mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
e8dc38d98a
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1871 fc73d0e0-1445-4013-8a0c-d673dee63da5
264 lines
No EOL
5.6 KiB
C++
264 lines
No EOL
5.6 KiB
C++
void() tesla_think =
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{
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local entity e;
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local vector org;
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self.nextthink = time + 0.1;
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self.frame = self.frame + 1;
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if (!self.aflag)
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{
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if (!self.enemy || self.enemy.health <= 0)
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{
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e = findradius(self.origin, 800);
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while (e != world)
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{
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if (e.health > 0)
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{
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if (e.team != self.team)
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{
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if (e.solid)
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{
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if (e.takedamage)
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{
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traceline (self.origin, e.origin, FALSE, self);
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if (trace_ent == e)
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{
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break;
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}
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}
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}
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}
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}
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e = e.chain;
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}
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self.enemy = e;
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if (e != world)
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sound (self, CHAN_AUTO, "weapons/lstart.wav", 1, ATTN_NORM);
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}
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if (self.enemy)
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{
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if (self.frame < 7)
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self.frame = 7;
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org = self.origin + '0 0 32';
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traceline (org, self.enemy.origin, FALSE, self);
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if (self.t_width < time)
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{
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sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
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self.t_width = time + 0.6;
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}
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//mwa ha ha!!
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_LIGHTNING2);
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WriteEntity (MSG_MULTICAST, self);
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WriteCoord (MSG_MULTICAST, org_x);
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WriteCoord (MSG_MULTICAST, org_y);
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WriteCoord (MSG_MULTICAST, org_z);
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WriteCoord (MSG_MULTICAST, trace_endpos_x);
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WriteCoord (MSG_MULTICAST, trace_endpos_y);
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WriteCoord (MSG_MULTICAST, trace_endpos_z);
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multicast (org, MULTICAST_PHS);
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if (trace_ent != self.enemy)
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self.enemy = world;
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trace_endpos = normalize(trace_endpos - org)*8 + trace_endpos;
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LightningDamage (self.origin, trace_endpos, self, 10);
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if (self.frame > 12)
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self.frame = 0;
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return;
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}
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}
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if (self.frame >= 7)
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self.frame = 0;
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};
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void (float tmp, float dam) turret_mg_fire =
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{
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local vector src;
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local vector dir;
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local vector direction;
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local entity en;
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local vector org;
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makevectors (self.angles);
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sound (self, CHAN_WEAPON, "weapons/1911.wav", PLAT_LOW_TRIGGER, ATTN_NORM);
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src = self.origin + v_forward*10;
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src_z = self.absmin_z + self.size_z * 0.7;
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en = self.enemy;
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dir = en.origin - en.velocity*0.2;
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dir = normalize (dir - self.origin);
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direction = dir;
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traceline (src, src + direction*2048 + v_right*crandom()*tmp + v_up*crandom()*tmp, FALSE, self);
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if (trace_fraction == PLAT_LOW_TRIGGER)
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return;
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if (trace_ent.takedamage)
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{
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dam = 1 + random()*dam + random()*dam;
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dam = dam * (1 - (trace_fraction/2));
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SpawnBlood (org, PLAT_LOW_TRIGGER);
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T_Damage (trace_ent, self, self, dam);
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}
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else
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{
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_SPIKE);
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WriteCoord (MSG_MULTICAST, trace_endpos_x);
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WriteCoord (MSG_MULTICAST, trace_endpos_y);
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WriteCoord (MSG_MULTICAST, trace_endpos_z);
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multicast (trace_endpos, MULTICAST_PVS);
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}
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muzzleflash();
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};
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void() GunTop_Think =
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{
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local entity e;
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local vector org;
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local float delta;
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self.nextthink = time + 0.1;
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if (self.owner.health < 1)
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{
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remove(self);
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return;
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}
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setorigin(self, self.owner.origin);
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if (!self.owner.aflag)
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{
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if (self.attack_finished < time)
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if (!self.enemy || self.enemy.health < 1)
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{
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e = findradius(self.origin, 800);
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while (e != world)
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{
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if (e.health > 0)
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{
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if (e.team != self.owner.team)
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{
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if (e.solid)
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{
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if (e.takedamage)
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{
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traceline (self.origin+'0 0 16', e.origin, FALSE, self);
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if (trace_ent == e)
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{
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break;
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}
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}
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}
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}
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}
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e = e.chain;
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}
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self.enemy = e;
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if (e == world)
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self.attack_finished = time + 0.3;
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}
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if (self.enemy)
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{
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self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin);
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ChangeYaw();
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if (self.attack_finished < time)
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{
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delta = anglemod(self.angles_y - self.ideal_yaw);
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if (delta > 10 && delta < 350)
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return;
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traceline (self.owner.origin+'0 0 16', self.enemy.origin, FALSE, self.owner);
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if (trace_ent != self.enemy)
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{
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self.enemy = world;
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return;
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}
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if (self.owner.buildtype == IID_BUILD_RTURRET)
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{
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sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
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self.attack_finished = time + 0.7;
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newmis = spawn ();
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newmis.owner = self.owner;
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newmis.movetype = MOVETYPE_FLYMISSILE;
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newmis.solid = SOLID_BBOX;
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// set newmis speed
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newmis.velocity = normalize(self.enemy.origin - self.origin)*1000;
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newmis.angles = vectoangles(newmis.velocity);
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newmis.touch = T_MissileTouch;
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newmis.voided = 0;
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// set newmis duration
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newmis.nextthink = time + 5;
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newmis.think = SUB_Remove;
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newmis.classname = "rocket";
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setmodel (newmis, "progs/missile.mdl");
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setsize (newmis, '0 0 0', '0 0 0');
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setorigin (newmis, self.origin + v_forward*8 + '0 0 16');
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}
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if (self.owner.buildtype == IID_BUILD_GTURRET)
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{
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turret_mg_fire(0.4, 3+random()*4);
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self.attack_finished = time + 0.05;
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self.nextthink = time + 0.05;
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}
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}
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}
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}
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};
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void() FinishTesla =
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{
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self.netname = "tesla turret";
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self.think = tesla_think;
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setmodel (self, "progs/coil.mdl");
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setsize (self, '-16 -16 -24', '16 16 32');
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self.nextthink = time + 0.1;
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};
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void() FinishGunPost =
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{
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local entity top;
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top = spawn();
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top.owner = self;
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top.think = GunTop_Think;
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top.nextthink = time + 0.1;
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top.yaw_speed = 20;
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if (self.buildtype == IID_BUILD_RTURRET)
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{
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setmodel(top, "progs/turrgun.mdl");
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setmodel(self, "progs/turrbase.mdl");
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}
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else
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{
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setmodel(top, "progs/miniturr.mdl");
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setmodel(self, "progs/minibase.mdl");
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}
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setorigin(top, self.origin);
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top.angles = self.angles;
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};
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void() FinishTurret =
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{
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if (self.buildtype == IID_BUILD_TTURRET)
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FinishTesla();
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else
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FinishGunPost();
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}; |