mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 15:12:29 +00:00
484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
933 lines
20 KiB
C
933 lines
20 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.c
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#include "quakedef.h"
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void *wadmutex;
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#ifndef PACKAGE_TEXWAD
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void Wads_Flush (void){}
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qboolean Wad_NextDownload (void){return true;}
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void *W_SafeGetLumpName (const char *name, size_t *size) {return NULL;}
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qbyte *W_GetTexture(const char *name, int *width, int *height, qboolean *usesalpha){return NULL;}
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void W_LoadWadFile (char *filename){}
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void W_Shutdown (void){}
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void CL_Skygroup_f(void){}
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#else
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int wad_numlumps;
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lumpinfo_t *wad_lumps;
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qbyte *wad_base;
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static char wads[4096];
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void SwapPic (qpic_t *pic);
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/*
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==================
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W_CleanupName
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Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name.
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Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
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Space padding is so names can be printed nicely in tables.
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Can safely be performed in place.
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==================
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*/
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void W_CleanupName (const char *in, char *out)
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{
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int i;
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int c;
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if (!strncmp(in, "textures/", 9))
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in += 9;
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for (i=0 ; i<16 ; i++ )
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{
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c = in[i];
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if (!c)
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break;
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if (c >= 'A' && c <= 'Z')
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c += ('a' - 'A');
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if (c == '*') //not a valid filesystem char
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c = '#';
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out[i] = c;
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}
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for ( ; i< 16 ; i++ )
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out[i] = 0;
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}
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void W_Shutdown (void)
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{
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if (wad_base)
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Z_Free(wad_base);
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wad_base = NULL;
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}
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/*
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====================
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W_LoadWadFile
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====================
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*/
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void W_LoadWadFile (char *filename)
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{
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lumpinfo_t *lump_p;
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wadinfo_t *header;
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unsigned i;
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int infotableofs;
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if (wad_base)
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Z_Free(wad_base);
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wad_base = COM_LoadFile (filename, 0, NULL);
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if (!wad_base)
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{
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wad_numlumps = 0;
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Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
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return;
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}
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header = (wadinfo_t *)wad_base;
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if (header->identification[0] != 'W'
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|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
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|| header->identification[3] != '2')
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{
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Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
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wad_numlumps = 0;
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Z_Free(wad_base);
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wad_base = NULL;
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return;
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}
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wad_numlumps = LittleLong(header->numlumps);
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infotableofs = LittleLong(header->infotableofs);
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wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
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for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
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{
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lump_p->filepos = LittleLong(lump_p->filepos);
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lump_p->size = LittleLong(lump_p->size);
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W_CleanupName (lump_p->name, lump_p->name);
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if (lump_p->type == TYP_QPIC)
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SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
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}
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}
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/*
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=============
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W_GetLumpinfo
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=============
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*/
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/*lumpinfo_t *W_GetLumpinfo (char *name)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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W_CleanupName (name, clean);
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for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
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{
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if (!strcmp(clean, lump_p->name))
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return lump_p;
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}
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Sys_Error ("W_GetLumpinfo: %s not found", name);
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return NULL;
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}*/
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void *W_SafeGetLumpName (const char *name, size_t *size)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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W_CleanupName (name, clean);
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for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
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{
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if (!strcmp(clean, lump_p->name))
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{
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*size = lump_p->disksize;
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return (void *)(wad_base+lump_p->filepos);
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}
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}
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return NULL;
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}
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/*void *W_GetLumpName (char *name)
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{
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lumpinfo_t *lump;
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lump = W_GetLumpinfo (name);
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return (void *)(wad_base + lump->filepos);
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}*/
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/*void *W_GetLumpNum (int num)
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{
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lumpinfo_t *lump;
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if (num < 0 || num >= wad_numlumps)
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Sys_Error ("W_GetLumpNum: bad number: %i", num);
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lump = wad_lumps + num;
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return (void *)(wad_base + lump->filepos);
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}*/
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/*
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=============================================================================
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automatic qbyte swapping
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=============================================================================
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*/
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void SwapPic (qpic_t *pic)
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{
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pic->width = LittleLong(pic->width);
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pic->height = LittleLong(pic->height);
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}
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// based on original code by LordHavoc
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//FIXME: convert to linked list. is hunk possible?
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//hash tables?
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#define TEXWAD_MAXIMAGES 16384
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typedef struct wadfile_s
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{
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vfsfile_t *file;
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struct wadfile_s *next;
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char name[1];
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} wadfile_t;
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typedef struct
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{
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char name[16];
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vfsfile_t *file;
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int position;
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int size;
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} texwadlump_t;
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int numwadtextures;
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static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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wadfile_t *openwadfiles;
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void Wads_Flush (void)
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{
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wadfile_t *wf;
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if (wadmutex)
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Sys_LockMutex(wadmutex);
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while(openwadfiles)
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{
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VFS_CLOSE(openwadfiles->file);
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wf = openwadfiles->next;
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Z_Free(openwadfiles);
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openwadfiles = wf;
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}
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numwadtextures=0;
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if (wadmutex)
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Sys_UnlockMutex(wadmutex);
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}
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/*
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====================
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W_LoadTextureWadFile
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====================
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*/
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void W_LoadTextureWadFile (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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int i, j;
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int infotableofs;
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vfsfile_t *file;
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int numlumps;
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wadfile_t *wf = openwadfiles;
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while(wf)
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{
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if (!strcmp(wf->name, filename)) //already loaded
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return;
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wf = wf->next;
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}
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file = FS_OpenVFS(filename, "rb", FS_GAME);
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if (!file)
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file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
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return;
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}
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if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
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{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (!VFS_SEEK(file, infotableofs))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
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{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
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for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < numwadtextures;j++)
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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if (j == numwadtextures)
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{
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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numwadtextures++;
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}
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}
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// leaves the file open
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wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
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strcpy(wf->name, filename);
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wf->file = file;
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wf->next = openwadfiles;
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openwadfiles = wf;
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}
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/*
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void W_ApplyGamma (qbyte *data, int len, int skipalpha)
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{
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int i, inf;
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qbyte gammatable[256];
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if (v_gamma.value == 1.0)
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{
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for (i=0 ; i<256 ; i++)
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gammatable[i] = i;
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}
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else
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{
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for (i=0 ; i<256 ; i++)
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{
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inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
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if (inf < 0)
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inf = 0;
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if (inf > 255)
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inf = 255;
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gammatable[i] = inf;
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}
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}
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}
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*/
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qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, qboolean *usesalpha) //returns rgba
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{
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qbyte *in, *data, *out, *pal;
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int d, p;
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int alpha = 0;
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if (tex->name[0] == '{')
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alpha = 1;
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else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
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alpha = 2;
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if (tex->width > 0x10000 || tex->height > 0x10000)
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return NULL;
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//use malloc here if you want, but you'll have to free it again... NUR!
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data = out = BZ_Malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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in = (qbyte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
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if (tex->offsets[0] == sizeof(*tex) &&
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tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
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tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
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tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
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((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
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{
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short fl = *(short*)((qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3));
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if (fl == 256)
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pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
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else
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pal = host_basepal;
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}
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else
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pal = host_basepal;
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if (tex->offsets[0] + tex->width * tex->height > lumpsize)
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{ //fucked texture.
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for (d = 0;d < tex->width * tex->height;d++)
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{
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out[0] = 0;
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out[1] = 255;
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out[2] = 0;
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out[3] = 255;
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out += 4;
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}
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}
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else for (d = 0;d < tex->width * tex->height;d++)
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{
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p = *in++;
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if (alpha==1 && p == 255) //only allow alpha on '{' textures
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out[0] = out[1] = out[2] = out[3] = 0;
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else if (alpha == 2)
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = (out[0]+out[1]+out[2])/3;
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}
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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BoostGamma(data, tex->width, tex->height);
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*usesalpha = !!alpha;
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return data;
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}
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qbyte *W_GetTexture(const char *name, int *width, int *height, qboolean *usesalpha)//returns rgba
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{
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char texname[17];
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int i, j;
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vfsfile_t *file;
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miptex_t *tex;
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qbyte *data;
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if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
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{
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qpic_t *p;
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size_t lumpsize;
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p = W_SafeGetLumpName(name+4, &lumpsize);
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if (p)
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{
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if (!strcmp(name+4, "conchars") && lumpsize==128*128)
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{ //conchars has no header.
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qbyte *lump = (qbyte*)p;
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extern cvar_t con_ocranaleds;
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|
if (con_ocranaleds.ival)
|
|
{
|
|
if (con_ocranaleds.ival != 2 || QCRC_Block(lump, 128*128) == 798)
|
|
AddOcranaLEDsIndexed (lump, 128, 128);
|
|
}
|
|
|
|
*width = 128;
|
|
*height = 128;
|
|
*usesalpha = false;
|
|
|
|
data = BZ_Malloc(128 * 128 * 4);
|
|
for (i = 0; i < 128 * 128; i++)
|
|
{
|
|
qbyte b = lump[i];
|
|
if (b == 0)
|
|
((unsigned int*)data)[i] = 0;
|
|
else
|
|
((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
else if (lumpsize == 8+p->width*p->height)
|
|
{
|
|
*width = p->width;
|
|
*height = p->height;
|
|
*usesalpha = false;
|
|
|
|
data = BZ_Malloc(p->width * p->height * 4);
|
|
for (i = 0; i < p->width * p->height; i++)
|
|
{
|
|
((unsigned int*)data)[i] = d_8to24rgbtable[p->data[i]];
|
|
}
|
|
return data;
|
|
}
|
|
}
|
|
}
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
|
|
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, usesalpha);
|
|
BZ_Free(tex);
|
|
return data;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
miptex_t *W_GetMipTex(const char *name)
|
|
{
|
|
char texname[17];
|
|
int i, j;
|
|
vfsfile_t *file;
|
|
miptex_t *tex;
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
return tex;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
typedef struct mapgroup_s {
|
|
char *mapname;
|
|
char *skyname;
|
|
struct mapgroup_s *next;
|
|
} mapskys_t;
|
|
static mapskys_t *mapskies;
|
|
void CL_Skygroup_f(void)
|
|
{
|
|
mapskys_t **link;
|
|
mapskys_t *ms;
|
|
char *skyname;
|
|
char *mapname;
|
|
int i;
|
|
int remove;
|
|
|
|
skyname = Cmd_Argv(1);
|
|
|
|
if (!*skyname)
|
|
{
|
|
skyname = NULL;
|
|
for (ms = mapskies; ms; ms = ms->next)
|
|
{
|
|
if (!skyname || strcmp(skyname, ms->skyname))
|
|
{
|
|
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
|
|
skyname=ms->skyname;
|
|
}
|
|
Con_Printf(" %s", ms->mapname);
|
|
}
|
|
if (skyname)
|
|
Con_Printf("\n");
|
|
else
|
|
Con_Printf("No skygroups defined\n");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
|
|
{
|
|
while (mapskies)
|
|
{
|
|
ms = mapskies->next;
|
|
Z_Free(mapskies);
|
|
mapskies = ms;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (*skyname == '-')
|
|
{
|
|
skyname++;
|
|
for (link = &mapskies; *link; )
|
|
{
|
|
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 2; i < Cmd_Argc(); i++)
|
|
{
|
|
mapname = Cmd_Argv(i);
|
|
|
|
remove = *mapname == '-';
|
|
mapname += remove;
|
|
|
|
for (link = &mapskies; *link; link = &(*link)->next)
|
|
{
|
|
if (!strcmp((*link)->mapname, mapname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
break;
|
|
}
|
|
}
|
|
if (remove)
|
|
continue;
|
|
|
|
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
|
|
|
|
ms->mapname = (char*)(ms+1);
|
|
ms->skyname = ms->mapname + strlen(mapname)+1;
|
|
ms->next = mapskies;
|
|
|
|
strcpy(ms->mapname, mapname);
|
|
strcpy(ms->skyname, skyname);
|
|
|
|
mapskies = ms;
|
|
}
|
|
}
|
|
|
|
//textures/fred.wad is the DP standard - I wanna go for that one.
|
|
//textures/halfline/fred.wad is what fuhquake can use (yuck).
|
|
//fred.wad is what half-life supports.
|
|
|
|
//we only try one download, for textures/fred.wad
|
|
//but we will load wads from the other two paths if we have them locally.
|
|
qboolean Wad_NextDownload (void)
|
|
{
|
|
char wadname[4096+9]="textures/";
|
|
int i, j, k;
|
|
model_t *wmodel = cl.worldmodel;
|
|
if (wmodel && (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap) && *wads) //now go about checking the wads
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
strcpy(wadname+9, &wads[j]);
|
|
if (wadname[9])
|
|
{
|
|
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
|
|
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
|
|
}
|
|
wads[i] = k;
|
|
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Wads_Flush();
|
|
if (*wads) //now go about loading the wads, we are now safe from tempallocs
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
strcpy(wadname+9, &wads[j]);
|
|
if (wadname[9])
|
|
{
|
|
if (COM_FCheckExists(wadname+9))
|
|
W_LoadTextureWadFile (wadname+9, false);
|
|
else
|
|
W_LoadTextureWadFile (wadname, false);
|
|
}
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
|
|
{
|
|
char token[4096];
|
|
char key[128];
|
|
const char *data = Mod_GetEntitiesString(wmodel);
|
|
#ifdef PACKAGE_TEXWAD
|
|
mapskys_t *msky;
|
|
|
|
wads[0] = '\0';
|
|
#endif
|
|
|
|
cl.skyrotate = 0;
|
|
VectorClear(cl.skyaxis);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated) //don't bother
|
|
return;
|
|
#endif
|
|
|
|
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
|
|
if (wmodel->fromgame == fg_quake2)
|
|
strcpy(cl.skyname, "unit1_");
|
|
else
|
|
cl.skyname[0] = '\0';
|
|
|
|
if (data)
|
|
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
|
|
if (token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_ParseOut(data, token, sizeof(token))))
|
|
break; // error
|
|
if (token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (token[0] == '_')
|
|
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
|
|
break; // error
|
|
if (!strcmp("wad", key)) // for HalfLife maps
|
|
{
|
|
#ifdef PACKAGE_TEXWAD
|
|
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
#endif
|
|
}
|
|
else if (!strcmp("fog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
key[0] = 'f';
|
|
key[1] = 'o';
|
|
key[2] = 'g';
|
|
key[3] = ' ';
|
|
Q_strncpyz(key+4, token, sizeof(key)-4);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "waterfog ", 9);
|
|
Q_strncpyz(key+9, token, sizeof(key)-9);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
cvar_t *var = Cvar_FindVar(key+5);
|
|
if (var && !(var->flags & CVAR_NOTFROMSERVER))
|
|
Cvar_LockFromServer(var, com_token);
|
|
}
|
|
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
Cvar_LockFromServer(&r_wateralpha, com_token);
|
|
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
|
|
}
|
|
else if (!strcmp("slimealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_slimealpha, com_token);
|
|
Cvar_LockFromServer(&r_slimestyle, "1");
|
|
}
|
|
else if (!strcmp("lavaalpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_lavaalpha, com_token);
|
|
Cvar_LockFromServer(&r_lavastyle, "1");
|
|
}
|
|
else if (!strcmp("telealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_telealpha, com_token);
|
|
Cvar_LockFromServer(&r_telestyle, "1");
|
|
}
|
|
else if (!strcmp("skyname", key)) // for HalfLife maps
|
|
{
|
|
Q_strncpyz(cl.skyname, token, sizeof(cl.skyname));
|
|
}
|
|
else if (!strcmp("sky", key)) // for Quake2 maps
|
|
{
|
|
Q_strncpyz(cl.skyname, token, sizeof(cl.skyname));
|
|
}
|
|
else if (!strcmp("skyrotate", key)) //q2 feature
|
|
{
|
|
cl.skyrotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyaxis", key)) //q2 feature
|
|
{
|
|
char *s;
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
s = COM_ParseOut(key, token, sizeof(token));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[0] = atof(s);
|
|
s = COM_ParseOut(s, token, sizeof(token));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[1] = atof(s);
|
|
COM_ParseOut(s, token, sizeof(token));
|
|
if (s)
|
|
cl.skyaxis[2] = atof(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
COM_FileBase (wmodel->name, token, sizeof(token));
|
|
|
|
#ifdef PACKAGE_TEXWAD
|
|
//map-specific sky override feature
|
|
for (msky = mapskies; msky; msky = msky->next)
|
|
{
|
|
if (!strcmp(msky->mapname, token))
|
|
{
|
|
Q_strncpyz(cl.skyname, msky->skyname, sizeof(cl.skyname));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|