..
botlib.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
net_preparse.c
Fix ktx-with-nq-clients illegible server message issue.
2021-07-17 15:09:49 +00:00
pr_cmds.c
Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
2021-07-25 16:12:24 +00:00
pr_lua.c
Some misc fixes, mostly win32/msvc focused.
2018-10-17 00:43:04 +00:00
pr_q1qvm.c
Fixups to work around ktx issues.
2021-07-17 15:10:35 +00:00
progdefs.h
Fix up some qc genericdefs stuff.
2021-07-01 15:43:28 +00:00
progs.h
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
q2game.h
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
server.h
Fix up SOLID_CORPSE a little.
2021-07-06 00:12:12 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
Tweak QI plugin to translate quaddicted's map database to fte's meta format. Make 'map package:map' download+run a map with the specified package enabled.
2021-07-17 15:11:35 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
Misc dull tweaks.
2021-07-03 23:33:59 +00:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
sv_init.c
Misc minor fixups.
2021-07-17 15:11:15 +00:00
sv_main.c
Attempt some stronger mitigation against UDP amplification attacks.
2021-07-17 15:11:26 +00:00
sv_master.c
Small code cleanup in the ftemaster code.
2021-06-02 15:29:51 +00:00
sv_move.c
export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
2021-01-02 10:13:59 +00:00
sv_mvd.c
Add support for maps/foo.bsp.xz too, for better compression.
2021-06-02 15:29:44 +00:00
sv_nchan.c
Try to fix up some splitscreen quirks.
2021-06-25 18:50:42 +00:00
sv_phys.c
Add serverside pm_autobunny support. Will result in prediction misses for older clients.
2021-05-09 13:00:30 +00:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
Update VR-Inputs extension. Should now be more resilient against impulse loss, should also report better ping times.
2021-07-17 15:10:01 +00:00
sv_sql.c
Remove some array length limitations with package lists.
2021-05-27 11:36:01 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
Misc minor fixups.
2021-07-17 15:11:15 +00:00
sv_sys_win.c
Better compat with mvdsv
2019-03-23 07:06:37 +00:00
sv_user.c
Fix up some stupid bugs that were causing q2 to completely fail.
2021-07-23 21:06:52 +00:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
svq2_game.c
Fix up some stupid bugs that were causing q2 to completely fail.
2021-07-23 21:06:52 +00:00
svq3_game.c
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
world.c
Fix up SOLID_CORPSE a little.
2021-07-06 00:12:12 +00:00