fteqw/engine/common/zone.h
Spoike b63dc8b880 prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 21:29:30 +00:00

180 lines
6.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
memory allocation
H_??? The hunk manages the entire memory block given to quake. It must be
contiguous. Memory can be allocated from either the low or high end in a
stack fashion. The only way memory is released is by resetting one of the
pointers.
Hunk allocations should be given a name, so the Hunk_Print () function
can display usage.
Hunk allocations are guaranteed to be 16 byte aligned.
The video buffers are allocated high to avoid leaving a hole underneath
server allocations when changing to a higher video mode.
Z_??? Zone memory functions used for small, dynamic allocations like text
strings from command input. There is only about 48K for it, allocated at
the very bottom of the hunk.
Cache_??? Cache memory is for objects that can be dynamically loaded and
can usefully stay persistant between levels. The size of the cache
fluctuates from level to level.
To allocate a cachable object
Temp_??? Temp memory is used for file loading and surface caching. The size
of the cache memory is adjusted so that there is a minimum of 512k remaining
for temp memory.
------ Top of Memory -------
high hunk allocations
<--- high hunk reset point held by vid
video buffer
z buffer
surface cache
<--- high hunk used
cachable memory
<--- low hunk used
client and server low hunk allocations
<-- low hunk reset point held by host
startup hunk allocations
Zone block
----- Bottom of Memory -----
*/
#if 0//defined(_DEBUG) && defined(__linux__) && !defined(ANDROID)
#include <valgrind/memcheck.h>
#else
#define VALGRIND_MAKE_MEM_UNDEFINED(ptr,sz) //as an alternative to memzero..
#define VALGRIND_MAKE_MEM_NOACCESS(ptr,sz)
#endif
void Memory_Init (void);
void Memory_DeInit(void);
//Prefixes:
//Z - just general 'zone' memory.
//B - allocated memory is not zero-filled.
//F - allocation can return NULL (otherwise sys_errors)
//G - special set of functions with its own rules. Frees must not be mixed.
//Tag - additional special set of functions with their own rules. Frees must not be mixed.
void VARGS Z_Free (void *ptr);
void *Z_Malloc (size_t size); // returns 0 filled memory
void *ZF_Malloc (size_t size); // allowed to fail
void *Z_MallocNamed (size_t size, char *file, int line); // returns 0 filled memory
void *ZF_MallocNamed (size_t size, char *file, int line); // allowed to fail
//#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ )
void *Z_TagMalloc (size_t size, int tag);
void VARGS Z_TagFree(void *ptr);
void VARGS Z_FreeTags(int tag);
qboolean ZF_ReallocElements(void **ptr, size_t *elements, size_t newelements, size_t elementsize); //returns false on error
qboolean ZF_ReallocElementsNamed(void **ptr, size_t *elements, size_t newelements, size_t elementsize, const char *file, int line); //returns false on error
#define Z_ReallocElements(ptr,elements,newelements,elementsize) do{if (!ZF_ReallocElements(ptr,elements,newelements,elementsize))Sys_Error("Z_ReallocElements failed (%s %i)\n", __FILE__, __LINE__);}while(0) //returns false on error
//Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensitive data structures.
//(this is a nicer name for malloc)
void *BZ_Malloc(size_t size);
void *BZF_Malloc(size_t size);
void *BZ_MallocNamed (size_t size, const char *file, int line); // returns 0 filled memory
void *BZF_MallocNamed (size_t size, const char *file, int line); // allowed to fail
void *BZ_Realloc(void *ptr, size_t size);
void *BZ_ReallocNamed(void *data, size_t newsize, const char *file, int line);
void *BZF_Realloc(void *data, size_t newsize);
void *BZF_ReallocNamed(void *data, size_t newsize, const char *file, int line);
void BZ_Free(void *ptr);
//ctx should start off as void*ctx=NULL
typedef struct zonegroup_s
{
void *first;
int totalbytes; //combined size of all mallocs in this group
} zonegroup_t;
void *QDECL ZG_Malloc(zonegroup_t *ctx, size_t size);
void *ZG_MallocNamed(zonegroup_t *ctx, size_t size, char *file, int line);
void ZG_FreeGroup(zonegroup_t *ctx);
#ifdef USE_MSVCRT_DEBUG
#define BZ_Malloc(size) BZ_MallocNamed(size, __FILE__, __LINE__)
#define Z_Malloc(size) Z_MallocNamed(size, __FILE__, __LINE__)
#define BZ_Realloc(ptr, size) BZ_ReallocNamed(ptr, size, __FILE__, __LINE__)
#define BZF_Malloc(size) BZF_MallocNamed(size, __FILE__, __LINE__)
#define ZF_Malloc(size) ZF_MallocNamed(size, __FILE__, __LINE__)
#define BZF_Realloc(ptr, size) BZF_ReallocNamed(ptr, size, __FILE__, __LINE__)
#define ZG_Malloc(ctx, size) ZG_MallocNamed(ctx, size, __FILE__, __LINE__)
#define ZF_ReallocElements(p,e,n,s) ZF_ReallocElementsNamed(p,e,n,s,__FILE__,__LINE__)
#endif
#define Z_StrDup(s) strcpy(Z_Malloc(strlen(s)+1), s)
#define Z_StrDupPtr(v,s) do{Z_Free(*v),*(v) = strcpy(Z_Malloc(strlen(s)+1), s);}while(0)
void Z_StrCat(char **ptr, const char *append);
/*
void *Hunk_Alloc (int size); // returns 0 filled memory
void *Hunk_AllocName (int size, char *name);
*/
void *Hunk_TempAlloc (size_t size);
void *Hunk_TempAllocMore (size_t size); //Don't clear old temp
/*
typedef struct cache_user_s
{
void *data;
qboolean fake;
} cache_user_t;
*/
void Cache_Flush (void);
/*
void *Cache_Check (cache_user_t *c);
// returns the cached data, and moves to the head of the LRU list
// if present, otherwise returns NULL
void Cache_Free (cache_user_t *c);
void *Cache_Alloc (cache_user_t *c, int size, char *name);
// Returns NULL if all purgable data was tossed and there still
// wasn't enough room.
void Cache_Report (void);
*/