mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
095beb9a86
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1153 fc73d0e0-1445-4013-8a0c-d673dee63da5
1205 lines
24 KiB
C
1205 lines
24 KiB
C
#include "../plugin.h"
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#define MAX_ELEMENTS 128
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int K_UPARROW;
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int K_DOWNARROW;
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int K_LEFTARROW;
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int K_RIGHTARROW;
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int K_ESCAPE;
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int K_MOUSE1;
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int K_HOME;
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int K_SHIFT;
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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#define STAT_ITEMS 15
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//some engines can use more.
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//any mod specific ones should be 31 and downwards rather than upwards.
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#define IT_GUN1 (1<<0)
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#define IT_GUN2 (1<<1) //the code assumes these are linear.
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#define IT_GUN3 (1<<2) //be careful with strange mods.
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#define IT_GUN4 (1<<3)
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#define IT_GUN5 (1<<4)
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#define IT_GUN6 (1<<5)
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#define IT_GUN7 (1<<6)
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#define IT_GUN8 (1<<7) //quake doesn't normally use this.
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#define IT_AMMO1 (1<<8)
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#define IT_AMMO2 (1<<9)
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#define IT_AMMO3 (1<<10)
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#define IT_AMMO4 (1<<11)
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#define IT_GUN0 (1<<12)
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#define IT_ARMOR1 (1<<13)
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#define IT_ARMOR2 (1<<14)
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#define IT_ARMOR3 (1<<15)
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#define IT_SUPERHEALTH (1<<16)
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#define IT_PUP1 (1<<17)
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#define IT_PUP2 (1<<18)
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#define IT_PUP3 (1<<19)
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#define IT_PUP4 (1<<20)
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#define IT_PUP5 (1<<21)
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#define IT_PUP6 (1<<22)
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#define IT_RUNE1 (1<<23)
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#define IT_RUNE2 (1<<24)
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#define IT_RUNE3 (1<<25)
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#define IT_RUNE4 (1<<26)
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//these are linear and treated the same
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#define numpups 6
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//the names of the cvars, as they will appear on the console
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#define UI_NOSBAR "ui_defaultsbar"
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#define UI_NOIBAR "ui_noibar"
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#define UI_NOFLASH "ui_nosbarflash"
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static char *weaponabbreviation[] = { //the postfix for the weapon anims
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"shotgun",
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"sshotgun",
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"nailgun",
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"snailgun",
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"rlaunch", //grenades actually.
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"srlaunch",
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"lightng"
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};
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#define numweaps (sizeof(weaponabbreviation) / sizeof(char *))
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static char *pupabbr[] = { //the postfix for the powerup anims
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"key1",
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"key2",
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"invis",
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"invul",
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"suit",
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"quad"
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};
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static char *pupabbr2[] = { //the postfix for the powerup anims
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"key1",
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"key2",
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"invis",
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"invuln",
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"suit",
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"quad"
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};
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//0 = owned, 1 selected, 2-7 flashing
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static qhandle_t con_chars;
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static qhandle_t pic_weapon[8][numweaps];
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static qhandle_t sbarback, ibarback;
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//0 = owned, 1-6 flashing
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static qhandle_t pic_pup[7][numpups];
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static qhandle_t pic_armour[3];
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static qhandle_t pic_ammo[4];
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static qhandle_t pic_rune[4];
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static qhandle_t pic_num[13];
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static qhandle_t pic_anum[11];
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//faces
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static qhandle_t pic_face[5];
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static qhandle_t pic_facep[5];
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static qhandle_t pic_facequad;
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static qhandle_t pic_faceinvis;
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static qhandle_t pic_faceinvisinvuln;
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static qhandle_t pic_faceinvuln;
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static qhandle_t pic_faceinvulnquad;
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static int currenttime;
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static int gotweapontime[numweaps];
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static int gotpuptime[numpups];
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float sbarminx;
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float sbarminy;
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float sbarscalex;
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float sbarscaley;
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float sbaralpha;
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int sbartype;
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static int hudedit;
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enum {
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DZ_BOTTOMLEFT,
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DZ_BOTTOMRIGHT
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};
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typedef void drawelementfnc_t(void);
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typedef struct {
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float defaultx; //used if couldn't load a config
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float defaulty;
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int defaultzone;
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float defaultalpha;
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drawelementfnc_t *DrawElement;
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int subtype;
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} huddefaultelement_t;
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drawelementfnc_t Hud_SBar;
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drawelementfnc_t Hud_ArmourPic;
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drawelementfnc_t Hud_ArmourBig;
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drawelementfnc_t Hud_HealthPic;
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drawelementfnc_t Hud_HealthBig;
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drawelementfnc_t Hud_CurrentAmmoPic;
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drawelementfnc_t Hud_CurrentAmmoBig;
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drawelementfnc_t Hud_IBar;
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drawelementfnc_t Hud_Weapon;
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drawelementfnc_t Hud_W_Lightning;
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drawelementfnc_t Hud_Powerup;
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drawelementfnc_t Hud_Rune;
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drawelementfnc_t Hud_Ammo;
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drawelementfnc_t Hud_ScoreCard;
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drawelementfnc_t Hud_Blackness;
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typedef struct {
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drawelementfnc_t *draw;
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int width, height;
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int maxsubtype;
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} drawelement_t;
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drawelement_t drawelement[] =
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{
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{Hud_SBar, 320, 24, 0},
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{Hud_ArmourPic, 24, 24, 0},
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{Hud_ArmourBig, 24*3, 24, 0},
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{Hud_HealthPic, 24, 24, 0},
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{Hud_HealthBig, 24*3, 24, 0},
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{Hud_CurrentAmmoPic, 24, 24, 0},
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{Hud_CurrentAmmoBig, 24*3, 24, 0},
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{Hud_IBar, 320, 24, 0},
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{Hud_Weapon, 24, 16, 0},
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{Hud_W_Lightning, 24, 16, 0},
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{Hud_Powerup, 16, 16, 5},
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{Hud_Rune, 8, 16, 3},
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{Hud_Ammo, 42, 11, 3},
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{Hud_Blackness, 16, 16, 0},
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{Hud_ScoreCard, 0, 0, 16}
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};
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huddefaultelement_t hedefaulttype[] = {
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{
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0, -24, DZ_BOTTOMLEFT,
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0.3f,
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Hud_SBar
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},
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{
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0, -24, DZ_BOTTOMLEFT,
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1,
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Hud_ArmourPic
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},
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{
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24, -24, DZ_BOTTOMLEFT,
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1,
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Hud_ArmourBig
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},
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{
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112, -24, DZ_BOTTOMLEFT,
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1,
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Hud_HealthPic
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},
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{
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24*6, -24, DZ_BOTTOMLEFT,
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1,
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Hud_HealthBig
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},
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{
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224, -24, DZ_BOTTOMLEFT,
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1,
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Hud_CurrentAmmoPic
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},
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{
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248, -24, DZ_BOTTOMLEFT,
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1,
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Hud_CurrentAmmoBig
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},
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{
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0, -48, DZ_BOTTOMLEFT,
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0.3f,
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Hud_IBar
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},
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{
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0, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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0
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},
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{
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24, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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1
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},
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{
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48, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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2
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},
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{
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72, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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3
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},
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{
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96, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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4
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},
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{
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120, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Weapon,
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5
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},
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{
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146, -40, DZ_BOTTOMLEFT,
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1,
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Hud_W_Lightning
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},
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{
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194, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Powerup,
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0
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},
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{
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208, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Powerup,
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1
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},
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{
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224, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Powerup,
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2
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},
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{
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240, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Powerup,
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3
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},
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{
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256, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Powerup,
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4
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},
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{
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272, -40, DZ_BOTTOMLEFT,
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1,
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Hud_Powerup,
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5
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},
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{
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288, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Rune,
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0
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},
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{
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296, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Rune,
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1
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},
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{
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304, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Rune,
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2
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},
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{
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312, -40, DZ_BOTTOMLEFT,
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0.3f,
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Hud_Rune,
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3
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},
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{
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48*0+3, -48, DZ_BOTTOMLEFT,
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1,
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Hud_Ammo,
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0
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},
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{
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48*1+3, -48, DZ_BOTTOMLEFT,
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1,
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Hud_Ammo,
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1
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},
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{
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48*2+3, -48, DZ_BOTTOMLEFT,
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1,
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Hud_Ammo,
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2
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},
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{
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48*3+3, -48, DZ_BOTTOMLEFT,
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1,
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Hud_Ammo,
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3
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},
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{
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42*3, -48, DZ_BOTTOMLEFT,
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1,
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Hud_ScoreCard
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}
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};
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typedef struct {
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int type;
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int subtype;
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float x, y;
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float scalex;
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float scaley;
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float alpha;
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} hudelement_t;
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hudelement_t element[MAX_ELEMENTS]; //look - Spike used a constant - that's a turn up for the books!
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int numelements;
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void UI_DrawPic(qhandle_t pic, int x, int y, int width, int height)
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{
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Draw_Image((float)x*sbarscalex+sbarminx, (float)y*sbarscaley+sbarminy, (float)width*sbarscalex, (float)height*sbarscaley, 0, 0, 1, 1, pic);
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}
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void UI_DrawChar(unsigned int c, int x, int y)
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{
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static float size = 1.0f/16.0f;
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float s1 = size * (c&15);
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float t1 = size * (c>>4);
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Draw_Image((float)x*sbarscalex+sbarminx, (float)y*sbarscaley+sbarminy, 8*sbarscalex, 8*sbarscaley, s1, t1, s1+size, t1+size, con_chars);
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}
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void UI_DrawBigNumber(int num, int x, int y, qboolean red)
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{
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char *s;
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int len;
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s = va("%i", num);
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len = strlen(s);
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if (len < 3)
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x += 24*(3-len);
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else
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s += len-3;
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if (red)
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{
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while(*s)
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{
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if (*s == '-')
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UI_DrawPic (pic_anum[10], x, y, 24, 24);
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else
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UI_DrawPic (pic_anum[*s-'0'], x, y, 24, 24);
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s++;
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x+=24;
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}
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}
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else
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{
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while(*s)
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{
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if (*s == '-')
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UI_DrawPic (pic_num[10], x, y, 24, 24);
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else
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UI_DrawPic (pic_num[*s-'0'], x, y, 24, 24);
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s++;
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x+=24;
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}
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}
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}
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void SBar_FlushAll(void)
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{
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numelements = 0;
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}
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static int idxforfunc(drawelementfnc_t *fnc)
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{
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int i;
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for (i = 0; i < sizeof(drawelement)/sizeof(drawelement[0]); i++)
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{
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if (drawelement[i].draw == fnc)
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return i;
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}
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return -10000; //try and crash
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}
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void SBar_ReloadDefaults(void)
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{
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int i;
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for (i = 0; i < sizeof(hedefaulttype)/sizeof(hedefaulttype[0]); i++)
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{
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if (hedefaulttype[i].defaultalpha)
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{
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if (numelements >= MAX_ELEMENTS)
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break;
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element[numelements].type = idxforfunc(hedefaulttype[i].DrawElement);
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element[numelements].alpha = hedefaulttype[i].defaultalpha;
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element[numelements].scalex = 1;
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element[numelements].scaley = 1;
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element[numelements].subtype = hedefaulttype[i].subtype;
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switch(hedefaulttype[i].defaultzone)
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{
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case DZ_BOTTOMLEFT:
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element[numelements].x = hedefaulttype[i].defaultx;
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element[numelements].y = 480+hedefaulttype[i].defaulty;
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break;
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case DZ_BOTTOMRIGHT:
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element[numelements].x = 640+hedefaulttype[i].defaultx;
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element[numelements].y = 480+hedefaulttype[i].defaulty;
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break;
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}
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numelements++;
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}
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}
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}
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void UI_SbarInit(void)
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{
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int i;
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int j;
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//main bar (add cvars later)
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ibarback = Draw_LoadImage("ibar", true);
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sbarback = Draw_LoadImage("sbar", true);
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con_chars = Draw_LoadImage("conchars", true);
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//load images.
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for (i = 0; i < 10; i++)
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{
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pic_num[i] = Draw_LoadImage(va("num_%i", i), true);
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pic_anum[i] = Draw_LoadImage(va("anum_%i", i), true);
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}
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pic_num[10] = Draw_LoadImage("num_minus", true);
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pic_anum[10] = Draw_LoadImage("anum_minus", true);
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pic_num[11] = Draw_LoadImage("num_colon", true);
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pic_num[12] = Draw_LoadImage("num_slash", true);
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for (i = 0; i < numweaps; i++)
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{
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gotweapontime[i] = 0;
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pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), true);
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pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), true);
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for (j = 0; j < 5; j++)
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{
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pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), true);
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}
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}
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for (i = 0; i < numpups; i++)
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{
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gotpuptime[i] = 0;
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pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), true);
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for (j = 0; j < 5; j++)
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{
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pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), true);
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}
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}
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pic_armour[0] = Draw_LoadImage("sb_armor1", true);
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pic_armour[1] = Draw_LoadImage("sb_armor2", true);
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pic_armour[2] = Draw_LoadImage("sb_armor3", true);
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pic_ammo[0] = Draw_LoadImage("sb_shells", true);
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pic_ammo[1] = Draw_LoadImage("sb_nails", true);
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pic_ammo[2] = Draw_LoadImage("sb_rocket", true);
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pic_ammo[3] = Draw_LoadImage("sb_cells", true);
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pic_rune[0] = Draw_LoadImage("sb_sigil1", true);
|
|
pic_rune[1] = Draw_LoadImage("sb_sigil2", true);
|
|
pic_rune[2] = Draw_LoadImage("sb_sigil3", true);
|
|
pic_rune[3] = Draw_LoadImage("sb_sigil4", true);
|
|
|
|
pic_face[0] = Draw_LoadImage("face1", true);
|
|
pic_face[1] = Draw_LoadImage("face2", true);
|
|
pic_face[2] = Draw_LoadImage("face3", true);
|
|
pic_face[3] = Draw_LoadImage("face4", true);
|
|
pic_face[4] = Draw_LoadImage("face5", true);
|
|
|
|
pic_facep[0] = Draw_LoadImage("face_p1", true);
|
|
pic_facep[1] = Draw_LoadImage("face_p2", true);
|
|
pic_facep[2] = Draw_LoadImage("face_p3", true);
|
|
pic_facep[3] = Draw_LoadImage("face_p4", true);
|
|
pic_facep[4] = Draw_LoadImage("face_p5", true);
|
|
|
|
pic_facequad = Draw_LoadImage("face_quad", true);
|
|
pic_faceinvis = Draw_LoadImage("face_invis", true);
|
|
pic_faceinvisinvuln = Draw_LoadImage("face_inv2", true);
|
|
pic_faceinvuln = Draw_LoadImage("face_invul1", true);
|
|
pic_faceinvulnquad = Draw_LoadImage("face_invul2", true);
|
|
|
|
SBar_FlushAll();
|
|
SBar_ReloadDefaults();
|
|
}
|
|
|
|
unsigned int stats[MAX_CL_STATS];
|
|
|
|
void Hud_SBar(void)
|
|
{
|
|
UI_DrawPic(sbarback, 0, 0, 320, 24);
|
|
}
|
|
void Hud_ArmourPic(void)
|
|
{
|
|
if (stats[STAT_ITEMS] & IT_ARMOR3)
|
|
UI_DrawPic(pic_armour[2], 0, 0, 24, 24);
|
|
else if (stats[STAT_ITEMS] & IT_ARMOR2)
|
|
UI_DrawPic(pic_armour[1], 0, 0, 24, 24);
|
|
else if (stats[STAT_ITEMS] & IT_ARMOR1 || hudedit)
|
|
UI_DrawPic(pic_armour[0], 0, 0, 24, 24);
|
|
}
|
|
void Hud_ArmourBig(void)
|
|
{
|
|
int i = stats[STAT_ARMOR];
|
|
UI_DrawBigNumber(i, 0, 0, i < 25);
|
|
}
|
|
void Hud_HealthPic(void)
|
|
{
|
|
int hl;
|
|
|
|
if (stats[STAT_ITEMS] & IT_PUP3)
|
|
{ //invisability
|
|
if (stats[STAT_ITEMS] & IT_PUP4)
|
|
UI_DrawPic(pic_faceinvisinvuln, 0, 0, 24, 24);
|
|
else
|
|
UI_DrawPic(pic_faceinvis, 0, 0, 24, 24);
|
|
return;
|
|
}
|
|
|
|
if (stats[STAT_ITEMS] & IT_PUP4)
|
|
{ //invuln
|
|
if (stats[STAT_ITEMS] & IT_PUP6)
|
|
UI_DrawPic(pic_faceinvulnquad, 0, 0, 24, 24);
|
|
else
|
|
UI_DrawPic(pic_faceinvuln, 0, 0, 24, 24);
|
|
return;
|
|
}
|
|
if (stats[STAT_ITEMS] & IT_PUP6)
|
|
{
|
|
UI_DrawPic(pic_facequad, 0, 0, 24, 24);
|
|
return;
|
|
}
|
|
|
|
hl = stats[STAT_HEALTH]/20;
|
|
if (hl > 4)
|
|
hl = 4;
|
|
if (hl < 0)
|
|
hl = 0;
|
|
// if (innpain)
|
|
// UI_DrawPic(pic_facep[4-hl], 0, 0, 24, 24);
|
|
// else
|
|
UI_DrawPic(pic_face[4-hl], 0, 0, 24, 24);
|
|
}
|
|
void Hud_HealthBig(void)
|
|
{
|
|
int i = stats[STAT_HEALTH];
|
|
UI_DrawBigNumber(i, 0, 0, i < 25);
|
|
}
|
|
|
|
void Hud_CurrentAmmoPic(void)
|
|
{
|
|
if ((stats[STAT_ITEMS] & IT_AMMO1))
|
|
UI_DrawPic(pic_ammo[0], 0, 0, 24, 24);
|
|
else if (stats[STAT_ITEMS] & IT_AMMO2)
|
|
UI_DrawPic(pic_ammo[1], 0, 0, 24, 24);
|
|
else if (stats[STAT_ITEMS] & IT_AMMO3)
|
|
UI_DrawPic(pic_ammo[2], 0, 0, 24, 24);
|
|
else if (stats[STAT_ITEMS] & IT_AMMO4 || hudedit)
|
|
UI_DrawPic(pic_ammo[3], 0, 0, 24, 24);
|
|
}
|
|
void Hud_CurrentAmmoBig(void)
|
|
{
|
|
int i = stats[STAT_AMMO];
|
|
UI_DrawBigNumber(i, 0, 0, i < 25);
|
|
}
|
|
void Hud_IBar(void)
|
|
{
|
|
UI_DrawPic(ibarback, 0, 0, 320, 24);
|
|
}
|
|
|
|
void Hud_Weapon(void)
|
|
{
|
|
int flash;
|
|
if (!(stats[STAT_ITEMS] & (IT_GUN1 << sbartype)) && !hudedit)
|
|
return;
|
|
if (!gotweapontime[sbartype])
|
|
gotweapontime[sbartype] = currenttime;
|
|
flash = (currenttime - gotweapontime[sbartype])/100;
|
|
if (flash < 0) //errr... whoops...
|
|
flash = 0;
|
|
|
|
if (flash > 10)
|
|
{
|
|
if (stats[STAT_ACTIVEWEAPON] & (IT_GUN1 << sbartype))
|
|
flash = 1; //selected.
|
|
else
|
|
flash = 0;
|
|
}
|
|
else
|
|
flash = (flash%5) + 2;
|
|
|
|
UI_DrawPic(pic_weapon[flash][sbartype], 0, 0, 24, 16);
|
|
}
|
|
|
|
void Hud_W_HalfLightning(void) //left half only (needed due to LG icon being twice as wide)
|
|
{
|
|
int flash;
|
|
int wnum = 6;
|
|
|
|
if (!(stats[STAT_ITEMS] & (IT_GUN1 << wnum)) && !hudedit)
|
|
return;
|
|
|
|
if (!gotweapontime[wnum])
|
|
gotweapontime[wnum] = currenttime;
|
|
flash = (currenttime - gotweapontime[wnum])/100;
|
|
if (flash < 0) //errr... whoops...
|
|
flash = 0;
|
|
|
|
if (flash > 10)
|
|
{
|
|
if (stats[STAT_WEAPON] & (IT_GUN1 << wnum))
|
|
flash = 1; //selected.
|
|
else
|
|
flash = 0;
|
|
}
|
|
else
|
|
flash = (flash%5) + 2;
|
|
|
|
Draw_Image(sbarminx, sbarminy, (float)24*sbarscalex, (float)16*sbarscaley, 0, 0, 0.5, 1, pic_weapon[flash][wnum]);
|
|
}
|
|
void Hud_W_Lightning(void)
|
|
{
|
|
int flash;
|
|
int wnum = 6;
|
|
|
|
if (!(stats[STAT_ITEMS] & (IT_GUN1 << wnum)) && !hudedit)
|
|
return;
|
|
|
|
if (!gotweapontime[wnum])
|
|
gotweapontime[wnum] = currenttime;
|
|
flash = (currenttime - gotweapontime[wnum])/100;
|
|
if (flash < 0) //errr... whoops...
|
|
flash = 0;
|
|
|
|
if (flash > 10)
|
|
{
|
|
if (stats[STAT_WEAPON] & (IT_GUN1 << wnum))
|
|
flash = 1; //selected.
|
|
else
|
|
flash = 0;
|
|
}
|
|
else
|
|
flash = (flash%5) + 2;
|
|
|
|
UI_DrawPic(pic_weapon[flash][wnum], 0, 0, 48, 16);
|
|
}
|
|
|
|
void Hud_Powerup(void)
|
|
{
|
|
int flash;
|
|
if (!(stats[STAT_ITEMS] & (IT_PUP1 << sbartype)) && !hudedit)
|
|
return;
|
|
|
|
if (!gotpuptime[sbartype])
|
|
gotpuptime[sbartype] = currenttime;
|
|
flash = (currenttime - gotpuptime[sbartype])/100;
|
|
if (flash < 0) //errr... whoops...
|
|
flash = 0;
|
|
|
|
if (flash > 10)
|
|
{
|
|
flash = 0;
|
|
}
|
|
else
|
|
flash = (flash%5) + 2;
|
|
|
|
UI_DrawPic(pic_pup[flash][sbartype], 0, 0, 16, 16);
|
|
}
|
|
|
|
void Hud_Rune(void)
|
|
{
|
|
if (!(stats[STAT_ITEMS] & (IT_RUNE1 << sbartype)) && !hudedit)
|
|
return;
|
|
UI_DrawPic(pic_rune[sbartype], 0, 0, 8, 16);
|
|
}
|
|
|
|
void Hud_Ammo(void)
|
|
{
|
|
int num;
|
|
Draw_Image(sbarminx, sbarminy, (float)42*sbarscalex, (float)11*sbarscaley, (3+(sbartype*48))/320.0f, 0, (3+(sbartype*48)+42)/320.0f, 11/24.0f, ibarback);
|
|
|
|
num = stats[STAT_SHELLS+sbartype];
|
|
UI_DrawChar(num%10+18, 19, 0);
|
|
num/=10;
|
|
if (num)
|
|
UI_DrawChar(num%10+18, 11, 0);
|
|
num/=10;
|
|
if (num)
|
|
UI_DrawChar(num%10+18, 3, 0);
|
|
}
|
|
|
|
|
|
void Hud_ScoreCard(void)
|
|
{
|
|
}
|
|
|
|
//fixme: draw dark blobs
|
|
void Hud_Blackness(void)
|
|
{
|
|
|
|
}
|
|
|
|
//draw cody of sbar
|
|
//arg[0] is playernum
|
|
//arg[1]/arg[2] is x/y start of subwindow
|
|
//arg[3]/arg[4] is width/height of subwindow
|
|
int UI_StatusBar(int *arg)
|
|
{
|
|
int i;
|
|
|
|
float vsx, vsy;
|
|
|
|
CL_GetStats(arg[0], stats, sizeof(stats)/sizeof(int));
|
|
|
|
vsx = arg[3]/640.0f;
|
|
vsy = arg[4]/480.0f;
|
|
for (i = 0; i < numelements; i++)
|
|
{
|
|
sbarminx = arg[1] + element[i].x*vsx;
|
|
sbarminy = arg[2] + element[i].y*vsy;
|
|
sbarscalex = element[i].scalex*vsx;
|
|
sbarscaley = element[i].scaley*vsy;
|
|
sbartype = element[i].subtype;
|
|
sbaralpha = element[i].alpha;
|
|
drawelement[element[i].type].draw();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#include <stdio.h>
|
|
int FS_Open(char *name, int *handle, int mode)
|
|
{
|
|
FILE *f;
|
|
int len;
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
f = fopen(name, "rb");
|
|
break;
|
|
case 1:
|
|
f = fopen(name, "wb");
|
|
break;
|
|
}
|
|
|
|
*handle = (int)f;
|
|
|
|
if (!f)
|
|
return -1;
|
|
|
|
fseek(f, 0, SEEK_END);
|
|
len = ftell(f);
|
|
fseek(f, 0, SEEK_SET);
|
|
return len;
|
|
}
|
|
void FS_Close(int handle)
|
|
{
|
|
fclose((FILE*)handle);
|
|
}
|
|
|
|
void FS_Write(void *data, int len, int handle)
|
|
{
|
|
fwrite(data, 1, len, (FILE*)handle);
|
|
}
|
|
void FS_Read(void *data, int len, int handle)
|
|
{
|
|
fread(data, 1, len, (FILE*)handle);
|
|
}
|
|
|
|
|
|
#define HUD_VERSION 52345
|
|
void PutFloat(float f, char sep, int handle)
|
|
{
|
|
char *buffer;
|
|
buffer = va("%f%c", f, sep);
|
|
FS_Write(buffer, strlen(buffer), handle);
|
|
}
|
|
void PutInteger(int i, char sep, int handle)
|
|
{
|
|
char *buffer;
|
|
buffer = va("%i%c", i, sep);
|
|
FS_Write(buffer, strlen(buffer), handle);
|
|
}
|
|
|
|
void Hud_Save(char *fname)
|
|
{
|
|
int i;
|
|
int handle;
|
|
if (FS_Open(fname, &handle, 1)<0)
|
|
{
|
|
Con_Printf("Couldn't open %s\n", fname);
|
|
return;
|
|
}
|
|
|
|
PutInteger(HUD_VERSION, '\n', handle);
|
|
PutInteger(numelements, '\n', handle);
|
|
for (i = 0; i < numelements; i++)
|
|
{
|
|
PutFloat(element[i].x, ' ', handle);
|
|
PutFloat(element[i].y, ' ', handle);
|
|
PutFloat(element[i].scalex, ' ', handle);
|
|
PutFloat(element[i].scaley, ' ', handle);
|
|
PutInteger(element[i].type, '\n', handle);
|
|
}
|
|
|
|
FS_Close(handle);
|
|
}
|
|
float GetFloat(char **f, int handle)
|
|
{
|
|
char *ts;
|
|
while(**f < ' ' && **f != 0)
|
|
(*f)++;
|
|
while(*f[0] == '/' && *f[1] == '/')
|
|
{
|
|
while(**f != '\n' && **f != 0)
|
|
(*f)++;
|
|
while(**f < ' ' && **f != 0)
|
|
(*f)++;
|
|
}
|
|
ts = *f;
|
|
while (**f>' ')
|
|
(*f)++;
|
|
|
|
return (float)atof(ts);
|
|
}
|
|
int GetInteger(char **f, int handle)
|
|
{
|
|
char *ts;
|
|
while(**f < ' ' && **f != 0)
|
|
(*f)++;
|
|
while(*f[0] == '/' && *f[1] == '/')
|
|
{
|
|
while(**f != '\n' && **f != 0)
|
|
(*f)++;
|
|
while(**f < ' ' && **f != 0)
|
|
(*f)++;
|
|
}
|
|
ts = *f;
|
|
while (**f>' ')
|
|
(*f)++;
|
|
|
|
return atoi(ts);
|
|
}
|
|
void Hud_Load(char *fname)
|
|
{
|
|
char file[16384];
|
|
char *p;
|
|
int len;
|
|
int i;
|
|
int handle;
|
|
len = FS_Open(fname, &handle, 0);
|
|
if (len < 0)
|
|
{
|
|
Con_Printf("Couldn't load file\n");
|
|
return;
|
|
}
|
|
if (len > 16383)
|
|
len = 16383;
|
|
FS_Read(file, len, handle);
|
|
file[len] = 0;
|
|
FS_Close(handle);
|
|
|
|
p = file;
|
|
|
|
if (GetInteger(&p, handle) != HUD_VERSION)
|
|
{
|
|
Con_Printf("Hud version doesn't match\n");
|
|
return;
|
|
}
|
|
numelements = GetInteger(&p, handle);
|
|
if (numelements > MAX_ELEMENTS)
|
|
{
|
|
numelements = 0;
|
|
Con_Printf("Hud has too many elements\n");
|
|
return;
|
|
}
|
|
for (i = 0; i < numelements; i++)
|
|
{
|
|
element[i].x = GetFloat(&p, handle);
|
|
element[i].y = GetFloat(&p, handle);
|
|
element[i].scalex = GetFloat(&p, handle);
|
|
element[i].scaley = GetFloat(&p, handle);
|
|
|
|
element[i].type = GetInteger(&p, handle);
|
|
if (element[i].type<0 || element[i].type>=sizeof(drawelement)/sizeof(drawelement[0]))
|
|
{
|
|
numelements--;
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
int currentitem;
|
|
qboolean mousedown, shiftdown;
|
|
float mouseofsx, mouseofsy;
|
|
|
|
void UI_KeyPress(int key, int mx, int my)
|
|
{
|
|
int i;
|
|
if (key == K_ESCAPE)
|
|
{
|
|
Menu_Control(0);
|
|
return;
|
|
}
|
|
|
|
if (key == K_MOUSE1)
|
|
{ //figure out which one our cursor is over...
|
|
mousedown = false;
|
|
|
|
for (i = 0; i < numelements; i++)
|
|
{
|
|
if (element[i].x < mx &&
|
|
element[i].y < my &&
|
|
element[i].x + element[i].scalex*drawelement[element[i].type].width > mx &&
|
|
element[i].y + element[i].scaley*drawelement[element[i].type].height > my)
|
|
{
|
|
mouseofsx = mx - element[i].x;
|
|
mouseofsy = my - element[i].y;
|
|
mousedown = true;
|
|
currentitem = i;
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (key == 'i')
|
|
{
|
|
if (numelements==MAX_ELEMENTS)
|
|
return; //too many
|
|
|
|
element[numelements].scalex = 1;
|
|
element[numelements].scaley = 1;
|
|
element[numelements].alpha = 1;
|
|
numelements++;
|
|
}
|
|
else if (currentitem < numelements)
|
|
{
|
|
if (key == K_SHIFT)
|
|
shiftdown = true;
|
|
else if (key == 'd')
|
|
{
|
|
mousedown = false;
|
|
memcpy(element+currentitem, element+currentitem+1, sizeof(element[0]) * (numelements - currentitem-1));
|
|
numelements--;
|
|
currentitem = 0;
|
|
}
|
|
else if (key == 'q')
|
|
{
|
|
element[currentitem].type--;
|
|
if (element[currentitem].type < 0)
|
|
element[currentitem].type = sizeof(drawelement)/sizeof(drawelement[0])-1;
|
|
}
|
|
else if (key == 'w')
|
|
{
|
|
element[currentitem].type++;
|
|
if (element[currentitem].type >= sizeof(drawelement)/sizeof(drawelement[0]))
|
|
element[currentitem].type = 0;
|
|
}
|
|
else if (key == ',')
|
|
{
|
|
element[currentitem].subtype--;
|
|
if (element[currentitem].subtype < 0)
|
|
element[currentitem].subtype = drawelement[element[currentitem].type].maxsubtype;
|
|
}
|
|
else if (key == '.')
|
|
{
|
|
element[currentitem].subtype++;
|
|
if (element[currentitem].subtype > drawelement[element[currentitem].type].maxsubtype)
|
|
element[currentitem].subtype = 0;
|
|
}
|
|
else if (key == K_UPARROW)
|
|
{
|
|
element[currentitem].y-=shiftdown?8:1;
|
|
}
|
|
else if (key == K_DOWNARROW)
|
|
{
|
|
element[currentitem].y+=shiftdown?8:1;
|
|
}
|
|
else if (key == K_LEFTARROW)
|
|
{
|
|
element[currentitem].x-=shiftdown?8:1;
|
|
}
|
|
else if (key == K_RIGHTARROW)
|
|
{
|
|
element[currentitem].x+=shiftdown?8:1;
|
|
}
|
|
else if (key == K_HOME)
|
|
{
|
|
element[currentitem].scalex=1.0f;
|
|
element[currentitem].scaley=1.0f;
|
|
}
|
|
else if (key == '+')
|
|
{
|
|
element[currentitem].scalex*=1.1f;
|
|
element[currentitem].scaley*=1.1f;
|
|
}
|
|
else if (key == '-')
|
|
{
|
|
element[currentitem].scalex/=1.1f;
|
|
element[currentitem].scaley/=1.1f;
|
|
}
|
|
}
|
|
}
|
|
|
|
int Plug_MenuEvent(int *args)
|
|
{
|
|
int altargs[5];
|
|
|
|
args[2]=(int)(args[2]*640.0f/vid.width);
|
|
args[3]=(int)(args[3]*480.0f/vid.height);
|
|
|
|
switch(args[0])
|
|
{
|
|
case 0: //draw
|
|
|
|
if (mousedown)
|
|
{
|
|
element[currentitem].x = args[2] - mouseofsx;
|
|
element[currentitem].y = args[3] - mouseofsy;
|
|
if (shiftdown)
|
|
{
|
|
element[currentitem].x -= (int)element[currentitem].x & 7;
|
|
element[currentitem].y -= (int)element[currentitem].y & 7;
|
|
}
|
|
}
|
|
|
|
hudedit = !!(currenttime/250)&3;
|
|
|
|
altargs[0] = 0;
|
|
altargs[1] = 0;
|
|
altargs[2] = 0;
|
|
altargs[3] = vid.width;
|
|
altargs[4] = vid.height;
|
|
UI_StatusBar(altargs); //draw it using the same function (we're lazy)
|
|
|
|
if ((currenttime/250)&1)
|
|
Draw_Fill( (int)element[currentitem].x, (int)element[currentitem].y,
|
|
(int)(element[currentitem].scalex*drawelement[element[currentitem].type].width),
|
|
(int)(element[currentitem].scaley*drawelement[element[currentitem].type].height));
|
|
break;
|
|
case 1: //keydown
|
|
UI_KeyPress(args[1], args[2], args[3]);
|
|
break;
|
|
case 2: //keyup
|
|
if (args[1] == K_MOUSE1)
|
|
mousedown = false;
|
|
else if (args[1] == K_SHIFT)
|
|
shiftdown = false;
|
|
break;
|
|
case 3: //menu closed (this is called even if we change it).
|
|
hudedit = false;
|
|
break;
|
|
case 4: //mousemove
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Plug_Tick(int *args)
|
|
{
|
|
currenttime = args[0];
|
|
return true;
|
|
}
|
|
|
|
int Plug_ExecuteCommand(int *args)
|
|
{
|
|
char cmd[256];
|
|
Cmd_Argv(0, cmd, sizeof(cmd));
|
|
if (!strcmp("sbar_edit", cmd))
|
|
{
|
|
Menu_Control(1);
|
|
mousedown=false;
|
|
return 1;
|
|
}
|
|
if (!strcmp("sbar_save", cmd))
|
|
{
|
|
Cmd_Argv(1, cmd, sizeof(cmd));
|
|
Hud_Save(cmd);
|
|
mousedown=false;
|
|
return 1;
|
|
}
|
|
if (!strcmp("sbar_load", cmd))
|
|
{
|
|
Cmd_Argv(1, cmd, sizeof(cmd));
|
|
Hud_Load(cmd);
|
|
mousedown=false;
|
|
return 1;
|
|
}
|
|
if (!strcmp("sbar_defaults", cmd))
|
|
{
|
|
Cmd_Argv(1, cmd, sizeof(cmd));
|
|
SBar_FlushAll();
|
|
SBar_ReloadDefaults();
|
|
mousedown=false;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Plug_Init(int *args)
|
|
{
|
|
if (Plug_Export("Tick", Plug_Tick) &&
|
|
Plug_Export("SbarBase", UI_StatusBar) &&
|
|
Plug_Export("ExecuteCommand", Plug_ExecuteCommand) &&
|
|
Plug_Export("MenuEvent", Plug_MenuEvent))
|
|
{
|
|
UI_SbarInit();
|
|
|
|
K_UPARROW = Key_GetKeyCode("uparrow");
|
|
K_DOWNARROW = Key_GetKeyCode("downarrow");
|
|
K_LEFTARROW = Key_GetKeyCode("leftarrow");
|
|
K_RIGHTARROW = Key_GetKeyCode("rightarrow");
|
|
K_ESCAPE = Key_GetKeyCode("escape");
|
|
K_HOME = Key_GetKeyCode("home");
|
|
K_MOUSE1 = Key_GetKeyCode("mouse1");
|
|
K_SHIFT = Key_GetKeyCode("shift");
|
|
|
|
Cmd_AddCommand("sbar_edit");
|
|
Cmd_AddCommand("sbar_save");
|
|
Cmd_AddCommand("sbar_load");
|
|
Cmd_AddCommand("sbar_defaults");
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|