fteqw/quakec/fallout2/menus.qc
Spoike 532706ede7 Magnus' fallout-like mod.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-01 00:37:52 +00:00

179 lines
7.9 KiB
C++
Raw Blame History

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/*
return ("
weaponry\n\n
<EFBFBD>1 melee \n
<EFBFBD>2 thrown \n
<EFBFBD>3 pistols&smgs \n
<EFBFBD>4 shotguns \n
<EFBFBD>5 rifles \n
<EFBFBD>6 heavy guns \n
<EFBFBD>e leave
*/
/*
<EFBFBD>1 1911a1 .45 01 5$\n
<EFBFBD>2 d. eagle .44 02 7$\n
<EFBFBD>3 mk23 socom .45 02 9$\n
<EFBFBD>4 h&k mp7 4mm 03 14$\n
<EFBFBD>5 h&k mp5 9mm 03 17$\n
<EFBFBD>6 alien blaster 02 21$\n
<EFBFBD>1 pipe rifle .44 02 4$\n
<EFBFBD>2 winchester 12g 03 8$\n
<EFBFBD>3 mossberg 12g 04 14$\n
<EFBFBD>4 citykiller 12g 05 35$\n
<EFBFBD>1 rangemaster 7mm 03 11$\n
<EFBFBD>2 ak-112 5mm 04 21$\n
<EFBFBD>3 remington .308 05 24$\n
<EFBFBD>4 ak-74 5mm 04 27$\n
<EFBFBD>5 moonlight .223 05 36$\n
<EFBFBD>6 sa-80 5mm 05 23$\n
<EFBFBD>7 plasma rifle 07 41$\n
<EFBFBD>8 gauss rifle 2mm 08 51$\n
*/
string () ShopString =
{
return ("--- S H O P -------\n\n<EFBFBD>1 traits \n<EFBFBD>2 perks \n<EFBFBD>3 body armour \n<EFBFBD>4 protection \n<EFBFBD>5 weapons \n<EFBFBD>6 equipment \n<EFBFBD>7 chems \n<EFBFBD>8 special \n<EFBFBD>e leave \n");
};
string () WeaponString =
{
return ("weaponry\n\n<EFBFBD>1 melee \n<EFBFBD>2 thrown \n<EFBFBD>3 pistols&smgs \n<EFBFBD>4 shotguns \n<EFBFBD>5 rifles \n<EFBFBD>e leave \n");
};
string () TraitString =
{
return ("traits\n\n<EFBFBD>1 one handed \n<EFBFBD>2 small frame \n<EFBFBD>3 bruiser \n<EFBFBD>4 heavy handed \n<EFBFBD>5 bloody mess \n<EFBFBD>6 bad luck \n<EFBFBD>e leave \n");
};
string () ThrownString =
{
return ("grenades\n GRENADE | COST \n\n<EFBFBD>1 smoke grenade 3$\n<EFBFBD>2 frag grenade 4$\n<EFBFBD>3 emp grenade 5$\n<EFBFBD>4 flashbang 7$\n<EFBFBD>e exit \n");
};
string () BuildString =
{
return ("BUILD A STRUCTURE\n NAME | UPGRADE | SCRAPS\n\n<EFBFBD>1 Mr. Ammo 4\n<EFBFBD>2 Barricade 6\n<EFBFBD>3 AutoDoc(tm) 10\n<EFBFBD>4 Robo-Fang 11\n<EFBFBD>e exit \n");
};
string () HelmetString =
{
return ("helmets\nprotect you from headshots so\nmake sure you use a decent one\n\n ABS% WT DEFLECT PRC\n<EFBFBD>1 combat helm -10% 01 5% 05\n<EFBFBD>2 combat helm 2 +0% 02 5% 20\n<EFBFBD>3 heavy-duty +20% 03 5% 20\n<EFBFBD>4 ceramic helm -20% ...");
};
string () ArmorString =
{
return ("body armour wt abs prc\n\n<EFBFBD>1 light kevlar 03 1/20% 03$\n<EFBFBD>2 leather armor 05 2/30% 08$\n<EFBFBD>3 kevlar armor 09 3/35% 10$\n<EFBFBD>4 metal armor 15 5/35% 12$\n<EFBFBD>5 combat armor 12 4/40% 25$\n<EFBFBD>6 brotherhood armor 17 5/45% 35$\n<EFBFBD>7 force armor 06 7/10% 45$\n<EFBFBD>8 metal armor mkii 20 8/50% 55$\n");
};
string () PerkString =
{
return ("perks\n ABILITY | FRAGS NEEDED \n\n<EFBFBD>1 bonus movement 2\n<EFBFBD>2 strong back 2\n<EFBFBD>3 quick pockets 2\n<EFBFBD>4 awareness 2\n<EFBFBD>5 silent running 3\n<EFBFBD>6 better criticals 3\n<EFBFBD>7 bonus ranged damage 3\n<EFBFBD>8 divine favor 3\n<EFBFBD>9 slayer 3\n<EFBFBD>0 sharpshooter 4\n");
};
string () ProtectString =
{
return ("++ high-tech protective devices ++ \n\n HARDWARE | SHIELDS VS | PRICE \n<EFBFBD>1 energy amulet |damage: 7% <20>15\n<EFBFBD>2 force field |front: 15% <20>20\n<EFBFBD>3 safety ring |absorb: 3 <20>35\n<EFBFBD>4 smokescreen |obscures <20>40\n<EFBFBD>5 sentient cube |regenerate <20>45\n");
};
/*return ("++ high-tech protective devices ++ \n\n
HARDWARE | SHIELDS VS | PRICE \n
<EFBFBD>1 energy amulet |damage: 7% <20>15\n
<EFBFBD>2 force field |front: 15% <20>20\n
<EFBFBD>3 safety ring |absorb: 3 <20>35\n
<EFBFBD>4 smokescreen |obscures <20>40\n
<EFBFBD>5 sentient cube |regenerate <20>45\n");*/
string () OtherString =
{
return ("++ miscellaneous items ++\n ITEM | CLASS | PRICE \n\n\n<EFBFBD>1 (25) bandages for medic 2$\n<EFBFBD>2 (5) metal scraps 5$\n");
};
string () MeleeString =
{
return ("MELEE WEAPONS\nWEAPON | TYPE | WT | PRICE \n\n<EFBFBD>1 knife melee 01 01$\n<EFBFBD>2 hand axe melee 08 03$\n<EFBFBD>3 vibroblade melee 04 10$\n<EFBFBD>4 power axe melee 07 15$\n<EFBFBD>e exit \n");
};
/*
<EFBFBD>6 h&k mp5 9mmP 03 17$\n
<EFBFBD>7 h&k mp7 4.60mm 03 14$\n
<EFBFBD>8 fn p90 5.57mm 03 22$\n
<EFBFBD>9 h&k mp10 10mm 03 24$\n
<EFBFBD>0 thompson .45 03 20$\n
<EFBFBD>6 h&k mp5 9mmP 03 17$\n<>7 h&k mp7 4.60mm 03 14$\n<>8 fn p90 5.57mm 03 22$\n<>9 h&k mp10 10mm 03 24$\n<>0 thompson .45 03 20$\n
*/
string () PistolString =
{
return ("Pistols and Submachineguns\n WEAPON | CAL | WEIGHT | PRICE \n\n<EFBFBD>1 mk23 socom .45 01 5$\n<EFBFBD>2 d. eagle .44 02 7$\n<EFBFBD>3 needler pistol 02 9$\n<EFBFBD>4 h&k mp7 4mm 03 14$\n<EFBFBD>5 grease gun 9mm 03 17$\n<EFBFBD>6 alien blaster 02 21$\n");
};
string () ShotgunString =
{
return ("shotguns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1 pipe rifle .44 02 4$\n<EFBFBD>2 winchester 12g 03 8$\n<EFBFBD>3 mossberg 12g 04 14$\n<EFBFBD>4 citykiller 12g 05 35$\n");
};
/*
<EFBFBD>6 dks-1 .338 bolt 08 32$\n
<EFBFBD>7 moonlight .223 auto 06 54$\n
<EFBFBD>8 xl70e3 5mm auto 08 27$\n
<EFBFBD>9 fn-fal .308 auto 04 51$\n
<EFBFBD>0 sa-80 .223 auto 07 45$\n
*/
string () RifleString =
{
return ("rifles\n RIFLE | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1 rangemaster 7mm 03 11$\n<EFBFBD>2 ak-112 5mm 04 21$\n<EFBFBD>3 remington .308 05 24$\n<EFBFBD>4 ak-74 5mm 04 27$\n<EFBFBD>5 moonlight .223 05 36$\n<EFBFBD>6 xl-70 5mm 05 23$\n<EFBFBD>7 plasma rifle 07 41$\n<EFBFBD>8 gauss rifle 2mm 08 51$\n");
};
string () ChemString =
{
return ("drugs\n DRUG | EFFECTS | PRICE\n\n<EFBFBD>1 stimpack heals 05+20 3$\n<EFBFBD>2 medkit+ heals 10+50 5$\n<EFBFBD>3 adrenaline*+speed/jump 10$\n<EFBFBD>4 superstim* heals 20+60 12$\n<EFBFBD>5 jet* aim better 18$\n<EFBFBD>e exit \n\n+ requires medic \n* requires advanced medic \n");
};
string () ChemString2 =
{
return ("chems\n DRUG | EFFECTS | PRICE\n\n<EFBFBD>1 adrenaline +60 speed/jump 3$\n<EFBFBD>2 stimpack heals 40 5$\n<EFBFBD>3 psycho+ +60 hp/no pain 11$\n<EFBFBD>4 medkit* heals 20+50 12$\n<EFBFBD>5 berserk* adren+psycho 12$\n<EFBFBD>6 jet* aim better 15$\n<EFBFBD>e exit \n\n+ requires shaman \n* requires advanced shaman \n");
};
string () EnergyWeaponsString =
{
return ("high-tech weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1 [*] flash gun semi 03 21$\n<EFBFBD>2 [&] plasma rifle semi 08 34$\n<EFBFBD>3 [*] laser rifle semi 11 40$\n<EFBFBD>4 [*] laser carbine auto 06 57$\n<EFBFBD>5 [?] alien blaster semi 02 72$\n");
};
//<2F>6 bozar 14 81$\n<>7 firestorm 12 97$
string () HeavyGunsString =
{
return ("heavy guns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1 light support weapon 15 55$\n<EFBFBD>2 rocket launcher 11 75$\n<EFBFBD>3 50oc flamethrower 16 35$\n<EFBFBD>4 steyr amr .50 flechette 17 72$\n<EFBFBD>5 m72 gauss rifle 2mm 12 81$\n<EFBFBD>6 bozar 14 81$\n<EFBFBD>7 firestorm 12 97$");
};
string () de_dust =
{
return (" DE_DUST \n (BOMB/DEFUSE MAP) \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4) ...");
};
/*
<EFBFBD>4 motion sensor <20>20c\n
<EFBFBD>5 extra magazines <20>20c\n
<EFBFBD>6 electronic tools mark ii <20>30c\n
<EFBFBD>7 climbing gear <20>30c\n
<EFBFBD>8 remote camera <20>40c\n
<EFBFBD>9 cooling module <20>50c\n
<EFBFBD>0 laser defense field <20>50c\n
*/
string () EquipmentString =
{
return ("+ special equipment +\npress your c key to activate!\n\n<EFBFBD>1 stealth boy <20>20c\n<EFBFBD>2 displacer cloak <20>20c\n<EFBFBD>3 security alarm <20>20c\n<EFBFBD>4 motion sensor <20>20c\n<EFBFBD>5 extra magazines <20>20c\n<EFBFBD>6 electronic tools mark ii <20>30c\n<EFBFBD>7 climbing gear <20>30c\n<EFBFBD>8 remote camera <20>40c\n<EFBFBD>9 enhanced battery <20>50c\n<EFBFBD>0 laser defense field <20>50c\n");
};