mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-15 00:42:06 +00:00
1f01465cf3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6136 fc73d0e0-1445-4013-8a0c-d673dee63da5
452 lines
16 KiB
C
452 lines
16 KiB
C
#ifndef __PLUGIN_H__
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#define __PLUGIN_H__
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#ifdef FTEENGINE
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//included from fte itself, to borrow typedefs
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#elif defined(FTEPLUGIN)
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//plugin that needs fte internals
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#include "quakedef.h"
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#else
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//moderately generic plugin
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#ifdef __cplusplus
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typedef enum {qfalse, qtrue} qboolean;
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#else
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typedef enum {qfalse, qtrue} qboolean;
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#define false qfalse
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#define true qtrue
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#endif
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typedef float vec3_t[3];
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typedef unsigned char qbyte;
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#include <stdint.h>
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#define quint64_t uint64_t
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typedef quint64_t qofs_t;
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typedef struct cvar_s cvar_t;
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typedef struct usercmd_s usercmd_t;
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typedef struct vfsfile_s vfsfile_t;
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typedef struct netadr_s netadr_t;
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enum fs_relative;
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struct searchpathfuncs_s;
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#endif
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#ifdef _WIN32
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# ifndef strcasecmp
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# define strcasecmp stricmp
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# define strncasecmp strnicmp
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# endif
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# if defined(_MSC_VER) && _MSC_VER >= 1900
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# define Q_vsnprintf vsnprintf
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# define Q_snprintf snprintf
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# endif
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#else
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# define stricmp strcasecmp
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# define strnicmp strncasecmp
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <math.h>
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#include <time.h>
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#ifndef _VM_H
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#if __STDC_VERSION__ >= 199901L || defined(__GNUC__)
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//C99 has a stdint header which hopefully contains an intptr_t
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//its optional... but if its not in there then its unlikely you'll actually be able to get the engine to a stage where it *can* load anything
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#include <stdint.h>
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#define qintptr_t intptr_t
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#define quintptr_t uintptr_t
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#else
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#ifdef _WIN64
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typedef long long qintptr_t;
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typedef unsigned long long quintptr_t;
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#else
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#if !defined(_MSC_VER) || _MSC_VER < 1300
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#define __w64
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#endif
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typedef long __w64 qintptr_t;
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typedef unsigned long __w64 quintptr_t;
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#endif
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#endif
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#endif
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#ifndef NATIVEEXPORT
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#ifdef _WIN32
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#define NATIVEEXPORTPROTO __declspec(dllexport)
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#define NATIVEEXPORT NATIVEEXPORTPROTO
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#else
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#define NATIVEEXPORTPROTO
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#define NATIVEEXPORT __attribute__((visibility("default")))
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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//DLLs need a wrapper to add the extra parameter and call a boring function.
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#ifndef QDECL
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#ifdef _WIN32
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#define QDECL __cdecl
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#else
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#define QDECL
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#endif
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#endif
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#ifndef LIKEPRINTF
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#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
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#define LIKEPRINTF(x) __attribute__((format(printf,x,x+1)))
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#else
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#define LIKEPRINTF(x)
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#endif
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#endif
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#ifndef NATIVEEXPORT
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#define NATIVEEXPORT QDECL
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#endif
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typedef int qhandle_t;
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typedef void* funcptr_t;
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#define PLUGMAX_SCOREBOARDNAME 64
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typedef struct {
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int topcolour;
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int bottomcolour;
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int frags;
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char name[PLUGMAX_SCOREBOARDNAME];
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int ping;
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int pl;
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int activetime;
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int userid;
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int spectator;
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char userinfo[2048];
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char team[64];
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} plugclientinfo_t;
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typedef struct
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{
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unsigned int client;
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unsigned int items;
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float armor;
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float health;
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vec3_t org;
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char nick[16];
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} teamplayerinfo_t;
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typedef struct {
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size_t structsize;
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int seats;
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struct
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{
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float s_avg;
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float s_mn;
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float s_mx;
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float ms_stddev; //calculated in milliseconds for more sane numbers
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float fr_avg;
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int fr_mn;
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int fr_mx;
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} ping;
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struct
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{ //decimals
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float dropped;
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float choked;
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float invalid;
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} loss;
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float mlatency;
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float mrate;
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float vlatency;
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float vrate;
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vec3_t speed; //player speed
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struct
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{
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float in_pps;
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float in_bps;
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float out_pps;
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float out_bps;
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} clrate;
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struct
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{
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float in_pps;
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float in_bps;
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float out_pps;
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float out_bps;
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} svrate;
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int capturing; //avi capturing
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} plugnetinfo_t;
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struct wstats_s;
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#define F(t, n, args) t (QDECL *n) args
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#define dllhandle_t void
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struct dllfunction_s;
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typedef struct //core stuff
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{
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//Basic builtins:
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F(void*, GetEngineInterface, (const char *interfacename, size_t structsize)); //retrieve a named interface struct from the engine
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F(qboolean, ExportFunction, (const char *funcname, funcptr_t funcptr)); //export a named function to the engine
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F(qboolean, ExportInterface, (const char *interfacename, void *interfaceptr, size_t structsize)); //export a named interface struct to the engine
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F(qboolean, GetPluginName, (int plugnum, char *buffer, size_t bufsize)); //query loaded plugin names. -1 == active plugin
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F(void, Print, (const char *message)); //print on (main) console.
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F(void, Error, (const char *message)); //abort the entire engine.
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F(quintptr_t,GetMilliseconds, (void));
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F(dllhandle_t*,LoadDLL, (const char *modulename, struct dllfunction_s *funcs));
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F(void*, GetDLLSymbol, (dllhandle_t *handle, const char *symbolname));
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F(void, CloseDLL, (dllhandle_t *handle)); //not guarenteed to actually do anything, of course.
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//general memory (mallocs and frees over dll boundaries is not usable on windows)
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F(void*, Malloc, (size_t size));
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F(void*, Realloc, (void *memptr, size_t size)); //doesn't zero-fill, so faster (when memptr is NULL).
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F(void, Free, (void *memptr));
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//for lazy mallocs
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F(void*, GMalloc, (struct zonegroup_s *ctx, size_t size));
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F(void, GFreeAll, (struct zonegroup_s *ctx));
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#define plugcorefuncs_name "Core"
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} plugcorefuncs_t;
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typedef struct //subconsole handling
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{
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F(qhandle_t,POpen, (const char *conname));
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F(qboolean, SubPrint, (const char *subname, const char *text)); //on to sub console.
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F(qboolean, RenameSub, (const char *oldname, const char *newname)); //rename a console.
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F(qboolean, IsActive, (const char *conname));
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F(qboolean, SetActive, (const char *conname));
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F(qboolean, Destroy, (const char *conname));
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F(qboolean, NameForNum, (qintptr_t connum, char *conname, size_t connamelen));
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F(float, GetConsoleFloat, (const char *conname, const char *attribname));
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F(qboolean, SetConsoleFloat, (const char *conname, const char *attribname, float newvalue));
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F(qboolean, GetConsoleString, (const char *conname, const char *attribname, char *outvalue, size_t valuesize));
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F(qboolean, SetConsoleString, (const char *conname, const char *attribname, const char *newvalue));
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#define plugsubconsolefuncs_name "SubConsole"
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} plugsubconsolefuncs_t;
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enum com_tokentype_e;
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typedef struct //console command/tokenizing/cbuf functions
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{
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F(const char *,QuotedString, (const char *string, char *buf, int buflen, qboolean omitquotes)); //generates a string with c-style markup and relevant quote types.
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F(char *, ParseToken, (const char *data, char *token, size_t tokenlen, enum com_tokentype_e *tokentype)); //standard quake-style token parsing.
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F(char *, ParsePunctuation, (const char *data, const char *punctuation, char *token, size_t tokenlen, enum com_tokentype_e *tokentype)); //use explicit punctuation.
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F(void, TokenizeString, (const char *msg)); //tokenize a string.
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F(void, Args, (char *buffer, int bufsize)); //Gets the extra args
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F(void, Argv, (int argnum, char *buffer, size_t bufsize)); //Gets a 0-based token
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F(int, Argc, (void)); //gets the number of tokens available.
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F(qboolean, AddCommand, (const char *cmdname)); //Registers a console command.
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F(void, AddText, (const char *text, qboolean insert));
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#define plugcmdfuncs_name "Cmd"
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} plugcmdfuncs_t;
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typedef struct //console command and cbuf functions
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{
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F(void, SetString, (const char *name, const char *value));
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F(void, SetFloat, (const char *name, float value));
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F(qboolean, GetString, (const char *name, char *retstring, quintptr_t sizeofretstring));
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F(float, GetFloat, (const char *name));
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F(qhandle_t,Register, (const char *name, const char *defaultval, int flags, const char *grouphint));
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F(qboolean, Update, (qhandle_t handle, int *modificationcount, char *outstringv, size_t stringsize, float *outfloatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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F(cvar_t*, GetNVFDG, (const char *name, const char *defaultval, unsigned int flags, const char *description, const char *groupname));
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#define plugcvarfuncs_name "Cvar"
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} plugcvarfuncs_t;
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typedef struct
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{
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F(void, LocalSound, (const char *soundname, int channel, float volume));
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F(void, RawAudio, (int sourceid, void *data, int speed, int samples, int channels, int width, float volume));
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#define plugaudiofuncs_name "Audio"
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} plugaudiofuncs_t;
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typedef struct
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{
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F(void, BlockSizeForEncoding,(uploadfmt_t encoding, unsigned int *blockbytes, unsigned int *blockwidth, unsigned int *blockheight, unsigned int *blockdepth));
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F(const char *,FormatName, (uploadfmt_t encoding));
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#define plugimagefuncs_name "Image"
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} plugimagefuncs_t;
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typedef struct //q1 client/network info
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{
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F(int, GetStats, (int seat, unsigned int *stats, int maxstats));
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F(void, GetPlayerInfo, (int seat, plugclientinfo_t *info));
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F(size_t, GetNetworkInfo, (plugnetinfo_t *ni, size_t sizeofni));
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F(size_t, GetLocalPlayerNumbers,(size_t firstseat, size_t numseats, int *playernums, int *spectracks));
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F(void, GetLocationName, (const float *pos, char *outbuffer, size_t bufferlen));
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F(qboolean, GetLastInputFrame, (int seat, usercmd_t *outcmd));
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F(void, GetServerInfo, (char *info, size_t infolen));
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F(void, SetUserInfo, (int seat, const char *key, const char *value));
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//EBUILTIN(void, SCR_CenterPrint, (const char *s));
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//FIXME: does this belong here?
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F(qboolean, MapLog_Query, (const char *packagename, const char *mapname, float *stats));
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F(size_t, GetTeamInfo, (teamplayerinfo_t *clients, size_t maxclients, qboolean showenemies, int seat));
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F(int, GetWeaponStats, (int player, struct wstats_s *result, size_t maxresults));
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F(float, GetTrackerOwnFrags, (int seat, char *text, size_t textsize));
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F(void, GetPredInfo, (int seat, vec3_t outvel));
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#define plugclientfuncs_name "Client"
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} plugclientfuncs_t;
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typedef struct //for menu-like stuff
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{
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//for menus
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F(qboolean, SetMenuFocus, (qboolean wantkeyfocus, const char *cursorname, float hot_x, float hot_y, float scale)); //null cursorname=relmouse, set/empty cursorname=absmouse
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F(qboolean, HasMenuFocus, (void));
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//for menu input
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F(int, GetKeyCode, (const char *keyname, int *out_modifier));
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F(const char*,GetKeyName, (int keycode, int modifier));
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F(int, FindKeysForCommand,(int bindmap, const char *command, int *out_keycodes, int *out_modifiers, int maxkeys));
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F(const char*,GetKeyBind, (int bindmap, int keynum, int modifier));
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F(void, SetKeyBind, (int bindmap, int keycode, int modifier, const char *newbinding));
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unsigned int (*GetKeyDest) (void);
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void (*KeyEvent) (unsigned int devid, int down, int keycode, int unicode);
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void (*MouseMove) (unsigned int devid, int abs, float x, float y, float z, float size);
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void (*JoystickAxisEvent) (unsigned int devid, int axis, float value);
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void (*Accelerometer) (unsigned int devid, float x, float y, float z);
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void (*Gyroscope) (unsigned int devid, float pitch, float yaw, float roll);
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qboolean (*SetHandPosition) (const char *devname, vec3_t org, vec3_t ang, vec3_t vel, vec3_t avel); //for VR.
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#define pluginputfuncs_name "Input"
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} pluginputfuncs_t;
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typedef struct //for huds and menus alike
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{
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//note: these use handles instead of shaders, to make them persistent over renderer restarts.
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F(qhandle_t,LoadImageData, (const char *name, const char *mime, void *data, size_t datasize)); //load/replace a named texture
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F(qhandle_t,LoadImageShader,(const char *name, const char *defaultshader)); //loads a shader.
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F(qhandle_t,LoadImage, (const char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad. loads a shader.
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F(void, UnloadImage, (qhandle_t image));
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F(int, Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
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F(int, ImageSize, (qhandle_t image, float *x, float *y));
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F(void, Fill, (float x, float y, float w, float h));
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F(void, Line, (float x1, float y1, float x2, float y2));
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F(void, Character, (float x, float y, unsigned int character));
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F(void, String, (float x, float y, const char *string));
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F(void, CharacterH, (float x, float y, float h, unsigned int flags, unsigned int character));
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F(void, StringH, (float x, float y, float h, unsigned int flags, const char *string)); //returns the vpixel width of the (coloured) string, in the current (variable-width) font.
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F(float, StringWidth, (float h, unsigned int flags, const char *string));
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F(void, Colourpa, (int palcol, float a)); //for legacy code
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F(void, Colour4f, (float r, float g, float b, float a));
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F(void, LocalSound, (const char *soundname, int channel, float volume));
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#define plug2dfuncs_name "2D"
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} plug2dfuncs_t;
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typedef struct //for plugins that need to read/write files...
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{
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F(int, Open, (const char *name, qhandle_t *handle, int mode));
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F(void, Close, (qhandle_t handle));
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F(int, Write, (qhandle_t handle, void *data, int len));
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F(int, Read, (qhandle_t handle, void *data, int len));
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F(int, Seek, (qhandle_t handle, qofs_t offset));
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F(qboolean, GetLen, (qhandle_t handle, qofs_t *outsize));
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F(vfsfile_t*,OpenVFS, (const char *filename, const char *mode, enum fs_relative relativeto)); //opens a direct vfs file, without any access checks, and so can be used in threaded plugins
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F(qboolean, NativePath, (const char *name, enum fs_relative relativeto, char *out, int outlen));
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F(void, EnumerateFiles, (const char *match, int (QDECL *callback)(const char *fname, qofs_t fsize, time_t mtime, void *ctx, struct searchpathfuncs_s *package), void *ctx));
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//helpers
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F(int, WildCmp, (const char *wild, const char *string));
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F(const char *,GetExtension,(const char *filename, const char *ignoreext));
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F(void, FileBase, (const char *in, char *out, int outlen));
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F(void, CleanUpPath, (char *str));
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F(unsigned int,BlockChecksum,(const void *buffer, int length)); //mostly for pack hashes.
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F(qbyte*, LoadFile, (const char *fname, size_t *fsize)); //plugfuncs->Free
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#define plugfsfuncs_name "Filesystem"
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} plugfsfuncs_t;
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typedef struct //for when you need basic socket access, hopefully rare...
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{
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F(qhandle_t,TCPConnect, (const char *ip, int port));
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F(qhandle_t,TCPListen, (const char *localip, int port, int maxcount));
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F(qhandle_t,Accept, (qhandle_t socket, char *address, int addresssize));
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F(int, Recv, (qhandle_t socket, void *buffer, int len));
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F(int, Send, (qhandle_t socket, void *buffer, int len));
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F(int, SendTo, (qhandle_t handle, void *data, int datasize, netadr_t *dest));
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F(void, Close, (qhandle_t socket));
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F(int, SetTLSClient, (qhandle_t sock, const char *certhostname)); //adds a tls layer to the socket (and specifies the peer's required hostname)
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F(int, GetTLSBinding, (qhandle_t sock, char *outdata, int *datalen)); //to avoid MITM attacks with compromised cert authorities
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#define N_WOULDBLOCK -1
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#define N_FATALERROR -2
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#define NET_CLIENTPORT -1
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#define NET_SERVERPORT -2
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#define plugnetfuncs_name "Net"
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} plugnetfuncs_t;
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#undef F
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extern plugcorefuncs_t *plugfuncs;
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extern plugcmdfuncs_t *cmdfuncs;
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extern plugcvarfuncs_t *cvarfuncs;
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#ifdef FTEENGINE
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extern plugcorefuncs_t plugcorefuncs;
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#else
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void Q_strlncpy(char *d, const char *s, int sizeofd, int lenofs);
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void Q_strlcpy(char *d, const char *s, int n);
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void Q_strlcat(char *d, const char *s, int n);
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qboolean VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list argptr);
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qboolean VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...) LIKEPRINTF(3);
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#define Q_snprintf (void)Q_snprintfz
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#define Q_vsnprintf (void)Q_vsnprintfz
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char *va(const char *format, ...);
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qboolean Plug_Init(void);
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void Con_Printf(const char *format, ...);
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void Con_DPrintf(const char *format, ...); //not a particuarly efficient implementation, so beware.
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void Sys_Errorf(const char *format, ...);
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void QDECL Q_strncpyz(char *d, const char *s, int n);
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#define PLUG_SHARED_BEGIN(t,p,b) \
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{ \
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t *p; \
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char inputbuffer[8192]; \
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*(b) = ReadInputBuffer(inputbuffer, sizeof(inputbuffer)); \
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if (*(b)) \
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p = (t*)inputbuffer; \
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else \
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p = NULL;
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#define PLUG_SHARED_END(p,b) UpdateInputBuffer(inputbuffer, b);}
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typedef struct {
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char *name;
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char string[256];
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char *group;
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int flags;
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float value;
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qhandle_t handle;
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int modificationcount;
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} vmcvar_t;
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#define VMCvar_Register(cv) (cv->handle=cvarfuncs->Register(cv->name, cv->string, cv->flags, cv->group))
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#define VMCvar_Update(cv) cvarfuncs->Update(handle, &cv->modcount, cv->string, sizeof(cv->string), &cv->value)
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#define VMCvar_SetString(c,v) \
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do{ \
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strcpy(c->string, v); \
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c->value = (float)atof(v); \
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Cvar_SetString(c->name, c->string); \
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} while (0)
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#define VMCvar_SetFloat(c,v) \
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do { \
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snprintf(c->string, sizeof(c->string), "%f", v);\
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c->value = (float)(v); \
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Cvar_SetFloat(c->name, c->value); \
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} while(0) \
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char *Plug_Info_ValueForKey (const char *s, const char *key, char *out, size_t outsize);
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#endif
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|
|
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#ifdef __cplusplus
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}
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#endif
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#endif
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