mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
0cf6128ffe
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though). Added a developer warning if fog is oversaturated. Fix crash when loading a game with an animated texture in view... yes, weird. Support big-endian ktx files. Added some wrath builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
||
---|---|---|
.. | ||
fs_web.c | ||
ftejslib.h | ||
ftejslib.js | ||
fteshell.html | ||
gl_vidweb.c | ||
prejs.js | ||
sys_web.c |