fteqw/engine/client/in_win.c
Eukara 1f75d2bc9e Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
gp_settriggerfx(). More improvements to touchpad sensor code, analog
stick tweaks... mostly beneficial to the SDL2 backend


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 16:12:24 +00:00

2506 lines
65 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
#include "quakedef.h"
#include "winquake.h"
//#include "dosisms.h"
#ifndef WINRT
#define USINGRAWINPUT
#ifdef USINGRAWINPUT
#include "in_raw.h"
#endif
void INS_Accumulate (void);
#define AVAIL_XINPUT
#ifdef AVAIL_XINPUT
//#define AVAIL_XINPUT_DLL "xinput9_1_0.dll"
#define AVAIL_XINPUT_DLL "xinput1_3.dll"
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
DWORD (WINAPI *pXInputGetState)(DWORD dwUserIndex, XINPUT_STATE *pState);
DWORD (WINAPI *pXInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION *pState);
DWORD (WINAPI *pXInputGetDSoundAudioDeviceGuids)(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid);
enum
{
XINPUT_GAMEPAD_DPAD_UP = 0x0001,
XINPUT_GAMEPAD_DPAD_DOWN = 0x0002,
XINPUT_GAMEPAD_DPAD_LEFT = 0x0004,
XINPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
XINPUT_GAMEPAD_START = 0x0010,
XINPUT_GAMEPAD_BACK = 0x0020,
XINPUT_GAMEPAD_LEFT_THUMB = 0x0040,
XINPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
XINPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
XINPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
XINPUT_GAMEPAD_A = 0x1000,
XINPUT_GAMEPAD_B = 0x2000,
XINPUT_GAMEPAD_X = 0x4000,
XINPUT_GAMEPAD_Y = 0x8000
};
static qboolean xinput_useaudio;
#endif
#ifdef AVAIL_DINPUT
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0700
#endif
#include <dinput.h>
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
#endif
#define DINPUT_VERSION_DX3 0x0300
#define DINPUT_VERSION_DX7 0x0700
// mouse variables
static cvar_t in_dinput = CVARFD("in_dinput","0", CVAR_ARCHIVE, "Enables the use of dinput for mouse movements");
static cvar_t in_xinput = CVARFD("in_xinput","1", CVAR_ARCHIVE, "Enables the use of xinput for controllers.\nNote that if you have a headset plugged in, that headset will be used for audio playback if no specific audio device is configured.");
static cvar_t in_builtinkeymap = CVARF("in_builtinkeymap", "0", CVAR_ARCHIVE);
static cvar_t in_simulatemultitouch = CVAR("in_simulatemultitouch", "0");
static cvar_t in_nonstandarddeadkeys = CVARD("in_nonstandarddeadkeys", "1", "Discard input events that result in multiple keys. Only the last key will be used. This results in behaviour that differs from eg notepad. To use a dead key, press it twice instead of the dead key followed by space.");
static cvar_t xinput_leftvibrator = CVARF("xinput_leftvibrator","0", CVAR_ARCHIVE);
static cvar_t xinput_rightvibrator = CVARF("xinput_rightvibrator","0", CVAR_ARCHIVE);
static cvar_t m_accel_noforce = CVAR("m_accel_noforce", "0");
static cvar_t m_threshold_noforce = CVAR("m_threshold_noforce", "0");
static cvar_t cl_keypad = CVAR("cl_keypad", "1");
extern float multicursor_x[8], multicursor_y[8];
extern qboolean multicursor_active[8];
POINT current_mouse_pos;
HWND mainwindow;
int window_center_x, window_center_y;
RECT window_rect;
typedef struct {
union {
HANDLE rawinputhandle;
} handles;
char sysname[MAX_OSPATH];
int qdeviceid;
} keyboard_t;
typedef struct {
union {
HANDLE rawinputhandle; // raw input
} handles;
char sysname[MAX_OSPATH];
int numbuttons;
int oldbuttons;
int qdeviceid; /*the device id controls which player slot it controls, if splitscreen splits it that way*/
} mouse_t;
static mouse_t sysmouse;
static qboolean restore_spi;
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 0};
qboolean mouseinitialized;
static qboolean mouseparmsvalid, mouseactivatetoggle;
qboolean mouseshowtoggle = 1;
unsigned int uiWheelMessage;
qboolean mouseactive;
// joystick defines and variables
// where should defines be moved?
#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
static cvar_t in_joystick = CVARAF("joystick","0", "in_joystick", CVAR_ARCHIVE);
static qboolean joy_advancedinit;
static DWORD joy_flags = JOY_RETURNALL|JOY_RETURNCENTERED;
#define MAX_JOYSTICKS 8
static struct wjoy_s {
qboolean isxinput; //xinput device
enum
{
DS_UNKNOWN,
DS_PRESENT,
DS_NOTPRESENT
} devstate;
unsigned int id; //windows id. device id is the index.
unsigned int devid; //quake id (generally player index)
DWORD numbuttons;
qboolean haspov;
DWORD povstate;
DWORD oldpovstate;
DWORD buttonstate;
DWORD oldbuttonstate;
soundcardinfo_t *audiodev;
} wjoy[MAX_JOYSTICKS];
static int joy_count;
#ifdef AVAIL_DINPUT
static const GUID fGUID_XAxis = {0xA36D02E0, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_YAxis = {0xA36D02E1, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_ZAxis = {0xA36D02E2, 0xC9F3, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fGUID_SysMouse = {0x6F1D2B60, 0xD5A0, 0x11CF, {0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}};
static const GUID fIID_IDirectInputDevice7A = {0x57d7c6bc, 0x2356, 0x11d3, {0x8e, 0x9d, 0x00, 0xC0, 0x4f, 0x68, 0x44, 0xae}};
static const GUID fIID_IDirectInput7A = {0x9a4cb684, 0x236d, 0x11d3, {0x8e, 0x9d, 0x00, 0xc0, 0x4f, 0x68, 0x44, 0xae}};
// devices
static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;
static qboolean dinput_acquired;
static HINSTANCE hInstDI;
// current DirectInput version in use, 0 means using no DirectInput
static int dinput;
typedef struct MYDATA {
LONG lX; // X axis goes here
LONG lY; // Y axis goes here
LONG lZ; // Z axis goes here
BYTE bButtonA; // One button goes here
BYTE bButtonB; // Another button goes here
BYTE bButtonC; // Another button goes here
BYTE bButtonD; // Another button goes here
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
BYTE bButtonE; // DX7 buttons
BYTE bButtonF;
BYTE bButtonG;
BYTE bButtonH;
#endif
} MYDATA;
static DIOBJECTDATAFORMAT rgodf[] = {
{ &fGUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &fGUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ &fGUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
{ 0, FIELD_OFFSET(MYDATA, bButtonE), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonF), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonG), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
{ 0, FIELD_OFFSET(MYDATA, bButtonH), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
#endif
};
#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))
static DIDATAFORMAT df = {
sizeof(DIDATAFORMAT), // this structure
sizeof(DIOBJECTDATAFORMAT), // size of object data format
DIDF_RELAXIS, // absolute axis coordinates
sizeof(MYDATA), // device data size
NUM_OBJECTS, // number of objects
rgodf, // and here they are
};
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
// DX7 devices
static LPDIRECTINPUT7 g_pdi7;
static LPDIRECTINPUTDEVICE7 g_pMouse7;
// DX7 specific calls
#define iDirectInputCreateEx(a,b,c,d,e) pDirectInputCreateEx(a,b,c,d,e)
static HRESULT (WINAPI *pDirectInputCreateEx)(HINSTANCE hinst,
DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
#endif
#else
#define dinput 0
#endif
static JOYINFOEX ji;
// raw input specific defines
#ifdef USINGRAWINPUT
// defines
#define MAX_RI_DEVICE_SIZE 128
#define INIT_RIBUFFER_SIZE (sizeof(RAWINPUTHEADER)+sizeof(RAWMOUSE))
#define RI_RAWBUTTON_MASK 0x000003E0
#define RI_INVALID_POS 0x80000000
// raw input dynamic functions
typedef INT (WINAPI *pGetRawInputDeviceList)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PINT puiNumDevices, IN UINT cbSize);
typedef INT(WINAPI *pGetRawInputData)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize, IN UINT cbSizeHeader);
typedef INT(WINAPI *pGetRawInputDeviceInfoA)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PINT pcbSize);
typedef BOOL (WINAPI *pRegisterRawInputDevices)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);
static pGetRawInputDeviceList _GRIDL;
static pGetRawInputData _GRID;
static pGetRawInputDeviceInfoA _GRIDIA;
static pRegisterRawInputDevices _RRID;
static keyboard_t *rawkbd;
static mouse_t *rawmice;
static int rawmicecount;
static int rawkbdcount;
static RAWINPUT *raw;
static int ribuffersize;
static cvar_t in_rawinput_mice = CVARD("in_rawinput", "0", "Enables rawinput support for mice in XP onwards. Rawinput permits independant device identification (ie: splitscreen clients can each have their own mouse)");
static cvar_t in_rawinput_keyboard = CVARD("in_rawinput_keyboard", "0", "Enables rawinput support for keyboards in XP onwards as well as just mice.");
static cvar_t in_rawinput_rdp = CVARD("in_rawinput_rdp", "0", "Activate Remote Desktop Protocol devices too.");
void INS_RawInput_MouseDeRegister(void);
int INS_RawInput_MouseRegister(void);
void INS_RawInput_KeyboardDeRegister(void);
int INS_RawInput_KeyboardRegister(void);
void INS_RawInput_DeInit(void);
#endif
#ifdef AVAIL_XINPUT
static const int xinputjbuttons[] =
{ //xinput->fte button mapping table
K_GP_DPAD_UP,
K_GP_DPAD_DOWN,
K_GP_DPAD_LEFT,
K_GP_DPAD_RIGHT,
K_GP_START,
K_GP_BACK,
K_GP_LEFT_STICK,
K_GP_RIGHT_STICK,
K_GP_LEFT_SHOULDER,
K_GP_RIGHT_SHOULDER,
K_GP_GUIDE, //officially, this is 'reserved'
K_GP_UNKNOWN, //reserved
K_GP_A,
K_GP_B,
K_GP_X,
K_GP_Y,
//not part of xinput specs, but used to treat the various axis as buttons.
K_GP_LEFT_THUMB_UP,
K_GP_LEFT_THUMB_DOWN,
K_GP_LEFT_THUMB_LEFT,
K_GP_LEFT_THUMB_RIGHT,
K_GP_RIGHT_THUMB_UP,
K_GP_RIGHT_THUMB_DOWN,
K_GP_RIGHT_THUMB_LEFT,
K_GP_RIGHT_THUMB_RIGHT,
K_GP_LEFT_TRIGGER,
K_GP_RIGHT_TRIGGER,
};
#endif
static const int mmjbuttons[32] =
{ //winmm->fte joystick button mapping table
K_JOY1,
K_JOY2,
K_JOY3,
K_JOY4,
//yes, aux1-4 skipped for compat with other quake engines.
K_JOY9,
K_JOY10,
K_JOY11,
K_JOY12,
K_JOY13,
K_JOY14,
K_JOY15,
K_JOY16,
K_JOY17,
K_JOY18,
K_JOY19,
K_JOY20,
K_JOY21,
K_JOY22,
K_JOY23,
K_JOY24,
K_JOY25,
K_JOY26,
K_JOY27,
K_JOY28,
K_JOY29,
K_JOY30,
K_JOY31,
K_JOY32,
//29-32 used for the pov stuff, so lets switch back to aux1-4 to avoid wastage
K_JOY5,
K_JOY6,
K_JOY7,
K_JOY8
};
// forward-referenced functions
void INS_StartupJoystick (void);
void INS_JoyMove (void);
/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f (void)
{
cl.playerview[0].viewangles[PITCH] = 0;
}
/*
===========
INS_UpdateClipCursor
===========
*/
void INS_UpdateClipCursor (void)
{
if (mouseinitialized && mouseactive && !dinput)
{
ClipCursor (&window_rect);
}
}
/*
===========
INS_ShowMouse
===========
*/
static void INS_ShowMouse (void)
{
if (!mouseshowtoggle)
{ //FIXME: we should be sending this via the window thread.
ShowCursor (TRUE);
mouseshowtoggle = 1;
}
}
/*
===========
INS_HideMouse
===========
*/
static void INS_HideMouse (void)
{
if (mouseshowtoggle)
{ //I'm told that nvidia's null-named 'Geforce Experience' (which is malware in my book) fucks with cursor visibility.
//So lets try to ensure that it gets hidden properly in case we've got race conditions and code getting injected into our process.
//in modern windows, this is per-thread, so blame code injection if this ever prints.
//FIXME: we should be sending this via the window thread.
while (ShowCursor (FALSE) >= 0)
Con_Printf(CON_WARNING "Force-hiding mouse cursor...\n");
mouseshowtoggle = 0;
}
}
//scan for an unused device id for joysticks (now that something was pressed).
static int Joy_AllocateDevID(void)
{
extern cvar_t cl_splitscreen;
int id = 0, j;
for (id = 0; ; id++)
{
for (j = 0; j < joy_count; j++)
{
if (wjoy[j].devid == id)
break;
}
if (j == joy_count)
{
if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
cl_splitscreen.ival = id;
return id;
}
}
}
void J_Rumble(int id, uint16_t amp_low, uint16_t amp_high, int duration)
{
//Con_DPrintf(CON_WARNING "Rumble is unavailable on this platform\n");
}
void J_RumbleTriggers(int id, uint16_t left, uint16_t right, uint32_t duration)
{
//Con_DPrintf(CON_WARNING "Trigger rumble is unavailable on this platform\n");
}
void J_SetLEDColor(int id, vec3_t color)
{
//Con_DPrintf(CON_WARNING "Game-Pad LED colors are unavailable on this platform\n");
}
void J_SetTriggerFX(int id, const void *data, int size)
{
//Con_DPrintf(CON_WARNING "Trigger FX are unavailable on this platform\n");
}
#ifdef USINGRAWINPUT
static int Mouse_AllocateDevID(void)
{
extern cvar_t cl_splitscreen;
int id = 0, j;
for (id = 0; ; id++)
{
for (j = 0; j < rawmicecount; j++)
{
if (rawmice[j].qdeviceid == id)
break;
}
if (j == rawmicecount)
{
if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
cl_splitscreen.ival = id;
return id;
}
}
}
static int Keyboard_AllocateDevID(void)
{
extern cvar_t cl_splitscreen;
int id = 0, j;
for (id = 0; ; id++)
{
for (j = 0; j < rawkbdcount; j++)
{
if (rawkbd[j].qdeviceid == id)
break;
}
if (j == rawkbdcount)
{
if (id > cl_splitscreen.ival && !*cl_splitscreen.string)
cl_splitscreen.ival = id;
return id;
}
}
}
#endif
/*
===========
INS_ActivateMouse
===========
*/
static void INS_ActivateMouse (void)
{
mouseactivatetoggle = true;
if (mouseinitialized && !mouseactive)
{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
if (g_pMouse7)
{
if (!dinput_acquired)
{
IDirectInputDevice7_Acquire(g_pMouse7);
dinput_acquired = true;
}
}
else
{
return;
}
}
else
#endif
if (dinput)
{
if (g_pMouse)
{
if (!dinput_acquired)
{
IDirectInputDevice_Acquire(g_pMouse);
dinput_acquired = true;
}
}
else
{
return;
}
}
else
#endif
{
#ifdef USINGRAWINPUT
if (rawkbdcount > 0)
{
if (INS_RawInput_KeyboardRegister())
{
Con_SafePrintf("Raw input: unable to register raw input for keyboard, deinitializing\n");
INS_RawInput_KeyboardDeRegister();
}
}
#endif
if (mouseparmsvalid)
{
SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
restore_spi = true;
}
SetCursorPos (window_center_x, window_center_y);
SetCapture (mainwindow);
ClipCursor (&window_rect);
}
mouseactive = true;
}
}
/*
===========
INS_DeactivateMouse
===========
*/
static void INS_DeactivateMouse (void)
{
mouseactivatetoggle = false;
if (mouseinitialized && mouseactive)
{
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
if (g_pMouse7)
{
if (dinput_acquired)
{
IDirectInputDevice_Unacquire(g_pMouse7);
dinput_acquired = false;
}
}
else
{
return;
}
}
else
#endif
if (dinput)
{
if (g_pMouse)
{
if (dinput_acquired)
{
IDirectInputDevice_Unacquire(g_pMouse);
dinput_acquired = false;
}
}
}
else
#endif
{
#ifdef USINGRAWINPUT
// if (rawmicecount > 0)
// INS_RawInput_MouseDeRegister();
#endif
if (restore_spi)
SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
ClipCursor (NULL);
ReleaseCapture ();
if (!vid.forcecursor)
{
vid.forcecursor = true;
vid.forcecursorpos[0] = mousecursor_x;
vid.forcecursorpos[1] = mousecursor_y;
}
}
mouseactive = false;
}
}
/*
===========
INS_SetQuakeMouseState
===========
*/
void INS_SetQuakeMouseState (void)
{
if (mouseactivatetoggle)
INS_ActivateMouse ();
else
INS_DeactivateMouse();
}
/*
===========
INS_RestoreOriginalMouseState
===========
*/
void INS_RestoreOriginalMouseState (void)
{
if (mouseactivatetoggle)
{
INS_DeactivateMouse ();
mouseactivatetoggle = true;
}
// try to redraw the cursor so it gets reinitialized, because sometimes it
// has garbage after the mode switch
ShowCursor (TRUE);
ShowCursor (FALSE);
}
void INS_UpdateGrabs(int fullscreen, int activeapp)
{
int grabmouse;
if (!activeapp)
grabmouse = false;
else if (fullscreen || in_simulatemultitouch.ival || in_windowed_mouse.value)
{
if (!Key_MouseShouldBeFree())
grabmouse = true;
else
grabmouse = false;
}
else
grabmouse = false;
if (activeapp)
{
if (
#ifdef TEXTEDITOR
!editormodal &&
#endif
!SCR_HardwareCursorIsActive() && (fullscreen || in_simulatemultitouch.ival || in_windowed_mouse.value) && (fullscreen || (current_mouse_pos.x >= window_rect.left && current_mouse_pos.y >= window_rect.top && current_mouse_pos.x <= window_rect.right && current_mouse_pos.y <= window_rect.bottom)))
{
INS_HideMouse();
}
else
{
INS_ShowMouse();
grabmouse = false;
}
}
else
{
INS_ShowMouse();
grabmouse = false;
}
#ifdef HLCLIENT
//halflife gamecode does its own mouse control... yes this is vile.
if (grabmouse)
{
if (CLHL_GamecodeDoesMouse())
grabmouse = 2;
}
if (grabmouse == 2)
{
INS_DeactivateMouse();
CLHL_SetMouseActive(true);
return;
}
CLHL_SetMouseActive(false);
#endif
if (grabmouse)
INS_ActivateMouse();
else
INS_DeactivateMouse();
if (vid.forcecursor && !mouseactive)
{
vid.forcecursor = false;
if (activeapp)
SetCursorPos(window_rect.left+vid.forcecursorpos[0], window_rect.top+vid.forcecursorpos[1]);
}
}
#ifdef AVAIL_DINPUT
BOOL CALLBACK INS_EnumerateDI7Devices(LPCDIDEVICEINSTANCE inst, LPVOID parm)
{
Con_DPrintf("EnumerateDevices found: %s\n", inst->tszProductName);
return DIENUM_CONTINUE;
}
/*
===========
INS_InitDInput
===========
*/
int INS_InitDInput (void)
{
HRESULT hr;
DIPROPDWORD dipdw = {
{
sizeof(DIPROPDWORD), // diph.dwSize
sizeof(DIPROPHEADER), // diph.dwHeaderSize
0, // diph.dwObj
DIPH_DEVICE, // diph.dwHow
},
DINPUT_BUFFERSIZE, // dwData
};
if (!hInstDI)
{
hInstDI = Sys_LoadLibrary("dinput.dll", NULL);
if (hInstDI == NULL)
{
Con_SafePrintf ("Couldn't load dinput.dll\n");
return 0;
}
}
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (!pDirectInputCreateEx)
pDirectInputCreateEx = (void *)GetProcAddress(hInstDI,"DirectInputCreateEx");
if (pDirectInputCreateEx) // use DirectInput 7
{
// register with DirectInput and get an IDirectInput to play with.
hr = iDirectInputCreateEx(global_hInstance, DINPUT_VERSION_DX7, &fIID_IDirectInput7A, (void**)&g_pdi7, NULL);
if (FAILED(hr))
return 0;
IDirectInput7_EnumDevices(g_pdi7, 0, &INS_EnumerateDI7Devices, NULL, DIEDFL_ATTACHEDONLY);
// obtain an interface to the system mouse device.
hr = IDirectInput7_CreateDeviceEx(g_pdi7, &fGUID_SysMouse, &fIID_IDirectInputDevice7A, (void**)&g_pMouse7, NULL);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't open DI7 mouse device\n");
return 0;
}
// set the data format to "mouse format".
hr = IDirectInputDevice7_SetDataFormat(g_pMouse7, &df);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 mouse format\n");
return 0;
}
// set the cooperativity level.
hr = IDirectInputDevice7_SetCooperativeLevel(g_pMouse7, mainwindow,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 coop level\n");
return 0;
}
// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
hr = IDirectInputDevice7_SetProperty(g_pMouse7, DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr)) {
Con_SafePrintf ("Couldn't set DI7 buffersize\n");
return 0;
}
return DINPUT_VERSION_DX7;
}
#endif
if (!pDirectInputCreate)
{
pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");
if (!pDirectInputCreate)
{
Con_SafePrintf ("Couldn't get DI3 proc addr\n");
return 0;
}
}
// register with DirectInput and get an IDirectInput to play with.
hr = iDirectInputCreate(global_hInstance, DINPUT_VERSION_DX3, &g_pdi, NULL);
if (FAILED(hr))
{
return 0;
}
IDirectInput_EnumDevices(g_pdi, 0, &INS_EnumerateDI7Devices, NULL, DIEDFL_ATTACHEDONLY);
// obtain an interface to the system mouse device.
hr = IDirectInput_CreateDevice(g_pdi, &fGUID_SysMouse, &g_pMouse, NULL);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't open DI3 mouse device\n");
return 0;
}
// set the data format to "mouse format".
hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 mouse format\n");
return 0;
}
// set the cooperativity level.
hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 coop level\n");
return 0;
}
// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr))
{
Con_SafePrintf ("Couldn't set DI3 buffersize\n");
return 0;
}
return DINPUT_VERSION_DX3;
}
void INS_CloseDInput (void)
{
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (g_pMouse7)
{
IDirectInputDevice7_Release(g_pMouse7);
g_pMouse7 = NULL;
}
if (g_pdi7)
{
IDirectInput7_Release(g_pdi7);
g_pdi7 = NULL;
}
pDirectInputCreateEx = NULL;
#endif
if (g_pMouse)
{
IDirectInputDevice_Release(g_pMouse);
g_pMouse = NULL;
}
if (g_pdi)
{
IDirectInput_Release(g_pdi);
g_pdi = NULL;
}
if (hInstDI)
{
FreeLibrary(hInstDI);
hInstDI = NULL;
pDirectInputCreate = NULL;
}
}
#endif
#ifdef USINGRAWINPUT
void INS_RawInput_MouseDeRegister(void)
{
RAWINPUTDEVICE Rid;
// deregister raw input
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
Rid.dwFlags = RIDEV_REMOVE;
Rid.hwndTarget = NULL;
(*_RRID)(&Rid, 1, sizeof(Rid));
}
void INS_RawInput_KeyboardDeRegister(void)
{
RAWINPUTDEVICE Rid;
// deregister raw input
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x06;
Rid.dwFlags = RIDEV_REMOVE;
Rid.hwndTarget = NULL;
(*_RRID)(&Rid, 1, sizeof(Rid));
}
void INS_RawInput_DeInit(void)
{
if (rawmicecount > 0)
INS_RawInput_MouseDeRegister();
if (rawkbdcount > 0)
INS_RawInput_KeyboardDeRegister();
rawmicecount = 0;
rawkbdcount = 0;
Z_Free(rawmice);
rawmice = NULL;
Z_Free(rawkbd);
rawkbd = NULL;
Z_Free(raw);
raw = NULL;
memset(multicursor_active, 0, sizeof(multicursor_active));
}
#endif
#ifdef USINGRAWINPUT
// raw input registration functions
int INS_RawInput_MouseRegister(void)
{
// This function registers to receive the WM_INPUT messages
RAWINPUTDEVICE Rid; // Register only for mouse messages from wm_input.
//register to get wm_input messages
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
//note: we don't exclude legacy events any more. while we don't really want them, we also don't want to get confused about click states. this way we can track the states properly without breaking.
Rid.dwFlags = 0;//RIDEV_NOLEGACY; // adds HID mouse and also ignores legacy mouse messages
Rid.hwndTarget = NULL;
// Register to receive the WM_INPUT message for any change in mouse (buttons, wheel, and movement will all generate the same message)
if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
return 1;
return 0;
}
int INS_RawInput_KeyboardRegister(void)
{
RAWINPUTDEVICE Rid;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x06;
Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_APPKEYS | RIDEV_NOHOTKEYS; // fetch everything, disable hotkey behavior (should cvar?)
Rid.hwndTarget = NULL;
if (!(*_RRID)(&Rid, 1, sizeof(Rid)))
return 1;
return 0;
}
int INS_RawInput_Register(void)
{
if (INS_RawInput_MouseRegister())
return !in_rawinput_keyboard.ival || INS_RawInput_KeyboardRegister();
return 0;
}
int INS_RawInput_IsRDPDevice(char *cDeviceString)
{
// mouse is \\?\Root#RDP_MOU#, keyboard is \\?\Root#RDP_KBD#"
char cRDPString[] = "\\\\?\\Root#RDP_";
int i;
if (strlen(cDeviceString) < strlen(cRDPString)) {
return 0;
}
for (i = strlen(cRDPString) - 1; i >= 0; i--)
{
if (cDeviceString[i] != cRDPString[i])
return 0;
}
return 1;
}
void INS_RawInput_Init(void)
{
// "0" to exclude, "1" to include
PRAWINPUTDEVICELIST pRawInputDeviceList;
int inputdevices, i, j, mtemp, ktemp;
char dname[MAX_RI_DEVICE_SIZE];
// Return 0 if rawinput is not available
HMODULE user32 = LoadLibrary("user32.dll");
if (!user32)
{
Con_SafePrintf("Raw input: unable to load user32.dll\n");
return;
}
_RRID = (pRegisterRawInputDevices)GetProcAddress(user32,"RegisterRawInputDevices");
if (!_RRID)
{
Con_SafePrintf("Raw input: function RegisterRawInputDevices is not available\n");
return;
}
_GRIDL = (pGetRawInputDeviceList)GetProcAddress(user32,"GetRawInputDeviceList");
if (!_GRIDL)
{
Con_SafePrintf("Raw input: function GetRawInputDeviceList is not available\n");
return;
}
_GRIDIA = (pGetRawInputDeviceInfoA)GetProcAddress(user32,"GetRawInputDeviceInfoA");
if (!_GRIDIA)
{
Con_SafePrintf("Raw input: function GetRawInputDeviceInfoA is not available\n");
return;
}
_GRID = (pGetRawInputData)GetProcAddress(user32,"GetRawInputData");
if (!_GRID)
{
Con_SafePrintf("Raw input: function GetRawInputData is not available\n");
return;
}
rawmicecount = 0;
rawmice = NULL;
raw = NULL;
ribuffersize = 0;
// 1st call to GetRawInputDeviceList: Pass NULL to get the number of devices.
if ((*_GRIDL)(NULL, &inputdevices, sizeof(RAWINPUTDEVICELIST)) != 0)
{
Con_SafePrintf("Raw input: unable to count raw input devices\n");
return;
}
// Allocate the array to hold the DeviceList
pRawInputDeviceList = Z_Malloc(sizeof(RAWINPUTDEVICELIST) * inputdevices);
// 2nd call to GetRawInputDeviceList: Pass the pointer to our DeviceList and GetRawInputDeviceList() will fill the array
if ((*_GRIDL)(pRawInputDeviceList, &inputdevices, sizeof(RAWINPUTDEVICELIST)) == -1)
{
Con_SafePrintf("Raw input: unable to get raw input device list\n");
return;
}
// Loop through all devices and count the mice
for (i = 0, mtemp = 0, ktemp = 0; i < inputdevices; i++)
{
j = MAX_RI_DEVICE_SIZE;
// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
dname[0] = 0;
if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
continue;
switch (pRawInputDeviceList[i].dwType)
{
case RIM_TYPEMOUSE:
if (!in_rawinput_mice.ival)
continue;
mtemp++;
break;
case RIM_TYPEKEYBOARD:
if (!in_rawinput_keyboard.ival)
continue;
ktemp++;
break;
default: // (RIM_TYPEHID) support joysticks?
break;
}
}
// exit out if no devices found
if (!mtemp && !ktemp)
{
Con_SafePrintf("Raw input: no usable device found\n");
return;
}
// Loop again and bind devices
rawmice = (mouse_t *)Z_Malloc(sizeof(mouse_t) * mtemp);
rawkbd = (keyboard_t *)Z_Malloc(sizeof(keyboard_t) * ktemp);
for (i = 0; i < inputdevices; i++)
{
j = MAX_RI_DEVICE_SIZE;
// Get the device name and use it to determine if it's the RDP Terminal Services virtual device.
if ((*_GRIDIA)(pRawInputDeviceList[i].hDevice, RIDI_DEVICENAME, dname, &j) < 0)
dname[0] = 0;
if (!(in_rawinput_rdp.value) && INS_RawInput_IsRDPDevice(dname)) // use rdp (cvar)
continue;
switch (pRawInputDeviceList[i].dwType)
{
case RIM_TYPEMOUSE:
if (!in_rawinput_mice.ival)
continue;
// set handle
rawmice[rawmicecount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
Q_strncpyz(rawmice[rawmicecount].sysname, dname, sizeof(rawmice[rawmicecount].sysname));
rawmice[rawmicecount].numbuttons = 16;
rawmice[rawmicecount].oldbuttons = 0;
rawmice[rawmicecount].qdeviceid = DEVID_UNSET;
rawmicecount++;
break;
case RIM_TYPEKEYBOARD:
if (!in_rawinput_keyboard.ival)
continue;
rawkbd[rawkbdcount].handles.rawinputhandle = pRawInputDeviceList[i].hDevice;
Q_strncpyz(rawkbd[rawkbdcount].sysname, dname, sizeof(rawkbd[rawkbdcount].sysname));
rawkbd[rawkbdcount].qdeviceid = DEVID_UNSET;
rawkbdcount++;
break;
default:
continue;
}
// print pretty message about device
dname[MAX_RI_DEVICE_SIZE - 1] = 0;
for (mtemp = strlen(dname); mtemp >= 0; mtemp--)
{
if (dname[mtemp] == '#')
{
dname[mtemp + 1] = 0;
break;
}
}
Con_DPrintf("Raw input type %i: [%i] %s\n", (int)pRawInputDeviceList[i].dwType, i, dname);
}
// free the RAWINPUTDEVICELIST
Z_Free(pRawInputDeviceList);
// alloc raw input buffer
raw = BZ_Malloc(INIT_RIBUFFER_SIZE);
ribuffersize = INIT_RIBUFFER_SIZE;
Con_DPrintf("Raw input: initialized with %i mice and %i keyboards\n", rawmicecount, rawkbdcount);
return; // success
}
#endif
/*
===========
INS_StartupMouse
===========
*/
void INS_StartupMouse (void)
{
if ( COM_CheckParm ("-nomouse") )
return;
mouseinitialized = true;
//make sure it can't get stuck
INS_DeactivateMouse ();
#ifdef AVAIL_DINPUT
if (in_dinput.value)
{
dinput = INS_InitDInput ();
if (dinput)
{
Con_SafePrintf ("DirectInput initialized, version %i\n", (dinput >> 8 & 0xFF));
}
else
{
Con_SafePrintf ("DirectInput not initialized\n");
}
}
else
dinput = 0;
if (!dinput)
#endif
{
if (!mouseparmsvalid)
mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
if (mouseparmsvalid)
{
if ( m_accel_noforce.value )
newmouseparms[2] = originalmouseparms[2];
if ( m_threshold_noforce.value )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
}
}
}
sysmouse.numbuttons = 10;
// if a fullscreen video mode was set before the mouse was initialized,
// set the mouse state appropriately
if (mouseactivatetoggle)
INS_ActivateMouse ();
}
/*
===========
INS_Init
===========
*/
void INS_ReInit (void)
{
#ifdef USINGRAWINPUT
if (in_rawinput_mice.ival || in_rawinput_keyboard.ival)
{
INS_RawInput_Init();
}
#endif
INS_StartupMouse ();
INS_StartupJoystick ();
// INS_ActivateMouse();
#ifdef USINGRAWINPUT
//mouse rawinput is always enabled, because its too messy otherwise.
if (rawmicecount > 0)
{
if (INS_RawInput_MouseRegister())
{
Con_SafePrintf("Raw input: unable to register raw input for mice, deinitializing\n");
INS_RawInput_MouseDeRegister();
}
}
#endif
}
void INS_Init (void)
{
//keyboard variables
Cvar_Register (&cl_keypad, "Input Controls");
#ifdef AVAIL_DINPUT
Cvar_Register (&in_dinput, "Input Controls");
#endif
#ifdef AVAIL_XINPUT
Cvar_Register (&in_xinput, "Input Controls");
Cvar_Register (&xinput_leftvibrator, "Input Controls");
Cvar_Register (&xinput_rightvibrator, "Input Controls");
#endif
Cvar_Register (&in_builtinkeymap, "Input Controls");
Cvar_Register (&in_nonstandarddeadkeys, "Input Controls");
Cvar_Register (&in_simulatemultitouch, "Input Controls");
Cvar_Register (&m_accel_noforce, "Input Controls");
Cvar_Register (&m_threshold_noforce, "Input Controls");
// this looks strange but quake cmdline definitions
// and MS documentation don't agree with each other
if (COM_CheckParm ("-noforcemspd"))
Cvar_Set(&m_accel_noforce, "1");
if (COM_CheckParm ("-noforcemaccel"))
Cvar_Set(&m_threshold_noforce, "1");
if (COM_CheckParm ("-noforcemparms"))
{
Cvar_Set(&m_accel_noforce, "1");
Cvar_Set(&m_threshold_noforce, "1");
}
if (COM_CheckParm ("-dinput"))
Cvar_Set(&in_dinput, "1");
// joystick variables
Cvar_Register (&in_joystick, "Joystick variables");
Cmd_AddCommand ("force_centerview", Force_CenterView_f);
uiWheelMessage = RegisterWindowMessageA ( "MSWHEEL_ROLLMSG" );
#ifdef USINGRAWINPUT
Cvar_Register (&in_rawinput_mice, "Input Controls");
Cvar_Register (&in_rawinput_keyboard, "Input Controls");
Cvar_Register (&in_rawinput_rdp, "Input Controls");
#endif
}
/*
===========
INS_Shutdown
===========
*/
void INS_Shutdown (void)
{
INS_DeactivateMouse ();
INS_ShowMouse ();
mouseinitialized = false;
mouseparmsvalid = false;
#ifdef AVAIL_DINPUT
INS_CloseDInput();
#endif
#ifdef USINGRAWINPUT
INS_RawInput_DeInit();
#endif
}
/*
===========
INS_MouseEvent
===========
a mouse button was pressed/released, mstate is the current set of buttons pressed.
*/
void INS_MouseEvent (int mstate)
{
int i;
if (dinput && mouseactive)
return;
#ifdef HLCLIENT
if (CLHL_MouseEvent(mstate))
return;
#endif
if (1)//mouseactive || (key_dest != key_game))
{
// perform button actions
for (i=0 ; i<sysmouse.numbuttons ; i++)
{
if ( (mstate & (1<<i)) &&
!(sysmouse.oldbuttons & (1<<i)) )
{
if (!rawmicecount)
IN_KeyEvent (sysmouse.qdeviceid, true, K_MOUSE1 + i, 0);
else
mstate &= ~(1<<i);
}
if ( !(mstate & (1<<i)) &&
(sysmouse.oldbuttons & (1<<i)) )
{
IN_KeyEvent (sysmouse.qdeviceid, false, K_MOUSE1 + i, 0);
}
}
sysmouse.oldbuttons = mstate;
}
}
/*
===========
INS_MouseMove
===========
*/
void INS_MouseMove (void)
{
#ifdef AVAIL_DINPUT
if (dinput && mouseactive)
{
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
int xd = 0, yd = 0, zd = 0;
for (;;)
{
dwElements = 1;
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7)
{
hr = IDirectInputDevice7_GetDeviceData(g_pMouse7,
sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
dinput_acquired = true;
IDirectInputDevice7_Acquire(g_pMouse7);
break;
}
}
else
#endif
{
hr = IDirectInputDevice_GetDeviceData(g_pMouse,
sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
dinput_acquired = true;
IDirectInputDevice_Acquire(g_pMouse);
break;
}
}
/* Unable to read data or no data available */
if (FAILED(hr) || dwElements == 0)
{
break;
}
/* Look at the element to see what happened */
switch (od.dwOfs)
{
case DIMOFS_X:
xd += od.dwData;
break;
case DIMOFS_Y:
yd += od.dwData;
break;
case DIMOFS_Z:
zd += od.dwData;
break;
case DIMOFS_BUTTON0:
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
case DIMOFS_BUTTON4:
case DIMOFS_BUTTON5:
case DIMOFS_BUTTON6:
case DIMOFS_BUTTON7:
#endif
IN_KeyEvent(sysmouse.qdeviceid, (od.dwData & 0x80)?true:false, K_MOUSE1 + ((od.dwOfs - DIMOFS_BUTTON0) / (DIMOFS_BUTTON1-DIMOFS_BUTTON0)), 0);
break;
}
}
if (xd || yd || zd)
IN_MouseMove(sysmouse.qdeviceid, false, xd, yd, zd, 0);
}
else
#endif
{
INS_Accumulate();
}
}
/*
===========
INS_Move
===========
*/
void INS_Move (void)
{
if (vid.activeapp && !Minimized)
{
INS_MouseMove ();
INS_JoyMove ();
}
else
INS_Accumulate();
}
/*
===========
INS_Accumulate
===========
potentially called multiple times per frame.
*/
void INS_Accumulate (void)
{
if (mouseactive && !dinput)
{
//if you have two programs side by side that both think that they own the mouse cursor then there are certain race conditions when switching between them
//when alt+tabbing, windows won't wait for a response, so we may have already lost focus by the time we get here, and none of our internal state will know about it.
//fte won't grab the mouse until its actually inside the window, but other programs don't have similar delays.
//so when switching to other quake ports, expect fte to detect the oter engine's setcursorpos as a really big mouse move.
RECT cliprect;
if (GetClipCursor (&cliprect) && !(
cliprect.left >= window_rect.left &&
cliprect.right <= window_rect.right &&
cliprect.top >= window_rect.top &&
cliprect.bottom <= window_rect.bottom
))
; //cliprect now covers some area outside of where we asked for.
else
#ifdef USINGRAWINPUT
//raw input disables the system mouse, to avoid dupes
if (!rawmicecount)
#endif
{
GetCursorPos (&current_mouse_pos);
SetCursorPos (window_center_x, window_center_y);
if (current_mouse_pos.x - window_center_x || current_mouse_pos.y - window_center_y)
IN_MouseMove(sysmouse.qdeviceid, false, current_mouse_pos.x - window_center_x, current_mouse_pos.y - window_center_y, 0, 0);
}
else
{
// force the mouse to the center, so there's room to move (rawinput ignore this apparently)
SetCursorPos (window_center_x, window_center_y);
}
}
if (!mouseactive)
{
GetCursorPos (&current_mouse_pos);
IN_MouseMove(sysmouse.qdeviceid, true, current_mouse_pos.x-window_rect.left, current_mouse_pos.y-window_rect.top, 0, 0);
return;
}
}
#ifdef USINGRAWINPUT
void INS_RawInput_MouseRead(void)
{
int i, tbuttons, j;
mouse_t *mouse;
// find mouse in our mouse list
for (i = 0; i < rawmicecount; i++)
{
if (rawmice[i].handles.rawinputhandle == raw->header.hDevice)
break;
}
if (i == rawmicecount) // we're not tracking this device
return;
mouse = &rawmice[i];
if (mouse->qdeviceid == DEVID_UNSET)
{
if ((raw->data.mouse.usButtonFlags & (RI_MOUSE_BUTTON_1_DOWN|RI_MOUSE_BUTTON_2_DOWN|RI_MOUSE_BUTTON_3_DOWN|RI_MOUSE_BUTTON_4_DOWN|RI_MOUSE_BUTTON_5_DOWN|RI_MOUSE_WHEEL))
|| (raw->data.mouse.ulRawButtons & RI_RAWBUTTON_MASK) || raw->data.mouse.lLastX || raw->data.mouse.lLastY)
{
mouse->qdeviceid = Mouse_AllocateDevID();
}
else
return;
}
multicursor_active[mouse->qdeviceid&7] = 0;
if (vid.activeapp)
{
// movement
if (raw->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
{
if (in_simulatemultitouch.ival)
{
multicursor_active[mouse->qdeviceid&7] = true;
multicursor_x[mouse->qdeviceid&7] = raw->data.mouse.lLastX;
multicursor_y[mouse->qdeviceid&7] = raw->data.mouse.lLastY;
}
IN_MouseMove(mouse->qdeviceid, true, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
}
else if (mouseactive)// RELATIVE
{
if (in_simulatemultitouch.ival)
{
multicursor_active[mouse->qdeviceid&7] = true;
multicursor_x[mouse->qdeviceid&7] += raw->data.mouse.lLastX;
multicursor_y[mouse->qdeviceid&7] += raw->data.mouse.lLastY;
multicursor_x[mouse->qdeviceid&7] = bound(0, multicursor_x[mouse->qdeviceid&7], vid.pixelwidth);
multicursor_y[mouse->qdeviceid&7] = bound(0, multicursor_y[mouse->qdeviceid&7], vid.pixelheight);
IN_MouseMove(mouse->qdeviceid, true, multicursor_x[mouse->qdeviceid&7], multicursor_y[mouse->qdeviceid&7], 0, 0);
}
else
IN_MouseMove(mouse->qdeviceid, false, raw->data.mouse.lLastX, raw->data.mouse.lLastY, 0, 0);
}
// button presses
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE1, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE2, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE3, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE4, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN)
IN_KeyEvent(mouse->qdeviceid, true, K_MOUSE5, 0);
// mouse wheel
if (raw->data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
{ // If the current message has a mouse_wheel message
if ((SHORT)raw->data.mouse.usButtonData > 0)
{
IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELUP, 0);
IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELUP, 0);
}
if ((SHORT)raw->data.mouse.usButtonData < 0)
{
IN_KeyEvent(mouse->qdeviceid, true, K_MWHEELDOWN, 0);
IN_KeyEvent(mouse->qdeviceid, false, K_MWHEELDOWN, 0);
}
}
}
//button releass
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE1, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE2, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE3, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE4, 0);
if (raw->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP)
IN_KeyEvent(mouse->qdeviceid, false, K_MOUSE5, 0);
// extra buttons
tbuttons = raw->data.mouse.ulRawButtons & RI_RAWBUTTON_MASK;
for (j=6 ; j<rawmice[i].numbuttons ; j++)
{
if ( (tbuttons & (1<<j)) && !(rawmice[i].oldbuttons & (1<<j)) )
{
if (vid.activeapp)
IN_KeyEvent (mouse->qdeviceid, true, K_MOUSE1 + j, 0);
}
if ( !(tbuttons & (1<<j)) && (rawmice[i].oldbuttons & (1<<j)) )
{
IN_KeyEvent (mouse->qdeviceid, false, K_MOUSE1 + j, 0);
}
}
rawmice[i].oldbuttons &= ~RI_RAWBUTTON_MASK;
rawmice[i].oldbuttons |= tbuttons;
}
void INS_RawInput_KeyboardRead(void)
{
int i;
qboolean down;
WPARAM wParam;
LPARAM lParam;
for (i = 0; i < rawkbdcount; i++)
{
if (rawkbd[i].handles.rawinputhandle == raw->header.hDevice)
break;
}
if (i == rawkbdcount) // not tracking this device
return;
if (rawkbd[i].qdeviceid == DEVID_UNSET)
rawkbd[i].qdeviceid = Keyboard_AllocateDevID();
down = !(raw->data.keyboard.Flags & RI_KEY_BREAK);
wParam = raw->data.keyboard.VKey ;//(-down) & 0xC0000000;
lParam = (MapVirtualKey(raw->data.keyboard.VKey, 0)<<16) | ((!!(raw->data.keyboard.Flags & RI_KEY_E0))<<24);
INS_TranslateKeyEvent(wParam, lParam, down, rawkbd[i].qdeviceid, true);
}
void INS_RawInput_Read(HANDLE in_device_handle)
{
int dwSize;
// get raw input
if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)) == -1)
{
Con_Printf("Raw input: unable to add to get size of raw input header.\n");
return;
}
if (dwSize > ribuffersize)
{
ribuffersize = dwSize;
raw = (RAWINPUT *)BZ_Realloc(raw, dwSize);
}
if ((*_GRID)((HRAWINPUT)in_device_handle, RID_INPUT, raw, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize ) {
Con_Printf("Raw input: unable to add to get raw input header.\n");
return;
}
INS_RawInput_MouseRead();
INS_RawInput_KeyboardRead();
}
#else
void INS_RawInput_Read(HANDLE in_device_handle)
{
}
#endif
/*
===================
INS_ClearStates
===================
*/
void INS_ClearStates (void)
{
if (mouseactive)
{
memset(&sysmouse, 0, sizeof(sysmouse));
sysmouse.numbuttons = 10;
}
}
/*
===============
INS_StartupJoystick
===============
*/
static void INS_StartupJoystickId(unsigned int id)
{
JOYCAPS jc;
MMRESULT mmr;
struct wjoy_s *joy;
if (joy_count == MAX_JOYSTICKS)
return;
joy = &wjoy[joy_count];
memset(joy, 0, sizeof(*joy));
joy->id = id;
joy->devid = DEVID_UNSET;//1+joy_count; //FIXME: this is a hack. make joysticks 1-based. this means mouse0 controls 1st player, joy0 controls 2nd player (controls wrap so joy1 controls 1st player too.
// get the capabilities of the selected joystick
// abort startup if command fails
memset (&jc, 0, sizeof(jc));
if ((mmr = joyGetDevCaps (joy->id, &jc, sizeof(jc))) != JOYERR_NOERROR)
{
Con_Printf ("joystick %03x not found -- invalid joystick capabilities (%x)\n", id, mmr);
return;
}
// save the joystick's number of buttons and POV status
joy->numbuttons = min(countof(mmjbuttons), jc.wNumButtons);
joy->haspov = jc.wCaps & JOYCAPS_HASPOV;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
joy_advancedinit = false;
joy_count++;
}
static void IN_XInput_SetupAudio(struct wjoy_s *joy)
{
#ifdef AVAIL_XINPUT
char audiodevicename[MAX_QPATH];
wchar_t mssuck[MAX_QPATH];
static GUID GUID_NULL;
GUID gplayback = GUID_NULL;
GUID gcapture = GUID_NULL;
if (joy->audiodev)
{
S_ShutdownCard(joy->audiodev);
joy->audiodev = NULL;
}
if (!xinput_useaudio)
return;
if (!joy->isxinput)
return;
if (joy->devid == DEVID_UNSET)
return;
if (pXInputGetDSoundAudioDeviceGuids(joy->id, &gplayback, &gcapture) != ERROR_SUCCESS)
return; //probably not plugged in
if (!memcmp(&gplayback, &GUID_NULL, sizeof(gplayback)))
return; //we have a controller, but no headset.
StringFromGUID2(&gplayback, mssuck, sizeof(mssuck)/sizeof(mssuck[0]));
narrowen(audiodevicename, sizeof(audiodevicename), mssuck);
Con_Printf("Controller %i uses audio device %s\n", joy->id, audiodevicename);
joy->audiodev = S_SetupDeviceSeat("DirectSound", audiodevicename, joy->devid);
#endif
}
void INS_SetupControllerAudioDevices(qboolean enabled)
{
#ifdef AVAIL_XINPUT
int i;
if (!pXInputGetDSoundAudioDeviceGuids)
return;
xinput_useaudio = enabled;
for (i = 0; i < joy_count; i++)
IN_XInput_SetupAudio(&wjoy[i]);
#endif
}
void INS_StartupJoystick (void)
{
unsigned int id, numdevs;
MMRESULT mmr;
// assume no joysticks
joy_count = 0;
#ifdef AVAIL_XINPUT
if (in_xinput.ival)
{
static dllhandle_t *xinput;
if (!xinput)
{
dllfunction_t funcs[] =
{
{(void**)&pXInputGetState, "XInputGetState"},
{(void**)&pXInputSetState, "XInputSetState"},
{NULL}
};
xinput = Sys_LoadLibrary(AVAIL_XINPUT_DLL, funcs);
if (xinput)
pXInputGetDSoundAudioDeviceGuids = Sys_GetAddressForName(xinput, "XInputGetDSoundAudioDeviceGuids");
}
if (pXInputGetState)
{
XINPUT_STATE xistate;
numdevs = 0;
for (id = 0; id < 4; id++)
{
if (joy_count == countof(wjoy))
break;
memset(&wjoy[id], 0, sizeof(wjoy[id]));
wjoy[joy_count].isxinput = true;
wjoy[joy_count].id = id;
wjoy[joy_count].devid = DEVID_UNSET;//id;
wjoy[joy_count].numbuttons = countof(xinputjbuttons); //xinput supports 16 buttons, we emulate two more with the two triggers.
joy_count++;
if (ERROR_DEVICE_NOT_AVAILABLE != pXInputGetState(id, &xistate))
numdevs++;
}
Con_DPrintf("XInput is enabled (%i controllers found)\n", numdevs);
}
else
Con_Printf("XInput not installed\n");
}
#endif
// abort startup if user requests no joystick
if (!in_joystick.ival )
return;
// verify joystick driver is present
if ((numdevs = joyGetNumDevs ()) == 0)
{
Con_Printf ("joystick not found -- driver not present\n");
return;
}
mmr = JOYERR_UNPLUGGED;
// cycle through the joystick ids for the first valid one
for (id=0 ; id<numdevs ; id++)
{
memset (&ji, 0, sizeof(ji));
ji.dwSize = sizeof(ji);
ji.dwFlags = JOY_RETURNCENTERED;
if ((mmr = joyGetPosEx (id, &ji)) == JOYERR_NOERROR)
{
INS_StartupJoystickId(id);
}
}
if (joy_count)
Con_Printf ("found %i joysticks\n", joy_count);
else
Con_DPrintf ("found no joysticks\n");
}
/*
===========
INS_Commands
===========
*/
void INS_Commands (void)
{
int i;
DWORD buttonstate, povstate;
unsigned int idx;
struct wjoy_s *joy;
for (idx = 0; idx < joy_count; idx++)
{
joy = &wjoy[idx];
// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
buttonstate = joy->buttonstate;
if (buttonstate != joy->oldbuttonstate)
{
if (joy->devid == DEVID_UNSET)
{
joy->devid = Joy_AllocateDevID();
IN_XInput_SetupAudio(joy);
}
if (joy->isxinput)
{
for (i=0 ; i < joy->numbuttons ; i++)
{
if ( (buttonstate & (1<<i)) && !(joy->oldbuttonstate & (1<<i)) )
Key_Event (joy->devid, xinputjbuttons[i], 0, true);
if ( !(buttonstate & (1<<i)) && (joy->oldbuttonstate & (1<<i)) )
Key_Event (joy->devid, xinputjbuttons[i], 0, false);
}
}
else
{
for (i=0 ; i < joy->numbuttons ; i++)
{
if ( (buttonstate & (1<<i)) && !(joy->oldbuttonstate & (1<<i)) )
Key_Event (joy->devid, mmjbuttons[i], 0, true);
if ( !(buttonstate & (1<<i)) && (joy->oldbuttonstate & (1<<i)) )
Key_Event (joy->devid, mmjbuttons[i], 0, false);
}
}
joy->oldbuttonstate = buttonstate;
}
if (joy->haspov)
{
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0;
if(joy->povstate != JOY_POVCENTERED)
{
if (joy->povstate == JOY_POVFORWARD)
povstate |= 0x01;
if (joy->povstate == JOY_POVRIGHT)
povstate |= 0x02;
if (joy->povstate == JOY_POVBACKWARD)
povstate |= 0x04;
if (joy->povstate == JOY_POVLEFT)
povstate |= 0x08;
}
if (joy->oldpovstate != povstate)
{
if (joy->devid == DEVID_UNSET)
joy->devid = Joy_AllocateDevID();
// determine which bits have changed and key an auxillary event for each change
for (i=0 ; i < 4 ; i++)
{
if ( (povstate & (1<<i)) && !(joy->oldpovstate & (1<<i)) )
{
Key_Event (joy->devid, K_AUX13 + i, 0, true);
}
if ( !(povstate & (1<<i)) && (joy->oldpovstate & (1<<i)) )
{
Key_Event (joy->devid, K_AUX13 + i, 0, false);
}
}
joy->oldpovstate = povstate;
}
}
}
}
void INS_DeviceChanged(void *ctx, void *data, size_t a ,size_t b)
{ //called on WM_DEVICECHANGE
unsigned int idx;
for (idx = 0; idx < joy_count; idx++)
{
wjoy[idx].devstate = DS_UNKNOWN;
}
}
/*
===============
INS_ReadJoystick
===============
*/
static qboolean INS_ReadJoystick (struct wjoy_s *joy)
{
if (joy->devstate != DS_NOTPRESENT)
{ //xinput samples all basically say to poll, but that gives really shit performance.
//instead we wait until our window thread gets a WM_DEVICECHANGE before we restart polling an inactive device.
//this can safe us a couple ms each frame.
#ifdef AVAIL_XINPUT
if (joy->isxinput)
{
XINPUT_STATE xistate;
XINPUT_VIBRATION vibrator;
HRESULT hr;
memset(&xistate, 0, sizeof(xistate));
hr = pXInputGetState(joy->id, &xistate);
if (in_xinput.ival == 2)
{
Con_Printf("xi%i %s, b:%#x r:%u,%u l:%u,%u t:%u,%u\n", joy->id, (hr==ERROR_SUCCESS)?"success":va("%lx", hr), xistate.Gamepad.wButtons,
xistate.Gamepad.sThumbRX, xistate.Gamepad.sThumbRY,
xistate.Gamepad.sThumbLX,xistate.Gamepad.sThumbLY,
xistate.Gamepad.bLeftTrigger,xistate.Gamepad.bRightTrigger);
}
else if (in_xinput.ival == 3 && joy->id == 0)
{
//I don't have a controller to test this with, so we fake stuff.
POINT p;
GetCursorPos(&p);
hr = ERROR_SUCCESS;
xistate.Gamepad.wButtons = rand() & 0xfff0;
xistate.Gamepad.sThumbRX = 0;//(p.x/1920.0)*0xffff - 0x8000;
xistate.Gamepad.sThumbRY = 0;//(p.y/1080.0)*0xffff - 0x8000;
xistate.Gamepad.sThumbLX = (p.x/1920.0)*0xffff - 0x8000;
xistate.Gamepad.sThumbLY = (p.y/1080.0)*0xffff - 0x8000;
xistate.Gamepad.bLeftTrigger = 0;
xistate.Gamepad.bRightTrigger = 0;
}
if (hr == ERROR_SUCCESS)
{ //ERROR_SUCCESS
//do we care about the dwPacketNumber?
joy->devstate = DS_PRESENT;
joy->buttonstate = xistate.Gamepad.wButtons & 0xffff;
if (xistate.Gamepad.sThumbLY < -16364)
joy->buttonstate |= 0x00010000;
if (xistate.Gamepad.sThumbLY > 16364)
joy->buttonstate |= 0x00020000;
if (xistate.Gamepad.sThumbLX < -16364)
joy->buttonstate |= 0x00040000;
if (xistate.Gamepad.sThumbLX > 16364)
joy->buttonstate |= 0x00080000;
if (xistate.Gamepad.sThumbRY < -16364)
joy->buttonstate |= 0x00100000;
if (xistate.Gamepad.sThumbRY > 16364)
joy->buttonstate |= 0x00200000;
if (xistate.Gamepad.sThumbRX < -16364)
joy->buttonstate |= 0x00400000;
if (xistate.Gamepad.sThumbRX > 16364)
joy->buttonstate |= 0x00800000;
if (xistate.Gamepad.bLeftTrigger >= 128)
joy->buttonstate |= 0x01000000;
if (xistate.Gamepad.bRightTrigger >= 128)
joy->buttonstate |= 0x02000000;
if (joy->devid != DEVID_UNSET)
{
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_RIGHT, xistate.Gamepad.sThumbLX / 32768.0);
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_DOWN, xistate.Gamepad.sThumbLY / 32768.0);
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_TRIGGER, xistate.Gamepad.bLeftTrigger/255.0);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_RIGHT, xistate.Gamepad.sThumbRX / 32768.0);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_DOWN, xistate.Gamepad.sThumbRY / 32768.0);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_TRIGGER, xistate.Gamepad.bRightTrigger/255.0);
vibrator.wLeftMotorSpeed = xinput_leftvibrator.value * 0xffff;
vibrator.wRightMotorSpeed = xinput_rightvibrator.value * 0xffff;
pXInputSetState(joy->id, &vibrator);
}
return true;
}
else if (hr == ERROR_DEVICE_NOT_CONNECTED)
joy->devstate = DS_NOTPRESENT;
}
else
#endif
{
memset (&ji, 0, sizeof(ji));
ji.dwSize = sizeof(ji);
ji.dwFlags = joy_flags;
if (joyGetPosEx (joy->id, &ji) == JOYERR_NOERROR)
{
joy->devstate = DS_PRESENT;
joy->povstate = ji.dwPOV;
joy->buttonstate = ji.dwButtons;
if (joy->devid != DEVID_UNSET)
{
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_RIGHT, (ji.dwXpos - 32768.0) / 32768);
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_DOWN, (ji.dwYpos - 32768.0) / 32768);
IN_JoystickAxisEvent(joy->devid, GPAXIS_LT_AUX, (ji.dwZpos - 32768.0) / 32768);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_RIGHT, (ji.dwRpos - 32768.0) / 32768);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_DOWN, (ji.dwUpos - 32768.0) / 32768);
IN_JoystickAxisEvent(joy->devid, GPAXIS_RT_AUX, (ji.dwVpos - 32768.0) / 32768);
}
return true;
}
else
joy->devstate = DS_NOTPRESENT;
}
}
joy->povstate = 0;
joy->buttonstate = 0;
if (joy->devid != DEVID_UNSET)
{
IN_JoystickAxisEvent(joy->devid, 0, 0);
IN_JoystickAxisEvent(joy->devid, 1, 0);
IN_JoystickAxisEvent(joy->devid, 2, 0);
IN_JoystickAxisEvent(joy->devid, 3, 0);
IN_JoystickAxisEvent(joy->devid, 4, 0);
IN_JoystickAxisEvent(joy->devid, 5, 0);
}
// read error occurred
// turning off the joystick seems too harsh for 1 read error,
// but what should be done?
// Con_Printf ("INS_ReadJoystick: no response\n");
// joy_avail = false;
return false;
}
/*
===========
INS_JoyMove
===========
*/
void INS_JoyMove (void)
{
unsigned int idx;
for (idx = 0; idx < joy_count; idx++)
{
INS_ReadJoystick(&wjoy[idx]);
}
}
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
{
int idx;
for (idx = 0; idx < rawkbdcount; idx++)
callback(ctx, "keyboard", rawkbd[idx].sysname?rawkbd[idx].sysname:va("rawk%i", idx), &rawkbd[idx].qdeviceid);
callback(ctx, "keyboard", "system", NULL);
for (idx = 0; idx < rawmicecount; idx++)
callback(ctx, "mouse", rawmice[idx].sysname?rawmice[idx].sysname:va("raw%i", idx), &rawmice[idx].qdeviceid);
#ifdef AVAIL_DINPUT
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (dinput >= DINPUT_VERSION_DX7 && g_pMouse7)
callback(ctx, "mouse", "di7", NULL);
else
#endif
if (dinput && g_pMouse)
callback(ctx, "mouse", "di", NULL);
#endif
callback(ctx, "mouse", "system", NULL);
for (idx = 0; idx < joy_count; idx++)
{
int odevid = wjoy[idx].devid;
if (wjoy[idx].isxinput)
callback(ctx, "joy", va("xi%i", wjoy[idx].id), &wjoy[idx].devid);
else
callback(ctx, "joy", va("mmj%i", wjoy[idx].id), &wjoy[idx].devid);
if (odevid != wjoy[idx].devid)
IN_XInput_SetupAudio(&wjoy[idx]);
}
}
static unsigned short scantokey[] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', // 0
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', // 1
'o', 'p', '[', ']', K_ENTER, K_LCTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', // 2
'\'', '`', K_LSHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_RSHIFT, K_KP_STAR, // 3
K_LALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCRLCK, K_KP_HOME, // 4
K_KP_UPARROW,K_KP_PGUP, K_KP_MINUS, K_KP_LEFTARROW,K_KP_5, K_KP_RIGHTARROW,K_KP_PLUS, K_KP_END, // 4
K_KP_DOWNARROW,K_KP_PGDN,K_KP_INS, K_KP_DEL, 0, 0, 0, K_F11, // 5
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, '\\', 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0, // 7
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, // 8
0, 0, 0, 0, 0, 0, 0, 0, // 8
0, 0, 0, 0, 0, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, // a
0, 0, 0, 0, 0, 0, 0, 0, // a
0, 0, 0, 0, 0, 0, 0, 0, // b
0, 0, 0, 0, 0, 0, 0, 0, // b
0, 0, 0, 0, 0, 0, 0, 0, // c
0, 0, 0, 0, 0, 0, 0, 0, // c
0, 0, 0, 0, 0, 0, 0, 0, // d
0, 0, 0, 0, 0, 0, 0, 0, // d
0, 0, 0, 0, 0, 0, 0, 0, // e
0, 0, 0, 0, 0, 0, 0, 0, // e
0, 0, 0, 0, 0, 0, 0, 0, // f
0, 0, 0, 0, 0, 0, 0, 0, // f
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', // 0
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', // 1
'o', 'p', '[', ']', K_KP_ENTER, K_RCTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', // 2
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', K_KP_SLASH, K_SHIFT, K_PRINTSCREEN,// 3
K_RALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_KP_NUMLOCK,K_SCRLCK, K_HOME, // 4
K_UPARROW, K_PGUP, '-', K_LEFTARROW,0, K_RIGHTARROW,'+', K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11, // 5
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, '\\', 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0 // 7
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int vkey)
{
int key;
key = (vkey>>16)&511;
if (key < sizeof(scantokey) / sizeof(scantokey[0]))
key = scantokey[key];
else
key = 0;
if (!cl_keypad.ival)
{
switch(key)
{
case K_KP_HOME: return '7';
case K_KP_UPARROW: return '8';
case K_KP_PGUP: return '9';
case K_KP_LEFTARROW: return '4';
case K_KP_5: return '5';
case K_KP_RIGHTARROW: return '6';
case K_KP_END: return '1';
case K_KP_DOWNARROW: return '2';
case K_KP_PGDN: return '3';
case K_KP_ENTER: return K_ENTER;
case K_KP_INS: return '0';
case K_KP_DEL: return '.';
case K_KP_SLASH: return '/';
case K_KP_MINUS: return '-';
case K_KP_PLUS: return '+';
case K_KP_STAR: return '*';
case K_KP_EQUALS: return '=';
}
}
if (key == 0)
Con_DPrintf("key 0x%02x has no translation\n", key);
return key;
}
void INS_TranslateKeyEvent(WPARAM wParam, LPARAM lParam, qboolean down, int qdeviceid, qboolean genkeystate)
{
extern cvar_t in_builtinkeymap;
int qcode;
int unicode;
int chars;
extern int keyshift[K_MAX];
extern int shift_down;
qcode = MapKey(lParam);
if (WinNT && !in_builtinkeymap.value)
{
BYTE keystate[256];
WCHAR wchars[2];
if (genkeystate)
{
extern qboolean keydown[K_MAX];
memset(keystate, 0, sizeof(keystate));
//128 for held.
//1 for toggled (ie: caps / num)
keystate[VK_LSHIFT] = 128*!!keydown[K_LSHIFT];
keystate[VK_RSHIFT] = 128*!!keydown[K_RSHIFT];
keystate[VK_LCONTROL] = 128*!!keydown[K_LCTRL];
keystate[VK_RCONTROL] = 128*!!keydown[K_RCTRL];
keystate[VK_LMENU] = 128*!!keydown[K_LALT];
keystate[VK_RMENU] = 128*!!keydown[K_RALT];
//seems to matter
keystate[VK_SHIFT] = keystate[VK_LSHIFT]|keystate[VK_RSHIFT];
keystate[VK_CONTROL] = keystate[VK_LCONTROL]|keystate[VK_RCONTROL];
keystate[VK_MENU] = keystate[VK_LMENU]|keystate[VK_RMENU];
keystate[VK_NUMLOCK] = 1; //doesn't seem to matter?
}
else
GetKeyboardState(keystate);
chars = ToUnicode(wParam, HIWORD(lParam), keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0);
if (chars > 0)
{
if (!in_nonstandarddeadkeys.ival)
{
for (unicode = 0; unicode < chars-1; unicode++)
IN_KeyEvent(qdeviceid, down, 0, wchars[unicode]);
}
unicode = wchars[chars-1];
}
else unicode = 0;
}
else
{
unicode = (qcode < 128)?qcode:0;
if (shift_down && unicode < K_MAX && keyshift[unicode])
unicode = keyshift[unicode];
}
IN_KeyEvent(qdeviceid, down, qcode, unicode);
}
#ifndef APPCOMMAND_BROWSER_BACKWARD //added in win2k (but was probably used before that too)
#define APPCOMMAND_BROWSER_BACKWARD 1
#define APPCOMMAND_BROWSER_FORWARD 2
#define APPCOMMAND_BROWSER_REFRESH 3
#define APPCOMMAND_BROWSER_STOP 4
#define APPCOMMAND_BROWSER_SEARCH 5
#define APPCOMMAND_BROWSER_FAVORITES 6
#define APPCOMMAND_BROWSER_HOME 7
#define APPCOMMAND_VOLUME_MUTE 8
#define APPCOMMAND_VOLUME_DOWN 9
#define APPCOMMAND_VOLUME_UP 10
#define APPCOMMAND_MEDIA_NEXTTRACK 11
#define APPCOMMAND_MEDIA_PREVIOUSTRACK 12
#define APPCOMMAND_MEDIA_STOP 13
#define APPCOMMAND_MEDIA_PLAY_PAUSE 14
#define APPCOMMAND_LAUNCH_MAIL 15
#define APPCOMMAND_LAUNCH_MEDIA_SELECT 16
#define APPCOMMAND_LAUNCH_APP1 17
#define APPCOMMAND_LAUNCH_APP2 18
#define APPCOMMAND_BASS_DOWN 19
#define APPCOMMAND_BASS_BOOST 20
#define APPCOMMAND_BASS_UP 21
#define APPCOMMAND_TREBLE_DOWN 22
#define APPCOMMAND_TREBLE_UP 23
#endif
#ifndef APPCOMMAND_MICROPHONE_VOLUME_MUTE //added in winxp
#define APPCOMMAND_MICROPHONE_VOLUME_MUTE 24
#define APPCOMMAND_MICROPHONE_VOLUME_DOWN 25
#define APPCOMMAND_MICROPHONE_VOLUME_UP 26
#define APPCOMMAND_HELP 27
#define APPCOMMAND_FIND 28
#define APPCOMMAND_NEW 29
#define APPCOMMAND_OPEN 30
#define APPCOMMAND_CLOSE 31
#define APPCOMMAND_SAVE 32
#define APPCOMMAND_PRINT 33
#define APPCOMMAND_UNDO 34
#define APPCOMMAND_REDO 35
#define APPCOMMAND_COPY 36
#define APPCOMMAND_CUT 37
#define APPCOMMAND_PASTE 38
#define APPCOMMAND_REPLY_TO_MAIL 39
#define APPCOMMAND_FORWARD_MAIL 40
#define APPCOMMAND_SEND_MAIL 41
#define APPCOMMAND_SPELL_CHECK 42
#define APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE 43
#define APPCOMMAND_MIC_ON_OFF_TOGGLE 44
#define APPCOMMAND_CORRECTION_LIST 45
#define APPCOMMAND_MEDIA_PLAY 46
#define APPCOMMAND_MEDIA_PAUSE 47
#define APPCOMMAND_MEDIA_RECORD 48
#define APPCOMMAND_MEDIA_FAST_FORWARD 49
#define APPCOMMAND_MEDIA_REWIND 50
#define APPCOMMAND_MEDIA_CHANNEL_UP 51
#define APPCOMMAND_MEDIA_CHANNEL_DOWN 52
#endif
int INS_AppCommand(LPARAM lParam)
{
const char *b;
int qkey = 0;
switch(HIWORD(lParam)&0xfff)
{
case APPCOMMAND_BROWSER_BACKWARD: qkey = K_MM_BROWSER_BACK; break;
case APPCOMMAND_BROWSER_FAVORITES: qkey = K_MM_BROWSER_FAVORITES; break;
case APPCOMMAND_BROWSER_FORWARD: qkey = K_MM_BROWSER_FORWARD; break;
case APPCOMMAND_BROWSER_HOME: qkey = K_MM_BROWSER_HOME; break;
case APPCOMMAND_BROWSER_REFRESH: qkey = K_MM_BROWSER_REFRESH; break;
case APPCOMMAND_BROWSER_SEARCH: qkey = K_SEARCH; break;
case APPCOMMAND_BROWSER_STOP: qkey = K_MM_BROWSER_STOP; break;
case APPCOMMAND_VOLUME_MUTE: qkey = K_MM_VOLUME_MUTE; break;
case APPCOMMAND_VOLUME_UP: qkey = K_VOLUP; break;
case APPCOMMAND_VOLUME_DOWN: qkey = K_VOLDOWN; break;
case APPCOMMAND_MEDIA_NEXTTRACK: qkey = K_MM_TRACK_NEXT; break;
case APPCOMMAND_MEDIA_PREVIOUSTRACK:qkey = K_MM_TRACK_PREV; break;
case APPCOMMAND_MEDIA_STOP: qkey = K_MM_TRACK_STOP; break;
case APPCOMMAND_MEDIA_PLAY_PAUSE: qkey = K_MM_TRACK_PLAYPAUSE; break;
default:
return false;
}
b = Key_GetBinding(qkey, 0, 0);
if (b && *b)
{ //only take the key if its actually bound to something, otherwise let the system handle it normally.
IN_KeyEvent(0, true, qkey, 0);
IN_KeyEvent(0, false, qkey, 0);
return true;
}
return false;
}
#endif