,
|
|
VKBE_DrawWorld,
|
|
VKBE_Init,
|
|
VKBE_GenBrushModelVBO,
|
|
VKBE_ClearVBO,
|
|
VKBE_UploadAllLightmaps,
|
|
VKBE_SelectEntity,
|
|
VKBE_SelectDLight,
|
|
VKBE_Scissor,
|
|
VKBE_LightCullModel,
|
|
|
|
VKBE_VBO_Begin,
|
|
VKBE_VBO_Data,
|
|
VKBE_VBO_Finish,
|
|
VKBE_VBO_Destroy,
|
|
|
|
VKBE_RenderToTextureUpdate2d,
|
|
|
|
"no more"
|
|
};
|
|
#else
|
|
rendererinfo_t vkrendererinfo;
|
|
#endif
|