mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
b76d139a58
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
1241 lines
29 KiB
C
1241 lines
29 KiB
C
#include "quakedef.h"
|
|
#ifdef RUNTIMELIGHTING
|
|
|
|
typedef struct mentity_s {
|
|
vec3_t origin;
|
|
float light;
|
|
float angle;
|
|
float cone;
|
|
int style;
|
|
vec3_t colour;
|
|
char classname[64];
|
|
char target[64];
|
|
char targetname[64];
|
|
|
|
int targetentnum;
|
|
} mentity_t;
|
|
|
|
struct relight_ctx_s
|
|
{
|
|
unsigned int nummodels;
|
|
model_t *models[2048]; //0 is the worldmodel and must be valid
|
|
|
|
qboolean parsed; //ents have been parsed okay.
|
|
qboolean loaded; //needed models are all loaded.
|
|
|
|
double starttime;
|
|
float minlight;
|
|
qboolean skiplit; //lux only
|
|
qboolean shadows;
|
|
mentity_t *entities;
|
|
unsigned int num_entities;
|
|
unsigned int max_entities;
|
|
size_t lightmapsamples;
|
|
unsigned long nextface;
|
|
};
|
|
|
|
|
|
#define bsptexinfo(i) (*i)
|
|
#define dsurfedges lightmodel->surfedges
|
|
#define dvertexes lightmodel->vertexes
|
|
#define dedges lightmodel->edges
|
|
#define texinfo_t mtexinfo_t
|
|
#define Q_PI M_PI
|
|
|
|
#define dfaces lightmodel->surfaces
|
|
#define dplanes lightmodel->planes
|
|
#define dface_t msurface_t
|
|
#define dvertex_t mvertex_t
|
|
|
|
#define side flags & SURF_PLANEBACK
|
|
|
|
#define scaledist 1
|
|
#define rangescale 0.5
|
|
#define extrasamples 1
|
|
#define scalecos 0.5
|
|
|
|
|
|
#define bsp_origin vec3_origin
|
|
|
|
/*
|
|
============
|
|
CastRay
|
|
|
|
Returns the distance between the points, or -1 if blocked
|
|
=============
|
|
*/
|
|
static vec_t CastRay (struct relight_ctx_s *ctx, vec3_t p1, vec3_t p2)
|
|
{
|
|
trace_t trace;
|
|
vec3_t move;
|
|
|
|
if (ctx->shadows)
|
|
{
|
|
ctx->models[0]->funcs.NativeTrace (ctx->models[0], 0, NULLFRAMESTATE, NULL, p1, p2, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &trace);
|
|
if (trace.fraction < 1)
|
|
return -1;
|
|
}
|
|
|
|
VectorSubtract(p1, p2, move);
|
|
return VectorLength(move);
|
|
}
|
|
|
|
|
|
|
|
|
|
static void ParseEpair (mentity_t *mapent, char *key, char *value)
|
|
{
|
|
double vec[3];
|
|
|
|
if (!strcmp(key, "classname"))
|
|
strcpy(mapent->classname, value);
|
|
|
|
else if (!strcmp(key, "target"))
|
|
strcpy(mapent->target, value);
|
|
|
|
else if (!strcmp(key, "targetname"))
|
|
strcpy(mapent->targetname, value);
|
|
|
|
else if (!strcmp(key, "light") || !strcmp(key, "_light"))
|
|
mapent->light = atoi(value);
|
|
|
|
else if (!strcmp(key, "style") || !strcmp(key, "_style"))
|
|
mapent->style = atoi(value);
|
|
|
|
else if (!strcmp(key, "angle") || !strcmp(key, "_angle"))
|
|
mapent->angle = atof(value);
|
|
|
|
else if (!strcmp(key, "cone") || !strcmp(key, "_cone"))
|
|
mapent->cone = atof(value);
|
|
|
|
else if (!strcmp(key, "origin"))
|
|
{
|
|
sscanf (value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]);
|
|
mapent->origin[0]=vec[0];
|
|
mapent->origin[1]=vec[1];
|
|
mapent->origin[2]=vec[2];
|
|
}
|
|
|
|
else if (!strcmp(key, "colour") || !strcmp(key, "color") || !strcmp(key, "_colour") || !strcmp(key, "_color"))
|
|
{
|
|
sscanf (value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]);
|
|
mapent->colour[0]=vec[0];
|
|
mapent->colour[1]=vec[1];
|
|
mapent->colour[2]=vec[2];
|
|
}
|
|
}
|
|
|
|
void LightShutdown(struct relight_ctx_s *ctx)
|
|
{
|
|
Z_Free(ctx->entities);
|
|
Z_Free(ctx);
|
|
}
|
|
struct relight_ctx_s *LightStartup(struct relight_ctx_s *ctx, model_t *model, qboolean shadows, qboolean skiplit)
|
|
{
|
|
if (!ctx)
|
|
{
|
|
ctx = Z_Malloc(sizeof(*ctx));
|
|
ctx->shadows = shadows;
|
|
ctx->skiplit = skiplit;
|
|
}
|
|
if (ctx->nummodels < countof(ctx->models))
|
|
ctx->models[ctx->nummodels++] = model;
|
|
ctx->starttime = Sys_DoubleTime();
|
|
return ctx;
|
|
}
|
|
void LightReloadEntities(struct relight_ctx_s *ctx, const char *entstring, qboolean ignorestyles)
|
|
{
|
|
#define DEFAULTLIGHTLEVEL 300
|
|
mentity_t *mapent;
|
|
char key[1024];
|
|
char value[1024];
|
|
int i;
|
|
int switchedstyle=32;
|
|
ctx->num_entities = 0;
|
|
|
|
while(1)
|
|
{
|
|
entstring = COM_ParseOut(entstring, key, sizeof(key));
|
|
if (!entstring || !*key)
|
|
break;
|
|
if (strcmp(key, "{"))
|
|
{ //someone messed up. Stop parsing.
|
|
Con_Printf("token wasn't an open brace\n");
|
|
break;
|
|
}
|
|
|
|
if (ctx->num_entities == ctx->max_entities)
|
|
{
|
|
ctx->max_entities = ctx->max_entities + 128;
|
|
ctx->entities = BZ_Realloc(ctx->entities, sizeof(*ctx->entities) * ctx->max_entities);
|
|
}
|
|
|
|
mapent = &ctx->entities[ctx->num_entities];
|
|
memset(mapent, 0, sizeof(*mapent));
|
|
mapent->colour[0] = 0;
|
|
mapent->colour[1] = 0;
|
|
mapent->colour[2] = 0;
|
|
mapent->targetentnum = -1;
|
|
while(entstring)
|
|
{
|
|
entstring = COM_ParseOut(entstring, key, sizeof(key));
|
|
if (!strcmp(key, "}"))
|
|
break;
|
|
entstring = COM_ParseOut(entstring, value, sizeof(value));
|
|
ParseEpair(mapent, key, value);
|
|
}
|
|
if (!mapent->colour[0] && !mapent->colour[1] && !mapent->colour[2])
|
|
{
|
|
int cont;
|
|
vec3_t v;
|
|
v[0] = mapent->origin[0];
|
|
v[1] = mapent->origin[1];
|
|
cont=0;
|
|
for (i = 0; i < 256; i+=16)
|
|
{
|
|
v[2] = mapent->origin[2]-i;
|
|
cont = ctx->models[0]->funcs.PointContents (ctx->models[0], NULL, v);
|
|
if (cont & (FTECONTENTS_LAVA | FTECONTENTS_SLIME | FTECONTENTS_SOLID))
|
|
break;
|
|
}
|
|
if (cont & FTECONTENTS_LAVA)
|
|
{
|
|
mapent->colour[0] = 1;
|
|
mapent->colour[1] = i/256.0;
|
|
mapent->colour[2] = i/256.0;
|
|
}
|
|
else if (cont & FTECONTENTS_SLIME)
|
|
{
|
|
mapent->colour[0] = 0.5+0.5*i/256.0;
|
|
mapent->colour[1] = 1;
|
|
mapent->colour[2] = 0.5+0.5*i/256.0;
|
|
}
|
|
else
|
|
{
|
|
if (mapent->style == 9) //hmm..
|
|
{
|
|
mapent->colour[1] = 1;
|
|
}
|
|
else
|
|
{
|
|
if (!strncmp(mapent->classname, "light_torch_small_walltorch", 12))
|
|
{
|
|
mapent->colour[0] = 1;
|
|
mapent->colour[1] = 0.7;
|
|
mapent->colour[2] = 0.7;
|
|
}
|
|
else
|
|
{
|
|
mapent->colour[0] = 1;
|
|
mapent->colour[1] = 1;
|
|
if (strncmp(mapent->classname, "light_fluoro", 12))
|
|
mapent->colour[2] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mapent->light && !strncmp (mapent->classname, "light", 5))
|
|
mapent->light = DEFAULTLIGHTLEVEL;
|
|
|
|
if (*mapent->targetname && !mapent->style && !strcmp(mapent->classname, "light"))
|
|
{
|
|
for (i = 0; i <= ctx->num_entities; i++)
|
|
{
|
|
if (ctx->entities[i].style >= 32 && !strcmp(ctx->entities[i].targetname, mapent->targetname))
|
|
{
|
|
mapent->style = ctx->entities[i].style;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == ctx->num_entities)
|
|
mapent->style = switchedstyle++;
|
|
}
|
|
|
|
if (ignorestyles)
|
|
mapent->style = 0;
|
|
|
|
ctx->num_entities++;
|
|
}
|
|
|
|
if (ctx->num_entities)
|
|
if (ctx->entities[0].light)
|
|
ctx->minlight = ctx->entities[0].light;
|
|
|
|
for (mapent = ctx->entities; mapent < &ctx->entities[ctx->num_entities]; mapent++)
|
|
{
|
|
if (*mapent->target)
|
|
{
|
|
for (i = 0; i < ctx->num_entities; i++)
|
|
{
|
|
if (mapent == &ctx->entities[i])
|
|
continue;
|
|
|
|
if (!strcmp(mapent->target, ctx->entities[i].targetname))
|
|
{
|
|
mapent->targetentnum = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
SAMPLE POINT DETERMINATION
|
|
|
|
void SetupBlock (dface_t *f) Returns with surfpt[] set
|
|
|
|
This is a little tricky because the lightmap covers more area than the face.
|
|
If done in the straightforward fashion, some of the
|
|
sample points will be inside walls or on the other side of walls, causing
|
|
false shadows and light bleeds.
|
|
|
|
To solve this, I only consider a sample point valid if a line can be drawn
|
|
between it and the exact midpoint of the face. If invalid, it is adjusted
|
|
towards the center until it is valid.
|
|
|
|
(this doesn't completely work)
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define MAXIMUMEXTENT 128
|
|
#define SINGLEMAP (MAXIMUMEXTENT*MAXIMUMEXTENT*4)
|
|
|
|
typedef struct llightinfo_s
|
|
{
|
|
struct relight_ctx_s *ctx; //relight context, shared between threads.
|
|
|
|
vec3_t lightmaps[MAXCPULIGHTMAPS][SINGLEMAP];
|
|
vec3_t lightnorm[MAXCPULIGHTMAPS][SINGLEMAP];
|
|
int numlightstyles;
|
|
vec_t *light;
|
|
vec_t facedist;
|
|
vec3_t facenormal;
|
|
|
|
int numsurfpt;
|
|
vec3_t surfpt[SINGLEMAP];
|
|
|
|
vec3_t texorg;
|
|
vec3_t worldtotex[2]; // s = (world - texorg) . worldtotex[0]
|
|
vec3_t textoworld[2]; // world = texorg + s * textoworld[0]
|
|
|
|
vec_t exactmins[2], exactmaxs[2];
|
|
|
|
int texmins[2], texsize[2];
|
|
int lightstyles[MAXCPULIGHTMAPS];
|
|
} llightinfo_t;
|
|
|
|
const size_t lightthreadctxsize = sizeof(llightinfo_t);
|
|
|
|
|
|
/*
|
|
================
|
|
CalcFaceVectors
|
|
|
|
Fills in texorg, worldtotex. and textoworld
|
|
================
|
|
*/
|
|
static void LightCalcFaceVectors (llightinfo_t *l, vec4_t surf_texplanes[2])
|
|
{
|
|
int i, j;
|
|
vec3_t texnormal;
|
|
float distscale;
|
|
vec_t dist, len;
|
|
|
|
// convert from float to vec_t
|
|
for (i=0 ; i<2 ; i++)
|
|
for (j=0 ; j<3 ; j++)
|
|
l->worldtotex[i][j] = surf_texplanes[i][j];
|
|
|
|
// calculate a normal to the texture axis. points can be moved along this
|
|
// without changing their S/T
|
|
texnormal[0] = surf_texplanes[1][1]*surf_texplanes[0][2]
|
|
- surf_texplanes[1][2]*surf_texplanes[0][1];
|
|
texnormal[1] = surf_texplanes[1][2]*surf_texplanes[0][0]
|
|
- surf_texplanes[1][0]*surf_texplanes[0][2];
|
|
texnormal[2] = surf_texplanes[1][0]*surf_texplanes[0][1]
|
|
- surf_texplanes[1][1]*surf_texplanes[0][0];
|
|
VectorNormalize (texnormal);
|
|
|
|
// flip it towards plane normal
|
|
distscale = DotProduct (texnormal, l->facenormal);
|
|
if (!distscale)
|
|
{
|
|
VectorCopy(l->facenormal, texnormal);
|
|
distscale = 1;
|
|
Con_Printf ("Texture axis perpendicular to face\n");
|
|
}
|
|
if (distscale < 0)
|
|
{
|
|
distscale = -distscale;
|
|
VectorNegate (texnormal, texnormal);
|
|
}
|
|
|
|
// distscale is the ratio of the distance along the texture normal to
|
|
// the distance along the plane normal
|
|
distscale = 1/distscale;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
len = VectorLength (l->worldtotex[i]);
|
|
dist = DotProduct (l->worldtotex[i], l->facenormal);
|
|
dist *= distscale;
|
|
VectorMA (l->worldtotex[i], -dist, texnormal, l->textoworld[i]);
|
|
VectorScale (l->textoworld[i], (1/len)*(1/len), l->textoworld[i]);
|
|
}
|
|
|
|
|
|
// calculate texorg on the texture plane
|
|
for (i=0 ; i<3 ; i++)
|
|
l->texorg[i] = -surf_texplanes[0][3]* l->textoworld[0][i] - surf_texplanes[1][3] * l->textoworld[1][i];
|
|
|
|
// project back to the face plane
|
|
dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1;
|
|
dist *= distscale;
|
|
VectorMA (l->texorg, -dist, texnormal, l->texorg);
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcFaceExtents
|
|
|
|
Fills in s->texmins[] and s->texsize[]
|
|
also sets exactmins[] and exactmaxs[]
|
|
================
|
|
*/
|
|
static void LightCalcFaceExtents (model_t *lightmodel, dface_t *s, vec2_t exactmins, vec2_t exactmaxs, int texmins[2], int texsize[2])
|
|
{
|
|
vec_t mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
dvertex_t *v;
|
|
texinfo_t *tex;
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -999999;
|
|
|
|
tex = &bsptexinfo(s->texinfo);
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = dsurfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = dvertexes + dedges[e].v[0];
|
|
else
|
|
v = dvertexes + dedges[-e].v[1];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
exactmins[i] = mins[i];
|
|
exactmaxs[i] = maxs[i];
|
|
|
|
mins[i] = floor(mins[i]/(1<<s->lmshift));
|
|
maxs[i] = ceil(maxs[i]/(1<<s->lmshift));
|
|
|
|
texmins[i] = mins[i];
|
|
texsize[i] = maxs[i] - mins[i];
|
|
if (texsize[i] > MAXIMUMEXTENT-1)
|
|
{
|
|
texsize[i] = MAXIMUMEXTENT-1;
|
|
Con_Printf("Bad surface extents");
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CalcPoints
|
|
|
|
For each texture aligned grid point, back project onto the plane
|
|
to get the world xyz value of the sample point
|
|
=================
|
|
*/
|
|
static void LightCalcPoints (llightinfo_t *l, float lmscale)
|
|
{
|
|
int i;
|
|
int s, t, j;
|
|
int w, h;
|
|
vec_t step;
|
|
vec_t starts, startt, us, ut;
|
|
vec_t *surf;
|
|
vec_t mids, midt;
|
|
vec3_t facemid, move;
|
|
|
|
//
|
|
// fill in surforg
|
|
// the points are biased towards the center of the surface
|
|
// to help avoid edge cases just inside walls
|
|
//
|
|
surf = l->surfpt[0];
|
|
mids = (l->exactmaxs[0] + l->exactmins[0])/2;
|
|
midt = (l->exactmaxs[1] + l->exactmins[1])/2;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
facemid[j] = l->texorg[j] + l->textoworld[0][j]*mids + l->textoworld[1][j]*midt;
|
|
|
|
if (extrasamples)
|
|
{ // extra filtering
|
|
h = (l->texsize[1]+1)*2;
|
|
w = (l->texsize[0]+1)*2;
|
|
starts = (l->texmins[0]-0.5)*lmscale;
|
|
startt = (l->texmins[1]-0.5)*lmscale;
|
|
step = 0.5 * lmscale;
|
|
}
|
|
else
|
|
{
|
|
h = l->texsize[1]+1;
|
|
w = l->texsize[0]+1;
|
|
starts = l->texmins[0]*lmscale;
|
|
startt = l->texmins[1]*lmscale;
|
|
step = lmscale;
|
|
}
|
|
|
|
l->numsurfpt = w * h;
|
|
for (t=0 ; t<h ; t++)
|
|
{
|
|
for (s=0 ; s<w ; s++, surf+=3)
|
|
{
|
|
us = starts + s*step;
|
|
ut = startt + t*step;
|
|
|
|
// if a line can be traced from surf to facemid, the point is good
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
// calculate texture point
|
|
for (j=0 ; j<3 ; j++)
|
|
surf[j] = l->texorg[j] + l->textoworld[0][j]*us
|
|
+ l->textoworld[1][j]*ut;
|
|
|
|
if (CastRay (l->ctx, facemid, surf) != -1)
|
|
break; // got it
|
|
if (i & 1)
|
|
{
|
|
if (us > mids)
|
|
{
|
|
us -= lmscale*0.5;
|
|
if (us < mids)
|
|
us = mids;
|
|
}
|
|
else
|
|
{
|
|
us += lmscale*0.5;
|
|
if (us > mids)
|
|
us = mids;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ut > midt)
|
|
{
|
|
ut -= lmscale*0.5;
|
|
if (ut < midt)
|
|
ut = midt;
|
|
}
|
|
else
|
|
{
|
|
ut += lmscale*0.5;
|
|
if (ut > midt)
|
|
ut = midt;
|
|
}
|
|
}
|
|
|
|
// move surf 8 pixels towards the center
|
|
VectorSubtract (facemid, surf, move);
|
|
VectorNormalize (move);
|
|
VectorMA (surf, 8, move, surf);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
FACE LIGHTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SingleLightFace
|
|
================
|
|
*/
|
|
static void SingleLightFace (mentity_t *light, llightinfo_t *l)
|
|
{
|
|
vec_t dist;
|
|
vec3_t incoming;
|
|
vec_t angle;
|
|
vec_t add;
|
|
vec_t *surf;
|
|
qboolean hit;
|
|
int mapnum;
|
|
int c;
|
|
vec3_t rel;
|
|
vec3_t spotvec;
|
|
vec_t falloff;
|
|
vec3_t *lightsamp;
|
|
vec3_t *norms;
|
|
|
|
VectorSubtract (light->origin, bsp_origin, rel);
|
|
dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist);
|
|
|
|
// don't bother with lights behind the surface
|
|
if (dist <= 0)
|
|
return;
|
|
|
|
// don't bother with light too far away
|
|
if (dist > light->light)
|
|
return;
|
|
|
|
if (light->targetentnum>=0)
|
|
{
|
|
VectorSubtract (l->ctx->entities[light->targetentnum].origin, light->origin, spotvec);
|
|
VectorNormalize (spotvec);
|
|
if (!light->angle)
|
|
falloff = -cos(20*Q_PI/180);
|
|
else
|
|
falloff = -cos(light->angle/2*Q_PI/180);
|
|
}
|
|
else
|
|
falloff = 0; // shut up compiler warnings
|
|
|
|
mapnum = 0;
|
|
for (mapnum=0 ; mapnum<l->numlightstyles ; mapnum++)
|
|
if (l->lightstyles[mapnum] == light->style)
|
|
break;
|
|
|
|
lightsamp = l->lightmaps[mapnum];
|
|
norms = l->lightnorm[mapnum];
|
|
if (mapnum == l->numlightstyles)
|
|
{ // init a new light map
|
|
#ifdef UTILITY
|
|
if (mapnum == MAXCPULIGHTMAPS)
|
|
{
|
|
printf ("WARNING: Too many light styles on a face\n");
|
|
return;
|
|
}
|
|
size = (l->texsize[1]+1)*(l->texsize[0]+1);
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
lightsamp[i][0] = 0;
|
|
lightsamp[i][1] = 0;
|
|
lightsamp[i][2] = 0;
|
|
norms[i][0] = 0;
|
|
norms[i][1] = 0;
|
|
norms[i][2] = 0;
|
|
}
|
|
#else
|
|
return; //can't light a surface with a lightstyle that did not previously exist, due to lightmap space limits.
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// check it for real
|
|
//
|
|
hit = false;
|
|
|
|
surf = l->surfpt[0];
|
|
for (c=0 ; c<l->numsurfpt ; c++, surf+=3)
|
|
{
|
|
dist = CastRay(l->ctx, light->origin, surf)*scaledist;
|
|
if (dist < 0)
|
|
continue; // light doesn't reach
|
|
|
|
VectorSubtract (light->origin, surf, incoming);
|
|
VectorNormalize (incoming);
|
|
if (light->targetentnum >= 0)
|
|
{ // spotlight cutoff
|
|
if (DotProduct (spotvec, incoming) > falloff)
|
|
continue;
|
|
}
|
|
angle = DotProduct (incoming, l->facenormal);
|
|
|
|
angle = (1.0-scalecos) + scalecos*angle;
|
|
add = light->light - dist;
|
|
add *= angle;
|
|
if (add < 0)
|
|
continue;
|
|
|
|
lightsamp[c][0] += add*light->colour[0];
|
|
lightsamp[c][1] += add*light->colour[1];
|
|
lightsamp[c][2] += add*light->colour[2];
|
|
|
|
norms[c][0] += add * incoming[0];
|
|
norms[c][1] += add * incoming[1];
|
|
norms[c][2] += add * incoming[2];
|
|
|
|
if (add > 1) // ignore real tiny lights
|
|
hit = true;
|
|
}
|
|
|
|
if (mapnum == l->numlightstyles && hit)
|
|
{
|
|
l->lightstyles[mapnum] = light->style;
|
|
l->numlightstyles++; // the style has some real data now
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
FixMinlight
|
|
============
|
|
*/
|
|
static void FixMinlight (llightinfo_t *l)
|
|
{
|
|
int i, j;
|
|
float minlight = l->ctx->minlight;
|
|
|
|
// if minlight is set, there must be a style 0 light map
|
|
if (!minlight)
|
|
return;
|
|
|
|
for (i=0 ; i< l->numlightstyles ; i++)
|
|
{
|
|
if (l->lightstyles[i] == 0)
|
|
break;
|
|
}
|
|
if (i == l->numlightstyles)
|
|
{
|
|
if (l->numlightstyles == MAXCPULIGHTMAPS)
|
|
return; // oh well..
|
|
for (j=0 ; j<l->numsurfpt ; j++)
|
|
{
|
|
l->lightmaps[i][j][0] = minlight;
|
|
l->lightmaps[i][j][1] = minlight;
|
|
l->lightmaps[i][j][2] = minlight;
|
|
}
|
|
l->lightstyles[i] = 0;
|
|
l->numlightstyles++;
|
|
}
|
|
else
|
|
{
|
|
for (j=0 ; j<l->numsurfpt ; j++)
|
|
{
|
|
if ( l->lightmaps[i][j][0] < minlight)
|
|
l->lightmaps[i][j][0] = minlight;
|
|
if ( l->lightmaps[i][j][1] < minlight)
|
|
l->lightmaps[i][j][1] = minlight;
|
|
if ( l->lightmaps[i][j][2] < minlight)
|
|
l->lightmaps[i][j][2] = minlight;
|
|
}
|
|
}
|
|
}
|
|
|
|
static unsigned int PackE5BRG9(vec3_t rgb)
|
|
{ //5 bits exponent, 3*9 bits of mantissa. no sign bit.
|
|
int e = 0;
|
|
float m = max(max(rgb[0], rgb[1]), rgb[2]);
|
|
float scale;
|
|
unsigned int hdr;
|
|
|
|
if (m >= 0.5)
|
|
{ //positive exponent
|
|
while (m >= (1<<(e)) && e < 30-15) //don't do nans.
|
|
e++;
|
|
}
|
|
else
|
|
{ //negative exponent...
|
|
while (m < 1/(1<<-e) && e > -15) //don't do denormals.
|
|
e--;
|
|
}
|
|
|
|
scale = pow(2, e-9);
|
|
hdr = ((e+15)<<27);
|
|
hdr |= bound(0, (int)(rgb[0]/scale + 0.5), 0x1ff)<<0;
|
|
hdr |= bound(0, (int)(rgb[1]/scale + 0.5), 0x1ff)<<9;
|
|
hdr |= bound(0, (int)(rgb[2]/scale + 0.5), 0x1ff)<<18;
|
|
return hdr;
|
|
}
|
|
|
|
/*
|
|
============
|
|
LightFace
|
|
============
|
|
*/
|
|
void LightPlane (struct relight_ctx_s *ctx, struct llightinfo_s *l, lightstyleindex_t surf_styles[MAXCPULIGHTMAPS], unsigned int *surf_expsamples, qbyte *surf_rgbsamples, qbyte *surf_deluxesamples, vec4_t surf_plane, vec4_t surf_texplanes[2], vec2_t exactmins, vec2_t exactmaxs, int texmins[2], int texsize[2], float lmscale)
|
|
{
|
|
int s, t;
|
|
int i,c,ch;
|
|
vec_t total, mean;
|
|
int size;
|
|
int lightmapwidth;
|
|
#ifdef UTILITY
|
|
int lightmapsize;
|
|
byte *out;
|
|
#endif
|
|
unsigned int *expout;
|
|
qbyte *rgbout;
|
|
qbyte *dulout;
|
|
vec3_t *light, *norm;
|
|
vec3_t wnorm, temp, svector, tvector;
|
|
int w;
|
|
|
|
|
|
//
|
|
// some surfaces don't need lightmaps
|
|
//
|
|
if (!surf_rgbsamples && !surf_expsamples)
|
|
return;
|
|
|
|
// memset (l, 0, sizeof(*l));
|
|
l->ctx = ctx;
|
|
|
|
//
|
|
// rotate plane
|
|
//
|
|
VectorCopy (surf_plane, l->facenormal);
|
|
l->facedist = surf_plane[3];
|
|
|
|
LightCalcFaceVectors (l, surf_texplanes);
|
|
Vector2Copy(exactmins, l->exactmins);
|
|
Vector2Copy(exactmaxs, l->exactmaxs);
|
|
Vector2Copy(texmins, l->texmins);
|
|
Vector2Copy(texsize, l->texsize);
|
|
LightCalcPoints (l, lmscale);
|
|
|
|
lightmapwidth = l->texsize[0]+1;
|
|
|
|
size = lightmapwidth*(l->texsize[1]+1);
|
|
if (size > SINGLEMAP)
|
|
Host_Error ("Bad lightmap size");
|
|
|
|
i = 0;
|
|
#ifndef UTILITY
|
|
for (; surf_styles[i] != INVALID_LIGHTSTYLE && i < MAXCPULIGHTMAPS; i++)
|
|
{
|
|
l->lightstyles[i] = surf_styles[i];
|
|
memset(&l->lightmaps[i], 0, sizeof(l->lightmaps[i][0])*l->numsurfpt);
|
|
memset(&l->lightnorm[i], 0, sizeof(l->lightnorm[i][0])*l->numsurfpt);
|
|
}
|
|
#endif
|
|
l->numlightstyles = i;
|
|
for ( ; i<MAXCPULIGHTMAPS ; i++)
|
|
l->lightstyles[i] = INVALID_LIGHTSTYLE;
|
|
|
|
//
|
|
// cast all lights
|
|
//
|
|
for (i=0 ; i<ctx->num_entities ; i++)
|
|
{
|
|
if (ctx->entities[i].light)
|
|
SingleLightFace (&ctx->entities[i], l);
|
|
}
|
|
|
|
FixMinlight (l);
|
|
|
|
if (!l->numlightstyles)
|
|
{ // no light hitting it
|
|
#ifdef UTILITY
|
|
f->lightofs = -1;
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
//
|
|
// save out the values
|
|
//
|
|
for (i=0 ; i <MAXCPULIGHTMAPS ; i++)
|
|
surf_styles[i] = l->lightstyles[i];
|
|
|
|
|
|
#ifdef UTILITY
|
|
lightmapsize = size*l->numlightstyles;
|
|
if (runningrgblightdatabase)
|
|
{
|
|
out = GetFakeFileSpace(&f->lightofs, lightmapsize);
|
|
expout = NULL;
|
|
rgbout = runningrgblightdatabase + f->lightofs*3;
|
|
dulout = runninglightnormbase + f->lightofs*3;
|
|
}
|
|
else
|
|
{
|
|
out = GetFileSpace (&f->lightofs, lightmapsize);
|
|
expout = NULL;
|
|
rgbout = GetRGBFileSpace (f->lightofs, lightmapsize);
|
|
dulout = GetNormFileSpace (f->lightofs, lightmapsize);
|
|
}
|
|
#else
|
|
if (!ctx->skiplit)
|
|
{
|
|
expout = surf_expsamples;
|
|
rgbout = surf_rgbsamples;
|
|
}
|
|
else
|
|
{
|
|
expout = NULL;
|
|
rgbout = NULL;
|
|
}
|
|
if (l->ctx->models[0]->deluxdata)
|
|
{
|
|
dulout = surf_deluxesamples;
|
|
|
|
VectorCopy(surf_texplanes[0], svector);
|
|
VectorNegate(surf_texplanes[1], tvector);
|
|
VectorNormalize(svector);
|
|
VectorNormalize(tvector);
|
|
}
|
|
else
|
|
dulout = NULL;
|
|
#endif
|
|
|
|
|
|
|
|
// extra filtering
|
|
// h = (l.texsize[1]+1)*2;
|
|
w = l->texsize[0]+1;
|
|
if (extrasamples)
|
|
w *= 2;
|
|
|
|
for (i=0 ; i< l->numlightstyles ; i++)
|
|
{
|
|
if (l->lightstyles[i] == 0xff)
|
|
Host_Error ("Wrote empty lightmap");
|
|
light = l->lightmaps[i];
|
|
norm = l->lightnorm[i];
|
|
c = 0;
|
|
for (t=0 ; t<=l->texsize[1] ; t++)
|
|
{
|
|
for (s=0 ; s<=l->texsize[0] ; s++, c++)
|
|
{
|
|
mean = 0;
|
|
|
|
for (ch = 0; ch < 3; ch++)
|
|
{
|
|
if (extrasamples)
|
|
{ // filtered sample
|
|
total = light[t*2*w+s*2][ch] + light[t*2*w+s*2+1][ch]
|
|
+ light[(t*2+1)*w+s*2][ch] + light[(t*2+1)*w+s*2+1][ch];
|
|
total *= 0.25;
|
|
|
|
wnorm[ch] = norm[t*2*w+s*2][ch] + norm[t*2*w+s*2+1][ch]
|
|
+ norm[(t*2+1)*w+s*2][ch] + norm[(t*2+1)*w+s*2+1][ch];
|
|
}
|
|
else
|
|
{
|
|
total = light[c][ch];
|
|
wnorm[ch] = norm[c][ch];
|
|
}
|
|
total *= rangescale; // scale before clamping
|
|
temp[ch] = total/0x80; // quake bsps store logical light values between 0 and 2 for overbrights. normalise it appropriately.
|
|
#ifndef UTILITY
|
|
// if (total > *rgbout) //sorry - for qw
|
|
// total = *rgbout;
|
|
#endif
|
|
if (total < 0)
|
|
total = 0;
|
|
if (total > 0xff)
|
|
total = 0xff;
|
|
|
|
if (rgbout)
|
|
*rgbout++ = total;
|
|
mean += total;
|
|
}
|
|
if (expout)
|
|
*expout++ = PackE5BRG9(temp);
|
|
#ifdef UTILITY
|
|
*out++ = mean/3;
|
|
#endif
|
|
|
|
if (dulout)
|
|
{
|
|
temp[0] = DotProduct(wnorm, svector);
|
|
temp[1] = DotProduct(wnorm, tvector);
|
|
temp[2] = DotProduct(wnorm, l->facenormal);
|
|
if (!temp[0] && !temp[1] && !temp[2])
|
|
VectorSet(temp, 0, 0, 1);
|
|
else
|
|
VectorNormalize(temp);
|
|
*dulout++ = (temp[0]+1)*127;
|
|
*dulout++ = (temp[1]+1)*127;
|
|
*dulout++ = (temp[2]+1)*127;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void LightFace (struct relight_ctx_s *ctx, struct llightinfo_s *threadctx, int facenum)
|
|
{
|
|
dface_t *f = ctx->models[0]->surfaces + facenum;
|
|
vec4_t plane;
|
|
vec2_t exactmins;
|
|
vec2_t exactmaxs;
|
|
int texmins[2], texsize[2];
|
|
|
|
VectorCopy (f->plane->normal, plane);
|
|
plane[3] = f->plane->dist;
|
|
if (f->flags & SURF_PLANEBACK)
|
|
{
|
|
VectorNegate (plane, plane);
|
|
plane[3] = -plane[3];
|
|
}
|
|
|
|
//no lighting on these.
|
|
if (f->texinfo->flags & TEX_SPECIAL)
|
|
return;
|
|
|
|
LightCalcFaceExtents(ctx->models[0], f, exactmins, exactmaxs, texmins, texsize);
|
|
if (ctx->models[0]->lightmaps.fmt == LM_E5BGR9)
|
|
LightPlane(ctx, threadctx, f->styles, (unsigned int*)f->samples, NULL, 3*(f->samples - ctx->models[0]->lightdata)/4 + ctx->models[0]->deluxdata, plane, f->texinfo->vecs, exactmins, exactmaxs, texmins, texsize, 1<<f->lmshift);
|
|
else
|
|
LightPlane(ctx, threadctx, f->styles, NULL, f->samples, f->samples - ctx->models[0]->lightdata + ctx->models[0]->deluxdata, plane, f->texinfo->vecs, exactmins, exactmaxs, texmins, texsize, 1<<f->lmshift);
|
|
}
|
|
|
|
|
|
|
|
static struct relight_ctx_s *lightcontext;
|
|
#if defined(MULTITHREAD)
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#elif defined(__linux__)
|
|
#include <unistd.h>
|
|
#endif
|
|
static void *relightthread[8];
|
|
static unsigned int relightthreads;
|
|
static volatile qboolean wantrelight;
|
|
|
|
static int RelightThread(void *ctx)
|
|
{
|
|
int surf;
|
|
struct relight_ctx_s *lightcontext = ctx;
|
|
model_t *lightmodel = lightcontext->models[0];
|
|
void *threadctx = malloc(lightthreadctxsize);
|
|
while (wantrelight)
|
|
{
|
|
#ifdef _WIN32
|
|
surf = InterlockedIncrement(&lightcontext->nextface);
|
|
#elif defined(__GNUC__)
|
|
surf = __sync_add_and_fetch(&lightcontext->nextface, 1);
|
|
#else
|
|
surf = relitsurface++;
|
|
#endif
|
|
if (surf >= lightmodel->numsurfaces)
|
|
break;
|
|
LightFace(lightcontext, threadctx, surf);
|
|
lightmodel->surfaces[surf].cached_dlight = -1; //invalidate it (slightly racey buy w/e
|
|
}
|
|
free(threadctx);
|
|
return 0;
|
|
}
|
|
#else
|
|
static void *lightmainthreadctx;
|
|
#endif
|
|
|
|
void RelightTerminate(model_t *mod)
|
|
{
|
|
model_t *lightmodel;
|
|
size_t u;
|
|
if (!lightcontext)
|
|
return;
|
|
|
|
//if one of the models we're using is being purged then we have to abort the relight to avoid caching partial results (especially if its the model we're actually relighting)
|
|
if (mod)
|
|
{
|
|
for (u = 0; u < lightcontext->nummodels; u++)
|
|
if (lightcontext->models[u] == mod)
|
|
break;
|
|
}
|
|
else
|
|
u = 0;
|
|
|
|
if (u < lightcontext->nummodels)
|
|
{
|
|
lightmodel = lightcontext->models[0];
|
|
|
|
#ifdef MULTITHREAD
|
|
wantrelight = false;
|
|
if (relightthreads)
|
|
{
|
|
int i;
|
|
wantrelight = false;
|
|
for (i = 0; i < relightthreads; i++)
|
|
{
|
|
Sys_WaitOnThread(relightthread[i]);
|
|
relightthread[i] = NULL;
|
|
}
|
|
relightthreads = 0;
|
|
}
|
|
#else
|
|
free(lightmainthreadctx);
|
|
lightmainthreadctx = NULL;
|
|
#endif
|
|
|
|
if (lightcontext->nextface >= lightmodel->numsurfaces)
|
|
{
|
|
vfsfile_t *f;
|
|
char filename[MAX_QPATH];
|
|
|
|
if (lightmodel->deluxdata)
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, ".lux", sizeof(filename));
|
|
f = FS_OpenVFS(filename, "wb", FS_GAME);
|
|
if (f)
|
|
{
|
|
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
|
|
VFS_WRITE(f, lightmodel->deluxdata, lightcontext->lightmapsamples*3);
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write \"%s\"\n", filename);
|
|
}
|
|
|
|
if (!lightcontext->skiplit) //the user might already have a lit file (don't overwrite it).
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, ".lit", sizeof(filename));
|
|
|
|
f = FS_OpenVFS(filename, "wb", FS_GAME);
|
|
if (f)
|
|
{
|
|
if (lightmodel->lightmaps.fmt == LM_E5BGR9)
|
|
{
|
|
VFS_WRITE(f, "QLIT\x01\0\x01\0", 8);
|
|
VFS_WRITE(f, lightmodel->lightdata, lightcontext->lightmapsamples*4);
|
|
}
|
|
else
|
|
{
|
|
VFS_WRITE(f, "QLIT\1\0\0\0", 8);
|
|
VFS_WRITE(f, lightmodel->lightdata, lightcontext->lightmapsamples*3);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
Con_Printf("Unable to write \"%s\"\n", filename);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Relighting aborted before completion\n");
|
|
|
|
LightShutdown(lightcontext);
|
|
lightcontext = NULL;
|
|
}
|
|
}
|
|
|
|
qboolean RelightSetup (model_t *model, size_t lightsamples, qboolean generatelit)
|
|
{
|
|
qboolean ret = false;
|
|
Sys_LockMutex(com_resourcemutex); //models can be loaded on different threads, so no race conditions please.
|
|
if (!lightcontext)
|
|
{
|
|
lightcontext = LightStartup(NULL, model, true, !generatelit);
|
|
lightcontext->lightmapsamples = lightsamples;
|
|
ret = true;
|
|
}
|
|
Sys_UnlockMutex(com_resourcemutex);
|
|
return ret;
|
|
}
|
|
|
|
const char *RelightGetProgress(float *progress)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
if (!lightcontext)
|
|
return NULL;
|
|
*progress = (lightcontext->nextface*100.0f) / lightcontext->models[0]->numsurfaces;
|
|
|
|
COM_StripExtension(lightcontext->models[0]->name, filename, sizeof(filename));
|
|
COM_DefaultExtension(filename, lightcontext->skiplit?".lux":".lit", sizeof(filename));
|
|
return va("%s", filename);
|
|
}
|
|
|
|
void RelightThink (void)
|
|
{
|
|
if (lightcontext)
|
|
{
|
|
model_t *lightmodel = lightcontext->models[0];
|
|
|
|
if (!lightcontext->loaded)
|
|
{ //make sure everything finished loading properly before we start poking things.
|
|
size_t u;
|
|
if (!lightcontext->parsed)
|
|
{
|
|
if (lightcontext->models[0]->loadstate != MLS_LOADED)
|
|
return; //not ready yet...
|
|
|
|
LightReloadEntities(lightcontext, Mod_GetEntitiesString(lightmodel), false);
|
|
lightcontext->parsed = true;
|
|
}
|
|
|
|
for (u = 0; u < lightcontext->nummodels; u++)
|
|
if (lightcontext->models[u]->loadstate != MLS_LOADED)
|
|
return;
|
|
lightcontext->loaded = true;
|
|
}
|
|
|
|
#ifdef MULTITHREAD
|
|
if (!relightthreads)
|
|
{
|
|
int i;
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
HANDLE me = GetCurrentProcess();
|
|
DWORD_PTR proc, sys;
|
|
/*count cpus*/
|
|
GetProcessAffinityMask(me, &proc, &sys);
|
|
relightthreads = 0;
|
|
for (i = 0; i < sizeof(proc)*8; i++)
|
|
if (proc & ((size_t)1u<<i))
|
|
relightthreads++;
|
|
/*subtract 1*/
|
|
if (relightthreads <= 1)
|
|
relightthreads = 1;
|
|
else
|
|
relightthreads--;
|
|
#elif defined(__GNUC__)
|
|
#ifdef __linux__
|
|
relightthreads = sysconf(_SC_NPROCESSORS_ONLN)-1;
|
|
if (relightthreads < 1)
|
|
relightthreads = 1;
|
|
#else
|
|
relightthreads = 2; //erm, lets hope...
|
|
#endif
|
|
#else
|
|
/*can't do atomics*/
|
|
relightthreads = 1;
|
|
#endif
|
|
if (relightthreads > sizeof(relightthread)/sizeof(relightthread[0]))
|
|
relightthreads = sizeof(relightthread)/sizeof(relightthread[0]);
|
|
wantrelight = true;
|
|
for (i = 0; i < relightthreads; i++)
|
|
relightthread[i] = Sys_CreateThread("relight", RelightThread, lightcontext, THREADP_NORMAL, 0);
|
|
}
|
|
if (lightcontext->nextface < lightmodel->numsurfaces)
|
|
{
|
|
return;
|
|
}
|
|
#else
|
|
if (!lightmainthreadctx)
|
|
lightmainthreadctx = malloc(lightthreadctxsize);
|
|
LightFace(lightcontext, lightmainthreadctx, lightcontext->nextface);
|
|
lightmodel->surfaces[lightcontext->nextface].cached_dlight = -1;
|
|
|
|
lightcontext->nextface++;
|
|
#endif
|
|
if (lightcontext->nextface >= lightmodel->numsurfaces)
|
|
{
|
|
double starttime = lightcontext->starttime;
|
|
RelightTerminate(lightmodel);
|
|
Con_Printf("Finished lighting %s, took %.1f seconds\n", lightmodel->name, Sys_DoubleTime()-starttime);
|
|
}
|
|
}
|
|
}
|
|
#endif
|