mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
2201b920c8
added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
739 lines
12 KiB
INI
739 lines
12 KiB
INI
///////////////////////////////
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//rain
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r_part te_rain
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{
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texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark
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cliptype rainsplash
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clipbounce 1
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clipcount 5
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}
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r_part rainsplash
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{
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randomvel 50 50
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count 1;
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texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;
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stretchfactor 4
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veladd 50; scale 1; type texturedspark
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gravity 400
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}
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///////////////////////////////
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//rocket trail
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// flame trail
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r_part tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 1
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scale 12
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alpha 0.4
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die 0.5
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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}
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// smoke puffs
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r_part +tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 5
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scale 30
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alpha 0.2
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die 0.75
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//diesubrand 10.25
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randomvel 0.2
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 20
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spawnvel 5
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}
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// burst sparks
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r_part +tr_rocket
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 1
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scale 2
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.25
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 50
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veladd 500
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friction 0.01
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gravity 100
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}
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///////////////////////////////////////////
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//alternate rocket trail, which is used by a handful of qw players.
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//r_part tr_altrocket
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//{
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//}
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///////////////////////////////////////////
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//grenade trail
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r_part tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 6
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scale 32
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scaledelta 12
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alpha 0.3
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die 1.25
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randomvel 2
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veladd 15
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rgb 75 75 75
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//rgb 255 50 50
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//rgbdelta -255 -75 -75
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gravity -25
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scalefactor 1
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blend modulate
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}
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r_part +tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.25
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alpha 0.2
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step 4
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die 0.8
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randomvel 0
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rgb 255 150 150
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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//////////////////////////////////
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//shotgun impacts
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r_part gunshotsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 0.8
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alpha 0.12
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rgb 32 32 32
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd -20
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}
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r_part te_gunshot
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 2
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -80
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friction 0.3
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gravity 400
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assoc gunshotsmoke
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}
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//////////////////////////////////
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//nail impacts
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r_part te_spike
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{
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type sparkfan
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count 10
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_spike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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r_part te_superspike
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{
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type sparkfan
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count 20
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_superspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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////////////////////////////////////////////////
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//explosion
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//red bit
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 500
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alpha 0.4
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die 0.2
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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randomvel 0
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// lightradius 350
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// lightrgb 1.4 1.2 1.05
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// lighttime 0.5
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// lightradiusfade 350
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// lightrgbfade 2 2 2
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}
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//smoke
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r_part +te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 7
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scale 300
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alpha 0.2
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die 0.8
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//diesubrand 10.25
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randomvel 100
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 40
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spawnvel 5
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}
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// burst sparks
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r_part +te_explosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 100
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//hide lights in explosions.
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//r_explosionlight 0
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//hide the explosion sprite in qw
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cl_expsprite 0
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//hide it in nq - WARNING: some mods use this sprite as a flame thrower.
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//r_effect "progs/s_explod.spr" hidden 1
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//////////////////////////////////////////
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//for when a spawn dies.
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//also used by TF for emp explosions.
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//r_part te_tarexplosion
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//{
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//}
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//////////////////////////////////////////
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//cthon falling into lava.
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//often also used for TF gas grenades.
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r_part te_lavasplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 654
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scale 15
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alpha 0.7
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die 4
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randomvel 64
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rgb 255 128 128
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gravity 50
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blend add
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spawnorg 192 64
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up 48
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}
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//////////////////////////////////////////
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//FIXME: what if we don't have glsl support?
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r_part te_teleport
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{
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scale 250
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count 1
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alpha 0.3
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die 0.5
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scalefactor 1
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rotationstart 45
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rotationspeed 0
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shader
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{
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surfaceparm noshadows
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surfaceparm nodlight
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glslprogram
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{
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varying vec2 tcoord;
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varying vec4 scoord;
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varying float alph;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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void main(void)
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{
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scoord = ftetransform();
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tcoord = (v_texcoord.st - 0.5)*2.0;
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alph = v_colour.a;
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gl_Position = scoord;
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}
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#endif
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#ifdef FRAGMENT_SHADER
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uniform sampler2D s_t0;
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void main(void)
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{
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vec2 nst;
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float f;
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nst = scoord.xy / scoord.w;
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nst = (1.0 + nst)/2.0;
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f = 1.0 - length(tcoord);
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// f = 1.0 - tcoord*tcoord;
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if (f < 0.0) discard;
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f *= alph;
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gl_FragColor = texture2D(s_t0, nst - tcoord*f);
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}
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#endif
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}
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{
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map $currentrender
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blendfunc blend
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}
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}
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}
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//////////////////////////////////////////
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//hellknight
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r_part tr_knightspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.2
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rgb 192 96 48
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veladd 0
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randomvel 2
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friction 4
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scalefactor 0.825
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blend add
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spawnmode spiral
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spawnvel -50
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.18
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}
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r_part te_knightspike
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{
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type sparkfan
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count 200
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scale 3
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scalefactor 1
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alpha 0.5
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die 0.5
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rgb 192 96 48
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 100
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stretchfactor 10
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}
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/////////////////////////////////////////
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//vore missiles
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r_part tr_vorespike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.5
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rgb 192 96 192
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veladd 15
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spawnmode spiral
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spawnvel 50
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randomvel 0
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friction 0
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scalefactor 1
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blend add
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.75
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}
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//rygel's pack sucks
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r_trail "progs/v_spike.mdl" tr_vorespike
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//enforcer laser effect
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r_part tr_enforcerlaser
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 69 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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lighttime 0.2
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lightshadows 0
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lightradius 150
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lightrgb 1 0.27 0
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lightrgbfade 5 1 0
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lightcorona 2 0.25
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}
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r_trail "progs/laser.mdl" tr_enforcerlaser
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/////////////////////////////////////////
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//scrag missiles.
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r_part tr_wizspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.6
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die 0.2
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rgb 25 200 25
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veladd 0
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randomvel 2
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friction 4
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scalefactor 0.825
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spawnmode spiral
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spawnvel 25
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blend add
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lighttime 2
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lightradiusfade 75
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lightshadows 0
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lightradius 150
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lightrgb 0.1 0.7 0.1
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}
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r_part tr_wizspike2
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 4
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step 1
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alpha 0.6
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die 0.2
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rgb 25 200 25
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veladd 64
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randomvel 64
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friction 4
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scalefactor 0.825
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spawnmode spiral
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spawnvel 25
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blend add
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}
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//scrag impact
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r_part te_wizspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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alpha 0.6
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rgb 25 200 25
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friction 0
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scalefactor 0.825
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blend add
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count 5
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veladd -256
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randomvel 256
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die 1
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diesubrand 0.5
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gravity 800
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emit tr_wizspike2
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emitinterval -1
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bounce 1.5
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}
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|
/////////////////////////////////////////
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//shambler stuff
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r_part shambercharging
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|
{
|
|
spawnmode ball
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count 200
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spawnorg 128
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spawnvel -256
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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scale 4
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alpha 1
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die 0.5
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orgadd -64
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rotationspeed 90
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rotationstart 0 360
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rgb 100 100 250
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rgbrand 0 0 0
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gravity 0
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scalefactor 0.4
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lighttime 0
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lightshadows 0
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lightradius 400
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lightrgb 2 2 2
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}
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r_effect progs/s_light.mdl shambercharging 0
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|
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|
/////////////////////////////////////////
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|
//blood effects
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|
r_part te_blood
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|
{
|
|
texture fte_bloodparticle
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|
blend subtract
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|
count 1
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scale 32
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alpha 0
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|
die 1
|
|
randomvel 64
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|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
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|
rgbdelta -32 -64 -64
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gravity 200
|
|
scalefactor 0.8
|
|
}
|
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r_part high.pe_73
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|
{
|
|
texture fte_bloodparticle
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|
blend subtract
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|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 64
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
|
|
rgbdelta -32 -64 -64
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part te_lightningblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
r_part high.pe_225
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 0.5
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
//zombie body-part blood trails
|
|
r_part tr_slightblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
// tcoords 1 1 63 63 256 2 64
|
|
step 16
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
//regular ol' blood trails
|
|
r_part tr_blood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
step 8
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 128 128
|
|
rgbdelta -32 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//fallbacks
|
|
|
|
r_part pe_default
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 4
|
|
veladd 15
|
|
die 0.4
|
|
alphadelta 0
|
|
diesubrand 0.4
|
|
gravity 40
|
|
spawnorg 8
|
|
}
|
|
r_part pe_defaulttrail
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
step 1
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 192 96 48
|
|
veladd 0
|
|
randomvel 2
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//map debugging
|
|
r_part pe_pointfile
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 50
|
|
die 30
|
|
alphadelta 0
|
|
rgb 255 255 0
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|