mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
811bce25f1
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide 💩 etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
756 lines
29 KiB
C
756 lines
29 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
// refresh.h -- public interface to refresh functions
|
|
|
|
// default soldier colors
|
|
#define TOP_DEFAULT 1
|
|
#define BOTTOM_DEFAULT 6
|
|
|
|
#define TOP_RANGE (TOP_DEFAULT<<4)
|
|
#define BOTTOM_RANGE (BOTTOM_DEFAULT<<4)
|
|
|
|
extern int r_framecount;
|
|
|
|
struct msurface_s;
|
|
struct batch_s;
|
|
struct model_s;
|
|
struct texnums_s;
|
|
struct texture_s;
|
|
|
|
static const texid_t r_nulltex = NULL;
|
|
|
|
//GLES2 requires GL_UNSIGNED_SHORT
|
|
//geforce4 only does shorts. gffx can do ints, but with a performance hit (like most things on that gpu)
|
|
//ati is generally more capable, but generally also has a smaller market share
|
|
//desktop-gl will generally cope with ints, but expect a performance hit from that with old gpus (so we don't bother)
|
|
//vulkan+dx10 can cope with ints, but might be 24bit
|
|
//either way, all renderers in the same build need to use the same thing.
|
|
#if (defined(GLQUAKE) && defined(HAVE_LEGACY)) || defined(MINIMAL) || defined(D3D8QUAKE) || defined(D3D9QUAKE) || defined(ANDROID)
|
|
#define sizeof_index_t 2
|
|
#endif
|
|
#if sizeof_index_t == 2
|
|
#define GL_INDEX_TYPE GL_UNSIGNED_SHORT
|
|
#define D3DFMT_QINDEX D3DFMT_INDEX16
|
|
#define DXGI_FORMAT_INDEX_UINT DXGI_FORMAT_R16_UINT
|
|
#define VK_INDEX_TYPE VK_INDEX_TYPE_UINT16
|
|
typedef unsigned short index_t;
|
|
#define MAX_INDICIES 0xffffu
|
|
#else
|
|
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
|
#define D3DFMT_QINDEX D3DFMT_INDEX32
|
|
#define DXGI_FORMAT_INDEX_UINT DXGI_FORMAT_R32_UINT
|
|
#define VK_INDEX_TYPE VK_INDEX_TYPE_UINT32
|
|
typedef unsigned int index_t;
|
|
#define MAX_INDICIES 0x00ffffffu
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
//the eye doesn't see different colours in the same proportion.
|
|
//must add to slightly less than 1
|
|
#define NTSC_RED 0.299
|
|
#define NTSC_GREEN 0.587
|
|
#define NTSC_BLUE 0.114
|
|
#define NTSC_SUM (NTSC_RED + NTSC_GREEN + NTSC_BLUE)
|
|
|
|
typedef enum {
|
|
RT_MODEL,
|
|
RT_POLY,
|
|
RT_SPRITE,
|
|
RT_BEAM,
|
|
RT_RAIL_CORE,
|
|
RT_RAIL_RINGS,
|
|
RT_LIGHTNING,
|
|
RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
|
//q3 ones stop here.
|
|
|
|
//fte ones start here
|
|
RT_PORTALCAMERA, // an alternative to RT_PORTALSURFACE.
|
|
|
|
RT_MAX_REF_ENTITY_TYPE
|
|
} refEntityType_t;
|
|
|
|
typedef unsigned int skinid_t; //skin 0 is 'unused'
|
|
|
|
struct dlight_s;
|
|
typedef struct entity_s
|
|
{
|
|
//FIXME: instancing somehow. separate visentity+visinstance. only viable with full glsl though.
|
|
//will need to generate a vbo somehow for the instances.
|
|
|
|
int keynum; // for matching entities in different frames
|
|
vec3_t origin;
|
|
vec3_t angles; // fixme: should be redundant.
|
|
vec3_t axis[3];
|
|
|
|
vec4_t shaderRGBAf; /*colormod+alpha, available for shaders to mix*/
|
|
float shaderTime; /*timestamp, for syncing shader times to spawns*/
|
|
vec3_t glowmod; /*meant to be a multiplier for the fullbrights*/
|
|
|
|
int light_known; /*bsp lighting has been calced*/
|
|
vec3_t light_avg; /*midpoint level*/
|
|
vec3_t light_range; /*avg + this = max, avg - this = min*/
|
|
vec3_t light_dir;
|
|
|
|
vec3_t oldorigin; /*for q2/q3 beams*/
|
|
|
|
struct model_s *model; // NULL = no model
|
|
int skinnum; // for Alias models
|
|
skinid_t customskin; // quake3 style skins
|
|
|
|
int playerindex; //for qw skins
|
|
int topcolour; //colourmapping
|
|
int bottomcolour; //colourmapping
|
|
#ifdef HEXEN2
|
|
int h2playerclass; //hexen2's quirky colourmapping
|
|
#endif
|
|
|
|
// struct efrag_s *efrag; // linked list of efrags (FIXME)
|
|
// int visframe; // last frame this entity was
|
|
// found in an active leaf
|
|
// only used for static objects
|
|
|
|
// int dlightframe; // dynamic lighting
|
|
// int dlightbits;
|
|
|
|
// FIXME: could turn these into a union
|
|
// int trivial_accept;
|
|
// struct mnode_s *topnode; // for bmodels, first world node
|
|
// that splits bmodel, or NULL if
|
|
// not split
|
|
|
|
framestate_t framestate;
|
|
|
|
int flags;
|
|
|
|
refEntityType_t rtype;
|
|
float rotation;
|
|
|
|
struct shader_s *forcedshader;
|
|
|
|
pvscache_t pvscache; //for culling of csqc ents.
|
|
|
|
#ifdef PEXT_SCALE
|
|
float scale;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
float fatness;
|
|
#endif
|
|
#ifdef HEXEN2
|
|
int drawflags;
|
|
int abslight;
|
|
#endif
|
|
} entity_t;
|
|
|
|
#define MAX_GEOMSETS 32
|
|
#define Q1UNSPECIFIED 0x00ffffff //0xffRRGGBB or 0x0000000V are both valid values. so this is an otherwise-illegal value to say its not been set.
|
|
typedef struct
|
|
{
|
|
int refcount;
|
|
char skinname[MAX_QPATH];
|
|
int nummappings;
|
|
int maxmappings;
|
|
qbyte geomset[MAX_GEOMSETS]; //allows selecting a single set of geometry from alternatives. this might be a can of worms.
|
|
#ifdef QWSKINS
|
|
char qwskinname[MAX_QPATH];
|
|
struct qwskin_s *qwskin;
|
|
unsigned int q1upper; //Q1UNSPECIFIED
|
|
unsigned int q1lower; //Q1UNSPECIFIED
|
|
#endif
|
|
struct
|
|
{
|
|
char surface[MAX_QPATH];
|
|
shader_t *shader;
|
|
texnums_t texnums;
|
|
int needsfree; //which textures need to be freed.
|
|
} mappings[1];
|
|
} skinfile_t;
|
|
|
|
// plane_t structure
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
qbyte type; // for texture axis selection and fast side tests
|
|
qbyte signbits; // signx + signy<<1 + signz<<1
|
|
qbyte pad[2];
|
|
} mplane_t;
|
|
#define MAXFRUSTUMPLANES 7 //4 side, 1 near, 1 far (fog), 1 water plane.
|
|
|
|
typedef struct
|
|
{
|
|
//note: uniforms expect specific padding/ordering. be really careful with reordering this
|
|
vec3_t colour; //w_fog[0].xyz
|
|
float alpha; //w_fog[0].w scales clamped fog value
|
|
float density; //w_fog[1].x egads, everyone has a different opinion.
|
|
float depthbias; //w_fog[1].y distance until the fog actually starts
|
|
float glslpad1; //w_fog[1].z
|
|
float glslpad2; //w_fog[1].w
|
|
|
|
// float start;
|
|
// float end;
|
|
// float height;
|
|
// float fadedepth;
|
|
|
|
float time; //timestamp for when its current.
|
|
} fogstate_t;
|
|
void CL_BlendFog(fogstate_t *result, fogstate_t *oldf, float time, fogstate_t *newf);
|
|
void CL_ResetFog(int fogtype);
|
|
|
|
typedef enum {
|
|
STEREO_OFF,
|
|
STEREO_QUAD,
|
|
STEREO_RED_CYAN,
|
|
STEREO_RED_BLUE,
|
|
STEREO_RED_GREEN,
|
|
STEREO_CROSSEYED,
|
|
|
|
#ifdef FTE_TARGET_WEB
|
|
STEREO_WEBVR,
|
|
#endif
|
|
|
|
//these are internal methods and do not form part of any public API
|
|
STEREO_LEFTONLY,
|
|
STEREO_RIGHTONLY
|
|
} stereomethod_t;
|
|
|
|
typedef enum
|
|
{
|
|
PROJ_STANDARD = 0,
|
|
PROJ_STEREOGRAPHIC = 1, //aka panini
|
|
PROJ_FISHEYE = 2, //standard fisheye
|
|
PROJ_PANORAMA = 3, //for nice panoramas
|
|
PROJ_LAEA = 4, //lambert azimuthal equal-area
|
|
PROJ_EQUIRECTANGULAR = 5 //projects a sphere into 2d. used by vr screenshots.
|
|
} qprojection_t;
|
|
|
|
typedef struct {
|
|
char texname[MAX_QPATH];
|
|
} rtname_t;
|
|
#define R_MAX_RENDERTARGETS 8
|
|
|
|
#ifndef R_MAX_RECURSE
|
|
#define R_MAX_RECURSE 6
|
|
#endif
|
|
#define RDFD_FOV 1
|
|
typedef struct
|
|
{
|
|
vrect_t grect; // game rectangle. fullscreen except for csqc/splitscreen/hud.
|
|
vrect_t vrect; // subwindow in grect for 3d view. equal to grect if no hud.
|
|
|
|
vec3_t pvsorigin; /*render the view using this point for pvs (useful for mirror views)*/
|
|
vec3_t vieworg; /*logical view center*/
|
|
vec3_t viewangles;
|
|
vec3_t viewaxis[3]; /*forward, left, up (NOT RIGHT)*/
|
|
vec3_t headaxis[3]; /*this is for head mounted displays. this is relative to the view*/
|
|
vec3_t eyeoffset; /*world space, for vr screenies*/
|
|
|
|
float fov_x, fov_y, afov;
|
|
float fovv_x, fovv_y; //viewmodel fovs
|
|
float mindist, maxdist; //maxdist may be 0, for 'infinite', in which case mindist probably isn't valid either.
|
|
|
|
qboolean drawsbar;
|
|
qboolean drawcrosshair;
|
|
int flags; //(Q2)RDF_ flags
|
|
int dirty;
|
|
|
|
playerview_t *playerview;
|
|
// int currentplayernum;
|
|
|
|
float time;
|
|
// float waterheight; //updated by the renderer. stuff sitting at this height generate ripple effects
|
|
|
|
float m_projection_std[16]; //projection matrix for normal stuff
|
|
float m_projection_view[16]; //projection matrix for the viewmodel. because people are weird.
|
|
float m_view[16];
|
|
qbyte *scenevis; /*this is the vis that's currently being draw*/
|
|
int *sceneareas; /*this is the area info for the camera (should normally be count+one area, but could be two areas near an opaque water plane)*/
|
|
|
|
mplane_t frustum[MAXFRUSTUMPLANES];
|
|
int frustum_numworldplanes; //all but far, which isn't culled because this wouldn't cover the entire screen.
|
|
int frustum_numplanes; //includes far plane (which is reduced with fog).
|
|
|
|
fogstate_t globalfog;
|
|
float hdr_value;
|
|
|
|
vec3_t skyroom_pos; /*the camera position for sky rooms*/
|
|
vec4_t skyroom_spin; /*the camera spin for sky rooms*/
|
|
qboolean skyroom_enabled; /*whether a skyroom position is defined*/
|
|
int firstvisedict; /*so we can skip visedicts in skies*/
|
|
|
|
pxrect_t pxrect; /*vrect, but in pixels rather than virtual coords*/
|
|
qboolean externalview; /*draw external models and not viewmodels*/
|
|
int recurse; /*in a mirror/portal/half way through drawing something else*/
|
|
qboolean forcevis; /*if true, vis comes from the forcedvis field instead of recalculated*/
|
|
unsigned int flipcull; /*reflected/flipped view, requires inverted culling (should be set to SHADER_CULL_FLIPPED or 0 - its implemented as a xor)*/
|
|
qboolean useperspective; /*not orthographic*/
|
|
|
|
stereomethod_t stereomethod;
|
|
rtname_t rt_destcolour[R_MAX_RENDERTARGETS]; /*used for 2d. written by 3d*/
|
|
rtname_t rt_sourcecolour; /*read by 2d. not used for 3d. */
|
|
rtname_t rt_depth; /*read by 2d. used by 3d (renderbuffer used if not set)*/
|
|
rtname_t rt_ripplemap; /*read by 2d. used by 3d (internal ripplemap buffer used if not set)*/
|
|
rtname_t nearenvmap; /*provides a fallback endmap cubemap to render with*/
|
|
|
|
qbyte *forcedvis; /*set if forcevis is set*/
|
|
qboolean areabitsknown;
|
|
qbyte areabits[MAX_MAP_AREA_BYTES];
|
|
|
|
vec4_t userdata[16]; /*for custom glsl*/
|
|
|
|
qboolean warndraw; /*buggy gamecode likes drawing outside of te drawing logic*/
|
|
} refdef_t;
|
|
|
|
extern refdef_t r_refdef;
|
|
extern vec3_t r_origin, vpn, vright, vup;
|
|
|
|
extern struct texture_s *r_notexture_mip;
|
|
|
|
extern entity_t r_worldentity;
|
|
|
|
void BE_GenModelBatches(struct batch_s **batches, const struct dlight_s *dl, unsigned int bemode, const qbyte *worldpvs, const int *worldareas); //if dl, filters based upon the dlight.
|
|
|
|
//gl_alias.c
|
|
void R_GAliasFlushSkinCache(qboolean final);
|
|
void R_GAlias_DrawBatch(struct batch_s *batch);
|
|
void R_GAlias_GenerateBatches(entity_t *e, struct batch_s **batches);
|
|
void R_LightArraysByte_BGR(const entity_t *entity, vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals, qboolean colormod);
|
|
void R_LightArrays(const entity_t *entity, vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals, float scale, qboolean colormod);
|
|
|
|
qboolean R_DrawSkyChain (struct batch_s *batch); /*called from the backend, and calls back into it*/
|
|
void R_InitSky (shader_t *shader, const char *skyname, qbyte *src, unsigned int width, unsigned int height); /*generate q1 sky texnums*/
|
|
|
|
void R_Clutter_Emit(struct batch_s **batches);
|
|
void R_Clutter_Purge(void);
|
|
|
|
//r_surf.c
|
|
void Surf_NewMap (void);
|
|
void Surf_PreNewMap(void);
|
|
void Surf_SetupFrame(void); //determine pvs+viewcontents
|
|
void Surf_DrawWorld(void);
|
|
void Surf_GenBrushBatches(struct batch_s **batches, entity_t *ent);
|
|
void Surf_StainSurf(struct msurface_s *surf, float *parms);
|
|
void Surf_AddStain(vec3_t org, float red, float green, float blue, float radius);
|
|
void Surf_LessenStains(void);
|
|
void Surf_WipeStains(void);
|
|
void Surf_DeInit(void);
|
|
void Surf_Clear(struct model_s *mod);
|
|
void Surf_BuildLightmaps(void); //enables Surf_BuildModelLightmaps, calls it for each bsp.
|
|
void Surf_ClearLightmaps(void); //stops Surf_BuildModelLightmaps from working.
|
|
void Surf_BuildModelLightmaps (struct model_s *m); //rebuild lightmaps for a single bsp. beware of submodels.
|
|
void Surf_RenderDynamicLightmaps (struct msurface_s *fa);
|
|
void Surf_RenderAmbientLightmaps (struct msurface_s *fa, int ambient);
|
|
int Surf_LightmapShift (struct model_s *model);
|
|
#define LMBLOCK_SIZE_MAX 2048 //single axis
|
|
typedef struct glRect_s {
|
|
unsigned short l,t,r,b;
|
|
} glRect_t;
|
|
typedef unsigned char stmap;
|
|
struct mesh_s;
|
|
typedef struct {
|
|
texid_t lightmap_texture;
|
|
qboolean modified; //data was changed. consult rectchange to see the bounds.
|
|
qboolean external; //the data was loaded from a file (q3bsp feature where we shouldn't be blending lightmaps at all)
|
|
qboolean hasdeluxe; //says that the next lightmap index contains deluxemap info
|
|
uploadfmt_t fmt; //texture format that we're using
|
|
qbyte pixbytes; //yes, this means no compressed formats.
|
|
int width;
|
|
int height;
|
|
glRect_t rectchange;
|
|
qbyte *lightmaps; //[pixbytes*LMBLOCK_WIDTH*LMBLOCK_HEIGHT];
|
|
stmap *stainmaps; //[3*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //rgb no a. added to lightmap for added (hopefully) speed.
|
|
} lightmapinfo_t;
|
|
extern lightmapinfo_t **lightmap;
|
|
extern int numlightmaps;
|
|
|
|
void QDECL Surf_RebuildLightmap_Callback (struct cvar_s *var, char *oldvalue);
|
|
|
|
|
|
void R_SkyShutdown(void);
|
|
void R_SetSky(const char *skyname);
|
|
|
|
#if defined(GLQUAKE)
|
|
void GLR_Init (void);
|
|
void GLR_InitTextures (void);
|
|
void GLR_InitEfrags (void);
|
|
void GLR_RenderView (void); // must set r_refdef first
|
|
// called whenever r_refdef or vid change
|
|
void GLR_DrawPortal(struct batch_s *batch, struct batch_s **blist, struct batch_s *depthmasklist[2], int portaltype);
|
|
|
|
void GLR_PushDlights (void);
|
|
void GLR_DrawWaterSurfaces (void);
|
|
|
|
void GLVID_DeInit (void);
|
|
void GLR_DeInit (void);
|
|
void GLSCR_DeInit (void);
|
|
void GLVID_Console_Resize(void);
|
|
#endif
|
|
int R_LightPoint (vec3_t p);
|
|
void R_RenderDlights (void);
|
|
|
|
enum imageflags
|
|
{
|
|
/*warning: many of these flags only apply the first time it is requested*/
|
|
IF_CLAMP = 1<<0, //disable texture coord wrapping.
|
|
IF_NOMIPMAP = 1<<1, //disable mipmaps.
|
|
IF_NEAREST = 1<<2, //force nearest
|
|
IF_LINEAR = 1<<3, //force linear
|
|
IF_UIPIC = 1<<4, //subject to texturemode2d
|
|
//IF_DEPTHCMD = 1<<5, //Reserved for d3d11
|
|
IF_SRGB = 1<<6, //texture data is srgb (read-as-linear)
|
|
/*WARNING: If the above are changed, be sure to change shader pass flags*/
|
|
|
|
IF_NOPICMIP = 1<<7,
|
|
IF_NOALPHA = 1<<8, /*hint rather than requirement*/
|
|
IF_NOGAMMA = 1<<9, /*do not apply texture-based gamma*/
|
|
IF_TEXTYPEMASK = (1<<10) | (1<<11) | (1<<12), /*0=2d, 1=3d, 2=cubeface, 3=2d array texture*/
|
|
#define IF_TEXTYPESHIFT 10
|
|
#define IF_TEXTYPE_2D (PTI_2D<<IF_TEXTYPESHIFT)
|
|
#define IF_TEXTYPE_3D (PTI_3D<<IF_TEXTYPESHIFT)
|
|
#define IF_TEXTYPE_CUBE (PTI_CUBE<<IF_TEXTYPESHIFT)
|
|
#define IF_TEXTYPE_2D_ARRAY (PTI_2D_ARRAY<<IF_TEXTYPESHIFT)
|
|
#define IF_TEXTYPE_CUBE_ARRAY (PTI_CUBE_ARRAY<<IF_TEXTYPESHIFT)
|
|
IF_MIPCAP = 1<<13, //allow the use of d_mipcap
|
|
IF_PREMULTIPLYALPHA = 1<<14, //rgb *= alpha
|
|
|
|
IF_UNUSED15 = 1<<15, //
|
|
IF_UNUSED16 = 1<<16, //
|
|
IF_UNUSED17 = 1<<17, //
|
|
|
|
IF_WORLDTEX = 1<<18, //gl_picmip_world
|
|
IF_SPRITETEX = 1<<19, //gl_picmip_sprites
|
|
IF_NOSRGB = 1<<20, //ignore srgb when loading. this is guarenteed to be linear, for normalmaps etc.
|
|
|
|
IF_PALETTIZE = 1<<21, //convert+load it as an RTI_P8 texture for the current palette/colourmap
|
|
IF_NOPURGE = 1<<22, //texture is not flushed when no more shaders refer to it (for C code that holds a permanant reference to it - still purged on vid_reloads though)
|
|
IF_HIGHPRIORITY = 1<<23, //pushed to start of worker queue instead of end...
|
|
IF_LOWPRIORITY = 1<<24, //
|
|
IF_LOADNOW = 1<<25, /*hit the disk now, and delay the gl load until its actually needed. this is used only so that the width+height are known in advance*/
|
|
IF_NOPCX = 1<<26, /*block pcx format. meaning qw skins can use team colours and cropping*/
|
|
IF_TRYBUMP = 1<<27, /*attempt to load _bump if the specified _norm texture wasn't found*/
|
|
IF_RENDERTARGET = 1<<28, /*never loaded from disk, loading can't fail*/
|
|
IF_EXACTEXTENSION = 1<<29, /*don't mangle extensions, use what is specified and ONLY that*/
|
|
IF_NOREPLACE = 1<<30, /*don't load a replacement, for some reason*/
|
|
IF_NOWORKER = 1u<<31 /*don't pass the work to a loader thread. this gives fully synchronous loading. only valid from the main thread.*/
|
|
};
|
|
|
|
#define R_LoadTexture8(id,w,h,d,f,t) Image_GetTexture(id, NULL, f, d, NULL, w, h, t?TF_TRANS8:TF_SOLID8)
|
|
#define R_LoadTexture32(id,w,h,d,f) Image_GetTexture(id, NULL, f, d, NULL, w, h, TF_RGBA32)
|
|
#define R_LoadTextureFB(id,w,h,d,f) Image_GetTexture(id, NULL, f, d, NULL, w, h, TF_TRANS8_FULLBRIGHT)
|
|
#define R_LoadTexture(id,w,h,fmt,d,fl) Image_GetTexture(id, NULL, fl, d, NULL, w, h, fmt)
|
|
|
|
image_t *Image_TextureIsValid(qintptr_t address);
|
|
image_t *Image_FindTexture (const char *identifier, const char *subpath, unsigned int flags);
|
|
image_t *Image_CreateTexture(const char *identifier, const char *subpath, unsigned int flags);
|
|
image_t *QDECL Image_GetTexture (const char *identifier, const char *subpath, unsigned int flags, void *fallbackdata, void *fallbackpalette, int fallbackwidth, int fallbackheight, uploadfmt_t fallbackfmt);
|
|
qboolean Image_UnloadTexture(image_t *tex); //true if it did something.
|
|
void Image_DestroyTexture (image_t *tex);
|
|
qboolean Image_LoadTextureFromMemory(texid_t tex, int flags, const char *iname, const char *fname, qbyte *filedata, int filesize); //intended really for worker threads, but should be fine from the main thread too
|
|
qboolean Image_LocateHighResTexture(image_t *tex, flocation_t *bestloc, char *bestname, size_t bestnamesize, unsigned int *bestflags);
|
|
void Image_Upload (texid_t tex, uploadfmt_t fmt, void *data, void *palette, int width, int height, unsigned int flags);
|
|
void Image_Purge(void); //purge any textures which are not needed any more (releases memory, but doesn't give null pointers).
|
|
void Image_Init(void);
|
|
void Image_Shutdown(void);
|
|
void Image_PrintInputFormatVersions(void); //for version info
|
|
qboolean Image_WriteKTXFile(const char *filename, enum fs_relative fsroot, struct pendingtextureinfo *mips);
|
|
qboolean Image_WriteDDSFile(const char *filename, enum fs_relative fsroot, struct pendingtextureinfo *mips);
|
|
void Image_BlockSizeForEncoding(uploadfmt_t encoding, unsigned int *blockbytes, unsigned int *blockwidth, unsigned int *blockheight);
|
|
const char *Image_FormatName(uploadfmt_t encoding);
|
|
qboolean Image_FormatHasAlpha(uploadfmt_t encoding);
|
|
image_t *Image_LoadTexture (const char *identifier, int width, int height, uploadfmt_t fmt, void *data, unsigned int flags);
|
|
struct pendingtextureinfo *Image_LoadMipsFromMemory(int flags, const char *iname, const char *fname, qbyte *filedata, int filesize);
|
|
void Image_ChangeFormat(struct pendingtextureinfo *mips, qboolean *allowedformats, uploadfmt_t origfmt, const char *imagename);
|
|
void *Image_FlipImage(const void *inbuffer, void *outbuffer, int *inoutwidth, int *inoutheight, int pixelbytes, qboolean flipx, qboolean flipy, qboolean flipd);
|
|
|
|
#ifdef D3D8QUAKE
|
|
void D3D8_Set2D (void);
|
|
void D3D8_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis);
|
|
qboolean D3D8_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips);
|
|
void D3D8_DestroyTexture (texid_t tex);
|
|
#endif
|
|
#ifdef D3D9QUAKE
|
|
void D3D9_Set2D (void);
|
|
void D3D9_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis);
|
|
qboolean D3D9_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips);
|
|
void D3D9_DestroyTexture (texid_t tex);
|
|
#endif
|
|
#ifdef D3D11QUAKE
|
|
void D3D11_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis);
|
|
qboolean D3D11_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips);
|
|
void D3D11_DestroyTexture (texid_t tex);
|
|
#endif
|
|
|
|
//extern int image_width, image_height;
|
|
texid_t R_LoadReplacementTexture(const char *name, const char *subpath, unsigned int flags, void *lowres, int lowreswidth, int lowresheight, uploadfmt_t fmt);
|
|
texid_tf R_LoadHiResTexture(const char *name, const char *subpath, unsigned int flags);
|
|
texid_tf R_LoadBumpmapTexture(const char *name, const char *subpath);
|
|
void R_LoadNumberedLightTexture(struct dlight_s *dl, int cubetexnum);
|
|
|
|
extern texid_t particletexture;
|
|
extern texid_t particlecqtexture;
|
|
extern texid_t explosiontexture;
|
|
extern texid_t balltexture;
|
|
extern texid_t beamtexture;
|
|
extern texid_t ptritexture;
|
|
|
|
skinid_t Mod_RegisterSkinFile(const char *skinname);
|
|
skinid_t Mod_ReadSkinFile(const char *skinname, const char *skintext);
|
|
void Mod_WipeSkin(skinid_t id, qboolean force);
|
|
skinfile_t *Mod_LookupSkin(skinid_t id);
|
|
|
|
void Mod_Init (qboolean initial);
|
|
void Mod_Shutdown (qboolean final);
|
|
int Mod_TagNumForName(struct model_s *model, const char *name);
|
|
int Mod_SkinNumForName(struct model_s *model, int surfaceidx, const char *name);
|
|
int Mod_FrameNumForName(struct model_s *model, int surfaceidx, const char *name);
|
|
float Mod_GetFrameDuration(struct model_s *model, int surfaceidx, int frameno);
|
|
|
|
void Mod_ResortShaders(void);
|
|
void Mod_ClearAll (void);
|
|
struct model_s *Mod_FindName (const char *name);
|
|
void *Mod_Extradata (struct model_s *mod); // handles caching
|
|
void Mod_TouchModel (const char *name);
|
|
void Mod_RebuildLightmaps (void);
|
|
|
|
typedef struct
|
|
{
|
|
unsigned int *offsets;
|
|
unsigned short *extents;
|
|
unsigned char *styles8;
|
|
unsigned short *styles16;
|
|
unsigned int stylesperface;
|
|
unsigned char *shifts;
|
|
unsigned char defaultshift;
|
|
} lightmapoverrides_t;
|
|
typedef struct bspx_header_s bspx_header_t;
|
|
void Mod_LoadLighting (struct model_s *loadmodel, bspx_header_t *bspx, qbyte *mod_base, lump_t *l, qboolean interleaveddeluxe, lightmapoverrides_t *overrides);
|
|
|
|
struct mleaf_s *Mod_PointInLeaf (struct model_s *model, float *p);
|
|
|
|
void Mod_Think (void);
|
|
void Mod_NowLoadExternal(struct model_s *loadmodel);
|
|
void GLR_LoadSkys (void);
|
|
void R_BloomRegister(void);
|
|
|
|
int Mod_RegisterModelFormatText(void *module, const char *formatname, char *magictext, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize));
|
|
int Mod_RegisterModelFormatMagic(void *module, const char *formatname, unsigned int magic, qboolean (QDECL *load) (struct model_s *mod, void *buffer, size_t fsize));
|
|
void Mod_UnRegisterModelFormat(void *module, int idx);
|
|
void Mod_UnRegisterAllModelFormats(void *module);
|
|
void Mod_ModelLoaded(void *ctx, void *data, size_t a, size_t b);
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
struct relight_ctx_s;
|
|
struct llightinfo_s;
|
|
void LightFace (struct relight_ctx_s *ctx, struct llightinfo_s *threadctx, int surfnum); //version that is aware of bsp trees
|
|
void LightPlane (struct relight_ctx_s *ctx, struct llightinfo_s *threadctx, lightstyleindex_t surf_styles[4], unsigned int *surf_expsamples, qbyte *surf_rgbsamples, qbyte *surf_deluxesamples, vec4_t surf_plane, vec4_t surf_texplanes[2], vec2_t exactmins, vec2_t exactmaxs, int texmins[2], int texsize[2], float lmscale); //special version that doesn't know what a face is or anything.
|
|
struct relight_ctx_s *LightStartup(struct relight_ctx_s *ctx, struct model_s *model, qboolean shadows, qboolean skiplit);
|
|
void LightReloadEntities(struct relight_ctx_s *ctx, const char *entstring, qboolean ignorestyles);
|
|
void LightShutdown(struct relight_ctx_s *ctx, struct model_s *mod);
|
|
extern const size_t lightthreadctxsize;
|
|
#endif
|
|
|
|
|
|
extern struct model_s *currentmodel;
|
|
|
|
void Media_CaptureDemoEnd(void);
|
|
void Media_RecordFrame (void);
|
|
qboolean Media_PausedDemo (qboolean fortiming);
|
|
int Media_Capturing (void);
|
|
double Media_TweekCaptureFrameTime(double oldtime, double time);
|
|
void Media_WriteCurrentTrack(sizebuf_t *buf);
|
|
void Media_VideoRestarting(void);
|
|
void Media_VideoRestarted(void);
|
|
|
|
void MYgluPerspective(double fovx, double fovy, double zNear, double zFar);
|
|
|
|
void R_PushDlights (void);
|
|
qbyte *R_MarkLeaves_Q1 (qboolean getvisonly);
|
|
qbyte *R_CalcVis_Q1 (void);
|
|
qbyte *R_MarkLeaves_Q2 (void);
|
|
qbyte *R_MarkLeaves_Q3 (void);
|
|
void R_SetFrustum (float projmat[16], float viewmat[16]);
|
|
void R_SetRenderer(rendererinfo_t *ri);
|
|
void R_RegisterRenderer(rendererinfo_t *ri);
|
|
void R_AnimateLight (void);
|
|
void R_UpdateHDR(vec3_t org);
|
|
void R_UpdateLightStyle(unsigned int style, const char *stylestring, float r, float g, float b);
|
|
void R_BumpLightstyles(unsigned int maxstyle); //bumps the cl_max_lightstyles array size, if needed.
|
|
struct texture_s *R_TextureAnimation (int frame, struct texture_s *base); //mostly deprecated, only lingers for rtlights so world only.
|
|
struct texture_s *R_TextureAnimation_Q2 (struct texture_s *base); //mostly deprecated, only lingers for rtlights so world only.
|
|
void RQ_Init(void);
|
|
void RQ_Shutdown(void);
|
|
|
|
void WritePCXfile (const char *filename, enum fs_relative fsroot, qbyte *data, int width, int height, int rowbytes, qbyte *palette, qboolean upload); //data is 8bit.
|
|
qbyte *ReadPCXFile(qbyte *buf, int length, int *width, int *height);
|
|
void *ReadTargaFile(qbyte *buf, int length, int *width, int *height, uploadfmt_t *format, qboolean greyonly, uploadfmt_t forceformat);
|
|
qbyte *ReadPNGFile(const char *fname, qbyte *buf, int length, int *width, int *height, uploadfmt_t *format);
|
|
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
|
|
|
|
qbyte *ReadRawImageFile(qbyte *buf, int len, int *width, int *height, uploadfmt_t *format, qboolean force_rgba8, const char *fname);
|
|
void *Image_ResampleTexture (uploadfmt_t format, const void *in, int inwidth, int inheight, void *out, int outwidth, int outheight);
|
|
void Image_ReadExternalAlpha(qbyte *rgbadata, size_t imgwidth, size_t imgheight, const char *fname, uploadfmt_t *format);
|
|
void BoostGamma(qbyte *rgba, int width, int height, uploadfmt_t fmt);
|
|
void SaturateR8G8B8(qbyte *data, int size, float sat);
|
|
void AddOcranaLEDsIndexed (qbyte *image, int h, int w);
|
|
|
|
void Renderer_Init(void);
|
|
void Renderer_Start(void);
|
|
qboolean Renderer_Started(void);
|
|
void R_ShutdownRenderer(qboolean videotoo);
|
|
void R_RestartRenderer_f (void);//this goes here so we can save some stack when first initing the sw renderer.
|
|
|
|
//used to live in glquake.h
|
|
qbyte GetPaletteIndex(int red, int green, int blue);
|
|
extern cvar_t r_norefresh;
|
|
extern cvar_t r_drawentities;
|
|
extern cvar_t r_drawworld;
|
|
extern cvar_t r_drawviewmodel;
|
|
extern cvar_t r_drawviewmodelinvis;
|
|
extern cvar_t r_speeds;
|
|
extern cvar_t r_waterwarp;
|
|
extern cvar_t r_fullbright;
|
|
extern cvar_t r_lightmap;
|
|
extern cvar_t r_glsl_offsetmapping;
|
|
extern cvar_t r_skyfog; //additional fog alpha on sky
|
|
extern cvar_t r_shadow_playershadows;
|
|
extern cvar_t r_shadow_realtime_dlight, r_shadow_realtime_dlight_shadows;
|
|
extern cvar_t r_shadow_realtime_dlight_ambient;
|
|
extern cvar_t r_shadow_realtime_dlight_diffuse;
|
|
extern cvar_t r_shadow_realtime_dlight_specular;
|
|
extern cvar_t r_shadow_realtime_world, r_shadow_realtime_world_shadows, r_shadow_realtime_world_lightmaps;
|
|
extern cvar_t r_shadow_shadowmapping;
|
|
extern cvar_t r_mirroralpha;
|
|
extern cvar_t r_wateralpha;
|
|
extern cvar_t r_lavaalpha;
|
|
extern cvar_t r_slimealpha;
|
|
extern cvar_t r_telealpha;
|
|
extern cvar_t r_waterstyle;
|
|
extern cvar_t r_lavastyle;
|
|
extern cvar_t r_slimestyle;
|
|
extern cvar_t r_telestyle;
|
|
extern cvar_t r_dynamic;
|
|
extern cvar_t r_novis;
|
|
extern cvar_t r_netgraph;
|
|
extern cvar_t r_deluxemapping_cvar;
|
|
extern qboolean r_deluxemapping;
|
|
extern qboolean r_fakeshadows; //enables the use of ortho model-only shadows
|
|
extern float r_blobshadows;
|
|
extern cvar_t r_softwarebanding_cvar;
|
|
extern qboolean r_softwarebanding;
|
|
extern cvar_t r_lightprepass_cvar;
|
|
extern int r_lightprepass; //0=off,1=16bit,2=32bit
|
|
|
|
#ifdef R_XFLIP
|
|
extern cvar_t r_xflip;
|
|
#endif
|
|
|
|
extern cvar_t gl_mindist, gl_maxdist;
|
|
extern cvar_t r_clear;
|
|
extern cvar_t gl_poly;
|
|
extern cvar_t gl_affinemodels;
|
|
extern cvar_t r_renderscale;
|
|
extern cvar_t gl_nohwblend;
|
|
extern cvar_t r_coronas, r_coronas_intensity, r_coronas_occlusion, r_coronas_mindist, r_coronas_fadedist, r_flashblend, r_flashblendscale;
|
|
extern cvar_t r_lightstylesmooth;
|
|
extern cvar_t r_lightstylesmooth_limit;
|
|
extern cvar_t r_lightstylespeed;
|
|
extern cvar_t r_lightstylescale;
|
|
extern cvar_t r_lightmap_scale;
|
|
#ifdef QWSKINS
|
|
extern cvar_t gl_nocolors;
|
|
#endif
|
|
extern cvar_t gl_load24bit;
|
|
extern cvar_t gl_finish;
|
|
|
|
extern cvar_t gl_max_size;
|
|
extern cvar_t gl_playermip;
|
|
|
|
extern cvar_t r_lightmap_saturation;
|
|
|
|
extern cvar_t r_meshpitch;
|
|
extern cvar_t vid_hardwaregamma;
|
|
|
|
enum {
|
|
RSPEED_TOTALREFRESH,
|
|
RSPEED_CSQCPHYSICS,
|
|
RSPEED_CSQCREDRAW,
|
|
RSPEED_LINKENTITIES,
|
|
RSPEED_WORLDNODE,
|
|
RSPEED_DYNAMIC,
|
|
RSPEED_OPAQUE,
|
|
RSPEED_RTLIGHTS,
|
|
RSPEED_TRANSPARENTS,
|
|
RSPEED_PROTOCOL,
|
|
RSPEED_PARTICLES,
|
|
RSPEED_PARTICLESDRAW,
|
|
RSPEED_PALETTEFLASHES,
|
|
RSPEED_2D,
|
|
RSPEED_SERVER,
|
|
RSPEED_SETUP,
|
|
RSPEED_SUBMIT,
|
|
RSPEED_PRESENT,
|
|
RSPEED_ACQUIRE,
|
|
|
|
RSPEED_MAX
|
|
};
|
|
extern int rspeeds[RSPEED_MAX];
|
|
|
|
enum {
|
|
RQUANT_MSECS, //old r_speeds
|
|
RQUANT_PRIMITIVEINDICIES,
|
|
RQUANT_DRAWS,
|
|
RQUANT_ENTBATCHES,
|
|
RQUANT_WORLDBATCHES,
|
|
RQUANT_2DBATCHES,
|
|
|
|
RQUANT_SHADOWINDICIES,
|
|
RQUANT_SHADOWEDGES,
|
|
RQUANT_SHADOWSIDES,
|
|
RQUANT_LITFACES,
|
|
|
|
RQUANT_RTLIGHT_DRAWN,
|
|
RQUANT_RTLIGHT_CULL_FRUSTUM,
|
|
RQUANT_RTLIGHT_CULL_PVS,
|
|
RQUANT_RTLIGHT_CULL_SCISSOR,
|
|
|
|
RQUANT_MAX
|
|
};
|
|
extern int rquant[RQUANT_MAX];
|
|
|
|
#define RQuantAdd(type,quant) rquant[type] += quant
|
|
|
|
#if 0//defined(NDEBUG) || !defined(_WIN32)
|
|
#define RSpeedLocals()
|
|
#define RSpeedMark()
|
|
#define RSpeedRemark()
|
|
#define RSpeedEnd(spt)
|
|
#else
|
|
#define RSpeedLocals() double rsp
|
|
#define RSpeedMark() double rsp = (r_speeds.ival>1)?Sys_DoubleTime()*1000000:0
|
|
#define RSpeedRemark() rsp = (r_speeds.ival>1)?Sys_DoubleTime()*1000000:0
|
|
|
|
#if defined(_WIN32) && defined(GLQUAKE)
|
|
extern void (_stdcall *qglFinish) (void);
|
|
#define RSpeedEnd(spt) do {if(r_speeds.ival > 1){if(r_speeds.ival > 2 && qglFinish)qglFinish(); rspeeds[spt] += (double)(Sys_DoubleTime()*1000000) - rsp;}}while (0)
|
|
#else
|
|
#define RSpeedEnd(spt) rspeeds[spt] += (r_speeds.ival>1)?Sys_DoubleTime()*1000000 - rsp:0
|
|
#endif
|
|
#endif
|