mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 20:11:44 +00:00
503eff6421
I'm not sure if this will break anything. It shouldn't do, but it might. Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c There are a couple of other changes too. http/ftp stuff is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
711 lines
18 KiB
Makefile
711 lines
18 KiB
Makefile
CC=gcc
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CPUOPTIMIZATIONS=
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BASE_DIR=.
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#we only autodetect one cross target
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#linux->win32
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#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
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ifeq ($(FTE_TARGET),) #user didn't specify prefered target
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ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
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FTE_TARGET=win32
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endif
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ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
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FTE_TARGET=cygwin
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endif
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ifeq ($(FTE_TARGET),) #still not set
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ifeq ($(shell uname),Linux)
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FTE_TARGET=linux
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endif
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ifeq ($(shell uname),FreeBSD)
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FTE_TARGET=bsd
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endif
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ifeq ($(shell uname),NetBSD)
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FTE_TARGET=bsd
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endif
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ifeq ($(shell uname),OpenBSD)
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FTE_TARGET=bsd
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endif
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#else I've no idea what it is you're running
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endif
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FTE_TARGET ?= sdl #so go for sdl.
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endif
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ifneq ($(shell ls|grep config.h),)
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HAVECONFIG=-DHAVE_CONFIG_H
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endif
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CLIENT_DIR=$(BASE_DIR)/client
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GL_DIR=$(BASE_DIR)/gl
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SW_DIR=$(BASE_DIR)/sw
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SERVER_DIR=$(BASE_DIR)/server
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COMMON_DIR=$(BASE_DIR)/common
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HTTP_DIR=$(BASE_DIR)/http
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#LIBS_DIR=$(BASE_DIR)/libs
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LIBS_DIR?=.
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PROGS_DIR=$(BASE_DIR)/qclib
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SNDCODEC_DIR=$(BASE_DIR)/sndcodec
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MP3_DIR=$(BASE_DIR)/../mp3/libmad
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QUX_DIR=$(BASE_DIR)/qux
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RELEASE_DIR=$(BASE_DIR)/release
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DEBUG_DIR=$(BASE_DIR)/debug
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ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
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DO_CC=$(CC) $(ALL_CFLAGS) -o $@ -c $<
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ifeq ($(USEASM),true)
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ifdef windir
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DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -o $@ -c $< $(CFLAGS)
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else
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DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS)
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endif
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endif
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ifeq ($(FTE_TARGET),win32)
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BASELDFLAGS=-lm
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endif
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ifeq ($(FTE_TARGET),cygwin)
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BASELDFLAGS=-lm
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endif
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BASELDFLAGS ?= -lm -ldl
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#BASELDFLAGS=-lm -lz
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GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
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GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
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SLDFLAGS=-lvga
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ifeq ($(USEASM),true)
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COMMON_ASM_OBJS = \
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worlda.o \
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math.o
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CLIENT_ASM_OBJS = \
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snd_mixa.o
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SOFTWARE_ASM_OBJS = \
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r_aclipa.o \
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r_aliasa.o \
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r_drawa.o \
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r_edgea.o \
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r_varsa.o \
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d_draw.o \
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d_draw16.o \
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d_parta.o \
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d_polysa.o \
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d_scana.o \
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d_spr8.o \
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d_varsa.o \
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surf16.o \
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surf8.o
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else
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BASE_ASM_CFLAGS = -DNOASM
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endif
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BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(QUX_DIR) -I$(LIBS_DIR)/dxsdk7/include -I/usr/X11R6/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf
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CLIENT_ONLY_CFLAGS=-DCLIENTONLY
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SERVER_ONLY_CFLAGS=-DSERVERONLY
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JOINT_CFLAGS=
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DEBUG_CFLAGS=-ggdb -g
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RELEASE_CFLAGS=-O6 -s -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS)
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GLCFLAGS=-DGLQUAKE
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SWCFLAGS=-DSWQUAKE
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CLIENT_OBJS = $(CLIENT_ASM_OBJS) \
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textedit.o \
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fragstats.o \
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teamplay.o \
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zqtp.o \
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cl_demo.o \
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cl_ents.o \
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clq2_ents.o \
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cl_input.o \
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cl_main.o \
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cl_parse.o \
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cl_pred.o \
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cl_tent.o \
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cl_cam.o \
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cl_screen.o \
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cl_ui.o \
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cl_ignore.o \
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cl_cg.o \
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clq3_parse.o \
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pr_csqc.o \
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ircclient.o \
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console.o \
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image.o \
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keys.o \
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menu.o \
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m_download.o \
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m_master.o \
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m_multi.o \
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m_items.o \
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m_options.o \
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m_single.o \
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m_script.o \
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m_mp3.o \
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roq_read.o \
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clq2_cin.o \
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net_master.o \
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r_bulleten.o \
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r_part.o \
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r_partset.o \
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r_efrag.o \
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renderer.o \
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renderque.o \
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sbar.o \
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skin.o \
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snd_dma.o \
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snd_mem.o \
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snd_mix.o \
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snd_mp3.o \
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snd_ov.o \
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valid.o \
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view.o \
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wad.o \
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\
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ftpclient.o \
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httpclient.o \
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\
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\
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pr_menu.o
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SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \
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sw_screen.o \
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sw_draw.o \
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sw_model.o \
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r_aclip.o \
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r_alias.o \
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r_bsp.o \
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r_draw.o \
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r_edge.o \
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r_light.o \
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r_main.o \
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r_misc.o \
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r_sky.o \
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r_sprite.o \
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r_surf.o \
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r_vars.o \
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d_edge.o \
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d_fill.o \
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d_init.o \
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d_modech.o \
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d_part.o \
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d_polyse.o \
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d_scan.o \
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d_sky.o \
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d_sprite.o \
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d_surf.o \
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d_trans.o \
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d_vars.o \
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d_zpoint.o \
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nonintel.o
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GLQUAKE_OBJS = \
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gl_alias.o \
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gl_draw.o \
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gl_model.o \
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gl_ngraph.o \
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gl_rlight.o \
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gl_rmain.o \
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gl_rmisc.o \
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gl_heightmap.o \
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gl_rsurf.o \
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ltface.o \
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gl_screen.o \
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gl_backend.o \
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gl_shader.o \
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gl_warp.o \
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gl_ppl.o \
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gl_vidcommon.o \
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gl_hlmdl.o
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MP3_OBJS = \
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fixed.o \
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bit.o \
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timer.o \
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stream.o \
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frame.o \
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synth.o \
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decoder.o \
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layer12.o \
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layer3.o \
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huffman.o \
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mymad.o
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PROGS_OBJS = \
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comprout.o \
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hash.o \
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initlib.o \
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pr_edict.o \
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pr_exec.o \
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pr_multi.o \
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qcc_cmdlib.o \
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qccmain.o \
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qcc_pr_comp.o \
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qcc_pr_lex.o \
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qcdecomp.o \
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qcd_main.o
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SERVER_OBJS = \
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pr_cmds.o \
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sv_master.o \
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sv_init.o \
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sv_main.o \
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sv_nchan.o \
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sv_ents.o \
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sv_send.o \
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sv_move.o \
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sv_phys.o \
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sv_user.o \
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sv_mvd.o \
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sv_ccmds.o \
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sv_rankin.o \
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sv_chat.o \
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sv_demo.o \
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world.o \
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net_preparse.o \
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savegame.o \
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svq2_ents.o \
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svq2_game.o \
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svq3_game.o \
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snd_vc.o \
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snd_voicecodecs.o \
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g711.o \
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g721.o \
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g723_24.o \
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g723_40.o \
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g72x.o \
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webgen.o \
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ftpserver.o \
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httpserver.o
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SERVERONLY_OBJS = \
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gl_alias.o \
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svmodel.o \
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sv_sys_unix.o
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WINDOWSSERVERONLY_OBJS = \
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gl_alias.o \
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svmodel.o \
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sv_sys_win.o
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COMMON_OBJS = $(COMMON_ASM_OBJS) \
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common.o \
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cvar.o \
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cmd.o \
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crc.o \
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fs.o \
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mathlib.o \
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huff.o \
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md4.o \
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log.o \
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net_chan.o \
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net_wins.o \
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zone.o \
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qvm.o \
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gl_q2bsp.o \
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glmod_doom.o \
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q3common.o \
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pmove.o \
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pmovetst.o \
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iwebiface.o \
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translate.o \
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plugin.o \
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q1bsp.o \
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q2pmove.o
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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GL_EXE_NAME=../fteqw_sdl.gl
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GLCL_EXE_NAME=../fteqwcl_sdl.gl
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ifdef windir
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GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs`
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else
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GL_LDFLAGS=$(GLLDFLAGS) -lpng -ljpeg `sdl-config --libs`
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endif
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GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
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GLB_DIR=gl_sdl
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GLCL_DIR=glcl_sdl
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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SW_EXE_NAME=../fteqw_sdl.sw
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SWCL_EXE_NAME=../fteqwcl_sdl.sw
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ifdef windir
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SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
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else
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#pthread is needed because of SDL.
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SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` -lpng -ljpeg
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endif
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SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags`
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SWB_DIR=sw_sdl
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SWCL_DIR=swcl_sdl
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
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SV_EXE_NAME=../fteqw.sv
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
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#specific targets override those defaults as needed.
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ifeq ($(FTE_TARGET),win32)
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LIBS_DIR = $(BASE_DIR)/libs
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SV_EXE_NAME=../fteqwsv.exe
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SV_LDFLAGS=libs/zlib.lib -lwsock32
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SV_DIR=sv_mingw
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SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS)
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ifeq ($(USEASM),true)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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GL_EXE_NAME=../fteglqw.exe
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GLCL_EXE_NAME=../fteglqwcl.exe
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GL_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
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GL_CFLAGS=$(GLCFLAGS)
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GLB_DIR=gl_mgw
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GLCL_DIR=glcl_mgw
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ifeq ($(USEASM),true)
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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SW_EXE_NAME=../fteswqw.exe
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SWCL_EXE_NAME=../fteswqwcl.exe
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SW_LDFLAGS=$(SWLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
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SW_CFLAGS=$(SWCFLAGS)
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SWB_DIR=sw_mgw
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SWCL_DIR=swcl_mgw
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ifeq ($(USEASM),true)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o
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else
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o
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endif
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M_EXE_NAME=../fteqw.exe
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MCL_EXE_NAME=../fteqwcl.exe
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M_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
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M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
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MB_DIR=m_mgw
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MCL_DIR=mcl_mgw
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endif
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ifeq ($(FTE_TARGET),bsd)
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#mostly uses the linux stuff.
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#oss, X, etc.
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SV_DIR=sv_linux
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SV_LDFLAGS=-lz
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ifeq ($(USEASM),true)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
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else
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
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endif
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GL_EXE_NAME=../fteqw.gl
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GLCL_EXE_NAME=../fteqwcl.gl
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GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
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GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include
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GLB_DIR=gl_bsd
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GLCL_DIR=glcl_bsd
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ifeq ($(USEASM),true)
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
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else
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
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endif
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SW_EXE_NAME=../fteqw.sw
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SWCL_EXE_NAME=../fteqwcl.sw
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SW_LDFLAGS=-L/usr/local/lib $(SWLDFLAGS) $(XLDFLAGS)
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SW_CFLAGS=$(SWCFLAGS) -I/usr/local/include
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SWB_DIR=sw_bsd
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SWCL_DIR=swcl_bsd
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ifeq ($(USEASM),true)
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
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else
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
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endif
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M_EXE_NAME=../fteqw
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MCL_EXE_NAME=../fteqwcl
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M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
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M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
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MB_DIR=m_bsd
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MCL_DIR=mcl_bsd
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endif
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ifeq ($(FTE_TARGET),linux)
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SV_DIR=sv_linux
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SV_LDFLAGS=-lz
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ifeq ($(USEASM),true)
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
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else
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GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_linux.o sys_linux.o
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endif
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GL_EXE_NAME=../fteqw.gl
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GLCL_EXE_NAME=../fteqwcl.gl
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GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
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GL_CFLAGS=$(GLCFLAGS)
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GLB_DIR=gl_linux
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GLCL_DIR=glcl_linux
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ifeq ($(USEASM),true)
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
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else
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SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_linux.o sys_linux.o
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endif
|
|
SW_EXE_NAME=../fteqw.sw
|
|
SWCL_EXE_NAME=../fteqwcl.sw
|
|
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS)
|
|
SW_CFLAGS=$(SWCFLAGS)
|
|
SWB_DIR=sw_linux
|
|
SWCL_DIR=swcl_linux
|
|
|
|
ifeq ($(USEASM),true)
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o sys_dosa.o
|
|
else
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_linux.o sys_linux.o
|
|
endif
|
|
M_EXE_NAME=../fteqw
|
|
MCL_EXE_NAME=../fteqwcl
|
|
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm
|
|
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
|
|
MB_DIR=m_linux
|
|
MCL_DIR=mcl_linux
|
|
|
|
|
|
|
|
MINGL_EXE_NAME=../fteqw.mingl
|
|
MINGL_DIR=mingl_linux
|
|
endif
|
|
|
|
ifeq ($(FTE_TARGET),cygwin)
|
|
|
|
SV_DIR=sv_cygwin
|
|
SV_LDFLAGS=-lz
|
|
|
|
ifeq ($(USEASM),true)
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
|
|
else
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
|
|
endif
|
|
GL_EXE_NAME=../fteqwglcyg.exe
|
|
GLCL_EXE_NAME=../fteqwclglcyg.exe
|
|
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
|
|
GL_CFLAGS=$(GLCFLAGS)
|
|
GLB_DIR=gl_cygwin
|
|
GLCL_DIR=glcl_cygwin
|
|
|
|
ifeq ($(USEASM),true)
|
|
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
|
|
else
|
|
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
|
|
endif
|
|
SW_EXE_NAME=../fteqwswcyg.exe
|
|
SWCL_EXE_NAME=../fteqwclswcyg.exe
|
|
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS)
|
|
SW_CFLAGS=$(SWCFLAGS)
|
|
SWB_DIR=sw_cygwin
|
|
SWCL_DIR=swcl_cygwin
|
|
|
|
ifeq ($(USEASM),true)
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
|
|
else
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
|
|
endif
|
|
M_EXE_NAME=../fteqwcyg.exe
|
|
MCL_EXE_NAME=../fteqwclcyg.exe
|
|
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
|
|
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
|
|
MB_DIR=m_cygwin
|
|
MCL_DIR=mcl_cygwin
|
|
|
|
|
|
|
|
MINGL_EXE_NAME=../fteqwminglcyg.exe
|
|
MINGL_DIR=mingl_cygwin
|
|
endif
|
|
|
|
SV_DIR?=sv_sdl
|
|
|
|
.default: help
|
|
all: sv-rel sw-rel gl-rel m-rel
|
|
|
|
autoconfig: clean
|
|
/bin/bash makeconfig.sh y
|
|
|
|
config: clean
|
|
/bin/bash makeconfig.sh
|
|
|
|
ifneq ($(OUT_DIR),)
|
|
-include $(OUT_DIR)/*.d
|
|
endif
|
|
|
|
|
|
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR)
|
|
|
|
#$(OUT_DIR)/%.d: %.c
|
|
# @set -e; rm -f $@; \
|
|
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
|
|
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
|
|
# rm -f $@.$$$$
|
|
|
|
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
|
|
@set -e; rm -f $@.d; \
|
|
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
|
|
sed 's,\($*\)\.o[ :]*,\1.o $@.d : ,g' < $@.d.$$$$ > $@.d; \
|
|
rm -f $@.d.$$$$
|
|
$(DO_CC) -I$(OUT_DIR)
|
|
|
|
ifeq ($(USEASM),true)
|
|
$(OUT_DIR)/%.o : %.s sw/*.h
|
|
$(DO_AS)
|
|
endif
|
|
|
|
#enables use of precompiled headers in gcc 3.4 onwards.
|
|
$(OUT_DIR)/quakedef.h.gch : quakedef.h
|
|
$(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS)
|
|
|
|
#addprefix is to add the ./release/server/ part of the object name
|
|
#foreach is needed as the OBJS is a list of variable names containing object lists.
|
|
#which is needed as windows sucks too much for the chaining to carry a full list.
|
|
#god knows how gcc loads the list properly.
|
|
#or at least I hope he does. It makes no sence to mortals.
|
|
|
|
$(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
|
|
$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
|
|
|
|
_out-rel:
|
|
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
|
|
strip --strip-all $(OUT_DIR)/$(EXE_NAME)
|
|
|
|
_out-dbg:
|
|
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
|
|
|
|
_cl-rel:
|
|
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
|
|
|
|
_cl-dbg:
|
|
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
|
|
|
|
_clsv-rel: reldir
|
|
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
|
|
|
|
_clsv-dbg: debugdir
|
|
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
|
|
|
|
|
|
sv-tmp: reldir debugdir
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
|
|
sv-rel:
|
|
$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
|
|
sv-dbg:
|
|
$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
|
|
|
|
|
|
|
|
|
|
|
|
glcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
gl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
|
|
glcl-rel:
|
|
$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
|
|
glcl-dbg:
|
|
$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
|
|
gl-rel:
|
|
$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
|
|
gl-dbg:
|
|
$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
|
|
|
|
|
|
mingl-tmp: reldir
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
mingl-rel:
|
|
$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
|
|
|
|
|
|
swcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
|
|
sw-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
|
|
|
|
swcl-rel:
|
|
$(MAKE) swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)"
|
|
swcl-dbg:
|
|
$(MAKE) swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)"
|
|
sw-rel:
|
|
$(MAKE) sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)"
|
|
sw-dbg:
|
|
$(MAKE) sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)"
|
|
|
|
mcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
|
m-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
|
|
|
mcl-rel:
|
|
$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
|
|
mcl-dbg:
|
|
$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
|
|
m-rel:
|
|
$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
|
|
m-dbg:
|
|
$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
|
|
|
|
.PHONY: m-tmp mcl-tmp sw-tmp swcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
|
|
|
|
ifdef windir
|
|
debugdir:
|
|
@-mkdir -p $(subst /,\, $(OUT_DIR))
|
|
reldir:
|
|
@-mkdir -p $(subst /,\, $(OUT_DIR))
|
|
else
|
|
reldir:
|
|
@-mkdir -p $(RELEASE_DIR)
|
|
@-mkdir -p $(OUT_DIR)
|
|
debugdir:
|
|
@-mkdir -p $(DEBUG_DIR)
|
|
@-mkdir -p $(OUT_DIR)
|
|
endif
|
|
|
|
plugins:
|
|
ifneq ($(shell grep all ../plugins/Makefile),)
|
|
$(MAKE) -C ../plugins
|
|
else
|
|
@-echo no plugins directory installed
|
|
endif
|
|
plugins:
|
|
|
|
help:
|
|
@-echo "Specfic targets:"
|
|
@-echo "clean - removes all output (use make dirs afterwards)"
|
|
@-echo "all - make all the targets possible"
|
|
@-echo ""
|
|
@-echo "Normal targets:"
|
|
@-echo "(each of these targets must have the postfix -rel or -dbg)"
|
|
@-echo "sv"
|
|
@-echo "gl"
|
|
@-echo "sw"
|
|
|
|
install:
|
|
-cp debug/*.* /opt/quake/
|
|
-cp release/*.* /opt/quake/
|
|
|
|
clean:
|
|
-rm -f -r $(RELEASE_DIR)
|
|
-rm -f -r $(DEBUG_DIR)
|
|
|