mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
685404250f
reduced input latency. reworked how internal texture formats work,. added support for LIGHTING_E5BGR9 bspx lump for HDR lighting. updated support for srgb, no longer looks quite so weird. works on glx vid_srgb 3 attempts to use half-float swapchains, where possible. gl: use glTextureStorage where available. d3d11: gave up on using dxgi for fullscreen, was just too buggy. glx: updated gl context creation on linux. server: fix svc_updatefrags not being passed though (fixes frikbot scores) fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful). fixed restart_ents command (restarts the map, but preserving the players as they are) tw: removed 'QWSKINS' featureset from tw config git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
32 lines
1 KiB
C
32 lines
1 KiB
C
void GoToDefinition(char *name);
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int Grep(char *filename, char *string);
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void EditFile(const char *name, int line, pbool setcontrol);
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void GUI_SetDefaultOpts(void);
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int GUI_BuildParms(char *args, char **argv, pbool quick);
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//unsigned char *PDECL QCC_ReadFile (const char *fname, void *buffer, int len, size_t *sz);
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int QCC_RawFileSize (const char *fname);
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pbool QCC_WriteFile (const char *name, void *data, int len);
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void GUI_DialogPrint(char *title, char *text);
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void *GUIReadFile(const char *fname, unsigned char *(*buf_get)(void *ctx, size_t len), void *buf_ctx, size_t *out_size);
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int GUIFileSize(const char *fname);
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int GUI_ParseCommandLine(char *args); //0=gui, 1=commandline
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void GUI_SaveConfig(void);
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void GUI_RevealOptions(void);
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int GUIprintf(const char *msg, ...);
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extern char parameters[16384];
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extern char progssrcname[256];
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extern char progssrcdir[256];
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extern pbool fl_nondfltopts;
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extern pbool fl_hexen2;
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extern pbool fl_ftetarg;
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extern pbool fl_autohighlight;
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extern pbool fl_compileonstart;
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extern pbool fl_showall;
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extern pbool fl_log;
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