mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
8e8758f053
Now sorting players by team first, if teamplay. Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored. Interpolate svc_setangles spam on nq servers, still need to do/test qw servers. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
// the status bar is only redrawn if something has changed, but if anything
|
|
// does, the entire thing will be redrawn for the next vid.numpages frames.
|
|
|
|
#define SBAR_HEIGHT 24
|
|
|
|
extern int sb_lines; // scan lines to draw
|
|
|
|
void Sbar_Init (void);
|
|
struct player_info_s;
|
|
qboolean Sbar_UpdateTeamStatus(struct player_info_s *player, char *status);
|
|
#ifdef GLQUAKE
|
|
void Sbar_ReInit (void);
|
|
#endif
|
|
|
|
void Sbar_Changed (void);
|
|
// call whenever any of the client stats represented on the sbar changes
|
|
|
|
qboolean Sbar_ShouldDraw(void);
|
|
void Sbar_Draw (void);
|
|
void Sbar_DrawScoreboard (void);
|
|
// called every frame by screen
|
|
|
|
void Sbar_IntermissionOverlay (void);
|
|
// called each frame after the level has been completed
|
|
|
|
void Sbar_FinaleOverlay (void);
|
|
void Sbar_SortFrags (qboolean includespec, qboolean teamsort);
|
|
|
|
void Sbar_PQ_Team_New(unsigned int team, unsigned int shirt);
|
|
void Sbar_PQ_Team_Frags(unsigned int team, int frags);
|
|
void Sbar_PQ_Team_Reset(void);
|
|
|
|
void Sbar_Start (void);
|
|
void Sbar_Flush (void);
|
|
unsigned int Sbar_ColorForMap (unsigned int m);
|
|
|
|
extern int scoreboardlines;
|
|
extern int fragsort[];
|