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https://github.com/nzp-team/fteqw.git
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a77bd67602
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction. Make default ports a little more explicit. interpolate input frames. should make things smoother when the input rate does not match video rate. fix centering of crosshairs make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up. keep sounds ticking even when inaudible. qc addressable block now has a max of 2gb. .__variant works as a function argument. NQ clients now receive player physics consistant with QuakeWorld. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
3570 lines
87 KiB
C
3570 lines
87 KiB
C
/*
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teamplay.c
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Teamplay enhancements
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Copyright (C) 2000-2001 Anton Gavrilov
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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//Hacked by spike.
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//things to fix:
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//TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is.
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#include "quakedef.h"
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#if 1 //def ZQUAKETEAMPLAY
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//#include "version.h"
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#include "sound.h"
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//#include "pmove.h"
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#include <time.h>
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#include <ctype.h>
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typedef qboolean qbool;
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#define SP 0
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#define Com_Printf Con_Printf
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#define strlcpy Q_strncpyz
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#define strlcat Q_strncatz
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#define Q_stricmp stricmp
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#define Q_strnicmp strnicmp
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extern int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
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extern cvar_t v_viewheight;
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trace_t PM_TraceLine (vec3_t start, vec3_t end);
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#define ISDEAD(i) ( (i) >= 41 && (i) <= 102 )
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qboolean suppress;
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//note: csqc obsoletes and even breaks much of this stuff.
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//cl.simorg is no longer valid, cl.viewangles isn't terribly valid either.
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/*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z'))
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#define isdigit(x) ((x) >= '0' && (x) <= '9')
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#define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f'))
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*/
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#define Q_rint(f) ((int)((f)+0.5))
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// callbacks used for TP cvars
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void TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue);
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//a list of all the cvars
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//this is down to the fact that I keep defining them but forgetting to register. :/
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#define TP_CVARS \
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TP_CVAR(cl_fakename, ""); \
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TP_CVAR(cl_parseSay, "1"); \
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TP_CVAR(cl_parseFunChars, "1"); \
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TP_CVAR(cl_triggers, "1"); \
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TP_CVAR(tp_autostatus, ""); /* things which will not always change, but are useful */ \
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TP_CVAR(tp_forceTriggers, "0"); \
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TP_CVAR(tp_loadlocs, "1"); \
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TP_CVARC(cl_teamskin, "", TP_SkinCvar_Callback); \
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TP_CVARC(cl_enemyskin, "", TP_SkinCvar_Callback); \
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TP_CVAR(tp_soundtrigger, "~"); \
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\
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TP_CVAR(tp_name_none, ""); \
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TP_CVAR(tp_name_axe, "axe"); \
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TP_CVAR(tp_name_sg, "sg"); \
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TP_CVAR(tp_name_ssg, "ssg"); \
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TP_CVAR(tp_name_ng, "ng"); \
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TP_CVAR(tp_name_sng, "sng"); \
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TP_CVAR(tp_name_gl, "gl"); \
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TP_CVAR(tp_name_rl, "rl"); \
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TP_CVAR(tp_name_lg, "lg"); \
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TP_CVAR(tp_name_ra, "ra"); \
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TP_CVAR(tp_name_ya, "ya"); \
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TP_CVAR(tp_name_ga, "ga"); \
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TP_CVAR(tp_name_quad, "quad"); \
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TP_CVAR(tp_name_pent, "pent"); \
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TP_CVAR(tp_name_ring, "ring"); \
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TP_CVAR(tp_name_suit, "suit"); \
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TP_CVAR(tp_name_shells, "shells"); \
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TP_CVAR(tp_name_nails, "nails"); \
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TP_CVAR(tp_name_rockets, "rockets"); \
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TP_CVAR(tp_name_cells, "cells"); \
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TP_CVAR(tp_name_mh, "mega"); \
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TP_CVAR(tp_name_health, "health"); \
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TP_CVAR(tp_name_backpack, "pack"); \
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TP_CVAR(tp_name_flag, "flag"); \
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TP_CVAR(tp_name_nothing, "nothing"); \
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TP_CVAR(tp_name_someplace, "someplace"); \
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TP_CVAR(tp_name_at, "at"); \
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TP_CVAR(tp_need_ra, "50"); \
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TP_CVAR(tp_need_ya, "50"); \
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TP_CVAR(tp_need_ga, "50"); \
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TP_CVAR(tp_need_health, "50"); \
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TP_CVAR(tp_need_weapon, "35687"); \
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TP_CVAR(tp_need_rl, "1"); \
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TP_CVAR(tp_need_rockets, "5"); \
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TP_CVAR(tp_need_cells, "20"); \
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TP_CVAR(tp_need_nails, "40"); \
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TP_CVAR(tp_need_shells, "10"); \
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TP_CVAR(tp_name_disp, "dispenser"); \
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TP_CVAR(tp_name_sentry, "sentry gun"); \
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TP_CVAR(tp_name_rune_1, "resistance rune"); \
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TP_CVAR(tp_name_rune_2, "strength rune"); \
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TP_CVAR(tp_name_rune_3, "haste rune"); \
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TP_CVAR(tp_name_rune_4, "regeneration rune"); \
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\
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TP_CVAR(tp_name_status_red, "$R"); \
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TP_CVAR(tp_name_status_green, "$G"); \
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TP_CVAR(tp_name_status_yellow, "$Y"); \
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TP_CVAR(tp_name_status_blue, "$B"); \
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\
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TP_CVAR(tp_name_armortype_ga, "g"); \
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TP_CVAR(tp_name_armortype_ya, "y"); \
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TP_CVAR(tp_name_armortype_ra, "r"); \
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TP_CVAR(tp_name_armor, "armor"); \
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TP_CVAR(tp_name_weapon, "weapon"); \
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TP_CVAR(tp_weapon_order, "78654321"); \
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\
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TP_CVAR(tp_name_quaded, "quaded"); \
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TP_CVAR(tp_name_pented, "pented"); \
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TP_CVAR(tp_name_separator, "/"); \
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\
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TP_CVAR(tp_name_enemy, "enemy"); \
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TP_CVAR(tp_name_teammate, ""); \
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TP_CVAR(tp_name_eyes, "eyes"); \
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\
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TP_CVAR(loc_name_separator, "-"); \
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TP_CVAR(loc_name_ssg, "ssg"); \
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TP_CVAR(loc_name_ng, "ng"); \
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TP_CVAR(loc_name_sng, "sng"); \
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TP_CVAR(loc_name_gl, "gl"); \
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TP_CVAR(loc_name_rl, "rl"); \
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TP_CVAR(loc_name_lg, "lg"); \
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TP_CVAR(loc_name_ga, "ga"); \
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TP_CVAR(loc_name_ya, "ya"); \
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TP_CVAR(loc_name_ra, "ra"); \
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TP_CVAR(loc_name_quad, "quad"); \
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TP_CVAR(loc_name_pent, "pent"); \
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TP_CVAR(loc_name_ring, "ring"); \
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TP_CVAR(loc_name_suit, "suit")
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//create the globals for all the TP cvars.
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#define TP_CVAR(name,def) cvar_t name = CVAR(#name, def)
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#define TP_CVARC(name,def,call) cvar_t name = CVARC(#name, def, call)
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TP_CVARS;
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#undef TP_CVAR
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#undef TP_CVARC
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extern cvar_t host_mapname;
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void TP_UpdateAutoStatus(void);
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static void TP_FindModelNumbers (void);
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static void TP_FindPoint (void);
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char *TP_LocationName (vec3_t location);
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#define MAX_LOC_NAME 48
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// this structure is cleared after entering a new map
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typedef struct tvars_s {
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char autoteamstatus[256];
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float autoteamstatus_time;
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int health;
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int items;
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int olditems;
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int stat_framecounts[MAX_CL_STATS];
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int activeweapon;
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float respawntrigger_time;
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float deathtrigger_time;
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float f_version_reply_time;
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char lastdeathloc[MAX_LOC_NAME];
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char tookname[32];
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char tookloc[MAX_LOC_NAME];
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float tooktime;
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int pointframe; // cls.framecount for which point* vars are valid
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char pointname[32];
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vec3_t pointorg;
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char pointloc[MAX_LOC_NAME];
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int droppedweapon;
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char lastdroploc[MAX_LOC_NAME];
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int last_numenemies;
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int numenemies;
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int last_numfriendlies;
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int numfriendlies;
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int enemy_powerups;
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float enemy_powerups_time;
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float lastdrop_time;
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enum {
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POINT_TYPE_ENEMY,
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POINT_TYPE_TEAMMATE,
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POINT_TYPE_POWERUP,
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POINT_TYPE_ITEM
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} pointtype;
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float pointtime;
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} tvars_t;
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tvars_t vars;
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typedef struct item_vis_s {
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vec3_t vieworg;
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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vec3_t entorg;
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float radius;
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vec3_t dir;
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float dist;
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} item_vis_t;
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#define TP_TOOK_EXPIRE_TIME 15
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#define TP_POINT_EXPIRE_TIME TP_TOOK_EXPIRE_TIME
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//===========================================================================
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// TRIGGERS
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//===========================================================================
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void TP_ExecTrigger (char *s)
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{
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char *astr;
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if (!cl_triggers.value || cls.demoplayback)
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return;
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astr = Cmd_AliasExist(s, RESTRICT_LOCAL);
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if (astr)
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{
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char *p;
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qbool quote = false;
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for (p=astr ; *p ; p++)
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{
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if (*p == '"')
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quote = !quote;
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if (!quote && *p == ';')
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{
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// more than one command, add it to the command buffer
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Cbuf_AddText (astr, RESTRICT_LOCAL);
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Cbuf_AddText ("\n", RESTRICT_LOCAL);
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return;
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}
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}
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// a single line, so execute it right away
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Cmd_ExecuteString (astr, RESTRICT_LOCAL);
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return;
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}
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}
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/*
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==========================================================================
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MACRO FUNCTIONS
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==========================================================================
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*/
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#define MAX_MACRO_VALUE 256
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static char macro_buf[MAX_MACRO_VALUE] = "";
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// buffer-size-safe helper functions
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//static void MacroBuf_strcat (char *str) {
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// strlcat (macro_buf, str, sizeof(macro_buf));
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//}
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static void MacroBuf_strcat_with_separator (char *str) {
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if (macro_buf[0])
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strlcat (macro_buf, tp_name_separator.string, sizeof(macro_buf));
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strlcat (macro_buf, str, sizeof(macro_buf));
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}
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static char *Macro_Latency (void)
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{
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sprintf(macro_buf, "%i", Q_rint(cls.latency*1000));
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return macro_buf;
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}
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static char *Macro_Gamedir (void)
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{
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extern char gamedirfile[];
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Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", gamedirfile);
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return macro_buf;
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}
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static char *Macro_Health (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_HEALTH]);
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return macro_buf;
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}
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static char *Macro_Armor (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ARMOR]);
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return macro_buf;
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}
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static char *Macro_Shells (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
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return macro_buf;
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}
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static char *Macro_Nails (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
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return macro_buf;
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}
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static char *Macro_Rockets (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
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return macro_buf;
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}
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static char *Macro_Cells (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
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return macro_buf;
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}
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static char *Macro_Ammo (void)
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{
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sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_AMMO]);
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return macro_buf;
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}
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static char *Weapon_NumToString (int wnum)
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{
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switch (wnum)
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{
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case IT_AXE: return tp_name_axe.string;
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case IT_SHOTGUN: return tp_name_sg.string;
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case IT_SUPER_SHOTGUN: return tp_name_ssg.string;
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case IT_NAILGUN: return tp_name_ng.string;
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case IT_SUPER_NAILGUN: return tp_name_sng.string;
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case IT_GRENADE_LAUNCHER: return tp_name_gl.string;
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case IT_ROCKET_LAUNCHER: return tp_name_rl.string;
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case IT_LIGHTNING: return tp_name_lg.string;
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default: return tp_name_none.string;
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}
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}
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static char *Macro_Weapon (void)
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{
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return Weapon_NumToString(cl.playerview[SP].stats[STAT_ACTIVEWEAPON]);
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}
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static char *Macro_DroppedWeapon (void)
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{
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return Weapon_NumToString(vars.droppedweapon);
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}
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static char *Macro_Weapons (void) {
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macro_buf[0] = 0;
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING)
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strcpy(macro_buf, tp_name_lg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_rl.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_gl.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_sng.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_ng.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_ssg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_sg.string);
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if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE)
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MacroBuf_strcat_with_separator (tp_name_axe.string);
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// if (!macro_buf[0])
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// strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf));
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return macro_buf;
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}
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||
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static char *Macro_WeaponAndAmmo (void)
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{
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char buf[sizeof(macro_buf)];
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Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_Weapon(), Macro_Ammo());
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strcpy (macro_buf, buf);
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return macro_buf;
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||
}
|
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static char *Macro_WeaponNum (void)
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{
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switch (cl.playerview[SP].stats[STAT_ACTIVEWEAPON])
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{
|
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case IT_AXE: return "1";
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case IT_SHOTGUN: return "2";
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case IT_SUPER_SHOTGUN: return "3";
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case IT_NAILGUN: return "4";
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case IT_SUPER_NAILGUN: return "5";
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case IT_GRENADE_LAUNCHER: return "6";
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case IT_ROCKET_LAUNCHER: return "7";
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||
case IT_LIGHTNING: return "8";
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||
default:
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||
return "0";
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||
}
|
||
}
|
||
|
||
static int _Macro_BestWeapon (void)
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||
{
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||
int i;
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||
char *t[] = {tp_weapon_order.string, "78654321", NULL}, **s;
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||
|
||
for (s = t; *s; s++)
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{
|
||
for (i = 0 ; i < strlen(*s) ; i++)
|
||
{
|
||
switch ((*s)[i]) {
|
||
case '1': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_AXE) return IT_AXE; break;
|
||
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) return IT_SHOTGUN; break;
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||
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) return IT_SUPER_SHOTGUN; break;
|
||
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) return IT_NAILGUN; break;
|
||
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) return IT_SUPER_NAILGUN; break;
|
||
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) return IT_GRENADE_LAUNCHER; break;
|
||
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) return IT_ROCKET_LAUNCHER; break;
|
||
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) return IT_LIGHTNING; break;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static char *Macro_BestWeapon (void)
|
||
{
|
||
return Weapon_NumToString(_Macro_BestWeapon());
|
||
}
|
||
|
||
static char *Macro_BestAmmo (void)
|
||
{
|
||
switch (_Macro_BestWeapon())
|
||
{
|
||
case IT_SHOTGUN: case IT_SUPER_SHOTGUN:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_SHELLS]);
|
||
return macro_buf;
|
||
|
||
case IT_NAILGUN: case IT_SUPER_NAILGUN:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_NAILS]);
|
||
return macro_buf;
|
||
|
||
case IT_GRENADE_LAUNCHER: case IT_ROCKET_LAUNCHER:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_ROCKETS]);
|
||
return macro_buf;
|
||
|
||
case IT_LIGHTNING:
|
||
sprintf(macro_buf, "%i", cl.playerview[SP].stats[STAT_CELLS]);
|
||
return macro_buf;
|
||
|
||
default:
|
||
return "0";
|
||
}
|
||
}
|
||
|
||
// needed for %b parsing
|
||
static char *Macro_BestWeaponAndAmmo (void)
|
||
{
|
||
char buf[MAX_MACRO_VALUE];
|
||
Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_BestWeapon(), Macro_BestAmmo());
|
||
strcpy (macro_buf, buf);
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_ArmorType (void)
|
||
{
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
|
||
return tp_name_armortype_ga.string;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
|
||
return tp_name_armortype_ya.string;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
|
||
return tp_name_armortype_ra.string;
|
||
else
|
||
return tp_name_none.string; // no armor at all
|
||
}
|
||
|
||
static char *Macro_Powerups (void)
|
||
{
|
||
int effects;
|
||
|
||
macro_buf[0] = 0;
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_QUAD)
|
||
MacroBuf_strcat_with_separator (tp_name_quad.string);
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVULNERABILITY)
|
||
MacroBuf_strcat_with_separator (tp_name_pent.string);
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_INVISIBILITY)
|
||
MacroBuf_strcat_with_separator (tp_name_ring.string);
|
||
|
||
effects = cl.inframes[cl.parsecount&UPDATE_MASK].playerstate[cl.playernum[SP]].effects;
|
||
if ( (effects & (QWEF_FLAG1|QWEF_FLAG2)) || // CTF
|
||
(cl.teamfortress && cl.playerview[SP].stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2)) ) // TF
|
||
MacroBuf_strcat_with_separator (tp_name_flag.string);
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_Location (void)
|
||
{
|
||
return TP_LocationName (cl.playerview[SP].simorg);
|
||
}
|
||
|
||
static char *Macro_LastDeath (void)
|
||
{
|
||
if (vars.deathtrigger_time)
|
||
return vars.lastdeathloc;
|
||
else
|
||
return tp_name_someplace.string;
|
||
}
|
||
|
||
static char *Macro_Last_Location (void)
|
||
{
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
return vars.lastdeathloc;
|
||
return Macro_Location();
|
||
}
|
||
|
||
// returns the last item picked up
|
||
static char *Macro_Took (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strlcpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
|
||
else
|
||
strcpy (macro_buf, vars.tookname);
|
||
return macro_buf;
|
||
}
|
||
|
||
// returns location of the last item picked up
|
||
static char *Macro_TookLoc (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
||
else
|
||
strcpy (macro_buf, vars.tookloc);
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
// %i macro - last item picked up in "name at location" style
|
||
static char *Macro_TookAtLoc (void)
|
||
{
|
||
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
||
strncpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)-1);
|
||
else
|
||
{
|
||
strlcpy (macro_buf, va("%s %s %s", vars.tookname,
|
||
tp_name_at.string, vars.tookloc), sizeof(macro_buf));
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
// pointing calculations are CPU expensive, so the results are cached
|
||
// in vars.pointname & vars.pointloc
|
||
static char *Macro_PointName (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
return vars.pointname;
|
||
}
|
||
|
||
static char *Macro_PointLocation (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
if (vars.pointloc[0])
|
||
return vars.pointloc;
|
||
else {
|
||
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
||
return macro_buf;
|
||
}
|
||
}
|
||
|
||
static char *Macro_PointNameAtLocation (void)
|
||
{
|
||
if (cls.framecount != vars.pointframe)
|
||
TP_FindPoint ();
|
||
if (vars.pointloc[0])
|
||
return va ("%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc);
|
||
else
|
||
return vars.pointname;
|
||
}
|
||
|
||
static char *Macro_Need (void)
|
||
{
|
||
int i, weapon;
|
||
char *needammo = NULL;
|
||
|
||
macro_buf[0] = 0;
|
||
|
||
// check armor
|
||
if ( ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ga.value)
|
||
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ya.value)
|
||
|| ((cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3) && cl.playerview[SP].stats[STAT_ARMOR] < tp_need_ra.value)
|
||
|| (!(cl.playerview[SP].stats[STAT_ITEMS] & (IT_ARMOR1|IT_ARMOR2|IT_ARMOR3))
|
||
&& (tp_need_ga.value || tp_need_ya.value || tp_need_ra.value)))
|
||
strcpy (macro_buf, tp_name_armor.string);
|
||
|
||
// check health
|
||
if (tp_need_health.value && cl.playerview[SP].stats[STAT_HEALTH] < tp_need_health.value) {
|
||
MacroBuf_strcat_with_separator (tp_name_health.string);
|
||
}
|
||
|
||
if (cl.teamfortress)
|
||
{
|
||
// in TF, we have all weapons from the start,
|
||
// and ammo is checked differently
|
||
if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value)
|
||
MacroBuf_strcat_with_separator (tp_name_rockets.string);
|
||
if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value)
|
||
MacroBuf_strcat_with_separator (tp_name_shells.string);
|
||
if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value)
|
||
MacroBuf_strcat_with_separator (tp_name_nails.string);
|
||
if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value)
|
||
MacroBuf_strcat_with_separator (tp_name_cells.string);
|
||
goto done;
|
||
}
|
||
|
||
// check weapon
|
||
weapon = 0;
|
||
for (i=strlen(tp_need_weapon.string)-1 ; i>=0 ; i--) {
|
||
switch (tp_need_weapon.string[i]) {
|
||
case '2': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SHOTGUN) weapon = 2; break;
|
||
case '3': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_SHOTGUN) weapon = 3; break;
|
||
case '4': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_NAILGUN) weapon = 4; break;
|
||
case '5': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_SUPER_NAILGUN) weapon = 5; break;
|
||
case '6': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_GRENADE_LAUNCHER) weapon = 6; break;
|
||
case '7': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER) weapon = 7; break;
|
||
case '8': if (cl.playerview[SP].stats[STAT_ITEMS] & IT_LIGHTNING) weapon = 8; break;
|
||
}
|
||
if (weapon)
|
||
break;
|
||
}
|
||
|
||
if (!weapon) {
|
||
MacroBuf_strcat_with_separator (tp_name_weapon.string);
|
||
} else {
|
||
if (tp_need_rl.value && !(cl.playerview[SP].stats[STAT_ITEMS] & IT_ROCKET_LAUNCHER)) {
|
||
MacroBuf_strcat_with_separator (tp_name_rl.string);
|
||
}
|
||
|
||
switch (weapon) {
|
||
case 2: case 3: if (cl.playerview[SP].stats[STAT_SHELLS] < tp_need_shells.value) needammo = tp_name_shells.string; break;
|
||
case 4: case 5: if (cl.playerview[SP].stats[STAT_NAILS] < tp_need_nails.value) needammo = tp_name_nails.string; break;
|
||
case 6: case 7: if (cl.playerview[SP].stats[STAT_ROCKETS] < tp_need_rockets.value) needammo = tp_name_rockets.string; break;
|
||
case 8: if (cl.playerview[SP].stats[STAT_CELLS] < tp_need_cells.value) needammo = tp_name_cells.string; break;
|
||
}
|
||
if (needammo) {
|
||
MacroBuf_strcat_with_separator (needammo);
|
||
}
|
||
}
|
||
|
||
done:
|
||
if (!macro_buf[0])
|
||
strcpy (macro_buf, "nothing");
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Skin_To_TFSkin (char *myskin)
|
||
{
|
||
if (!cl.teamfortress || cl.spectator || Q_strncasecmp(myskin, "tf_", 3))
|
||
{
|
||
Q_strncpyz(macro_buf, myskin, sizeof(macro_buf));
|
||
}
|
||
else
|
||
{
|
||
if (!Q_strcasecmp(myskin, "tf_demo"))
|
||
Q_strncpyz(macro_buf, "demoman", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_eng"))
|
||
Q_strncpyz(macro_buf, "engineer", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_snipe"))
|
||
Q_strncpyz(macro_buf, "sniper", sizeof(macro_buf));
|
||
else if (!Q_strcasecmp(myskin, "tf_sold"))
|
||
Q_strncpyz(macro_buf, "soldier", sizeof(macro_buf));
|
||
else
|
||
Q_strncpyz(macro_buf, myskin + 3, sizeof(macro_buf));
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_TF_Skin (void)
|
||
{
|
||
return Skin_To_TFSkin(Info_ValueForKey(cl.players[cl.playernum[0]].userinfo, "skin"));
|
||
}
|
||
|
||
//Spike: added these:
|
||
static char *Macro_ConnectionType (void)
|
||
{
|
||
if (!cls.state)
|
||
return "disconnected";
|
||
if (cl.spectator)
|
||
return "spectator";
|
||
return "connected";
|
||
}
|
||
|
||
static char *Macro_demoplayback (void)
|
||
{
|
||
switch (cls.demoplayback)
|
||
{
|
||
case DPB_EZTV: // warning: enumeration value <20>DPB_EZTV<54> not handled in switch
|
||
break;
|
||
case DPB_NONE:
|
||
return "0";
|
||
case DPB_QUAKEWORLD:
|
||
return "qwdplayback";
|
||
case DPB_MVD:
|
||
return "mvdplayback";
|
||
#ifdef NQPROT
|
||
case DPB_NETQUAKE:
|
||
return "demplayback";
|
||
#endif
|
||
#ifdef Q2CLIENT
|
||
case DPB_QUAKE2:
|
||
return "dm2playback";
|
||
#endif
|
||
//gcc will warn if we add annother playback and forget here, otherwise I'd use a default.
|
||
}
|
||
return "1"; //unknown.
|
||
}
|
||
|
||
static char *Macro_Match_Name (void)
|
||
{
|
||
int i;
|
||
i = TP_CountPlayers();
|
||
if (cl.teamplay && i >= 3)
|
||
{ // Teamplay
|
||
return va ("%s %s vs %s - %s",
|
||
TP_PlayerName(),
|
||
TP_PlayerTeam(),
|
||
TP_EnemyTeam(),
|
||
TP_MapName());
|
||
}
|
||
else
|
||
{
|
||
if (i == 2)
|
||
{ // Duel
|
||
return va ("%s vs %s - %s",
|
||
TP_PlayerName(),
|
||
TP_EnemyName(),
|
||
TP_MapName());
|
||
}
|
||
else if (i > 2)
|
||
{ // FFA
|
||
return va ("%s ffa - %s",
|
||
TP_PlayerName(),
|
||
TP_MapName());
|
||
}
|
||
else
|
||
{ // one player
|
||
return va ("%s - %s",
|
||
TP_PlayerName(),
|
||
TP_MapName());
|
||
}
|
||
}
|
||
}
|
||
|
||
//$matchtype
|
||
//duel,2on2,4on4,ffa,etc...
|
||
static char *Macro_Match_Type (void)
|
||
{
|
||
int i;
|
||
i = TP_CountPlayers();
|
||
if (cl.teamplay && i >= 3)
|
||
{
|
||
if (i >= 6)
|
||
return "4on4";
|
||
return "2on2";
|
||
}
|
||
if (i == 2)
|
||
return "duel";
|
||
if (i == 1)
|
||
return "single";
|
||
if (i == 0)
|
||
return "empty";
|
||
return "ffa";
|
||
}
|
||
|
||
static char *Macro_Point_LED(void)
|
||
{
|
||
TP_FindPoint();
|
||
|
||
if (vars.pointtype == POINT_TYPE_ENEMY)
|
||
return tp_name_status_red.string;
|
||
else if (vars.pointtype == POINT_TYPE_TEAMMATE)
|
||
return tp_name_status_green.string;
|
||
else if (vars.pointtype == POINT_TYPE_POWERUP)
|
||
return tp_name_status_yellow.string;
|
||
else // POINT_TYPE_ITEM
|
||
return tp_name_status_blue.string;
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_MyStatus_LED(void)
|
||
{
|
||
int count;
|
||
float save_need_rl;
|
||
char *s, *save_separator;
|
||
static char separator[] = {'/', '\0'};
|
||
|
||
save_need_rl = tp_need_rl.value;
|
||
save_separator = tp_name_separator.string;
|
||
tp_need_rl.value = 0;
|
||
tp_name_separator.string = separator;
|
||
s = Macro_Need();
|
||
tp_need_rl.value = save_need_rl;
|
||
tp_name_separator.string = save_separator;
|
||
|
||
if (!strcmp(s, tp_name_nothing.string)) {
|
||
count = 0;
|
||
} else {
|
||
for (count = 1; *s; s++)
|
||
if (*s == separator[0])
|
||
count++;
|
||
}
|
||
|
||
if (count == 0)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_green.string);
|
||
else if (count <= 1)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_yellow.string);
|
||
else
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", tp_name_status_red.string);
|
||
|
||
return macro_buf;
|
||
}
|
||
|
||
static void CountNearbyPlayers(qboolean dead)
|
||
{
|
||
int i;
|
||
player_state_t *state;
|
||
player_info_t *info;
|
||
static int lastframecount = -1;
|
||
|
||
if (cls.framecount == lastframecount)
|
||
return;
|
||
lastframecount = cls.framecount;
|
||
|
||
vars.numenemies = vars.numfriendlies = 0;
|
||
|
||
if (!cl.spectator && !dead)
|
||
vars.numfriendlies++;
|
||
|
||
if (!cl.oldparsecount || !cl.parsecount || cls.state < ca_active)
|
||
return;
|
||
|
||
state = cl.inframes[cl.oldparsecount & UPDATE_MASK].playerstate;
|
||
info = cl.players;
|
||
for (i = 0; i < MAX_CLIENTS; i++, info++, state++) {
|
||
if (i != cl.playernum[0] && state->messagenum == cl.oldparsecount && !info->spectator && !ISDEAD(state->frame)) {
|
||
if (cl.teamplay && !strcmp(info->team, TP_PlayerTeam()))
|
||
vars.numfriendlies++;
|
||
else
|
||
vars.numenemies++;
|
||
}
|
||
}
|
||
}
|
||
|
||
static char *Macro_CountNearbyEnemyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_Count_Last_NearbyEnemyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
{
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.last_numenemies);
|
||
}
|
||
else
|
||
{
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
|
||
}
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_CountNearbyFriendlyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
|
||
static char *Macro_Count_Last_NearbyFriendlyPlayers (void)
|
||
{
|
||
if (!ruleset_allow_playercount.ival)
|
||
return " ";
|
||
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
||
{
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.last_numfriendlies);
|
||
}
|
||
else
|
||
{
|
||
CountNearbyPlayers(false);
|
||
sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
|
||
}
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_EnemyStatus_LED(void)
|
||
{
|
||
CountNearbyPlayers(false);
|
||
if (vars.numenemies == 0)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_green.string);
|
||
else if (vars.numenemies <= vars.numfriendlies)
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_yellow.string);
|
||
else
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "\xffl%s\xff", tp_name_status_red.string);
|
||
|
||
suppress = true;
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_LastPointAtLoc (void)
|
||
{
|
||
if (!vars.pointtime || realtime - vars.pointtime > TP_POINT_EXPIRE_TIME)
|
||
Q_strncpyz (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
|
||
else
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc[0] ? vars.pointloc : Macro_Location());
|
||
return macro_buf;
|
||
}
|
||
|
||
static char *Macro_LastTookOrPointed (void)
|
||
{
|
||
if (vars.tooktime && vars.tooktime > vars.pointtime && realtime - vars.tooktime < 5)
|
||
return Macro_TookAtLoc();
|
||
else if (vars.pointtime && vars.tooktime <= vars.pointtime && realtime - vars.pointtime < 5)
|
||
return Macro_LastPointAtLoc();
|
||
|
||
Q_snprintfz(macro_buf, sizeof(macro_buf), "%s %s %s", tp_name_nothing.string, tp_name_at.string, tp_name_someplace.string);
|
||
return macro_buf;
|
||
}
|
||
|
||
#define TP_PENT 1
|
||
#define TP_QUAD 2
|
||
#define TP_RING 4
|
||
|
||
static char *Macro_LastSeenPowerup(void)
|
||
{
|
||
/* if (!vars.enemy_powerups_time || realtime - vars.enemy_powerups_time > 5)
|
||
{
|
||
Q_strncpyz(macro_buf, tp_name_quad.string, sizeof(macro_buf));
|
||
}
|
||
else*/
|
||
{
|
||
macro_buf[0] = 0;
|
||
if (vars.enemy_powerups & TP_QUAD)
|
||
Q_strncatz2(macro_buf, tp_name_quad.string);
|
||
if (vars.enemy_powerups & TP_PENT)
|
||
{
|
||
if (macro_buf[0])
|
||
Q_strncatz2(macro_buf, tp_name_separator.string);
|
||
Q_strncatz2(macro_buf, tp_name_pent.string);
|
||
}
|
||
if (vars.enemy_powerups & TP_RING)
|
||
{
|
||
if (macro_buf[0])
|
||
Q_strncatz2(macro_buf, tp_name_separator.string);
|
||
Q_strncatz2(macro_buf, tp_name_ring.string);
|
||
}
|
||
}
|
||
return macro_buf;
|
||
}
|
||
|
||
char *Macro_LastDrop (void)
|
||
{
|
||
if (vars.lastdrop_time)
|
||
return vars.lastdroploc;
|
||
else
|
||
return tp_name_someplace.string;
|
||
}
|
||
|
||
char *Macro_LastDropTime (void)
|
||
{
|
||
if (vars.lastdrop_time)
|
||
Q_snprintfz (macro_buf, 32, "%d", (int) (realtime - vars.lastdrop_time));
|
||
else
|
||
Q_snprintfz (macro_buf, 32, "%d", -1);
|
||
return macro_buf;
|
||
}
|
||
|
||
char *Macro_CombinedHealth(void)
|
||
{
|
||
float h;
|
||
float t, a, m;
|
||
//total health = health+armour*armourfrac
|
||
//however,you're dead if health drops below 0 rather than the entire equation.
|
||
|
||
if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR1)
|
||
t = 0.3;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR2)
|
||
t = 0.6;
|
||
else if (cl.playerview[SP].stats[STAT_ITEMS] & IT_ARMOR3)
|
||
t = 0.8;
|
||
else
|
||
t = 0;
|
||
a = cl.playerview[SP].stats[STAT_ARMOR];
|
||
h = cl.playerview[SP].stats[STAT_HEALTH];
|
||
|
||
//work out the max useful armour
|
||
//this will under-exagurate, due to usage of ceil based on damage
|
||
m = h/(1-t);
|
||
if (a > m && m > 0)
|
||
a = m;
|
||
|
||
h = h + a;
|
||
Q_snprintfz (macro_buf, 32, "%d", (int)h);
|
||
return macro_buf;
|
||
}
|
||
|
||
/*
|
||
$matchname
|
||
you can use to get the name of the match
|
||
manually (echo $matchname).
|
||
Example: a matchname might be
|
||
"[clan]quaker - [4on4_myclan_vs_someclan] - [dm3]" or whatever.
|
||
|
||
$matchstatus
|
||
("disconnected", "standby" or "normal"). This can be
|
||
used for detecting prewar/prematch on ktpro/oztf servers.
|
||
|
||
$mp3info
|
||
Evaluates to "author - title".
|
||
Examples:
|
||
if you bind space "say listening to $mp3info"
|
||
then hitting space will say something like
|
||
"listening to disturbed - rise".
|
||
bind x "if disturbed isin $mp3info then say dde music is cool"
|
||
|
||
$triggermatch
|
||
$triggermatch is the last chat message that exec'd a msg_trigger.
|
||
|
||
*/
|
||
//Spike: added end.
|
||
|
||
static void TP_InitMacros(void)
|
||
{
|
||
Cmd_AddMacro("latency", Macro_Latency, false);
|
||
Cmd_AddMacro("health", Macro_Health, true);
|
||
Cmd_AddMacro("armortype", Macro_ArmorType, true);
|
||
Cmd_AddMacro("armor", Macro_Armor, true);
|
||
Cmd_AddMacro("shells", Macro_Shells, true);
|
||
Cmd_AddMacro("nails", Macro_Nails, true);
|
||
Cmd_AddMacro("rockets", Macro_Rockets, true);
|
||
Cmd_AddMacro("cells", Macro_Cells, true);
|
||
Cmd_AddMacro("weaponnum", Macro_WeaponNum, true);
|
||
Cmd_AddMacro("weapons", Macro_Weapons, true);
|
||
Cmd_AddMacro("weapon", Macro_Weapon, true);
|
||
Cmd_AddMacro("ammo", Macro_Ammo, true);
|
||
Cmd_AddMacro("bestweapon", Macro_BestWeapon, true);
|
||
Cmd_AddMacro("bestammo", Macro_BestAmmo, true);
|
||
Cmd_AddMacro("powerups", Macro_Powerups, true);
|
||
Cmd_AddMacro("location", Macro_Location, false);
|
||
Cmd_AddMacro("deathloc", Macro_LastDeath, true);
|
||
Cmd_AddMacro("tookatloc", Macro_TookAtLoc, true);
|
||
Cmd_AddMacro("tookloc", Macro_TookLoc, true);
|
||
Cmd_AddMacro("took", Macro_Took, true);
|
||
Cmd_AddMacro("tf_skin", Macro_TF_Skin, true);
|
||
|
||
Cmd_AddMacro("droppedweapon", Macro_DroppedWeapon, true);
|
||
|
||
//ones added by Spike, for fuhquake compatability
|
||
Cmd_AddMacro("connectiontype", Macro_ConnectionType, false);
|
||
Cmd_AddMacro("demoplayback", Macro_demoplayback, false);
|
||
Cmd_AddMacro("need", Macro_Need, true);
|
||
Cmd_AddMacro("point", Macro_PointName, true);
|
||
Cmd_AddMacro("pointatloc", Macro_PointNameAtLocation, true);
|
||
Cmd_AddMacro("pointloc", Macro_PointLocation, true);
|
||
Cmd_AddMacro("matchname", Macro_Match_Name, false);
|
||
Cmd_AddMacro("matchtype", Macro_Match_Type, false);
|
||
|
||
Cmd_AddMacro("ledpoint", Macro_Point_LED, true);
|
||
Cmd_AddMacro("ledstatus", Macro_MyStatus_LED, true);
|
||
|
||
Cmd_AddMacro("droploc", Macro_LastDrop, true);
|
||
Cmd_AddMacro("droptime", Macro_LastDropTime, true);
|
||
// Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
|
||
// Cmd_AddMacro("mp3info", , false);
|
||
// Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
|
||
|
||
//new, fte only (at least when first implemented)
|
||
Cmd_AddMacro("chealth", Macro_CombinedHealth, true);
|
||
|
||
//added for ezquake compatability
|
||
// Cmd_AddMacro("lastip", Macro_LastIP, false);
|
||
Cmd_AddMacro("ping", Macro_Latency, false);
|
||
// Cmd_AddMacro("colored_armor", Macro_Coloured_Armour, true); //*shudder*
|
||
// Cmd_AddMacro("colored_powerups", Macro_Coloured_Powerups, true);
|
||
// Cmd_AddMacro("colored_short_powerups", Macro_Coloured_Short_Powerups, true);
|
||
Cmd_AddMacro("gamedir", Macro_Gamedir, false);
|
||
Cmd_AddMacro("lastloc", Macro_Last_Location, true);
|
||
Cmd_AddMacro("lastpowerup", Macro_LastSeenPowerup, true);
|
||
}
|
||
|
||
#define MAX_MACRO_STRING 1024
|
||
|
||
/*
|
||
=============
|
||
TP_ParseMacroString
|
||
|
||
Parses %a-like expressions
|
||
=============
|
||
*/
|
||
static char *TP_ParseMacroString (char *s)
|
||
{
|
||
static char buf[MAX_MACRO_STRING];
|
||
int i = 0;
|
||
char *macro_string;
|
||
|
||
if (!cl_parseSay.ival)
|
||
return s;
|
||
|
||
while (*s && i < MAX_MACRO_STRING-1)
|
||
{
|
||
// check %[P], etc
|
||
if (*s == '%' && s[1]=='[' && s[2] && s[3]==']')
|
||
{
|
||
static char mbuf[MAX_MACRO_VALUE];
|
||
switch (s[2]) {
|
||
case 'a':
|
||
macro_string = Macro_ArmorType();
|
||
if (!macro_string[0])
|
||
macro_string = "a";
|
||
if (cl.playerview[SP].stats[STAT_ARMOR] < 30)
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s:%i\x11", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
|
||
else
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "%s:%i", macro_string, cl.playerview[SP].stats[STAT_ARMOR]);
|
||
macro_string = mbuf;
|
||
break;
|
||
|
||
case 'h':
|
||
if (cl.playerview[SP].stats[STAT_HEALTH] >= 50)
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "%i", cl.playerview[SP].stats[STAT_HEALTH]);
|
||
else
|
||
Q_snprintfz (macro_buf, sizeof(macro_buf), "\x10%i\x11", cl.playerview[SP].stats[STAT_HEALTH]);
|
||
macro_string = macro_buf;
|
||
break;
|
||
|
||
case 'p':
|
||
case 'P':
|
||
macro_string = Macro_Powerups();
|
||
if (macro_string[0])
|
||
Q_snprintfz (mbuf, sizeof(mbuf), "\x10%s\x11", macro_string);
|
||
else
|
||
mbuf[0] = 0;
|
||
macro_string = mbuf;
|
||
break;
|
||
|
||
// todo: %[w], %[b]
|
||
|
||
default:
|
||
buf[i++] = *s++;
|
||
continue;
|
||
}
|
||
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
||
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
||
strcpy (&buf[i], macro_string);
|
||
i += strlen(macro_string);
|
||
s += 4; // skip %[<char>]
|
||
continue;
|
||
}
|
||
|
||
// check %a, etc
|
||
if (*s == '%')
|
||
{
|
||
switch (s[1])
|
||
{
|
||
case 'a': macro_string = Macro_Armor(); break;
|
||
case 'A': macro_string = Macro_ArmorType(); break;
|
||
case 'b': macro_string = Macro_BestWeaponAndAmmo(); break;
|
||
case 'c': macro_string = Macro_Cells(); break;
|
||
case 'd': macro_string = Macro_LastDeath(); break;
|
||
case 'h': macro_string = Macro_Health(); break;
|
||
case 'i': macro_string = Macro_TookAtLoc(); break;
|
||
case 'j': macro_string = Macro_LastPointAtLoc(); break;
|
||
case 'k': macro_string = Macro_LastTookOrPointed(); break;
|
||
case 'l': macro_string = Macro_Location(); break;
|
||
case 'L': macro_string = Macro_Last_Location(); break;
|
||
case 'm': macro_string = Macro_LastTookOrPointed(); break;
|
||
|
||
case 'o': macro_string = Macro_CountNearbyFriendlyPlayers(); break;
|
||
case 'e': macro_string = Macro_CountNearbyEnemyPlayers(); break;
|
||
case 'O': macro_string = Macro_Count_Last_NearbyFriendlyPlayers(); break;
|
||
case 'E': macro_string = Macro_Count_Last_NearbyEnemyPlayers(); break;
|
||
|
||
case 'P':
|
||
case 'p': macro_string = Macro_Powerups(); break;
|
||
case 'q': macro_string = Macro_LastSeenPowerup(); break;
|
||
// case 'r': macro_string = Macro_LastReportedLoc(); break;
|
||
case 's': macro_string = Macro_EnemyStatus_LED(); break;
|
||
case 'S': macro_string = Macro_TF_Skin(); break;
|
||
case 't': macro_string = Macro_PointNameAtLocation(); break;
|
||
case 'u': macro_string = Macro_Need(); break;
|
||
case 'w': macro_string = Macro_WeaponAndAmmo(); break;
|
||
case 'x': macro_string = Macro_PointName(); break;
|
||
case 'X': macro_string = Macro_Took(); break;
|
||
case 'y': macro_string = Macro_PointLocation(); break;
|
||
case 'Y': macro_string = Macro_TookLoc(); break;
|
||
|
||
case 'n': //vicinity
|
||
case 'N': //hides from you
|
||
case 'g': //bonus timers.
|
||
case 'C': //colour
|
||
case 'z': //nearest waypoint (looking)
|
||
case 'Z': //nearest waypoint (moving)
|
||
default:
|
||
buf[i++] = *s++;
|
||
continue;
|
||
}
|
||
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
||
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
||
strcpy (&buf[i], macro_string);
|
||
i += strlen(macro_string);
|
||
s += 2; // skip % and letter
|
||
continue;
|
||
}
|
||
|
||
buf[i++] = *s++;
|
||
}
|
||
buf[i] = 0;
|
||
|
||
return buf;
|
||
}
|
||
|
||
|
||
/*
|
||
==============
|
||
TP_ParseFunChars
|
||
|
||
Doesn't check for overflows, so strlen(s) should be < MAX_MACRO_STRING
|
||
==============
|
||
*/
|
||
static char *TP_ParseFunChars (char *s)
|
||
{
|
||
static char buf[MAX_MACRO_STRING];
|
||
char *out = buf;
|
||
int c;
|
||
|
||
if (!cl_parseFunChars.ival)
|
||
return s;
|
||
|
||
while (*s) {
|
||
if (*s == '$' && s[1] == 'x') {
|
||
int i;
|
||
// check for $x10, $x8a, etc
|
||
c = tolower((int)(unsigned char)s[2]);
|
||
if ( isdigit(c) )
|
||
i = (c - (int)'0') << 4;
|
||
else if ( isxdigit(c) )
|
||
i = (c - (int)'a' + 10) << 4;
|
||
else goto skip;
|
||
c = tolower((int)(unsigned char)s[3]);
|
||
if ( isdigit(c) )
|
||
i += (c - (int)'0');
|
||
else if ( isxdigit(c) )
|
||
i += (c - (int)'a' + 10);
|
||
else goto skip;
|
||
if (!i)
|
||
i = (int)' ';
|
||
*out++ = (char)i;
|
||
s += 4;
|
||
continue;
|
||
}
|
||
if (*s == '$' && s[1]) {
|
||
c = 0;
|
||
switch (s[1]) {
|
||
case '\\': c = 0x0D; break;
|
||
case ':': c = 0x0A; break;
|
||
case '[': c = 0x10; break;
|
||
case ']': c = 0x11; break;
|
||
case 'G': c = 0x86; break;
|
||
case 'R': c = 0x87; break;
|
||
case 'Y': c = 0x88; break;
|
||
case 'B': c = 0x89; break;
|
||
case '(': c = 0x80; break;
|
||
case '=': c = 0x81; break;
|
||
case ')': c = 0x82; break;
|
||
case 'a': c = 0x83; break;
|
||
case '<': c = 0x1d; break;
|
||
case '-': c = 0x1e; break;
|
||
case '>': c = 0x1f; break;
|
||
case ',': c = 0x1c; break;
|
||
case '.': c = 0x9c; break;
|
||
case 'b': c = 0x8b; break;
|
||
case 'c':
|
||
case 'd': c = 0x8d; break;
|
||
case '$': c = '$'; break;
|
||
case '^': c = '^'; break;
|
||
}
|
||
if ( isdigit((int)(unsigned char)s[1]) )
|
||
c = s[1] - (int)'0' + 0x12;
|
||
if (c) {
|
||
*out++ = (char)c;
|
||
s += 2;
|
||
continue;
|
||
}
|
||
}
|
||
skip:
|
||
*out++ = *s++;
|
||
}
|
||
*out = 0;
|
||
|
||
return buf;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
|
||
PROXY .LOC FILES
|
||
|
||
=============================================================================
|
||
*/
|
||
|
||
typedef struct locdata_s {
|
||
vec3_t min;
|
||
vec3_t max;
|
||
char name[MAX_LOC_NAME];
|
||
} locdata_t;
|
||
|
||
#define MAX_LOC_ENTRIES 4096
|
||
|
||
locdata_t locdata[MAX_LOC_ENTRIES]; // FIXME: allocate dynamically?
|
||
int loc_numentries;
|
||
|
||
|
||
static void TP_LoadLocFile (char *filename, qbool quiet)
|
||
{
|
||
char fullpath[MAX_QPATH];
|
||
char *buf, *p;
|
||
char line[1024];
|
||
int i, argc;
|
||
int errorcount = 0;
|
||
locdata_t *loc;
|
||
char *comma, *space;
|
||
|
||
if (!*filename)
|
||
return;
|
||
|
||
Q_snprintfz (fullpath, sizeof(fullpath) - 4, "locs/%s", filename);
|
||
COM_DefaultExtension (fullpath, ".loc", sizeof(fullpath));
|
||
|
||
buf = (char *) COM_LoadTempFile (fullpath);
|
||
if (!buf)
|
||
{
|
||
if (!quiet)
|
||
Com_Printf ("Could not load %s\n", fullpath);
|
||
return;
|
||
}
|
||
|
||
loc_numentries = 0;
|
||
|
||
// parse the file
|
||
// we rely on the fact that FS_Load*File always appends a 0 at the end
|
||
p = buf;
|
||
while (1)
|
||
{
|
||
if (!*p)
|
||
break; // end of file
|
||
|
||
// get a line out
|
||
for (i = 0; i < sizeof(line)-1; )
|
||
{
|
||
char c = *p++;
|
||
if (!c || c == 10)
|
||
break;
|
||
if (c != 13)
|
||
line[i++] = c;
|
||
}
|
||
line[i] = 0;
|
||
|
||
comma = strchr(line, ',');
|
||
space = strchr(line, ' ');
|
||
|
||
if (comma && (comma < space || !space))
|
||
{
|
||
vec3_t min, max;
|
||
|
||
min[0] = strtod(line, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
min[1] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
min[2] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[0] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[1] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
max[2] = strtod(comma, &comma);
|
||
if (*comma++ == ',')
|
||
{
|
||
if (loc_numentries >= MAX_LOC_ENTRIES)
|
||
continue;
|
||
loc = &locdata[loc_numentries];
|
||
loc_numentries++;
|
||
|
||
while(*comma == ' ' || *comma == '\t')
|
||
comma++;
|
||
if (*comma == '\"')
|
||
COM_ParseOut(comma, loc->name, sizeof(loc->name));
|
||
else
|
||
Q_strncpyz(loc->name, comma, sizeof(loc->name));
|
||
|
||
for (i = 0; i < 3; i++)
|
||
{
|
||
if (min[i] > max[i])
|
||
{
|
||
loc->min[i] = max[i];
|
||
loc->max[i] = min[i];
|
||
}
|
||
else
|
||
{
|
||
loc->min[i] = min[i];
|
||
loc->max[i] = max[i];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
errorcount++;
|
||
}
|
||
else
|
||
{
|
||
Cmd_TokenizeString (line, true, false);
|
||
|
||
argc = Cmd_Argc();
|
||
if (!argc)
|
||
continue;
|
||
|
||
if (argc < 4)
|
||
{
|
||
errorcount++;
|
||
continue;
|
||
}
|
||
|
||
if (atoi(Cmd_Argv(0)) == 0 && Cmd_Argv(0)[0] != '0')
|
||
{
|
||
// first token is not a number
|
||
errorcount++;
|
||
continue;
|
||
}
|
||
|
||
if (loc_numentries >= MAX_LOC_ENTRIES)
|
||
continue;
|
||
|
||
loc = &locdata[loc_numentries];
|
||
loc_numentries++;
|
||
|
||
for (i = 0; i < 3; i++)
|
||
loc->min[i] = loc->max[i] = atoi(Cmd_Argv(i)) / 8.0;
|
||
|
||
loc->name[0] = 0;
|
||
loc->name[sizeof(loc->name)-1] = 0; // can't rely on strncat
|
||
for (i = 3; i < argc; i++)
|
||
{
|
||
if (i != 3)
|
||
strncat (loc->name, " ", sizeof(loc->name)-1);
|
||
strncat (loc->name, Cmd_Argv(i), sizeof(loc->name)-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!quiet)
|
||
Com_Printf ("Loaded %s (%i points)\n", fullpath, loc_numentries);
|
||
}
|
||
|
||
static void TP_LoadLocFile_f (void)
|
||
{
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Com_Printf ("loadloc <filename> : load a loc file\n");
|
||
return;
|
||
}
|
||
|
||
TP_LoadLocFile (Cmd_Argv(1), false);
|
||
}
|
||
|
||
char *TP_LocationName (vec3_t location)
|
||
{
|
||
int i, j, minnum;
|
||
float dist, mindist;
|
||
vec3_t vec;
|
||
static qbool recursive;
|
||
static char buf[MAX_LOC_NAME];
|
||
|
||
if (!loc_numentries || (cls.state != ca_active))
|
||
return tp_name_someplace.string;
|
||
|
||
if (recursive)
|
||
return "";
|
||
|
||
minnum = 0;
|
||
mindist = 9999999;
|
||
|
||
for (i = 0; i < loc_numentries; i++)
|
||
{
|
||
//clip the point to the box, to find the nearest point within it.
|
||
for (j = 0; j < 3; j++)
|
||
vec[j] = bound(locdata[i].min[j], location[j], locdata[i].max[j]);
|
||
VectorSubtract (location, vec, vec);
|
||
dist = VectorLength (vec);
|
||
if (dist < mindist)
|
||
{
|
||
minnum = i;
|
||
mindist = dist;
|
||
|
||
//break out if we're actually inside it, to always favour the first.
|
||
if (dist < 0.01)
|
||
break;
|
||
}
|
||
}
|
||
|
||
recursive = true;
|
||
Cmd_ExpandString (locdata[minnum].name, buf, sizeof(buf), Cmd_ExecLevel, true, false);
|
||
recursive = false;
|
||
|
||
return buf;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
|
||
MESSAGE TRIGGERS
|
||
|
||
=============================================================================
|
||
*/
|
||
|
||
// FIXME, we don't provide a way to remove triggers
|
||
// allocated heap memory is not freed when the engine shuts down
|
||
|
||
typedef struct msg_trigger_s {
|
||
char name[32];
|
||
char string[64];
|
||
int level;
|
||
struct msg_trigger_s *next;
|
||
} msg_trigger_t;
|
||
|
||
static msg_trigger_t *msg_triggers;
|
||
|
||
static msg_trigger_t *TP_FindTrigger (char *name)
|
||
{
|
||
msg_trigger_t *t;
|
||
|
||
for (t=msg_triggers; t; t=t->next)
|
||
if (!strcmp(t->name, name))
|
||
return t;
|
||
|
||
return NULL;
|
||
}
|
||
|
||
|
||
static void TP_MsgTrigger_f (void)
|
||
{
|
||
int c;
|
||
char *name;
|
||
msg_trigger_t *trig;
|
||
|
||
c = Cmd_Argc();
|
||
|
||
if (c > 5) {
|
||
Com_Printf ("msg_trigger <trigger name> \"string\" [-l <level>]\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 1) {
|
||
if (!msg_triggers)
|
||
Com_Printf ("no triggers defined\n");
|
||
else
|
||
for (trig=msg_triggers; trig; trig=trig->next)
|
||
Com_Printf ("%s : \"%s\"\n", trig->name, trig->string);
|
||
return;
|
||
}
|
||
|
||
name = Cmd_Argv(1);
|
||
if (strlen(name) > 31) {
|
||
Com_Printf ("trigger name too long\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 2) {
|
||
trig = TP_FindTrigger (name);
|
||
if (trig)
|
||
Com_Printf ("%s: \"%s\"\n", trig->name, trig->string);
|
||
else
|
||
Com_Printf ("trigger \"%s\" not found\n", name);
|
||
return;
|
||
}
|
||
|
||
if (c >= 3) {
|
||
if (strlen(Cmd_Argv(2)) > 63) {
|
||
Com_Printf ("trigger string too long\n");
|
||
return;
|
||
}
|
||
|
||
trig = TP_FindTrigger (name);
|
||
|
||
if (!trig) {
|
||
// allocate new trigger
|
||
trig = Z_Malloc (sizeof(msg_trigger_t));
|
||
trig->next = msg_triggers;
|
||
msg_triggers = trig;
|
||
strcpy (trig->name, name); // safe (length checked earlier)
|
||
trig->level = PRINT_HIGH;
|
||
}
|
||
|
||
strcpy (trig->string, Cmd_Argv(2)); // safe (length checked earlier)
|
||
if (c == 5 && !Q_stricmp (Cmd_Argv(3), "-l")) {
|
||
if (!strcmp(Cmd_Argv(4), "t"))
|
||
trig->level = 4;
|
||
else {
|
||
trig->level = Q_atoi (Cmd_Argv(4));
|
||
if ((unsigned)trig->level > PRINT_CHAT)
|
||
trig->level = PRINT_HIGH;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void TP_SearchForMsgTriggers (char *s, int level)
|
||
{
|
||
msg_trigger_t *t;
|
||
char *string;
|
||
|
||
if (cls.demoplayback)
|
||
return;
|
||
|
||
for (t=msg_triggers; t; t=t->next)
|
||
if ((t->level == level || (t->level == 3 && level == 4))
|
||
&& t->string[0] && strstr(s, t->string))
|
||
{
|
||
if (level == PRINT_CHAT && (
|
||
strstr (s, "f_version") || strstr (s, "f_system") ||
|
||
strstr (s, "f_speed") || strstr (s, "f_modified")))
|
||
continue; // don't let llamas fake proxy replies
|
||
|
||
string = Cmd_AliasExist (t->name, RESTRICT_LOCAL);
|
||
if (string)
|
||
{
|
||
Cbuf_AddText (string, RESTRICT_LOCAL);
|
||
Cbuf_AddText ("\n", RESTRICT_LOCAL);
|
||
// Cbuf_ExecuteLevel (RESTRICT_LOCAL);
|
||
}
|
||
else
|
||
Com_Printf ("trigger \"%s\" has no matching alias\n", t->name);
|
||
}
|
||
}
|
||
|
||
/*
|
||
void TP_CheckVersionRequest (char *s)
|
||
{
|
||
char buf[11];
|
||
int i;
|
||
|
||
if (cl.spectator)
|
||
return;
|
||
|
||
if (vars.f_version_reply_time
|
||
&& realtime - vars.f_version_reply_time < 20)
|
||
return; // don't reply again if 20 seconds haven't passed
|
||
|
||
while (1)
|
||
{
|
||
switch (*s++)
|
||
{
|
||
case 0:
|
||
case '\n':
|
||
return;
|
||
case ':':
|
||
case (char)(':'|128): // hmm.... why is this here?
|
||
goto ok;
|
||
}
|
||
}
|
||
return;
|
||
|
||
ok:
|
||
for (i = 0; i < 11 && s[i]; i++)
|
||
buf[i] = s[i] &~ 128; // strip high bit
|
||
|
||
if (!strncmp(buf, " f_version\n", 11) || !strncmp(buf, " z_version\n", 11))
|
||
{
|
||
Cbuf_AddText (va("say ZQuake version %s "
|
||
QW_PLATFORM ":" QW_RENDERER "\n", VersionString()));
|
||
vars.f_version_reply_time = realtime;
|
||
}
|
||
}*/
|
||
|
||
|
||
int TP_CountPlayers (void)
|
||
{
|
||
int i, count;
|
||
|
||
count = 0;
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
char *TP_PlayerTeam (void)
|
||
{
|
||
return cl.players[cl.playernum[SP]].team;
|
||
}
|
||
|
||
char *TP_EnemyTeam (void)
|
||
{
|
||
int i;
|
||
static char enemyteam[MAX_INFO_KEY];
|
||
char *myteam = TP_PlayerTeam();
|
||
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
{
|
||
strcpy (enemyteam, cl.players[i].team);
|
||
if (strcmp(myteam, cl.players[i].team) != 0)
|
||
return enemyteam;
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
|
||
char *TP_PlayerName (void)
|
||
{
|
||
return cl.players[cl.playernum[SP]].name;
|
||
}
|
||
|
||
|
||
char *TP_EnemyName (void)
|
||
{
|
||
int i;
|
||
char *myname;
|
||
static char enemyname[MAX_SCOREBOARDNAME];
|
||
|
||
myname = TP_PlayerName ();
|
||
|
||
for (i = 0; i < MAX_CLIENTS ; i++) {
|
||
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
||
{
|
||
strcpy (enemyname, cl.players[i].name);
|
||
if (!strcmp(enemyname, myname))
|
||
return enemyname;
|
||
}
|
||
}
|
||
return "";
|
||
}
|
||
|
||
char *TP_MapName (void)
|
||
{
|
||
return host_mapname.string;
|
||
}
|
||
|
||
/*
|
||
=============================================================================
|
||
TEAMCOLOR & ENEMYCOLOR
|
||
=============================================================================
|
||
*/
|
||
|
||
unsigned int cl_teamtopcolor = ~0;
|
||
unsigned int cl_teambottomcolor = ~0;
|
||
unsigned int cl_enemytopcolor = ~0;
|
||
unsigned int cl_enemybottomcolor = ~0;
|
||
|
||
static unsigned int TP_ForceColour(char *col)
|
||
{
|
||
float rgb[3];
|
||
unsigned int bitval;
|
||
if (!strcmp(col, "off"))
|
||
return ~0;
|
||
if (!strncmp(col, "0x", 2))
|
||
{
|
||
if (strlen(col+2) == 3)
|
||
{
|
||
bitval = strtoul(col+2, NULL, 16);
|
||
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4);
|
||
bitval |= 0x01000000;
|
||
}
|
||
else
|
||
bitval = 0x01000000 | strtoul(col+2, NULL, 16);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
if (!strncmp(col, "x", 1))
|
||
{
|
||
if (strlen(col+1) == 3)
|
||
{
|
||
bitval = strtoul(col+1, NULL, 16);
|
||
bitval = ((bitval & 0xf00)<<12) | ((bitval & 0x0f0)<<8) | ((bitval & 0x00f)<<4)
|
||
| ((bitval & 0xf00)<< 8) | ((bitval & 0x0f0)<<4) | ((bitval & 0x00f)<<0);
|
||
bitval |= 0x01000000;
|
||
}
|
||
else
|
||
bitval = 0x01000000 | strtoul(col+1, NULL, 16);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
if (strchr(col, ' '))
|
||
{
|
||
SCR_StringToRGB(col, rgb, 1);
|
||
bitval = ((unsigned char)rgb[0]<<0) | ((unsigned char)rgb[1]<<8) | ((unsigned char)rgb[2]<<16) | (0xff<<24);
|
||
if (bitval == ~0)
|
||
bitval = 0x01ffffff;
|
||
return bitval;
|
||
}
|
||
return atoi(col);
|
||
}
|
||
|
||
colourised_t *TP_FindColours(char *name)
|
||
{
|
||
colourised_t *col;
|
||
for (col = cls.colourised; col; col = col->next)
|
||
{
|
||
if (!strncmp(col->name, name, sizeof(col->name)-1))
|
||
{
|
||
return col;
|
||
}
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static void TP_Colourise_f (void)
|
||
{
|
||
int i;
|
||
unsigned char *topstr, *botstr;
|
||
colourised_t *col, *last;
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
return;
|
||
}
|
||
|
||
col = TP_FindColours(Cmd_Argv(1));
|
||
|
||
if (Cmd_Argc() == 2)
|
||
{
|
||
if (col)
|
||
{
|
||
if (col == cls.colourised)
|
||
cls.colourised = col->next;
|
||
else
|
||
{
|
||
for (last = cls.colourised; last; last = last->next)
|
||
{
|
||
if (last->next == col)
|
||
{
|
||
last->next = col->next;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
Z_Free(col);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!col)
|
||
{
|
||
col = Z_Malloc(sizeof(*col));
|
||
col->next = cls.colourised;
|
||
cls.colourised = col;
|
||
Q_strncpyz(col->name, Cmd_Argv(1), sizeof(col->skin));
|
||
}
|
||
|
||
topstr = Cmd_Argv(2);
|
||
botstr = strchr(topstr, '.');
|
||
if (botstr)
|
||
*botstr++ = '\0';
|
||
else
|
||
botstr = topstr;
|
||
|
||
col->topcolour = TP_ForceColour(topstr);
|
||
col->bottomcolour = TP_ForceColour(botstr);
|
||
Q_strncpyz(col->skin, Cmd_Argv(3), sizeof(col->skin));
|
||
}
|
||
|
||
Skin_FlushPlayers();
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
{
|
||
cl.players[i].colourised = TP_FindColours(cl.players[i].name);
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
static void TP_TeamColor_f (void)
|
||
{
|
||
unsigned int top, bottom;
|
||
int i;
|
||
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
|
||
Com_Printf ("\"teamcolor\" is \"");
|
||
if (cl_teamtopcolor == ~0)
|
||
Com_Printf ("off");
|
||
else
|
||
Com_Printf (cl_teamtopcolor>=16?"0x%06x":"%i", cl_teamtopcolor&0x00ffffff);
|
||
if (cl_teamtopcolor != cl_teambottomcolor)
|
||
{
|
||
if (cl_teambottomcolor == ~0)
|
||
Com_Printf (" off");
|
||
else
|
||
Com_Printf (cl_teambottomcolor>=16?" 0x%06x":" %i", cl_teambottomcolor&0x00ffffff);
|
||
}
|
||
Com_Printf ("\"\n");
|
||
return;
|
||
}
|
||
|
||
top = TP_ForceColour(Cmd_Argv(1));
|
||
if (Cmd_Argc() == 2)
|
||
bottom = top;
|
||
else {
|
||
bottom = TP_ForceColour(Cmd_Argv(2));
|
||
}
|
||
|
||
// if (top != cl_teamtopcolor || bottom != cl_teambottomcolor)
|
||
{
|
||
cl_teamtopcolor = top;
|
||
cl_teambottomcolor = bottom;
|
||
|
||
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
static void TP_EnemyColor_f (void)
|
||
{
|
||
unsigned int top, bottom;
|
||
int i;
|
||
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
Com_Printf ("\"enemycolor\" is \"");
|
||
if (cl_enemytopcolor == ~0)
|
||
Com_Printf ("off");
|
||
else
|
||
Com_Printf (cl_enemytopcolor>=16?"0x%06x":"%i", cl_enemytopcolor&0x00ffffff);
|
||
if (cl_enemytopcolor != cl_enemybottomcolor)
|
||
{
|
||
if (cl_enemybottomcolor == ~0)
|
||
Com_Printf (" off");
|
||
else
|
||
Com_Printf (cl_enemybottomcolor>=16?" 0x%06x":" %i", cl_enemybottomcolor&0x00ffffff);
|
||
}
|
||
Com_Printf ("\"\n");
|
||
return;
|
||
}
|
||
|
||
top = TP_ForceColour(Cmd_Argv(1));
|
||
if (Cmd_Argc() == 2)
|
||
bottom = top;
|
||
else {
|
||
bottom = TP_ForceColour(Cmd_Argv(2));
|
||
}
|
||
|
||
// if (top != cl_enemytopcolor || bottom != cl_enemybottomcolor)
|
||
{
|
||
cl_enemytopcolor = top;
|
||
cl_enemybottomcolor = bottom;
|
||
|
||
if (qrenderer != QR_NONE) //make sure we have the renderer initialised...
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
CL_NewTranslation(i);
|
||
}
|
||
}
|
||
|
||
//===================================================================
|
||
|
||
void TP_NewMap (void)
|
||
{
|
||
static char last_map[MAX_QPATH];
|
||
char locname[MAX_OSPATH];
|
||
|
||
memset (&vars, 0, sizeof(vars));
|
||
TP_FindModelNumbers ();
|
||
|
||
// FIXME, just try to load the loc file no matter what?
|
||
if (strcmp(host_mapname.string, last_map))
|
||
{ // map name has changed
|
||
loc_numentries = 0; // clear loc file
|
||
if (tp_loadlocs.value && cl.allocated_client_slots > 1 && !cls.demoplayback)
|
||
{
|
||
Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string);
|
||
TP_LoadLocFile (locname, true);
|
||
|
||
strlcpy (last_map, host_mapname.string, sizeof(last_map));
|
||
}
|
||
else
|
||
strlcpy (last_map, "", sizeof(last_map));
|
||
}
|
||
|
||
TP_UpdateAutoStatus();
|
||
TP_ExecTrigger ("f_newmap");
|
||
}
|
||
|
||
/*
|
||
======================
|
||
TP_CategorizeMessage
|
||
|
||
returns a combination of these values:
|
||
0 -- unknown
|
||
1 -- normal
|
||
2 -- team message
|
||
4 -- spectator
|
||
16 -- faked or serverside
|
||
Note that sometimes we can't be sure who really sent the message,
|
||
e.g. when there's a player "unnamed" in your team and "(unnamed)"
|
||
in the enemy team. The result will be 3 (1+2)
|
||
|
||
Never returns 2 if we are a spectator.
|
||
|
||
Now additionally returns player info (NULL if no player detected)
|
||
======================
|
||
*/
|
||
int TP_CategorizeMessage (char *s, int *offset, player_info_t **plr)
|
||
{
|
||
int i, msglen, len;
|
||
int flags;
|
||
player_info_t *player;
|
||
char *name;
|
||
|
||
flags = TPM_UNKNOWN;
|
||
msglen = strlen(s);
|
||
if (!msglen)
|
||
return TPM_UNKNOWN;
|
||
|
||
*offset = 0;
|
||
*plr = NULL;
|
||
|
||
for (i=0, player=cl.players ; i < MAX_CLIENTS ; i++, player++)
|
||
{
|
||
name = player->name;
|
||
if (!(*name))
|
||
continue;
|
||
len = strlen(name);
|
||
// check messagemode1
|
||
if (len+2 <= msglen && s[len] == ':' && s[len+1] == ' ' &&
|
||
!strncmp(name, s, len))
|
||
{
|
||
if (player->spectator)
|
||
flags |= TPM_SPECTATOR;
|
||
else
|
||
flags |= TPM_NORMAL;
|
||
*offset = len + 2;
|
||
*plr = player;
|
||
}
|
||
// check messagemode2
|
||
else if (s[0] == '(' && len+4 <= msglen &&
|
||
!strncmp(s+len+1, "): ", 3) &&
|
||
!strncmp(name, s+1, len))
|
||
{
|
||
// no team messages in teamplay 0, except for our own
|
||
if (cl.spectator)
|
||
{
|
||
unsigned int track = Cam_TrackNum(0);
|
||
if (i == track || ( cl.teamplay &&
|
||
!strcmp(cl.players[track].team, player->team)) )
|
||
{
|
||
flags |= TPM_OBSERVEDTEAM;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (i == cl.playernum[SP] || ( cl.teamplay &&
|
||
!strcmp(cl.players[cl.playernum[SP]].team, player->team)) )
|
||
{
|
||
flags |= TPM_TEAM;
|
||
}
|
||
}
|
||
|
||
*offset = len + 4;
|
||
*plr = player;
|
||
}
|
||
}
|
||
|
||
if (!flags) // search for fake player
|
||
{
|
||
if ((name = strstr(s, ": "))) // use name as temp
|
||
{
|
||
*offset = (name - s) + 2;
|
||
flags = TPM_FAKED;
|
||
|
||
if (msglen > 4 && *s == '(' && s[-1] == ')')
|
||
flags |= TPM_TEAM;
|
||
}
|
||
}
|
||
|
||
return flags;
|
||
}
|
||
|
||
//===================================================================
|
||
// Pickup triggers
|
||
//
|
||
|
||
// symbolic names used in tp_took, tp_pickup, tp_point commands
|
||
char *pknames[] = {"quad", "pent", "ring", "suit", "ra", "ya", "ga",
|
||
"mh", "health", "lg", "rl", "gl", "sng", "ng", "ssg", "pack",
|
||
"cells", "rockets", "nails", "shells", "flag",
|
||
"teammate", "enemy", "eyes", "sentry", "disp", "runes"};
|
||
|
||
#define it_quad (1 << 0)
|
||
#define it_pent (1 << 1)
|
||
#define it_ring (1 << 2)
|
||
#define it_suit (1 << 3)
|
||
#define it_ra (1 << 4)
|
||
#define it_ya (1 << 5)
|
||
#define it_ga (1 << 6)
|
||
#define it_mh (1 << 7)
|
||
#define it_health (1 << 8)
|
||
#define it_lg (1 << 9)
|
||
#define it_rl (1 << 10)
|
||
#define it_gl (1 << 11)
|
||
#define it_sng (1 << 12)
|
||
#define it_ng (1 << 13)
|
||
#define it_ssg (1 << 14)
|
||
#define it_pack (1 << 15)
|
||
#define it_cells (1 << 16)
|
||
#define it_rockets (1 << 17)
|
||
#define it_nails (1 << 18)
|
||
#define it_shells (1 << 19)
|
||
#define it_flag (1 << 20)
|
||
#define it_teammate (1 << 21)
|
||
#define it_enemy (1 << 22)
|
||
#define it_eyes (1 << 23)
|
||
#define it_sentry (1 << 24)
|
||
#define it_disp (1 << 25)
|
||
#define it_runes (1 << 26)
|
||
#define NUM_ITEMFLAGS 27
|
||
|
||
#define it_powerups (it_quad|it_pent|it_ring)
|
||
#define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg)
|
||
#define it_armor (it_ra|it_ya|it_ga)
|
||
#define it_ammo (it_cells|it_rockets|it_nails|it_shells)
|
||
#define it_players (it_teammate|it_enemy|it_eyes)
|
||
|
||
#define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \
|
||
it_rockets|it_pack|it_flag)
|
||
|
||
#define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag)
|
||
|
||
#define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \
|
||
it_lg|it_rl|it_gl|it_sng|it_rockets|it_pack|it_flag|it_players)
|
||
|
||
int pkflags = default_pkflags;
|
||
int tookflags = default_tookflags;
|
||
int pointflags = default_pointflags;
|
||
|
||
static void FlagCommand (int *flags, int defaultflags) {
|
||
int i, j, c, flag;
|
||
char *p, str[255] = {0};
|
||
qboolean removeflag = false;
|
||
|
||
c = Cmd_Argc ();
|
||
if (c == 1) {
|
||
if (!*flags)
|
||
strcpy (str, "none");
|
||
for (i = 0 ; i < NUM_ITEMFLAGS ; i++)
|
||
if (*flags & (1 << i)) {
|
||
if (*str)
|
||
strncat (str, " ", sizeof(str) - strlen(str) - 1);
|
||
strncat (str, pknames[i], sizeof(str) - strlen(str) - 1);
|
||
}
|
||
Com_Printf ("%s\n", str);
|
||
return;
|
||
}
|
||
|
||
if (c == 2 && !Q_strcasecmp(Cmd_Argv(1), "none")) {
|
||
*flags = 0;
|
||
return;
|
||
}
|
||
|
||
if (*Cmd_Argv(1) != '+' && *Cmd_Argv(1) != '-')
|
||
*flags = 0;
|
||
|
||
for (i = 1; i < c; i++) {
|
||
p = Cmd_Argv (i);
|
||
if (*p == '+') {
|
||
removeflag = false;
|
||
p++;
|
||
} else if (*p == '-') {
|
||
removeflag = true;
|
||
p++;
|
||
}
|
||
|
||
flag = 0;
|
||
for (j=0 ; j<NUM_ITEMFLAGS ; j++) {
|
||
if (!Q_strncasecmp (p, pknames[j], 3)) {
|
||
flag = 1<<j;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!flag) {
|
||
if (!Q_strcasecmp (p, "armor"))
|
||
flag = it_armor;
|
||
else if (!Q_strcasecmp (p, "weapons"))
|
||
flag = it_weapons;
|
||
else if (!Q_strcasecmp (p, "powerups"))
|
||
flag = it_powerups;
|
||
else if (!Q_strcasecmp (p, "ammo"))
|
||
flag = it_ammo;
|
||
else if (!Q_strcasecmp (p, "players"))
|
||
flag = it_players;
|
||
else if (!Q_strcasecmp (p, "default"))
|
||
flag = defaultflags;
|
||
else if (!Q_strcasecmp (p, "all"))
|
||
flag = (1<<NUM_ITEMFLAGS)-1;
|
||
}
|
||
|
||
|
||
if (flags != &pointflags)
|
||
flag &= ~(it_sentry|it_disp|it_players);
|
||
|
||
if (removeflag)
|
||
*flags &= ~flag;
|
||
else
|
||
*flags |= flag;
|
||
}
|
||
}
|
||
|
||
static void TP_Took_f (void)
|
||
{
|
||
FlagCommand (&tookflags, default_tookflags);
|
||
}
|
||
|
||
void TP_Pickup_f (void)
|
||
{
|
||
FlagCommand (&pkflags, default_pkflags);
|
||
}
|
||
|
||
static void TP_Point_f (void)
|
||
{
|
||
FlagCommand (&pointflags, default_pointflags);
|
||
}
|
||
|
||
|
||
/*
|
||
// FIXME: maybe use sound indexes so we don't have to make strcmp's
|
||
// every time?
|
||
|
||
#define S_LOCK4 1 // weapons/lock4.wav
|
||
#define S_PKUP 2 // weapons/pkup.wav
|
||
#define S_HEALTH25 3 // items/health1.wav
|
||
#define S_HEALTH15 4 // items/r_item1.wav
|
||
#define S_MHEALTH 5 // items/r_item2.wav
|
||
#define S_DAMAGE 6 // items/damage.wav
|
||
#define S_EYES 7 // items/inv1.wav
|
||
#define S_PENT 8 // items/protect.wav
|
||
#define S_ARMOR 9 // items/armor1.wav
|
||
|
||
static char *tp_soundnames[] =
|
||
{
|
||
"weapons/lock4.wav",
|
||
"weapons/pkup.wav",
|
||
"items/health1.wav",
|
||
"items/r_item1.wav",
|
||
"items/r_item2.wav",
|
||
"items/damage.wav",
|
||
"items/inv1.wav",
|
||
"items/protect.wav"
|
||
"items/armor1.wav"
|
||
};
|
||
|
||
#define TP_NUMSOUNDS (sizeof(tp_soundnames)/sizeof(tp_soundnames[0]))
|
||
|
||
int sound_numbers[MAX_SOUNDS];
|
||
|
||
void TP_FindSoundNumbers (void)
|
||
{
|
||
int i, j;
|
||
char *s;
|
||
for (i=0 ; i<MAX_SOUNDS ; i++)
|
||
{
|
||
s = &cl.sound_name[i];
|
||
for (j=0 ; j<TP_NUMSOUNDS ; j++)
|
||
...
|
||
}
|
||
}
|
||
*/
|
||
|
||
typedef struct {
|
||
int itemflag;
|
||
cvar_t *cvar;
|
||
char *modelname;
|
||
vec3_t offset; // offset of model graphics center
|
||
float radius; // model graphics radius
|
||
int flags; // TODO: "NOPICKUP" (disp), "TEAMENEMY" (flag, disp)
|
||
} item_t;
|
||
|
||
static item_t tp_items[] = {
|
||
{ it_quad, &tp_name_quad, "progs/quaddama.mdl",
|
||
{0, 0, 24}, 25,
|
||
},
|
||
{ it_pent, &tp_name_pent, "progs/invulner.mdl",
|
||
{0, 0, 22}, 25,
|
||
},
|
||
{ it_ring, &tp_name_ring, "progs/invisibl.mdl",
|
||
{0, 0, 16}, 12,
|
||
},
|
||
{ it_suit, &tp_name_suit, "progs/suit.mdl",
|
||
{0, 0, 24}, 20,
|
||
},
|
||
{ it_lg, &tp_name_lg, "progs/g_light.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_rl, &tp_name_rl, "progs/g_rock2.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_gl, &tp_name_gl, "progs/g_rock.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_sng, &tp_name_sng, "progs/g_nail2.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_ng, &tp_name_ng, "progs/g_nail.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_ssg, &tp_name_ssg, "progs/g_shot.mdl",
|
||
{0, 0, 30}, 20,
|
||
},
|
||
{ it_cells, &tp_name_cells, "maps/b_batt0.bsp",
|
||
{16, 16, 24}, 18,
|
||
},
|
||
{ it_cells, &tp_name_cells, "maps/b_batt1.bsp",
|
||
{16, 16, 24}, 18,
|
||
},
|
||
{ it_rockets, &tp_name_rockets,"maps/b_rock0.bsp",
|
||
{8, 8, 20}, 18,
|
||
},
|
||
{ it_rockets, &tp_name_rockets,"maps/b_rock1.bsp",
|
||
{16, 8, 20}, 18,
|
||
},
|
||
{ it_nails, &tp_name_nails, "maps/b_nail0.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_nails, &tp_name_nails, "maps/b_nail1.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_shells, &tp_name_shells,"maps/b_shell0.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_shells, &tp_name_shells,"maps/b_shell1.bsp",
|
||
{16, 16, 10}, 18,
|
||
},
|
||
{ it_health, &tp_name_health,"maps/b_bh10.bsp",
|
||
{16, 16, 8}, 18,
|
||
},
|
||
{ it_health, &tp_name_health,"maps/b_bh25.bsp",
|
||
{16, 16, 8}, 18,
|
||
},
|
||
{ it_mh, &tp_name_mh, "maps/b_bh100.bsp",
|
||
{16, 16, 14}, 20,
|
||
},
|
||
{ it_pack, &tp_name_backpack, "progs/backpack.mdl",
|
||
{0, 0, 18}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/tf_flag.mdl",
|
||
{0, 0, 14}, 25,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/tf_stan.mdl",
|
||
{0, 0, 45}, 40,
|
||
},
|
||
{ it_ra|it_ya|it_ga, NULL, "progs/armor.mdl",
|
||
{0, 0, 24}, 22,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/w_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/w_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/m_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/m_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/b_s_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/b_g_key.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_flag, &tp_name_flag, "progs/flag.mdl",
|
||
{0, 0, 14}, 25,
|
||
},
|
||
{ it_runes, &tp_name_rune_1, "progs/end1.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_2, "progs/end2.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_3, "progs/end3.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_runes, &tp_name_rune_4, "progs/end4.mdl",
|
||
{0, 0, 20}, 18,
|
||
},
|
||
{ it_sentry, &tp_name_sentry, "progs/turrgun.mdl",
|
||
{0, 0, 23}, 25,
|
||
},
|
||
{ it_disp, &tp_name_disp, "progs/disp.mdl",
|
||
{0, 0, 24}, 25,
|
||
}
|
||
};
|
||
|
||
#define NUMITEMS (sizeof(tp_items) / sizeof(tp_items[0]))
|
||
|
||
static item_t *model2item[MAX_MODELS];
|
||
|
||
static void TP_FindModelNumbers (void)
|
||
{
|
||
int i, j;
|
||
char *s;
|
||
item_t *item;
|
||
|
||
for (i=0 ; i<MAX_MODELS ; i++) {
|
||
model2item[i] = NULL;
|
||
s = cl.model_name[i];
|
||
if (!s)
|
||
continue;
|
||
for (j=0, item=tp_items ; j<NUMITEMS ; j++, item++)
|
||
if (!strcmp(s, item->modelname))
|
||
model2item[i] = item;
|
||
}
|
||
}
|
||
|
||
|
||
// on success, result is non-zero
|
||
// on failure, result is zero
|
||
// for armors, returns skinnum+1 on success
|
||
static int FindNearestItem (int flags, item_t **pitem)
|
||
{
|
||
inframe_t *frame;
|
||
packet_entities_t *pak;
|
||
entity_state_t *ent;
|
||
int i = 0, bestidx = 0, bestskin = 0;
|
||
float bestdist = 0.0, dist = 0.0;
|
||
vec3_t org, v;
|
||
item_t *item;
|
||
|
||
VectorCopy (cl.inframes[cl.validsequence&UPDATE_MASK]
|
||
.playerstate[cl.playernum[SP]].origin, org);
|
||
|
||
// look in previous frame
|
||
frame = &cl.inframes[cl.oldvalidsequence&UPDATE_MASK];
|
||
pak = &frame->packet_entities;
|
||
bestdist = 100.0f;
|
||
bestidx = 0;
|
||
*pitem = NULL;
|
||
for (i=0,ent=pak->entities ; i<pak->num_entities ; i++,ent++)
|
||
{
|
||
item = model2item[ent->modelindex];
|
||
if (!item)
|
||
continue;
|
||
if ( ! (item->itemflag & flags) )
|
||
continue;
|
||
|
||
VectorCopy(ent->origin, v);
|
||
VectorSubtract (v, org, v);
|
||
VectorAdd (v, item->offset, v);
|
||
dist = VectorLength (v);
|
||
// Com_Printf ("%s %f\n", item->modelname, dist);
|
||
|
||
if (dist <= bestdist) {
|
||
bestdist = dist;
|
||
bestidx = ent->modelindex;
|
||
bestskin = ent->skinnum;
|
||
*pitem = item;
|
||
}
|
||
}
|
||
|
||
if (bestidx && (*pitem)->itemflag == it_armor)
|
||
return bestskin + 1; // 1=green, 2=yellow, 3=red
|
||
|
||
return bestidx;
|
||
}
|
||
|
||
|
||
static int CountTeammates (void)
|
||
{
|
||
int i, count;
|
||
player_info_t *player;
|
||
char *myteam;
|
||
|
||
if (tp_forceTriggers.ival)
|
||
return 1;
|
||
|
||
if (!cl.teamplay)
|
||
return 0;
|
||
|
||
count = 0;
|
||
myteam = cl.players[cl.playernum[SP]].team;
|
||
for (i=0, player=cl.players; i < MAX_CLIENTS ; i++, player++) {
|
||
if (player->name[0] && !player->spectator && (i != cl.playernum[SP])
|
||
&& !strcmp(player->team, myteam))
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
static qboolean CheckTrigger (void)
|
||
{
|
||
int i, count;
|
||
player_info_t *player;
|
||
char *myteam;
|
||
|
||
if (cl.spectator)
|
||
return false;
|
||
|
||
if (tp_forceTriggers.ival)
|
||
return true;
|
||
|
||
if (!cl.teamplay)
|
||
return false;
|
||
|
||
count = 0;
|
||
myteam = cl.players[cl.playernum[0]].team;
|
||
for (i = 0, player= cl.players; i < MAX_CLIENTS; i++, player++) {
|
||
if (player->name[0] && !player->spectator && i != cl.playernum[0] && !strcmp(player->team, myteam))
|
||
count++;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
static void ExecTookTrigger (char *s, int flag, vec3_t org)
|
||
{
|
||
int pkflags_dmm, tookflags_dmm;
|
||
|
||
pkflags_dmm = pkflags;
|
||
tookflags_dmm = tookflags;
|
||
|
||
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4) {
|
||
if (cl.deathmatch == 4) {
|
||
pkflags_dmm &= ~(it_ammo|it_weapons);
|
||
tookflags_dmm &= ~(it_ammo|it_weapons);
|
||
}
|
||
}
|
||
if (!((pkflags_dmm|tookflags_dmm) & flag))
|
||
return;
|
||
|
||
vars.tooktime = realtime;
|
||
strncpy (vars.tookname, s, sizeof(vars.tookname)-1);
|
||
strncpy (vars.tookloc, TP_LocationName (org), sizeof(vars.tookloc)-1);
|
||
|
||
if ((tookflags_dmm & flag) && CheckTrigger())
|
||
TP_ExecTrigger ("f_took");
|
||
}
|
||
|
||
void TP_ParsePlayerInfo(player_state_t *oldstate, player_state_t *state, player_info_t *info)
|
||
{
|
||
// if (TP_NeedRefreshSkins())
|
||
// {
|
||
// if ((state->effects & (EF_BLUE|EF_RED) ) != (oldstate->effects & (EF_BLUE|EF_RED)))
|
||
// TP_RefreshSkin(info - cl.players);
|
||
// }
|
||
|
||
if (!cl.spectator && cl.teamplay && strcmp(info->team, TP_PlayerTeam()))
|
||
{
|
||
qboolean eyes;
|
||
|
||
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
|
||
|
||
if (state->effects & (EF_BLUE | EF_RED) || eyes)
|
||
{
|
||
vars.enemy_powerups = 0;
|
||
vars.enemy_powerups_time = realtime;
|
||
|
||
if (state->effects & EF_BLUE)
|
||
vars.enemy_powerups |= TP_QUAD;
|
||
if (state->effects & EF_RED)
|
||
vars.enemy_powerups |= TP_PENT;
|
||
if (eyes)
|
||
vars.enemy_powerups |= TP_RING;
|
||
}
|
||
}
|
||
if (!cl.spectator && !cl.teamfortress && info - cl.players == cl.playernum[SP])
|
||
{
|
||
if ((state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && !(oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
|
||
{
|
||
ExecTookTrigger (tp_name_flag.string, it_flag, cl.inframes[cl.validsequence & UPDATE_MASK].playerstate[cl.playernum[SP]].origin);
|
||
}
|
||
else if (!(state->effects & (QWEF_FLAG1|QWEF_FLAG2)) && (oldstate->effects & (QWEF_FLAG1|QWEF_FLAG2)))
|
||
{
|
||
vars.lastdrop_time = realtime;
|
||
strcpy (vars.lastdroploc, Macro_Location());
|
||
}
|
||
}
|
||
}
|
||
|
||
void TP_CheckPickupSound (char *s, vec3_t org)
|
||
{
|
||
if (cl.spectator)
|
||
return;
|
||
|
||
if (!strcmp(s, "items/damage.wav"))
|
||
ExecTookTrigger (tp_name_quad.string, it_quad, org);
|
||
else if (!strcmp(s, "items/protect.wav"))
|
||
ExecTookTrigger (tp_name_pent.string, it_pent, org);
|
||
else if (!strcmp(s, "items/inv1.wav"))
|
||
ExecTookTrigger (tp_name_ring.string, it_ring, org);
|
||
else if (!strcmp(s, "items/suit.wav"))
|
||
ExecTookTrigger (tp_name_suit.string, it_suit, org);
|
||
else if (!strcmp(s, "items/health1.wav") ||
|
||
!strcmp(s, "items/r_item1.wav"))
|
||
ExecTookTrigger (tp_name_health.string, it_health, org);
|
||
else if (!strcmp(s, "items/r_item2.wav"))
|
||
ExecTookTrigger (tp_name_mh.string, it_mh, org);
|
||
else
|
||
goto more;
|
||
return;
|
||
|
||
more:
|
||
if (!cl.validsequence || !cl.oldvalidsequence)
|
||
return;
|
||
|
||
// weapons
|
||
if (!strcmp(s, "weapons/pkup.wav"))
|
||
{
|
||
item_t *item;
|
||
if (FindNearestItem (it_weapons, &item)) {
|
||
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
||
}
|
||
else
|
||
{
|
||
// we don't know what entity caused the sound, try to guess...
|
||
if (vars.stat_framecounts[STAT_ITEMS] == cls.framecount)
|
||
{
|
||
if (vars.items & ~vars.olditems & IT_LIGHTNING)
|
||
ExecTookTrigger (tp_name_lg.string, it_lg, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_ROCKET_LAUNCHER)
|
||
ExecTookTrigger (tp_name_rl.string, it_rl, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_GRENADE_LAUNCHER)
|
||
ExecTookTrigger (tp_name_gl.string, it_gl, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_SUPER_NAILGUN)
|
||
ExecTookTrigger (tp_name_sng.string, it_sng, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_NAILGUN)
|
||
ExecTookTrigger (tp_name_ng.string, it_ng, cl.playerview[SP].simorg);
|
||
else if (vars.items & ~vars.olditems & IT_SUPER_SHOTGUN)
|
||
ExecTookTrigger (tp_name_ssg.string, it_ssg, cl.playerview[SP].simorg);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
// armor
|
||
if (!strcmp(s, "items/armor1.wav"))
|
||
{
|
||
item_t *item;
|
||
qbool armor_updated;
|
||
int armortype;
|
||
|
||
armor_updated = (vars.stat_framecounts[STAT_ARMOR] == cls.framecount);
|
||
armortype = FindNearestItem (it_armor, &item);
|
||
if (armortype == 1 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 100))
|
||
ExecTookTrigger (tp_name_ga.string, it_ga, org);
|
||
else if (armortype == 2 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 150))
|
||
ExecTookTrigger (tp_name_ya.string, it_ya, org);
|
||
else if (armortype == 3 || (!armortype && armor_updated && cl.playerview[SP].stats[STAT_ARMOR] == 200))
|
||
ExecTookTrigger (tp_name_ra.string, it_ra, org);
|
||
return;
|
||
}
|
||
|
||
// backpack or ammo
|
||
if (!strcmp (s, "weapons/lock4.wav"))
|
||
{
|
||
item_t *item;
|
||
if (!FindNearestItem (it_ammo|it_pack|it_runes, &item))
|
||
return;
|
||
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
||
}
|
||
}
|
||
|
||
qboolean R_CullSphere (vec3_t org, float radius);
|
||
static qboolean TP_IsItemVisible(item_vis_t *visitem)
|
||
{
|
||
vec3_t end, v;
|
||
trace_t trace;
|
||
|
||
if (visitem->dist <= visitem->radius)
|
||
return true;
|
||
|
||
if (R_CullSphere(visitem->entorg, visitem->radius))
|
||
return false;
|
||
|
||
VectorNegate (visitem->dir, v);
|
||
VectorNormalize (v);
|
||
VectorMA (visitem->entorg, visitem->radius, v, end);
|
||
trace = PM_TraceLine (visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA (visitem->entorg, visitem->radius, visitem->right, end);
|
||
VectorSubtract (visitem->vieworg, end, v);
|
||
VectorNormalize (v);
|
||
VectorMA (end, visitem->radius, v, end);
|
||
trace = PM_TraceLine (visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA(visitem->entorg, -visitem->radius, visitem->right, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA(end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
VectorMA(visitem->entorg, visitem->radius, visitem->up, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA (end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
// use half the radius, otherwise it's possible to see through floor in some places
|
||
VectorMA(visitem->entorg, -visitem->radius / 2, visitem->up, end);
|
||
VectorSubtract(visitem->vieworg, end, v);
|
||
VectorNormalize(v);
|
||
VectorMA(end, visitem->radius, v, end);
|
||
trace = PM_TraceLine(visitem->vieworg, end);
|
||
if (trace.fraction == 1)
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
//checks to see if a point at org the size of a player is visible or not
|
||
qboolean TP_IsPlayerVisible(vec3_t origin)
|
||
{
|
||
item_vis_t visitem;
|
||
|
||
VectorCopy(vpn, visitem.forward);
|
||
VectorCopy(vright, visitem.right);
|
||
VectorCopy(vup, visitem.up);
|
||
VectorCopy(r_origin, visitem.vieworg);
|
||
|
||
VectorCopy (origin, visitem.entorg);
|
||
visitem.entorg[2] += 27;
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = 25;
|
||
|
||
return TP_IsItemVisible(&visitem);
|
||
}
|
||
|
||
static float TP_RankPoint(item_vis_t *visitem)
|
||
{
|
||
vec3_t v2, v3;
|
||
float miss;
|
||
|
||
if (visitem->dist < 10)
|
||
return -1;
|
||
|
||
VectorScale (visitem->forward, visitem->dist, v2);
|
||
VectorSubtract (v2, visitem->dir, v3);
|
||
miss = VectorLength (v3);
|
||
if (miss > 300)
|
||
return -1;
|
||
if (miss > visitem->dist * 1.7)
|
||
return -1; // over 60 degrees off
|
||
|
||
return (visitem->dist < 3000.0 / 8.0) ? miss * (visitem->dist * 8.0 * 0.0002f + 0.3f) : miss;
|
||
}
|
||
|
||
static char *Utils_TF_ColorToTeam_Failsafe(int color)
|
||
{
|
||
int i, j, teamcounts[8], numteamsseen = 0, best = -1;
|
||
char *teams[MAX_CLIENTS];
|
||
|
||
memset(teams, 0, sizeof(teams));
|
||
memset(teamcounts, 0, sizeof(teamcounts));
|
||
|
||
for (i = 0; i < MAX_CLIENTS; i++)
|
||
{
|
||
if (!cl.players[i].name[0] || cl.players[i].spectator)
|
||
continue;
|
||
if (cl.players[i].rbottomcolor != color)
|
||
continue;
|
||
for (j = 0; j < numteamsseen; j++)
|
||
{
|
||
if (!strcmp(cl.players[i].team, teams[j]))
|
||
break;
|
||
}
|
||
if (j == numteamsseen)
|
||
{
|
||
teams[numteamsseen] = cl.players[i].team;
|
||
teamcounts[numteamsseen] = 1;
|
||
numteamsseen++;
|
||
}
|
||
else
|
||
{
|
||
teamcounts[j]++;
|
||
}
|
||
}
|
||
for (i = 0; i < numteamsseen; i++)
|
||
{
|
||
if (best == -1 || teamcounts[i] > teamcounts[best])
|
||
best = i;
|
||
}
|
||
return (best == -1) ? "" : teams[best];
|
||
}
|
||
|
||
char *Utils_TF_ColorToTeam(int color)
|
||
{
|
||
char *s;
|
||
|
||
switch (color)
|
||
{
|
||
case 13:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team1")) || *(s = Info_ValueForKey(cl.serverinfo, "t1")))
|
||
return s;
|
||
break;
|
||
case 4:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team2")) || *(s = Info_ValueForKey(cl.serverinfo, "t2")))
|
||
return s;
|
||
break;
|
||
case 12:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team3")) || *(s = Info_ValueForKey(cl.serverinfo, "t3")))
|
||
return s;
|
||
break;
|
||
case 11:
|
||
if (*(s = Info_ValueForKey(cl.serverinfo, "team4")) || *(s = Info_ValueForKey(cl.serverinfo, "t4")))
|
||
return s;
|
||
break;
|
||
default:
|
||
return "";
|
||
}
|
||
return Utils_TF_ColorToTeam_Failsafe(color);
|
||
}
|
||
|
||
|
||
static void TP_FindPoint (void)
|
||
{
|
||
packet_entities_t *pak;
|
||
entity_state_t *ent;
|
||
int i, j, pointflags_dmm;
|
||
float best = -1, rank;
|
||
entity_state_t *bestent=NULL;
|
||
vec3_t ang;
|
||
item_t *item, *bestitem = NULL;
|
||
player_state_t *state, *beststate = NULL;
|
||
player_info_t *info, *bestinfo = NULL;
|
||
item_vis_t visitem;
|
||
extern cvar_t v_viewheight;
|
||
|
||
if (vars.pointtime == realtime)
|
||
return;
|
||
|
||
if (!cl.validsequence)
|
||
goto nothing;
|
||
|
||
ang[0] = cl.playerview[SP].viewangles[0]; ang[1] = cl.playerview[SP].viewangles[1]; ang[2] = 0;
|
||
AngleVectors (ang, visitem.forward, visitem.right, visitem.up);
|
||
VectorCopy (cl.playerview[SP].simorg, visitem.vieworg);
|
||
visitem.vieworg[2] += 22 + (v_viewheight.value ? bound (-7, v_viewheight.value, 4) : 0);
|
||
|
||
pointflags_dmm = pointflags;
|
||
if (!cl.teamfortress && cl.deathmatch >= 1 && cl.deathmatch <= 4)
|
||
{
|
||
if (cl.deathmatch == 4)
|
||
pointflags_dmm &= ~it_ammo;
|
||
if (cl.deathmatch != 1)
|
||
pointflags_dmm &= ~it_weapons;
|
||
}
|
||
|
||
pak = &cl.inframes[cl.validsequence & UPDATE_MASK].packet_entities;
|
||
for (i = 0,ent = pak->entities; i < pak->num_entities; i++, ent++)
|
||
{
|
||
item = model2item[ent->modelindex];
|
||
if (!item || !(item->itemflag & pointflags_dmm))
|
||
continue;
|
||
// special check for armors
|
||
if (item->itemflag == (it_ra|it_ya|it_ga))
|
||
{
|
||
switch (ent->skinnum)
|
||
{
|
||
case 0: if (!(pointflags_dmm & it_ga)) continue;
|
||
case 1: if (!(pointflags_dmm & it_ya)) continue;
|
||
default: if (!(pointflags_dmm & it_ra)) continue;
|
||
}
|
||
}
|
||
|
||
VectorAdd (ent->origin, item->offset, visitem.entorg);
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = ent->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ? 200 : item->radius;
|
||
|
||
if ((rank = TP_RankPoint(&visitem)) < 0)
|
||
continue;
|
||
|
||
// check if we can actually see the object
|
||
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
|
||
{
|
||
best = rank;
|
||
bestent = ent;
|
||
bestitem = item;
|
||
}
|
||
}
|
||
|
||
state = cl.inframes[cl.parsecount & UPDATE_MASK].playerstate;
|
||
info = cl.players;
|
||
for (j = 0; j < MAX_CLIENTS; j++, info++, state++)
|
||
{
|
||
if (state->messagenum != cl.parsecount || j == cl.playernum[0] || info->spectator)
|
||
continue;
|
||
|
||
if (
|
||
(state->modelindex == cl_playerindex && ISDEAD(state->frame)) ||
|
||
state->modelindex == cl_h_playerindex
|
||
)
|
||
continue;
|
||
|
||
VectorCopy (state->origin, visitem.entorg);
|
||
visitem.entorg[2] += 30;
|
||
VectorSubtract (visitem.entorg, visitem.vieworg, visitem.dir);
|
||
visitem.dist = DotProduct (visitem.dir, visitem.forward);
|
||
visitem.radius = (state->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT) ) ? 200 : 27;
|
||
|
||
if ((rank = TP_RankPoint(&visitem)) < 0)
|
||
continue;
|
||
|
||
// check if we can actually see the object
|
||
if ((rank < best || best < 0) && TP_IsItemVisible(&visitem))
|
||
{
|
||
qboolean teammate, eyes = false;
|
||
|
||
eyes = state->modelindex && cl.model_precache[state->modelindex] && !strcmp(cl.model_precache[state->modelindex]->name, "progs/eyes.mdl");
|
||
teammate = !!(cl.teamplay && !strcmp(info->team, TP_PlayerTeam()));
|
||
|
||
if (eyes && !(pointflags_dmm & it_eyes))
|
||
continue;
|
||
else if (teammate && !(pointflags_dmm & it_teammate))
|
||
continue;
|
||
else if (!(pointflags_dmm & it_enemy))
|
||
continue;
|
||
|
||
best = rank;
|
||
bestinfo = info;
|
||
beststate = state;
|
||
}
|
||
}
|
||
|
||
if (best >= 0 && bestinfo)
|
||
{
|
||
qboolean teammate, eyes;
|
||
char *name, buf[256] = {0};
|
||
|
||
eyes = beststate->modelindex && cl.model_precache[beststate->modelindex] && !strcmp(cl.model_precache[beststate->modelindex]->name, "progs/eyes.mdl");
|
||
if (cl.teamfortress)
|
||
{
|
||
teammate = !strcmp(Utils_TF_ColorToTeam(bestinfo->rbottomcolor), TP_PlayerTeam());
|
||
|
||
if (eyes)
|
||
name = tp_name_eyes.string; //duck on 2night2
|
||
else if (cl.spectator)
|
||
name = bestinfo->name;
|
||
else if (teammate)
|
||
name = tp_name_teammate.string[0] ? tp_name_teammate.string : "teammate";
|
||
else
|
||
name = tp_name_enemy.string;
|
||
|
||
if (!eyes)
|
||
name = va("%s%s%s", name, name[0] ? " " : "", Skin_To_TFSkin(Info_ValueForKey(bestinfo->userinfo, "skin")));
|
||
}
|
||
else
|
||
{
|
||
teammate = !!(cl.teamplay && !strcmp(bestinfo->team, TP_PlayerTeam()));
|
||
|
||
if (eyes)
|
||
name = tp_name_eyes.string;
|
||
else if (cl.spectator || (teammate && !tp_name_teammate.string[0]))
|
||
name = bestinfo->name;
|
||
else
|
||
name = teammate ? tp_name_teammate.string : tp_name_enemy.string;
|
||
}
|
||
if (beststate->effects & EF_BLUE)
|
||
Q_strncatz2(buf, tp_name_quaded.string);
|
||
if (beststate->effects & EF_RED)
|
||
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", tp_name_pented.string));
|
||
Q_strncatz2(buf, va("%s%s", buf[0] ? " " : "", name));
|
||
Q_strncpyz (vars.pointname, buf, sizeof(vars.pointname));
|
||
Q_strncpyz (vars.pointloc, TP_LocationName (beststate->origin), sizeof(vars.pointloc));
|
||
|
||
vars.pointtype = (teammate && !eyes) ? POINT_TYPE_TEAMMATE : POINT_TYPE_ENEMY;
|
||
}
|
||
else if (best >= 0)
|
||
{
|
||
char *p;
|
||
|
||
if (!bestitem->cvar)
|
||
{
|
||
// armors are special
|
||
switch (bestent->skinnum)
|
||
{
|
||
case 0: p = tp_name_ga.string; break;
|
||
case 1: p = tp_name_ya.string; break;
|
||
default: p = tp_name_ra.string;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
p = bestitem->cvar->string;
|
||
}
|
||
|
||
vars.pointtype = (bestitem->itemflag & (it_powerups|it_flag)) ? POINT_TYPE_POWERUP : POINT_TYPE_ITEM;
|
||
Q_strncpyz (vars.pointname, p, sizeof(vars.pointname));
|
||
Q_strncpyz (vars.pointloc, TP_LocationName (bestent->origin), sizeof(vars.pointloc));
|
||
}
|
||
else
|
||
{
|
||
nothing:
|
||
Q_strncpyz (vars.pointname, tp_name_nothing.string, sizeof(vars.pointname));
|
||
vars.pointloc[0] = 0;
|
||
vars.pointtype = POINT_TYPE_ITEM;
|
||
}
|
||
vars.pointtime = realtime;
|
||
}
|
||
|
||
|
||
void TP_UpdateAutoStatus(void)
|
||
{
|
||
char newstatusbuf[sizeof(vars.autoteamstatus)];
|
||
char *newstatus;
|
||
|
||
if (vars.autoteamstatus_time > realtime || !*tp_autostatus.string)
|
||
return;
|
||
vars.autoteamstatus_time = realtime + 3;
|
||
|
||
newstatus = Cmd_ExpandString(tp_autostatus.string, newstatusbuf, sizeof(newstatusbuf), tp_autostatus.restriction, true, true);
|
||
newstatus = TP_ParseMacroString(newstatus);
|
||
|
||
if (!strcmp(newstatus, vars.autoteamstatus))
|
||
return;
|
||
if (!*vars.autoteamstatus && !vars.health)
|
||
{
|
||
if (cls.state != ca_active)
|
||
strcpy(vars.autoteamstatus, newstatus);
|
||
return; //don't start it with a death (stops spamming of locations when we originally connect, before spawning)
|
||
}
|
||
strcpy(vars.autoteamstatus, newstatus);
|
||
|
||
if (strchr(tp_autostatus.string, ';'))
|
||
return; //don't take risks
|
||
|
||
if (tp_autostatus.latched_string)
|
||
return;
|
||
|
||
if (cl.spectator) //don't spam as spectators, that's just silly
|
||
return;
|
||
if (!cl.teamplay) //don't spam in deathmatch, that's just pointless
|
||
return;
|
||
|
||
//the tp code will reexpand it as part of the say team
|
||
Cbuf_AddText(va("say_team $\\%s\n", tp_autostatus.string), RESTRICT_LOCAL);
|
||
}
|
||
|
||
void TP_StatChanged (int stat, int value)
|
||
{
|
||
int i;
|
||
|
||
if (stat == STAT_HEALTH)
|
||
{
|
||
if (value > 0)
|
||
{
|
||
if (vars.health <= 0)
|
||
{
|
||
// we just respawned
|
||
vars.respawntrigger_time = realtime;
|
||
|
||
if (!cl.spectator && CountTeammates())
|
||
TP_ExecTrigger ("f_respawn");
|
||
}
|
||
}
|
||
else if (vars.health > 0)
|
||
{ // We have just died
|
||
|
||
vars.droppedweapon = cl.playerview[SP].stats[STAT_ACTIVEWEAPON];
|
||
|
||
vars.deathtrigger_time = realtime;
|
||
strcpy (vars.lastdeathloc, Macro_Location());
|
||
|
||
CountNearbyPlayers(true);
|
||
vars.last_numenemies = vars.numenemies;
|
||
vars.last_numfriendlies = vars.numfriendlies;
|
||
|
||
if (!cl.spectator && CountTeammates())
|
||
{
|
||
if (cl.teamfortress && (cl.playerview[SP].stats[STAT_ITEMS] & (IT_KEY1|IT_KEY2))
|
||
&& Cmd_AliasExist("f_flagdeath", RESTRICT_LOCAL))
|
||
TP_ExecTrigger ("f_flagdeath");
|
||
else
|
||
TP_ExecTrigger ("f_death");
|
||
}
|
||
}
|
||
vars.health = value;
|
||
}
|
||
else if (stat == STAT_ITEMS)
|
||
{
|
||
i = value &~ vars.items;
|
||
|
||
if (i & (IT_KEY1|IT_KEY2)) {
|
||
if (cl.teamfortress && !cl.spectator)
|
||
{
|
||
ExecTookTrigger (tp_name_flag.string, it_flag,
|
||
cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[SP]].origin);
|
||
}
|
||
}
|
||
|
||
if (!cl.spectator && cl.teamfortress && ~value & vars.items & (IT_KEY1|IT_KEY2))
|
||
{
|
||
vars.lastdrop_time = realtime;
|
||
strcpy (vars.lastdroploc, Macro_Location());
|
||
}
|
||
|
||
vars.olditems = vars.items;
|
||
vars.items = value;
|
||
}
|
||
else if (stat == STAT_ACTIVEWEAPON)
|
||
{
|
||
if (cl.playerview[SP].stats[STAT_ACTIVEWEAPON] != vars.activeweapon)
|
||
TP_ExecTrigger ("f_weaponchange");
|
||
vars.activeweapon = cl.playerview[SP].stats[STAT_ACTIVEWEAPON];
|
||
}
|
||
|
||
vars.stat_framecounts[stat] = cls.framecount;
|
||
|
||
TP_UpdateAutoStatus();
|
||
}
|
||
|
||
|
||
/*
|
||
======================
|
||
TP_CheckSoundTrigger
|
||
|
||
Find and execute sound triggers.
|
||
A sound trigger must be terminated by either a CR or LF.
|
||
Returns true if a sound was found and played
|
||
======================
|
||
*/
|
||
qbool TP_CheckSoundTrigger (char *str)
|
||
{
|
||
int i, j;
|
||
int start, length;
|
||
char soundname[MAX_OSPATH];
|
||
|
||
if (!*str)
|
||
return false;
|
||
|
||
if (!tp_soundtrigger.string[0])
|
||
return false;
|
||
|
||
for (i=strlen(str)-1 ; i ; i--)
|
||
{
|
||
if (str[i] != 0x0A && str[i] != 0x0D)
|
||
continue;
|
||
|
||
for (j = i-1 ; j >= 0 ; j--)
|
||
{
|
||
// quick check for chars that cannot be used
|
||
// as sound triggers but might be part of a file name
|
||
if ( isalpha((int)(unsigned char)str[j]) ||
|
||
isdigit((int)(unsigned char)str[j]) )
|
||
continue; // file name or chat
|
||
|
||
if (strchr(tp_soundtrigger.string, str[j]))
|
||
{
|
||
// this might be a sound trigger
|
||
|
||
start = j + 1;
|
||
length = i - start;
|
||
|
||
if (!length)
|
||
break;
|
||
if (length >= MAX_QPATH)
|
||
break;
|
||
|
||
strlcpy (soundname, str + start, length + 1);
|
||
if (strstr(soundname, ".."))
|
||
break; // no thank you
|
||
|
||
// clean up the message
|
||
strcpy (str + j, str + i);
|
||
|
||
if (!S_HaveOutput())
|
||
return false;
|
||
|
||
COM_DefaultExtension (soundname, ".wav", sizeof(soundname));
|
||
|
||
// make sure we have it on disk (FIXME)
|
||
if (!FS_FLocateFile (va("sound/%s", soundname), FSLFRT_IFFOUND, NULL))
|
||
return false;
|
||
|
||
// now play the sound
|
||
S_LocalSound (soundname);
|
||
return true;
|
||
}
|
||
|
||
if (str[j] <= ' ' || strchr("\"&'*,:;<>?\\|\x7f", str[j]))
|
||
break; // we don't allow these in a file name
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
#define MAX_FILTER_LENGTH 4
|
||
static char filter_strings[8][MAX_FILTER_LENGTH+1];
|
||
static int num_filters = 0;
|
||
|
||
/*
|
||
======================
|
||
TP_FilterMessage
|
||
|
||
returns false if the message shouldn't be printed
|
||
matching filters are stripped from the message
|
||
======================
|
||
*/
|
||
qbool TP_FilterMessage (char *s)
|
||
{
|
||
int i, j, len, maxlen;
|
||
|
||
if (!num_filters)
|
||
return true;
|
||
|
||
len = strlen (s);
|
||
if (len < 2 || s[len-1] != '\n' || s[len-2] == '#')
|
||
return true;
|
||
|
||
maxlen = MAX_FILTER_LENGTH + 1;
|
||
for (i=len-2 ; i >= 0 && maxlen > 0 ; i--, maxlen--) {
|
||
if (s[i] == ' ')
|
||
return true;
|
||
if (s[i] == '#')
|
||
break;
|
||
}
|
||
if (i < 0 || !maxlen)
|
||
return true; // no filter at all
|
||
|
||
s[len-1] = 0; // so that strcmp works properly
|
||
|
||
for (j=0 ; j<num_filters ; j++)
|
||
if (!strcmp(s + i + 1, filter_strings[j]))
|
||
{
|
||
// strip the filter from message
|
||
if (i && s[i-1] == ' ')
|
||
{ // there's a space just before the filter, remove it
|
||
// so that soundtriggers like ^blah #att work
|
||
s[i-1] = '\n';
|
||
s[i] = 0;
|
||
} else {
|
||
s[i] = '\n';
|
||
s[i+1] = 0;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
s[len-1] = '\n';
|
||
return false; // this message is not for us, don't print it
|
||
}
|
||
|
||
static void TP_MsgFilter_f (void)
|
||
{
|
||
int c, i;
|
||
char *s;
|
||
|
||
c = Cmd_Argc ();
|
||
if (c == 1) {
|
||
if (!num_filters) {
|
||
Com_Printf ("No filters defined\n");
|
||
return;
|
||
}
|
||
for (i=0 ; i<num_filters ; i++)
|
||
Com_Printf ("%s#%s", i ? " " : "", filter_strings[i]);
|
||
Com_Printf ("\n");
|
||
return;
|
||
}
|
||
|
||
if (c == 2 && (Cmd_Argv(1)[0] == 0 || !strcmp(Cmd_Argv(1), "clear"))) {
|
||
num_filters = 0;
|
||
return;
|
||
}
|
||
|
||
num_filters = 0;
|
||
for (i=1 ; i < c ; i++) {
|
||
s = Cmd_Argv(i);
|
||
if (*s != '#') {
|
||
Com_Printf ("A filter must start with \"#\"\n");
|
||
return;
|
||
}
|
||
if (strchr(s+1, ' ')) {
|
||
Com_Printf ("A filter may not contain spaces\n");
|
||
return;
|
||
}
|
||
strlcpy (filter_strings[num_filters], s+1, sizeof(filter_strings[0]));
|
||
num_filters++;
|
||
if (num_filters >= 8)
|
||
break;
|
||
}
|
||
}
|
||
|
||
void TP_SkinCvar_Callback(struct cvar_s *var, char *oldvalue)
|
||
{
|
||
Skin_FlushPlayers();
|
||
}
|
||
|
||
void TP_Init (void)
|
||
{
|
||
#define TEAMPLAYVARS "Teamplay Variables"
|
||
|
||
//register all the TeamPlay cvars.
|
||
#define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS);
|
||
#define TP_CVARC(name,def,callback) Cvar_Register (&name, TEAMPLAYVARS);
|
||
TP_CVARS;
|
||
#undef TP_CVAR
|
||
#undef TP_CVARC
|
||
|
||
Cmd_AddCommand ("loadloc", TP_LoadLocFile_f);
|
||
Cmd_AddCommand ("filter", TP_MsgFilter_f);
|
||
Cmd_AddCommand ("msg_trigger", TP_MsgTrigger_f);
|
||
Cmd_AddCommand ("teamcolor", TP_TeamColor_f);
|
||
Cmd_AddCommand ("enemycolor", TP_EnemyColor_f);
|
||
Cmd_AddCommand ("tp_took", TP_Took_f);
|
||
Cmd_AddCommand ("tp_pickup", TP_Pickup_f);
|
||
Cmd_AddCommand ("tp_point", TP_Point_f);
|
||
|
||
Cmd_AddCommand ("colourise", TP_Colourise_f); //uk
|
||
Cmd_AddCommand ("colorize", TP_Colourise_f); //us
|
||
//Cmd_AddCommand ("colorise", TP_Colourise_f); //piss off both.
|
||
|
||
TP_InitMacros();
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
qboolean TP_SuppressMessage(char *buf) {
|
||
char *s;
|
||
|
||
for (s = buf; *s && *s != 0x7f; s++)
|
||
;
|
||
|
||
if (*s == 0x7f && *(s + 1) == '!') {
|
||
*s++ = '\n';
|
||
*s++ = 0;
|
||
|
||
return (!cls.demoplayback && !cl.spectator && *s - 'A' == cl.playernum[0]);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void CL_PrintChat(player_info_t *plr, char *rawmsg, char *msg, int plrflags);
|
||
|
||
void CL_Say (qboolean team, char *extra)
|
||
{
|
||
extern cvar_t cl_fakename;
|
||
char text[2048], sendtext[2048], *s;
|
||
|
||
if (Cmd_Argc() < 2)
|
||
{
|
||
if (team)
|
||
Con_Printf ("%s <text>: send a team message\n", Cmd_Argv(0));
|
||
return;
|
||
}
|
||
|
||
if (cls.state == ca_disconnected)
|
||
{
|
||
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
|
||
return;
|
||
}
|
||
|
||
suppress = false;
|
||
|
||
s = TP_ParseMacroString (Cmd_Args());
|
||
Q_strncpyz (text, TP_ParseFunChars (s), sizeof(text));
|
||
|
||
sendtext[0] = 0;
|
||
if (team && !cl.spectator && cl_fakename.string[0] &&
|
||
!strchr(s, '\x0d') /* explicit $\ in message overrides cl_fakename */)
|
||
{
|
||
char buf[1024];
|
||
Cmd_ExpandString (cl_fakename.string, buf, sizeof(buf), Cmd_ExecLevel, true, true);
|
||
strcpy (buf, TP_ParseMacroString (buf));
|
||
Q_snprintfz (sendtext, sizeof(sendtext), "\x0d%s: ", TP_ParseFunChars(buf));
|
||
}
|
||
|
||
strlcat (sendtext, text, sizeof(sendtext));
|
||
if (suppress)
|
||
{
|
||
//print it locally:
|
||
char *d;
|
||
for (s = sendtext, d = text; *s; s++, d++)
|
||
{
|
||
if (*s == '\xff') //text that is hidden to us
|
||
{ //
|
||
s++;
|
||
*d++ = '^';
|
||
*d++ = 's';
|
||
*d++ = '^';
|
||
*d++ = '&';
|
||
*d++ = '4';
|
||
*d++ = '0';
|
||
if (*s == 'z')
|
||
*d++ = 'x';
|
||
else
|
||
*d++ = 139;
|
||
|
||
*d++ = '^';
|
||
*d++ = 'r';
|
||
d--;
|
||
|
||
while(*s != '\xff')
|
||
{
|
||
if (!*s)
|
||
break;
|
||
s++;
|
||
}
|
||
if (!*s)
|
||
break;
|
||
}
|
||
else
|
||
*d = *s;
|
||
}
|
||
*d++ = '\n';
|
||
*d = '\0';
|
||
|
||
{
|
||
int plrflags = 0;
|
||
if (team)
|
||
plrflags |= 2;
|
||
|
||
CL_PrintChat(&cl.players[cl.playernum[SP]], NULL, text, plrflags);
|
||
}
|
||
|
||
//strip out the extra markup
|
||
for (s = sendtext, d = sendtext; *s; s++, d++)
|
||
{
|
||
if (*s == '\xff') //text that is hidden to us
|
||
{ //
|
||
s++;
|
||
if (*s == 'z')
|
||
s++;
|
||
while(*s != '\xff')
|
||
{
|
||
if (!*s)
|
||
break;
|
||
*d++ = *s++;
|
||
}
|
||
if (!*s)
|
||
break;
|
||
d--;
|
||
}
|
||
|
||
else
|
||
*d = *s;
|
||
}
|
||
*d = '\0';
|
||
|
||
//mark the message so that we ignore it when we get the echo.
|
||
strlcat (sendtext, va("\x7f!%c", 'A'+cl.playernum[0]), sizeof(sendtext));
|
||
}
|
||
|
||
#ifdef Q3CLIENT
|
||
if (cls.protocol == CP_QUAKE3)
|
||
CLQ3_SendClientCommand("%s %s%s", team ? "say_team" : "say", extra?extra:"", sendtext);
|
||
else
|
||
#endif
|
||
CL_SendClientCommand(true, "%s \"%s%s\"", team ? "say_team" : "say", extra?extra:"", sendtext);
|
||
}
|
||
|
||
|
||
void CL_Say_f (void)
|
||
{
|
||
#ifndef CLIENTONLY
|
||
if (isDedicated)
|
||
SV_ConSay_f();
|
||
else
|
||
#endif
|
||
CL_Say (false, NULL);
|
||
}
|
||
|
||
void CL_SayMe_f (void)
|
||
{
|
||
CL_Say (false, "/me ");
|
||
}
|
||
|
||
void CL_SayTeam_f (void)
|
||
{
|
||
vars.autoteamstatus_time = realtime + 3;
|
||
CL_Say (true, NULL);
|
||
}
|
||
#endif
|
||
|
||
|