fteqw/engine/shaders
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
..
glsl added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
generatebuiltinsl.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00