mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
131a6be4bc
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping. Implement ladders with nq player physics. Fix submodel contents with nq player physics. Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation) Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts. Enemycolor and teamcolor are now true cvars, which means they now work with seta. Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists. Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
1868 lines
46 KiB
C
1868 lines
46 KiB
C
#include "quakedef.h"
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#ifndef SERVERONLY
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#include "shader.h"
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#include "gl_draw.h"
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#define WIN32_BLOATED
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#include "glquake.h"
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qboolean r2d_canhwgamma; //says the video code has successfully activated hardware gamma
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texid_t missing_texture;
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texid_t missing_texture_gloss;
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texid_t missing_texture_normal;
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texid_t translate_texture;
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shader_t *translate_shader;
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texid_t ch_int_texture;
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vec3_t ch_color;
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shader_t *shader_crosshair;
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static mpic_t *conback;
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static mpic_t *draw_backtile;
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shader_t *shader_draw_fill, *shader_draw_fill_trans;
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mpic_t *draw_disc;
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shader_t *shader_contrastup;
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shader_t *shader_contrastdown;
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shader_t *shader_brightness;
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shader_t *shader_gammacb;
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shader_t *shader_polyblend;
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shader_t *shader_menutint;
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#define DRAW_QUADS 128
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static int draw_active_flags;
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static shader_t *draw_active_shader;
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static avec4_t draw_active_colour;
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static mesh_t draw_mesh;
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static vecV_t draw_mesh_xyz[DRAW_QUADS];
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vec2_t draw_mesh_st[DRAW_QUADS];
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static avec4_t draw_mesh_colors[DRAW_QUADS];
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index_t r_quad_indexes[DRAW_QUADS*6];
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unsigned int r2d_be_flags;
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struct
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{
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lmalloc_t allocation;
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qboolean dirty;
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uploadfmt_t fmt;
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int lastid;
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unsigned int *data;
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shader_t *shader;
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texid_t tex;
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apic_t *pics;
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} atlas;
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extern cvar_t scr_conalpha;
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extern cvar_t gl_conback;
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extern cvar_t gl_font, con_textfont;
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extern cvar_t gl_screenangle;
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extern cvar_t vid_conautoscale;
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extern cvar_t vid_conheight;
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extern cvar_t vid_conwidth;
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extern cvar_t con_textsize;
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static void QDECL R2D_Font_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conautoscale_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_ScreenAngle_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conheight_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_Conwidth_Callback(struct cvar_s *var, char *oldvalue);
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extern cvar_t crosshair;
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extern cvar_t crosshaircolor;
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extern cvar_t crosshairsize;
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extern cvar_t crosshairimage;
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extern cvar_t crosshairalpha;
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static void QDECL R2D_Crosshair_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_CrosshairImage_Callback(struct cvar_s *var, char *oldvalue);
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static void QDECL R2D_CrosshairColor_Callback(struct cvar_s *var, char *oldvalue);
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void (*R2D_Flush)(void);
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//We need this for minor things though, so we'll just use the slow accurate method.
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//this is unlikly to be called too often.
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qbyte GetPaletteIndex(int red, int green, int blue)
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{
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//slow, horrible method.
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{
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int i, best=15;
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int bestdif=256*256*256, curdif;
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extern qbyte *host_basepal;
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qbyte *pa;
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#define _abs(x) ((x)*(x))
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pa = host_basepal;
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for (i = 0; i < 256; i++, pa+=3)
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{
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curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
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if (curdif < bestdif)
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{
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if (curdif<1)
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return i;
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bestdif = curdif;
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best = i;
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}
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}
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return best;
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}
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}
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qbyte GetPaletteIndexNoFB(int red, int green, int blue)
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{
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//slow, horrible method.
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{
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int i, best=15;
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int bestdif=256*256*256, curdif;
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extern qbyte *host_basepal;
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qbyte *pa;
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#define _abs(x) ((x)*(x))
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pa = host_basepal;
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for (i = 0; i < 256 - vid.fullbright; i++, pa+=3)
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{
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curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
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if (curdif < bestdif)
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{
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if (curdif<1)
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return i;
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bestdif = curdif;
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best = i;
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}
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}
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return best;
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}
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}
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void R2D_Shutdown(void)
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{
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Cvar_Unhook(&con_textfont);
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Cvar_Unhook(&gl_font);
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Cvar_Unhook(&vid_conautoscale);
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Cvar_Unhook(&gl_screenangle);
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Cvar_Unhook(&vid_conheight);
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Cvar_Unhook(&vid_conwidth);
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Cvar_Unhook(&crosshair);
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Cvar_Unhook(&crosshairimage);
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Cvar_Unhook(&crosshaircolor);
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BZ_Free(cl_stris);
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cl_stris = NULL;
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BZ_Free(cl_strisvertv);
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cl_strisvertv = NULL;
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BZ_Free(cl_strisvertc);
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cl_strisvertc = NULL;
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BZ_Free(cl_strisvertt);
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cl_strisvertt = NULL;
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BZ_Free(cl_strisidx);
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cl_strisidx = NULL;
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cl_numstrisidx = 0;
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cl_maxstrisidx = 0;
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cl_numstrisvert = 0;
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cl_maxstrisvert = 0;
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cl_numstris = 0;
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cl_maxstris = 0;
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Con_FlushBackgrounds();
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if (font_console == font_default)
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font_console = NULL;
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if (font_console)
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Font_Free(font_console);
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font_console = NULL;
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if (font_default)
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Font_Free(font_default);
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font_default = NULL;
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if (font_tiny)
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Font_Free(font_tiny);
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font_tiny = NULL;
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#ifndef NOBUILTINMENUS
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M_ReloadMenus();
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#endif
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#if defined(MENU_DAT) || defined(CSQC_DAT)
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PR_ReloadFonts(false);
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#endif
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while(atlas.pics)
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{
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apic_t *a = atlas.pics;
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atlas.pics = a->next;
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Z_Free(a);
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}
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Z_Free(atlas.data);
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memset(&atlas, 0, sizeof(atlas));
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}
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/*
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Iniitalise the 2d rendering functions (including font).
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Image loading code must be ready for use at this point.
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*/
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void R2D_Init(void)
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{
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unsigned int nonorm[4*4];
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unsigned int nogloss[4*4];
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int i, j;
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unsigned int glossval;
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unsigned int normval;
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extern cvar_t gl_specular_fallback, gl_specular_fallbackexp, gl_texturemode;
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conback = NULL;
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Cvar_ForceCallback(&gl_texturemode);
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draw_mesh.istrifan = true;
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draw_mesh.numvertexes = 4;
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draw_mesh.numindexes = 6;
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draw_mesh.xyz_array = draw_mesh_xyz;
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draw_mesh.st_array = draw_mesh_st;
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draw_mesh.colors4f_array[0] = draw_mesh_colors;
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draw_mesh.indexes = r_quad_indexes;
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for (i = 0, j = 0; i < countof(r_quad_indexes); i += 6, j += 4)
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{
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r_quad_indexes[i+0] = j+0;
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r_quad_indexes[i+1] = j+1;
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r_quad_indexes[i+2] = j+2;
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r_quad_indexes[i+3] = j+2;
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r_quad_indexes[i+4] = j+3;
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r_quad_indexes[i+5] = j+0;
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}
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glossval = min(gl_specular_fallback.value*255, 255);
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glossval *= 0x10101;
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glossval |= 0x01000000 * bound(0, (int)(gl_specular_fallbackexp.value*255), 255);
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glossval = LittleLong(glossval);
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normval = 0xffff8080;
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normval = LittleLong(normval);
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for (i = 0; i < 4*4; i++)
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{
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nogloss[i] = glossval;
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nonorm[i] = normval;
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}
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missing_texture = R_LoadTexture8("no_texture", 16, 16, (unsigned char*)(r_notexture_mip+1), IF_NOALPHA|IF_NOGAMMA|IF_NOPURGE, 0);
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missing_texture_gloss = R_LoadTexture("no_texture_gloss", 4, 4, TF_RGBA32, (unsigned char*)nogloss, IF_NOGAMMA|IF_NOPURGE);
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missing_texture_normal = R_LoadTexture("no_texture_normal", 4, 4, TF_RGBA32, (unsigned char*)nonorm, IF_NOGAMMA|IF_NOPURGE);
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translate_texture = r_nulltex;
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ch_int_texture = r_nulltex;
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Shader_Init();
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BE_Init();
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Font_Init();
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draw_backtile = R_RegisterShader("gfx/backtile.lmp", SUF_NONE,
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"{\n"
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"if $nofixed\n"
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"program default2d\n"
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"endif\n"
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"affine\n"
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"nomipmaps\n"
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"{\n"
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"map $diffuse\n"
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"}\n"
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"}\n");
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TEXDOWAIT(draw_backtile->defaulttextures->base);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("gfx/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("gfx/menu/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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if (!TEXLOADED(draw_backtile->defaulttextures->base))
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draw_backtile->defaulttextures->base = R_LoadHiResTexture("pics/backtile", NULL, IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_NOWORKER);
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shader_draw_fill = R_RegisterShader("fill_opaque", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"rgbgen exactvertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n");
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shader_draw_fill_trans = R_RegisterShader("fill_trans", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"blendfunc blend\n"
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"}\n"
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"}\n");
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shader_contrastup = R_RegisterShader("contrastupshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_one\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_contrastdown = R_RegisterShader("contrastdownshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_brightness = R_RegisterShader("brightnessshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"nodepthtest\n"
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"map $whiteimage\n"
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"blendfunc gl_one gl_one\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_gammacb = R_RegisterShader("gammacbshader", SUF_NONE,
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"{\n"
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"program defaultgammacb\n"
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"affine\n"
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"{\n"
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"map $currentrender\n"
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"nodepthtest\n"
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"}\n"
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"}\n"
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);
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shader_polyblend = R_RegisterShader("polyblendshader", SUF_NONE,
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"{\n"
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"program defaultfill\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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shader_menutint = R_RegisterShader("menutint", SUF_NONE,
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"{\n"
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"affine\n"
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#ifdef FTE_TARGET_WEB
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//currentrender is problematic here, so avoid using it.
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"program default2d\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen srgb $r_menutint\n"
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"}\n"
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#else
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"if gl_menutint_shader != 0\n"
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"program menutint\n"
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"endif\n"
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"if $haveprogram\n"
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"{\n"
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"map $currentrender\n"
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"}\n"
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"else\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_dst_color gl_zero\n"
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"rgbgen srgb $r_menutint\n"
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"}\n"
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"endif\n"
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#endif
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"}\n"
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);
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shader_crosshair = R_RegisterShader("crosshairshader", SUF_NONE,
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"{\n"
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"if $nofixed\n"
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"program default2d\n"
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"endif\n"
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"affine\n"
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"nomipmaps\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n"
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);
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Cvar_Hook(&con_textfont, R2D_Font_Callback);
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Cvar_Hook(&gl_font, R2D_Font_Callback);
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Cvar_Hook(&vid_conautoscale, R2D_Conautoscale_Callback);
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Cvar_Hook(&gl_screenangle, R2D_ScreenAngle_Callback);
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Cvar_Hook(&vid_conheight, R2D_Conheight_Callback);
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Cvar_Hook(&vid_conwidth, R2D_Conwidth_Callback);
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Cvar_Hook(&crosshair, R2D_Crosshair_Callback);
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Cvar_Hook(&crosshairimage, R2D_CrosshairImage_Callback);
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Cvar_Hook(&crosshaircolor, R2D_CrosshairColor_Callback);
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Cvar_ForceCallback(&gl_conback);
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Cvar_ForceCallback(&vid_conautoscale);
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Cvar_ForceCallback(&gl_font);
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Cvar_ForceCallback(&crosshair);
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Cvar_ForceCallback(&crosshaircolor);
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#ifdef PLUGINS
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Plug_DrawReloadImages();
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#endif
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R2D_Font_Changed();
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R_NetgraphInit();
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atlas.lastid = -1;
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atlas.shader = NULL;
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atlas.data = NULL;
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atlas.dirty = false;
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Mod_LightmapAllocInit(&atlas.allocation, false, min(512, sh_config.texture2d_maxsize), min(512, sh_config.texture2d_maxsize), 0);
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}
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mpic_t *R2D_SafeCachePic (const char *path)
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{
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shader_t *s;
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if (!qrenderer)
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return NULL;
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s = R_RegisterPic(path, NULL);
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return s;
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}
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mpic_t *R2D_SafePicFromWad (const char *name)
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{
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shader_t *s;
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if (!qrenderer)
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return NULL;
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s = R_RegisterCustom (va("gfx/%s", name), SUF_2D, Shader_Default2D, "wad");
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return s;
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}
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apic_t *R2D_LoadAtlasedPic(const char *name)
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{
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apic_t *apic = Z_Malloc(sizeof(*apic));
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qpic_t *qp;
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int x,y;
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qbyte *indata = NULL;
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int atlasid;
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if (!gl_load24bit.ival)
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{
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size_t lumpsize;
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qbyte lumptype;
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qp = W_GetLumpName(name, &lumpsize, &lumptype);
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if (qp && lumptype == TYP_QPIC && lumpsize == 8+qp->width*qp->height)
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{
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apic->width = qp->width;
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apic->height = qp->height;
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indata = qp->data;
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}
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}
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if (!indata || apic->width > atlas.allocation.width || apic->height > atlas.allocation.height)
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atlasid = -1; //can happen on voodoo cards
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else
|
|
Mod_LightmapAllocBlock(&atlas.allocation, apic->width+2, apic->height+2, &apic->x, &apic->y, &atlasid);
|
|
|
|
if (atlasid >= 0)
|
|
{
|
|
unsigned int *out;
|
|
apic->x += 1;
|
|
apic->y += 1;
|
|
|
|
//FIXME: extend the atlas height instead, and keep going with a single atlas?
|
|
if (atlasid != atlas.lastid)
|
|
{
|
|
atlas.lastid = atlasid;
|
|
if (atlas.dirty)
|
|
Image_Upload(atlas.tex, atlas.fmt, atlas.data, NULL, atlas.allocation.width, atlas.allocation.height, IF_NOMIPMAP);
|
|
atlas.tex = r_nulltex;
|
|
atlas.fmt = sh_config.texfmt[PTI_BGRA8]?PTI_BGRA8:PTI_RGBA8;
|
|
atlas.shader = NULL;
|
|
atlas.dirty = false;
|
|
if (atlas.data) //clear atlas data instead of reallocating it.
|
|
memset(atlas.data, 0, sizeof(*atlas.data) * atlas.allocation.width * atlas.allocation.height);
|
|
}
|
|
|
|
if (!atlas.tex)
|
|
atlas.tex = Image_CreateTexture(va("fte_atlas%i", atlasid), NULL, IF_NOMIPMAP);
|
|
if (!atlas.shader)
|
|
{
|
|
atlas.shader = R_RegisterShader(va("fte_atlas%i", atlasid), SUF_NONE,
|
|
"{\n"
|
|
"affine\n"
|
|
"program default2d\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"blendfunc gl_one gl_one_minus_src_alpha\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
atlas.shader->defaulttextures->base = atlas.tex;
|
|
}
|
|
|
|
if (!atlas.data)
|
|
atlas.data = Z_Malloc(sizeof(*atlas.data) * atlas.allocation.width * atlas.allocation.height);
|
|
|
|
out = atlas.data;
|
|
out += apic->x;
|
|
out += apic->y * atlas.allocation.width;
|
|
apic->atlas = atlas.shader;
|
|
|
|
if (atlas.fmt == PTI_BGRA8)
|
|
{
|
|
//pad above. extra casts because 64bit msvc is RETARDED.
|
|
out[-1 - (qintptr_t)atlas.allocation.width] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x-(qintptr_t)atlas.allocation.width] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x - (qintptr_t)atlas.allocation.width] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
for (y = 0; y < apic->height; y++)
|
|
{
|
|
out[-1] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
indata += x;
|
|
out += atlas.allocation.width;
|
|
}
|
|
//pad below
|
|
out[-1] = (indata[0] == 255)?0:d_8to24bgrtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24bgrtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24bgrtable[indata[x-1]]; //pad right
|
|
}
|
|
else
|
|
{
|
|
//pad above. extra casts because 64bit msvc is RETARDED.
|
|
out[-1 - (qintptr_t)atlas.allocation.width] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x-(qintptr_t)atlas.allocation.width] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x - (qintptr_t)atlas.allocation.width] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
for (y = 0; y < apic->height; y++)
|
|
{
|
|
out[-1] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
indata += x;
|
|
out += atlas.allocation.width;
|
|
}
|
|
//pad below
|
|
out[-1] = (indata[0] == 255)?0:d_8to24rgbtable[indata[0]]; //pad left
|
|
for (x = 0; x < apic->width; x++)
|
|
out[x] = (indata[x] == 255)?0:d_8to24rgbtable[indata[x]];
|
|
out[x] = (indata[x-1] == 255)?0:d_8to24rgbtable[indata[x-1]]; //pad right
|
|
}
|
|
|
|
//pinch inwards, for linear sampling
|
|
apic->sl = (apic->x+0.5)/(float)atlas.allocation.width;
|
|
apic->sh = (apic->width-1.0)/(float)atlas.allocation.width;
|
|
|
|
apic->tl = (apic->y+0.5)/(float)atlas.allocation.height;
|
|
apic->th = (apic->height-1.0)/(float)atlas.allocation.height;
|
|
|
|
atlas.dirty = true;
|
|
|
|
apic->next = atlas.pics;
|
|
atlas.pics = apic;
|
|
}
|
|
else if (1)
|
|
{
|
|
apic->atlas = R_RegisterPic(va("gfx/%s", name), "wad");
|
|
apic->sl = 0;
|
|
apic->sh = 1;
|
|
apic->tl = 0;
|
|
apic->th = 1;
|
|
|
|
apic->next = atlas.pics;
|
|
atlas.pics = apic;
|
|
}
|
|
else
|
|
{
|
|
Z_Free(apic);
|
|
return NULL;
|
|
}
|
|
return apic;
|
|
}
|
|
|
|
void R2D_ImageColours(float r, float g, float b, float a)
|
|
{
|
|
draw_active_colour[0] = r;
|
|
draw_active_colour[1] = g;
|
|
draw_active_colour[2] = b;
|
|
draw_active_colour[3] = a;
|
|
|
|
Font_InvalidateColour(draw_active_colour);
|
|
}
|
|
void R2D_ImagePaletteColour(unsigned int i, float a)
|
|
{
|
|
draw_active_colour[0] = SRGBf(host_basepal[i*3+0]/255.0);
|
|
draw_active_colour[1] = SRGBf(host_basepal[i*3+1]/255.0);
|
|
draw_active_colour[2] = SRGBf(host_basepal[i*3+2]/255.0);
|
|
draw_active_colour[3] = a;
|
|
|
|
Font_InvalidateColour(draw_active_colour);
|
|
}
|
|
|
|
//awkward and weird to use
|
|
void R2D_ImageAtlas(float x, float y, float w, float h, float s1, float t1, float s2, float t2, apic_t *pic)
|
|
{
|
|
float newsl, newsh, newtl, newth;
|
|
if (!pic)
|
|
return;
|
|
if (atlas.dirty)
|
|
{
|
|
Image_Upload(atlas.tex, atlas.fmt, atlas.data, NULL, atlas.allocation.width, atlas.allocation.height, IF_NOMIPMAP);
|
|
atlas.dirty = false;
|
|
}
|
|
|
|
newsl = pic->sl + s1 * pic->sh;
|
|
newsh = newsl + (s2-s1) * pic->sh;
|
|
|
|
newtl = pic->tl + t1 * pic->th;
|
|
newth = newtl + (t2-t1) * pic->th;
|
|
|
|
R2D_Image(x, y, w, h, newsl, newtl, newsh, newth, pic->atlas);
|
|
}
|
|
|
|
void R2D_ImageFlush(void)
|
|
{
|
|
BE_DrawMesh_Single(draw_active_shader, &draw_mesh, NULL, draw_active_flags);
|
|
|
|
R2D_Flush = NULL;
|
|
draw_active_shader = NULL;
|
|
}
|
|
//awkward and weird to use
|
|
void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic)
|
|
{
|
|
int i;
|
|
if (!pic)
|
|
return;
|
|
|
|
//don't draw pics if they have an image which is still loading.
|
|
for (i = 0; i < pic->numpasses; i++)
|
|
{
|
|
if (pic->passes[i].texgen == T_GEN_SINGLEMAP && pic->passes[i].anim_frames[0] && pic->passes[i].anim_frames[0]->status == TEX_LOADING)
|
|
return;
|
|
if (pic->passes[i].texgen == T_GEN_DIFFUSE && pic->defaulttextures->base && pic->defaulttextures->base->status == TEX_LOADING)
|
|
return;
|
|
}
|
|
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+0], x, y);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+0], s1, t1);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+0]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+1], x+w, y);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+1], s2, t1);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+1]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+2], x+w, y+h);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+2], s2, t2);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+2]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+3], x, y+h);
|
|
Vector2Set(draw_mesh_st[draw_mesh.numvertexes+3], s1, t2);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+3]);
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
void R2D_Image2dQuad(vec2_t const*points, vec2_t const*texcoords, vec4_t const*rgba, mpic_t *pic)
|
|
{
|
|
int i;
|
|
if (!pic)
|
|
return;
|
|
|
|
//don't draw pics if they have an image which is still loading.
|
|
for (i = 0; i < pic->numpasses; i++)
|
|
{
|
|
if (pic->passes[i].texgen == T_GEN_SINGLEMAP && pic->passes[i].anim_frames[0] && pic->passes[i].anim_frames[0]->status == TEX_LOADING)
|
|
return;
|
|
if (pic->passes[i].texgen == T_GEN_DIFFUSE && pic->defaulttextures->base && pic->defaulttextures->base->status == TEX_LOADING)
|
|
return;
|
|
}
|
|
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
Vector2Copy(points[i], draw_mesh_xyz[draw_mesh.numvertexes+i]);
|
|
Vector2Copy(texcoords[i], draw_mesh_st[draw_mesh.numvertexes+i]);
|
|
if (rgba)
|
|
Vector4Copy(rgba[i], draw_mesh_colors[draw_mesh.numvertexes+i]);
|
|
else
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+i]);
|
|
}
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
|
|
/*draws a block of the current colour on the screen*/
|
|
void R2D_FillBlock(float x, float y, float w, float h)
|
|
{
|
|
mpic_t *pic;
|
|
if (draw_active_colour[3] != 1)
|
|
pic = shader_draw_fill_trans;
|
|
else
|
|
pic = shader_draw_fill;
|
|
if (draw_active_shader != pic || draw_active_flags != r2d_be_flags || R2D_Flush != R2D_ImageFlush || draw_mesh.numvertexes+4 > DRAW_QUADS)
|
|
{
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
draw_active_shader = pic;
|
|
draw_active_flags = r2d_be_flags;
|
|
R2D_Flush = R2D_ImageFlush;
|
|
|
|
draw_mesh.numindexes = 0;
|
|
draw_mesh.numvertexes = 0;
|
|
}
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+0], x, y);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+0]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+1], x+w, y);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+1]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+2], x+w, y+h);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+2]);
|
|
|
|
Vector2Set(draw_mesh_xyz[draw_mesh.numvertexes+3], x, y+h);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[draw_mesh.numvertexes+3]);
|
|
|
|
draw_mesh.numvertexes += 4;
|
|
draw_mesh.numindexes += 6;
|
|
}
|
|
|
|
void R2D_Line(float x1, float y1, float x2, float y2, shader_t *shader)
|
|
{
|
|
if (R2D_Flush)
|
|
{
|
|
R2D_Flush();
|
|
R2D_Flush = NULL;
|
|
}
|
|
|
|
VectorSet(draw_mesh_xyz[0], x1, y1, 0);
|
|
Vector2Set(draw_mesh_st[0], 0, 0);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[0]);
|
|
|
|
VectorSet(draw_mesh_xyz[1], x2, y2, 0);
|
|
Vector2Set(draw_mesh_st[1], 1, 0);
|
|
Vector4Copy(draw_active_colour, draw_mesh_colors[1]);
|
|
|
|
if (!shader)
|
|
{
|
|
if (draw_active_colour[3] != 1)
|
|
shader = shader_draw_fill_trans;
|
|
else
|
|
shader = shader_draw_fill;
|
|
}
|
|
|
|
draw_mesh.numvertexes = 2;
|
|
draw_mesh.numindexes = 2;
|
|
BE_DrawMesh_Single(shader, &draw_mesh, NULL, BEF_LINES);
|
|
}
|
|
|
|
void R2D_ScalePic (float x, float y, float width, float height, mpic_t *pic)
|
|
{
|
|
R2D_Image(x, y, width, height, 0, 0, 1, 1, pic);
|
|
}
|
|
|
|
void R2D_SubPic(float x, float y, float width, float height, mpic_t *pic, float srcx, float srcy, float srcwidth, float srcheight)
|
|
{
|
|
float newsl, newtl, newsh, newth;
|
|
|
|
newsl = (srcx)/(float)srcwidth;
|
|
newsh = newsl + (width)/(float)srcwidth;
|
|
|
|
newtl = (srcy)/(float)srcheight;
|
|
newth = newtl + (height)/(float)srcheight;
|
|
|
|
R2D_Image(x, y, width, height, newsl, newtl, newsh, newth, pic);
|
|
}
|
|
|
|
void R2D_Letterbox(float sx, float sy, float sw, float sh, mpic_t *pic, float pw, float ph)
|
|
{
|
|
float ratiox = (float)pw / sw;
|
|
float ratioy = (float)ph / sh;
|
|
|
|
if (pw<=0 || ph<=0)
|
|
{ //no size info...
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, sw, sh);
|
|
R2D_ScalePic(sx, sy, 0, 0, pic); //in case its a videoshader with audio
|
|
}
|
|
else if (ratiox > ratioy)
|
|
{ //x ratio is greatest
|
|
float h = (sw * ph) / pw;
|
|
float p = sh - h;
|
|
|
|
//letterbox
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, sw, p/2);
|
|
R2D_FillBlock(sx, sy + h + (p/2), sw, p/2);
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(sx, sy + p/2, sw, h, pic);
|
|
}
|
|
else
|
|
{ //y ratio is greatest
|
|
float w = (sh * pw) / ph;
|
|
float p = sw - w;
|
|
|
|
//sidethingies
|
|
R2D_ImageColours(0, 0, 0, 1);
|
|
R2D_FillBlock(sx, sy, (p/2), sh);
|
|
R2D_FillBlock(sx + w + (p/2), sy, p/2, sh);
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(sx + p/2, sy, w, sh, pic);
|
|
}
|
|
}
|
|
|
|
/* this is an ugly special case drawing func that's only used for the player color selection menu */
|
|
void R2D_TransPicTranslate (float x, float y, int width, int height, qbyte *pic, unsigned int *palette)
|
|
{
|
|
int v, u;
|
|
unsigned trans[64*64], *dest;
|
|
qbyte *src;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &pic[ ((v*height)>>6) *width];
|
|
for (u=0 ; u<64 ; u++)
|
|
dest[u] = palette[src[(u*width)>>6]];
|
|
}
|
|
|
|
if (!TEXVALID(translate_texture))
|
|
{
|
|
translate_texture = Image_CreateTexture("***translatedpic***", NULL, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
translate_shader = R_RegisterShader("translatedpic", SUF_2D,
|
|
"{\n"
|
|
"if $nofixed\n"
|
|
"program default2d\n"
|
|
"endif\n"
|
|
"nomipmaps\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc blend\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
translate_shader->defaulttextures->base = translate_texture;
|
|
}
|
|
/* could avoid reuploading already translated textures but this func really isn't used enough anyway */
|
|
Image_Upload(translate_texture, TF_RGBA32, trans, NULL, 64, 64, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
R2D_ScalePic(x, y, width, height, translate_shader);
|
|
}
|
|
|
|
/*
|
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================
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Draw_ConsoleBackground
|
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================
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*/
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void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque)
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{
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float a;
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int w, h;
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w = vid.width;
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h = vid.height;
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if (forceopaque)
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{
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a = 1; // console background is necessary
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}
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else
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{
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if (!scr_conalpha.value)
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return;
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a = scr_conalpha.value;
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}
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if (R_GetShaderSizes(conback, NULL, NULL, false) <= 0)
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{
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R2D_ImageColours(0, 0, 0, a);
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R2D_FillBlock(0, lastline-(int)vid.height, w, h);
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R2D_ImageColours(1, 1, 1, 1);
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}
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else if (a >= 1)
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{
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R2D_ImageColours(1, 1, 1, 1);
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R2D_ScalePic(0, lastline-(int)vid.height, w, h, conback);
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}
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else
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{
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R2D_ImageColours(1, 1, 1, a);
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R2D_ScalePic (0, lastline - (int)vid.height, w, h, conback);
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R2D_ImageColours(1, 1, 1, 1);
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}
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}
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void R2D_EditorBackground (void)
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{
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R2D_ImageColours(0, 0, 0, 1);
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R2D_FillBlock(0, 0, vid.width, vid.height);
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// R2D_ScalePic(0, 0, vid.width, vid.height, conback);
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}
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/*
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=============
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Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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void R2D_TileClear (float x, float y, float w, float h)
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{
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float newsl, newsh, newtl, newth;
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newsl = (x)/(float)64;
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newsh = newsl + (w)/(float)64;
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newtl = (y)/(float)64;
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newth = newtl + (h)/(float)64;
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R2D_ImageColours(1,1,1,1);
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R2D_Image(x, y, w, h, newsl, newtl, newsh, newth, draw_backtile);
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}
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void QDECL R2D_Conback_Callback(struct cvar_s *var, char *oldvalue)
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{
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if (qrenderer == QR_NONE || !strcmp(var->string, "none"))
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{
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conback = NULL;
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return;
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}
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if (*var->string)
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conback = R_RegisterPic(var->string, NULL);
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if (!R_GetShaderSizes(conback, NULL, NULL, true))
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{
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conback = R_RegisterCustom("console", SUF_2D, NULL, NULL); //quake3
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if (!R_GetShaderSizes(conback, NULL, NULL, true))
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{
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#ifdef HEXEN2
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if (M_GameType() == MGT_HEXEN2)
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conback = R_RegisterPic("gfx/menu/conback.lmp", NULL);
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else
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#endif
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if (M_GameType() == MGT_QUAKE2)
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conback = R_RegisterPic("pics/conback.pcx", NULL);
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else
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conback = R_RegisterPic("gfx/conback.lmp", NULL);
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}
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}
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}
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#ifdef AVAIL_FREETYPE
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
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#include <windows.h>
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qboolean R2D_Font_WasAdded(char *buffer, char *fontfilename)
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{
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char *match;
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if (!fontfilename)
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return true;
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match = strstr(buffer, fontfilename);
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if (!match)
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return false;
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if (!(match == buffer || match[-1] == ','))
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return false;
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match += strlen(fontfilename);
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if (*match && *match != ',')
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return false;
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return true;
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}
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extern qboolean WinNT;
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void R2D_Font_AddFontLink(char *buffer, int buffersize, char *fontname)
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{
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char link[1024];
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char *res, *comma, *othercomma, *nl;
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if (fontname)
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if (MyRegGetStringValueMultiSz(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\FontLink\\SystemLink":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\FontLink\\SystemLink", fontname, link, sizeof(link)))
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{
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res = nl = link;
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while (*nl)
|
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{
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nl += strlen(nl);
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nl++;
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comma = strchr(res, ',');
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if (comma)
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{
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*comma++ = 0;
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othercomma = strchr(comma, ',');
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if (othercomma)
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*othercomma = 0;
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|
}
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else
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comma = "";
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if (!R2D_Font_WasAdded(buffer, res))
|
|
{
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|
Q_strncatz(buffer, ",", buffersize);
|
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Q_strncatz(buffer, res, buffersize);
|
|
R2D_Font_AddFontLink(buffer, buffersize, comma);
|
|
}
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|
res = nl;
|
|
}
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|
}
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|
}
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#else
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int R2D_Font_ListSystemFonts(const char *fname, qofs_t fsize, time_t modtime, void *ctx, searchpathfuncs_t *spath)
|
|
{
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|
char tmp[MAX_QPATH];
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COM_StripExtension(fname, tmp, sizeof(tmp));
|
|
Con_Printf("^[/gl_font %s^]\n", tmp);
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|
return true;
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}
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#endif
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#endif
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void R2D_Font_Changed(void)
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{
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|
float tsize;
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const char *con_font_name = con_textfont.string;
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if (!con_textsize.modified)
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return;
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if (!*con_font_name)
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con_font_name = gl_font.string;
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con_textsize.modified = false;
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if (con_textsize.value < 0)
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tsize = (-con_textsize.value * vid.height) / vid.pixelheight; //size defined in physical pixels
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else
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tsize = con_textsize.value; //size defined in virtual pixels.
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|
if (!tsize)
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|
tsize = 8;
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if (font_console == font_default)
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|
font_console = NULL;
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|
if (font_console)
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|
Font_Free(font_console);
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|
font_console = NULL;
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if (font_default)
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|
Font_Free(font_default);
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font_default = NULL;
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if (font_tiny)
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|
Font_Free(font_tiny);
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|
font_tiny = NULL;
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|
#if defined(MENU_DAT) || defined(CSQC_DAT)
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|
PR_ReloadFonts(true);
|
|
#endif
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|
|
|
if (qrenderer == QR_NONE)
|
|
return;
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|
|
|
if (!strcmp(gl_font.string, "?"))
|
|
{
|
|
#ifndef AVAIL_FREETYPE
|
|
Cvar_Set(&gl_font, "");
|
|
#elif defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
|
|
BOOL (APIENTRY *pChooseFontW)(LPCHOOSEFONTW) = NULL;
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void*)&pChooseFontW, "ChooseFontW"},
|
|
{NULL}
|
|
};
|
|
LOGFONTW lf = {0};
|
|
CHOOSEFONTW cf = {sizeof(cf)};
|
|
extern HWND mainwindow;
|
|
font_default = Font_LoadFont("", 8);
|
|
if (tsize != 8)
|
|
font_console = Font_LoadFont("", tsize);
|
|
if (!font_console)
|
|
font_console = font_default;
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|
|
|
cf.hwndOwner = mainwindow;
|
|
cf.iPointSize = (8 * vid.rotpixelheight)/vid.height;
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|
cf.Flags = CF_FORCEFONTEXIST | CF_TTONLY;
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|
cf.lpLogFont = &lf;
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|
|
|
Sys_LoadLibrary("comdlg32.dll", funcs);
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|
|
|
if (pChooseFontW && pChooseFontW(&cf))
|
|
{
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|
char fname[MAX_OSPATH*8];
|
|
char lfFaceName[MAX_OSPATH];
|
|
char *keyname;
|
|
narrowen(lfFaceName, sizeof(lfFaceName), lf.lfFaceName);
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|
*fname = 0;
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|
//FIXME: should enumerate and split & and ignore sizes and () crap.
|
|
if (!*fname)
|
|
{
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|
keyname = va("%s%s%s (TrueType)", lfFaceName, lf.lfWeight>=FW_BOLD?" Bold":"", lf.lfItalic?" Italic":"");
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|
if (!MyRegGetStringValue(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts", keyname, fname, sizeof(fname)))
|
|
*fname = 0;
|
|
}
|
|
if (!*fname)
|
|
{
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|
keyname = va("%s (OpenType)", lfFaceName);
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|
if (!MyRegGetStringValue(HKEY_LOCAL_MACHINE, WinNT?"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts":"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts", keyname, fname, sizeof(fname)))
|
|
*fname = 0;
|
|
}
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|
|
|
R2D_Font_AddFontLink(fname, sizeof(fname), lfFaceName);
|
|
Cvar_Set(&gl_font, fname);
|
|
}
|
|
return;
|
|
#else
|
|
Sys_EnumerateFiles("/usr/share/fonts/truetype/", "*/*.ttf", R2D_Font_ListSystemFonts, NULL, NULL);
|
|
COM_EnumerateFiles("*.ttf", R2D_Font_ListSystemFonts, NULL);
|
|
Cvar_Set(&gl_font, "");
|
|
#endif
|
|
}
|
|
|
|
font_default = Font_LoadFont(gl_font.string, 8);
|
|
if (!font_default && *gl_font.string)
|
|
font_default = Font_LoadFont("", 8);
|
|
|
|
if (tsize != 8 || strcmp(gl_font.string, con_font_name))
|
|
{
|
|
font_console = Font_LoadFont(con_font_name, tsize);
|
|
if (!font_console)
|
|
font_console = Font_LoadFont("", tsize);
|
|
}
|
|
if (!font_console)
|
|
font_console = font_default;
|
|
|
|
//these are here instead of R2D_Console_Resize because this is guarenteed to happen in a sane place, while R2D_Console_Resize can happen during waits.
|
|
#ifdef MENU_NATIVECODE
|
|
if (mn_entry)
|
|
mn_entry->Init(MI_RESOLUTION, vid.width, vid.height, vid.rotpixelwidth, vid.rotpixelheight);
|
|
#endif
|
|
#ifdef PLUGINS
|
|
Plug_ResChanged();
|
|
#endif
|
|
}
|
|
|
|
static void QDECL R2D_Font_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
con_textsize.modified = true;
|
|
}
|
|
|
|
// console size manipulation callbacks
|
|
void R2D_Console_Resize(void)
|
|
{
|
|
extern cvar_t gl_font;
|
|
extern cvar_t vid_conwidth, vid_conheight;
|
|
int cwidth, cheight;
|
|
float xratio;
|
|
float yratio=0;
|
|
float ang, rad;
|
|
extern cvar_t gl_screenangle;
|
|
|
|
int fbwidth = vid.pixelwidth;
|
|
int fbheight = vid.pixelheight;
|
|
|
|
if (vid.framebuffer)
|
|
{
|
|
fbwidth = vid.framebuffer->width;
|
|
fbheight = vid.framebuffer->height;
|
|
}
|
|
|
|
ang = (gl_screenangle.value>0?(gl_screenangle.value+45):(gl_screenangle.value-45))/90;
|
|
ang = (int)ang * 90;
|
|
if (ang)
|
|
{
|
|
rad = (ang * M_PI) / 180;
|
|
vid.rotpixelwidth = fabs(cos(rad)) * (fbwidth) + fabs(sin(rad)) * (fbheight);
|
|
vid.rotpixelheight = fabs(sin(rad)) * (fbwidth) + fabs(cos(rad)) * (fbheight);
|
|
}
|
|
else
|
|
{
|
|
vid.rotpixelwidth = fbwidth;
|
|
vid.rotpixelheight = fbheight;
|
|
}
|
|
|
|
cwidth = vid_conwidth.value;
|
|
cheight = vid_conheight.value;
|
|
|
|
xratio = vid_conautoscale.value;
|
|
if (xratio > 0)
|
|
{
|
|
char *s = strchr(vid_conautoscale.string, ' ');
|
|
if (s)
|
|
yratio = atof(s + 1);
|
|
|
|
if (yratio <= 0)
|
|
yratio = xratio;
|
|
|
|
xratio = 1 / xratio;
|
|
yratio = 1 / yratio;
|
|
|
|
//autoscale overrides conwidth/height (without actually changing them)
|
|
cwidth = vid.rotpixelwidth;
|
|
cheight = vid.rotpixelheight;
|
|
}
|
|
else
|
|
{
|
|
xratio = 1;
|
|
yratio = 1;
|
|
}
|
|
|
|
if (!cwidth && !cheight)
|
|
{
|
|
if (vid.dpi_y)
|
|
cheight = (480 * 96) / vid.dpi_y;
|
|
else
|
|
cheight = 480;
|
|
}
|
|
if (cheight && !cwidth && vid.rotpixelheight)
|
|
cwidth = (cheight*vid.rotpixelwidth)/vid.rotpixelheight;
|
|
if (cwidth && !cheight && vid.rotpixelwidth)
|
|
cheight = (cwidth*vid.rotpixelheight)/vid.rotpixelwidth;
|
|
|
|
if (!cwidth)
|
|
cwidth = vid.rotpixelwidth;
|
|
if (!cheight)
|
|
cheight = vid.rotpixelheight;
|
|
|
|
cwidth*=xratio;
|
|
cheight*=yratio;
|
|
|
|
if (cwidth < 320)
|
|
cwidth = 320;
|
|
if (cheight < 200)
|
|
cheight = 200;
|
|
|
|
vid.width = cwidth;
|
|
vid.height = cheight;
|
|
|
|
Cvar_ForceCallback(&gl_font);
|
|
}
|
|
|
|
static void QDECL R2D_Conheight_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value > 1536) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "1536");
|
|
return;
|
|
}
|
|
if (var->value < 200 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "200");
|
|
return;
|
|
}
|
|
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_Conwidth_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
//let let the user be too crazy
|
|
if (var->value > 2048) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "2048");
|
|
return;
|
|
}
|
|
if (var->value < 320 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "320");
|
|
return;
|
|
}
|
|
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_Conautoscale_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
static void QDECL R2D_ScreenAngle_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Console_Resize();
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
R_PolyBlend
|
|
============
|
|
*/
|
|
//bright flashes and stuff, game only, doesn't touch sbar
|
|
void R2D_PolyBlend (void)
|
|
{
|
|
float bordersize = gl_cshiftborder.value;
|
|
|
|
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
|
return;
|
|
|
|
|
|
if (r_refdef.playerview->bordertint[3])
|
|
{
|
|
vec2_t points[4];
|
|
vec2_t tcoords[4];
|
|
vec4_t colours[4];
|
|
int i;
|
|
if (!bordersize)
|
|
bordersize = 64;
|
|
bordersize = min(bordersize, min(r_refdef.vrect.width, r_refdef.vrect.height)/2);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[0]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[1]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[2]);
|
|
Vector4Copy(r_refdef.playerview->bordertint, colours[3]);
|
|
switch(i)
|
|
{
|
|
case 0: //top
|
|
Vector2Set(points[0], r_refdef.vrect.x, r_refdef.vrect.y);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[3], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+bordersize);
|
|
|
|
colours[2][3] = colours[3][3] = 0;
|
|
break;
|
|
case 1: //bottom
|
|
Vector2Set(points[0], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
Vector2Set(points[3], r_refdef.vrect.x, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
|
|
colours[0][3] = colours[1][3] = 0;
|
|
break;
|
|
case 2: //left
|
|
Vector2Set(points[0], r_refdef.vrect.x, r_refdef.vrect.y);
|
|
Vector2Set(points[1], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[2], r_refdef.vrect.x+bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
Vector2Set(points[3], r_refdef.vrect.x, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
|
|
colours[1][3] = colours[2][3] = 0;
|
|
break;
|
|
case 3: //right
|
|
Vector2Set(points[0], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+bordersize);
|
|
Vector2Set(points[1], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y);
|
|
Vector2Set(points[2], r_refdef.vrect.x+r_refdef.vrect.width, r_refdef.vrect.y+r_refdef.vrect.height);
|
|
Vector2Set(points[3], r_refdef.vrect.x+r_refdef.vrect.width-bordersize, r_refdef.vrect.y+r_refdef.vrect.height-bordersize);
|
|
colours[0][3] = colours[3][3] = 0;
|
|
break;
|
|
}
|
|
|
|
Vector2Set(tcoords[0], points[0][0]/64, points[0][1]/64);
|
|
Vector2Set(tcoords[1], points[1][0]/64, points[1][1]/64);
|
|
Vector2Set(tcoords[2], points[2][0]/64, points[2][1]/64);
|
|
Vector2Set(tcoords[3], points[3][0]/64, points[3][1]/64);
|
|
|
|
R2D_Image2dQuad((const vec2_t*)points, (const vec2_t*)tcoords, (const vec4_t*)colours, shader_polyblend);
|
|
}
|
|
}
|
|
|
|
if (r_refdef.playerview->screentint[3])
|
|
{
|
|
R2D_ImageColours (SRGBA(r_refdef.playerview->screentint[0], r_refdef.playerview->screentint[1], r_refdef.playerview->screentint[2], r_refdef.playerview->screentint[3]));
|
|
R2D_ScalePic(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, shader_polyblend);
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
}
|
|
}
|
|
|
|
//for lack of hardware gamma
|
|
void R2D_BrightenScreen (void)
|
|
{
|
|
float f;
|
|
|
|
RSpeedMark();
|
|
|
|
if (fabs(v_contrast.value - 1.0) < 0.05 && fabs(v_contrastboost.value - 1.0) < 0.05 && fabs(v_brightness.value - 0) < 0.05 && fabs(v_gamma.value - 1) < 0.05)
|
|
return;
|
|
|
|
//don't go crazy with brightness. that makes it unusable and is thus unsafe - and worse, lots of people assume its based around 1 (like gamma and contrast are). cap to 0.5
|
|
if (v_brightness.value > 0.5)
|
|
v_brightness.value = 0.5;
|
|
if (v_contrast.value < 0.5)
|
|
v_contrast.value = 0.5;
|
|
|
|
if (r2d_canhwgamma || vid_hardwaregamma.ival == 4)
|
|
return;
|
|
|
|
TRACE(("R2D_BrightenScreen: brightening\n"));
|
|
if ((v_gamma.value != 1 || v_contrast.value > 3 || v_contrastboost.value != 1) && shader_gammacb->prog)
|
|
{
|
|
//this should really be done properly, with render-to-texture
|
|
R2D_ImageColours (v_gammainverted.ival?v_gamma.value:(1/v_gamma.value), v_contrast.value, v_brightness.value, v_contrastboost.value);
|
|
R2D_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, shader_gammacb);
|
|
}
|
|
else
|
|
{
|
|
f = v_contrast.value;
|
|
f = min (f, 3);
|
|
|
|
while (f > 1)
|
|
{
|
|
if (f >= 2)
|
|
{
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
f *= 0.5;
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours (f - 1, f - 1, f - 1, 1);
|
|
f = 1;
|
|
}
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_contrastup);
|
|
}
|
|
if (f < 1)
|
|
{
|
|
R2D_ImageColours (f, f, f, 1);
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_contrastdown);
|
|
}
|
|
|
|
if (v_brightness.value)
|
|
{
|
|
R2D_ImageColours (v_brightness.value, v_brightness.value, v_brightness.value, 1);
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_brightness);
|
|
}
|
|
}
|
|
R2D_ImageColours (1, 1, 1, 1);
|
|
|
|
/*make sure the hud is redrawn after if needed*/
|
|
Sbar_Changed();
|
|
|
|
RSpeedEnd(RSPEED_PALETTEFLASHES);
|
|
}
|
|
|
|
//for menus
|
|
void R2D_FadeScreen (void)
|
|
{
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, shader_menutint);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
qboolean R2D_DrawLevelshot(void)
|
|
{
|
|
extern char levelshotname[];
|
|
extern cvar_t scr_loadingscreen_aspect;
|
|
if (*levelshotname)
|
|
{
|
|
shader_t *pic = R2D_SafeCachePic (levelshotname);
|
|
int w,h;
|
|
if (!R_GetShaderSizes(pic, &w, &h, true))
|
|
{
|
|
#ifdef Q3CLIENT
|
|
pic = R2D_SafeCachePic("menu/art/unkownmap");
|
|
if (!R_GetShaderSizes(pic, &w, &h, true))
|
|
#endif
|
|
w = h = 1;
|
|
}
|
|
switch(scr_loadingscreen_aspect.ival)
|
|
{
|
|
case 0: //use the source image's aspect
|
|
break;
|
|
case 1: //q3 assumed 4:3 resolutions, with power-of-two images. lame, but lets retain the aspect
|
|
w = 640;
|
|
h = 480;
|
|
break;
|
|
case 2: //just ignore aspect entirely and stretch the thing in hideous ways
|
|
w = vid.width;
|
|
h = vid.height;
|
|
break;
|
|
}
|
|
R2D_Letterbox(0, 0, vid.width, vid.height, pic, w, h);
|
|
|
|
//q3's noise.
|
|
pic = R2D_SafeCachePic("levelShotDetail");
|
|
if (R_GetShaderSizes(pic, &w, &h, true))
|
|
R2D_Image(0, 0, vid.width, vid.height, 0, 0, vid.width/256, vid.height/256, pic);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//crosshairs
|
|
#define CS_HEIGHT 8
|
|
#define CS_WIDTH 8
|
|
unsigned char crosshair_pixels[] =
|
|
{
|
|
// 2 + (spaced)
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x55,
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
// 3 +
|
|
0x00,
|
|
0x08,
|
|
0x08,
|
|
0x36,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 4 X
|
|
0x00,
|
|
0x22,
|
|
0x14,
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x00,
|
|
0x00,
|
|
// 5 X (spaced)
|
|
0x41,
|
|
0x00,
|
|
0x14,
|
|
0x00,
|
|
0x14,
|
|
0x00,
|
|
0x41,
|
|
0x00,
|
|
// 6 diamond (unconnected)
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x00,
|
|
0x22,
|
|
0x14,
|
|
0x00,
|
|
0x00,
|
|
// 7 diamond
|
|
0x00,
|
|
0x08,
|
|
0x14,
|
|
0x22,
|
|
0x14,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 8 four points
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x22,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
// 9 three points
|
|
0x00,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x22,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 10
|
|
0x08,
|
|
0x2a,
|
|
0x00,
|
|
0x63,
|
|
0x00,
|
|
0x2a,
|
|
0x08,
|
|
0x00,
|
|
// 11
|
|
0x49,
|
|
0x2a,
|
|
0x00,
|
|
0x63,
|
|
0x00,
|
|
0x2a,
|
|
0x49,
|
|
0x00,
|
|
// 12 horizontal line
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x77,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 13 vertical line
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 14 larger +
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x77,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 15 angle
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x70,
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
// 16 dot
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x08,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
// 17 weird angle thing
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x38,
|
|
0x48,
|
|
0x08,
|
|
0x10,
|
|
0x00,
|
|
// 18 circle w/ dot
|
|
0x00,
|
|
0x00,
|
|
0x00,
|
|
0x6b,
|
|
0x41,
|
|
0x63,
|
|
0x3e,
|
|
0x08,
|
|
// 19 tripoint
|
|
0x08,
|
|
0x08,
|
|
0x08,
|
|
0x00,
|
|
0x14,
|
|
0x22,
|
|
0x41,
|
|
0x00,
|
|
};
|
|
|
|
void R2D_Crosshair_Update(void)
|
|
{
|
|
int crossdata[CS_WIDTH*CS_HEIGHT];
|
|
int c;
|
|
int w, h;
|
|
unsigned char *x;
|
|
|
|
c = crosshair.ival;
|
|
if (!crosshairimage.string)
|
|
return;
|
|
else if (crosshairimage.string[0] && c == 1)
|
|
{
|
|
shader_crosshair->defaulttextures->base = R_LoadHiResTexture (crosshairimage.string, "crosshairs", IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
if (TEXVALID(shader_crosshair->defaulttextures->base))
|
|
return;
|
|
}
|
|
else if (c <= 1)
|
|
return;
|
|
|
|
c -= 2;
|
|
c = c % (sizeof(crosshair_pixels) / (CS_HEIGHT*sizeof(*crosshair_pixels)));
|
|
|
|
if (!TEXVALID(ch_int_texture))
|
|
ch_int_texture = Image_CreateTexture("***crosshair***", NULL, IF_UIPIC|IF_NOMIPMAP);
|
|
shader_crosshair->defaulttextures->base = ch_int_texture;
|
|
|
|
Q_memset(crossdata, 0, sizeof(crossdata));
|
|
|
|
x = crosshair_pixels + (CS_HEIGHT * c);
|
|
for (h = 0; h < CS_HEIGHT; h++)
|
|
{
|
|
int pix = x[h];
|
|
for (w = 0; w < CS_WIDTH; w++)
|
|
{
|
|
if (pix & 0x1)
|
|
crossdata[CS_WIDTH * h + w] = 0xffffffff;
|
|
pix >>= 1;
|
|
}
|
|
}
|
|
|
|
Image_Upload(ch_int_texture, TF_RGBA32, crossdata, NULL, CS_WIDTH, CS_HEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOGAMMA);
|
|
|
|
}
|
|
|
|
static void QDECL R2D_CrosshairImage_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Crosshair_Update();
|
|
}
|
|
|
|
static void QDECL R2D_Crosshair_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
R2D_Crosshair_Update();
|
|
}
|
|
|
|
static void QDECL R2D_CrosshairColor_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
SCR_StringToRGB(var->string, ch_color, 255);
|
|
|
|
ch_color[0] = bound(0, ch_color[0], 1);
|
|
ch_color[1] = bound(0, ch_color[1], 1);
|
|
ch_color[2] = bound(0, ch_color[2], 1);
|
|
}
|
|
|
|
void R2D_DrawCrosshair(void)
|
|
{
|
|
int x, y;
|
|
int sc;
|
|
float sx, sy, sizex, sizey;
|
|
|
|
float size;
|
|
|
|
if (crosshair.ival < 1)
|
|
return;
|
|
|
|
// old style
|
|
if (crosshair.ival == 1 && !crosshairimage.string[0])
|
|
{
|
|
// adjust console crosshair scale to match default
|
|
size = crosshairsize.value;
|
|
if (size == 0)
|
|
size = 8;
|
|
else if (size < 0)
|
|
size = -size;
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(&cl.playerview[sc], &sx, &sy);
|
|
Font_BeginScaledString(font_default, sx, sy, size, size, &sx, &sy);
|
|
sx -= Font_CharScaleWidth(CON_WHITEMASK, '+' | 0xe000)/2;
|
|
sy -= Font_CharScaleHeight()/2;
|
|
R2D_ImageColours(ch_color[0], ch_color[1], ch_color[2], crosshairalpha.value);
|
|
Font_DrawScaleChar(sx, sy, CON_WHITEMASK, '+' | 0xe000);
|
|
Font_EndString(font_default);
|
|
}
|
|
R2D_ImageColours(1,1,1,1);
|
|
return;
|
|
}
|
|
|
|
size = crosshairsize.value;
|
|
|
|
if (size < 0)
|
|
{
|
|
size = -size;
|
|
sizex = size;
|
|
sizey = size;
|
|
}
|
|
else
|
|
{
|
|
sizex = (size*vid.rotpixelwidth) / (float)vid.width;
|
|
sizey = (size*vid.rotpixelheight) / (float)vid.height;
|
|
}
|
|
|
|
sizex = (int)sizex;
|
|
sizex = ((sizex)*(int)vid.width) / (float)vid.rotpixelwidth;
|
|
|
|
sizey = (int)sizey;
|
|
sizey = ((sizey)*(int)vid.height) / (float)vid.rotpixelheight;
|
|
|
|
R2D_ImageColours(ch_color[0], ch_color[1], ch_color[2], crosshairalpha.value);
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(&cl.playerview[sc], &sx, &sy);
|
|
|
|
//translate to pixel coord, for rounding
|
|
x = ((sx-sizex+(sizex/CS_WIDTH))*vid.rotpixelwidth) / (float)vid.width;
|
|
y = ((sy-sizey+(sizey/CS_HEIGHT))*vid.rotpixelheight) / (float)vid.height;
|
|
|
|
//translate to screen coords
|
|
sx = ((x)*(int)vid.width) / (float)vid.rotpixelwidth;
|
|
sy = ((y)*(int)vid.height) / (float)vid.rotpixelheight;
|
|
|
|
R2D_Image(sx, sy, sizex*2, sizey*2, 0, 0, 1, 1, shader_crosshair);
|
|
}
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
}
|
|
|
|
static texid_t internalrt;
|
|
//resize a texture for a render target and specify the format of it.
|
|
//pass TF_INVALID and sizes=0 to get without configuring (shaders that hardcode an $rt1 etc).
|
|
texid_t R2D_RT_Configure(const char *id, int width, int height, uploadfmt_t rtfmt, unsigned int imageflags)
|
|
{
|
|
texid_t tid;
|
|
if (!strcmp(id, "-"))
|
|
{
|
|
internalrt = tid = Image_CreateTexture("", NULL, imageflags);
|
|
}
|
|
else
|
|
{
|
|
tid = Image_FindTexture(id, NULL, imageflags);
|
|
if (!TEXVALID(tid))
|
|
tid = Image_CreateTexture(id, NULL, imageflags);
|
|
}
|
|
|
|
if (rtfmt)
|
|
{
|
|
tid->flags = (tid->flags & ~(IF_NEAREST|IF_LINEAR)) | (imageflags & (IF_NEAREST|IF_LINEAR));
|
|
Image_Upload(tid, rtfmt, NULL, NULL, width, height, imageflags);
|
|
tid->width = width;
|
|
tid->height = height;
|
|
}
|
|
return tid;
|
|
}
|
|
texid_t R2D_RT_GetTexture(const char *id, unsigned int *width, unsigned int *height)
|
|
{
|
|
texid_t tid;
|
|
if (!strcmp(id, "-"))
|
|
{
|
|
tid = internalrt;
|
|
// internalrt = r_nulltex;
|
|
}
|
|
else
|
|
tid = Image_FindTexture(id, NULL, RT_IMAGEFLAGS);
|
|
|
|
if (tid)
|
|
{
|
|
*width = tid->width;
|
|
*height = tid->height;
|
|
}
|
|
else
|
|
{
|
|
*width = 0;
|
|
*height = 0;
|
|
}
|
|
return tid;
|
|
}
|
|
|
|
#endif
|
|
|