mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
d248ce223f
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks. audio no longer starts up twice in windows. removed specular permutation. its either globally active or globally inactive. Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
130 lines
3.9 KiB
C
130 lines
3.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys.h -- non-portable functions
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//
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// file IO
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// for the most part, we use stdio.
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// if your system doesn't have stdio then urm... well.
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//
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void Sys_mkdir (char *path); //not all pre-unix systems have directories (including dos 1)
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qboolean Sys_remove (char *path);
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qboolean Sys_Rename (char *oldfname, char *newfname);
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qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen);
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//
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// memory protection
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//
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void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length);
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//
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// system IO
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//
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int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
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NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
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// an error will cause the entire program to exit
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void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
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// send text to the console
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void Sys_Quit (void);
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void Sys_RecentServer(char *command, char *target, char *title, char *desc);
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typedef struct {
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void **funcptr;
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char *name;
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} dllfunction_t;
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typedef void *dllhandle_t;
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
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void Sys_CloseLibrary(dllhandle_t *lib);
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
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qboolean LibZ_Init(void);
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qboolean LibJPEG_Init(void);
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qboolean LibPNG_Init(void);
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unsigned int Sys_Milliseconds (void);
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double Sys_DoubleTime (void);
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qboolean Sys_RandomBytes(qbyte *string, int len);
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char *Sys_ConsoleInput (void);
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char *Sys_GetClipboard(void); //A stub would return NULL
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void Sys_CloseClipboard(char *buf); //a stub would do nothing
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void Sys_SaveClipboard(char *text); //a stub would do nothing.
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//stuff for dynamic dedicated console -> gfx and back.
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void Sys_CloseTerminal (void);
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qboolean Sys_InitTerminal (void);
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void Con_PrintToSys(void);
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void Sys_ServerActivity(void);
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//make window flash on the taskbar - someone said something/connected
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void Sys_SendKeyEvents (void);
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// Perform Key_Event () callbacks until the input que is empty
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm);
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void Sys_Vibrate(int count);
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
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#ifdef MULTITHREAD
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
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void Sys_WaitOnThread(void *thread);
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void Sys_DetachThread(void *thread);
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#define THREADP_IDLE -5
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#define THREADP_NORMAL 0
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#define THREADP_HIGHEST 5
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void *Sys_CreateMutex(void);
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qboolean Sys_TryLockMutex(void *mutex);
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qboolean Sys_LockMutex(void *mutex);
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qboolean Sys_UnlockMutex(void *mutex);
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void Sys_DestroyMutex(void *mutex);
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/* Conditional wait calls */
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void *Sys_CreateConditional(void);
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qboolean Sys_LockConditional(void *condv);
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qboolean Sys_UnlockConditional(void *condv);
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qboolean Sys_ConditionWait(void *condv);
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qboolean Sys_ConditionSignal(void *condv);
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qboolean Sys_ConditionBroadcast(void *condv);
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void Sys_DestroyConditional(void *condv);
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#endif
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void Sys_Sleep(double seconds);
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#ifdef NPFTE
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qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
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void NPQTV_Sys_MainLoop(void);
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#endif
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#ifdef _WIN32
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int StartLocalServer(int close);
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#endif
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void Sys_Init (void);
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void Sys_Shutdown(void);
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