mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
1335 lines
38 KiB
C
1335 lines
38 KiB
C
#include "quakedef.h"
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#ifdef SV_MASTER
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#ifdef _WIN32
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#include "winquake.h"
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#ifdef _MSC_VER
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#include "wsipx.h"
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#endif
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#endif
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#include "netinc.h"
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#include "fs.h"
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//quakeworld protocol
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// heartbeat: "a"
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// query: "c\n%i<sequence>\n%i<numplayers>\n"
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//queryresponse: "d\naaaappaaaapp"
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#define QUAKEWORLDPROTOCOLNAME "FTE-Quake"
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//quake2 protocol
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// heartbeat: "heartbeat\n%s<serverinfo>\n%i<frags> %i<ping> \"%s\"<name>\n<repeat>"
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// query: "query\0"
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//queryresponse: "servers\naaaappaaaapp"
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#define QUAKE2PROTOCOLNAME "Quake2"
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//quake3/dpmaster protocol
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// heartbeat: "heartbeat DarkPlaces\n"
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// query: "getservers[Ext<ipv6>] [%s<game>] %u<version> [empty] [full] [ipv6]"
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//queryresponse: "getservers[Ext]Response\\aaaapp/aaaaaaaaaaaapp\\EOF"
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#define QUAKE3PROTOCOLNAME "Quake3"
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enum gametypes_e
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{
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GT_FFA=0,
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GT_TOURNEY=1,
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GT_TEAM=3,
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GT_CTF=4,
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};
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typedef struct svm_server_s {
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netadr_t adr;
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const char *brokerid; //from rtc broker, for ICE connections (persistent until killed).
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int protover;
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unsigned int clients;
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unsigned int maxclients;
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int needpass;
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char hostname[48]; //just for our own listings.
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char mapname[16]; //just for our own listings.
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char gamedir[16]; //again...
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unsigned short gametype;
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float expiretime;
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bucket_t bucket; //for faster address lookups.
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struct svm_game_s *game;
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struct svm_server_s *next;
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} svm_server_t;
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typedef struct svm_game_s {
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struct svm_game_s *next;
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svm_server_t *firstserver;
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size_t numservers;
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qboolean persistent;
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char *aliases; //list of terminated names, terminated with a double-null
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char name[1]; //eg: Quake
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} svm_game_t;
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typedef struct {
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float time;
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svm_game_t *firstgame;
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size_t numgames;
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hashtable_t serverhash;
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size_t numservers;
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struct rates_s
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{
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double timestamp;
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size_t heartbeats;
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size_t queries;
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size_t junk;
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size_t drops;
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size_t adds;
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} total, stamps[60];
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size_t stampring;
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double nextstamp;
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} masterserver_t;
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static masterserver_t svm;
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ftenet_connections_t *svm_sockets;
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static void QDECL SVM_Tcpport_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_STREAM);
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}
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static void QDECL SVM_Port_Callback(struct cvar_s *var, char *oldvalue)
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{
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FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_DGRAM);
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}
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static cvar_t sv_heartbeattimeout = CVARD("sv_heartbeattimeout", "300", "How many seconds a server should remain listed after its latest heartbeat. Larger values can avoid issues from packetloss, but can also make dos attacks easier.");
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static cvar_t sv_masterport = CVARC("sv_masterport", STRINGIFY(PORT_QWMASTER)" "STRINGIFY(PORT_ICEBROKER), SVM_Port_Callback);
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static cvar_t sv_masterport_tcp = CVARC("sv_masterport_tcp", STRINGIFY(PORT_ICEBROKER), SVM_Tcpport_Callback);
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static cvar_t sv_maxgames = CVARD("sv_maxgames", "100", "Limits the number of games that may be known. This is to reduce denial of service attacks.");
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static cvar_t sv_maxservers = CVARD("sv_maxservers", "10000", "Limits the number of servers (total from all games) that may be known. This is to reduce denial of service attacks.");
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static cvar_t sv_hideinactivegames = CVARD("sv_hideinactivegames", "1", "Don't show known games that currently have no servers in html listings.");
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static cvar_t sv_sortlist = CVARD("sv_sortlist", "3", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
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static cvar_t sv_hostname = CVARD("hostname", "Unnamed FTE-Master", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
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static char *master_css;
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static unsigned int SVM_GenerateBrokerKey(const char *brokerid)
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{
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return Hash_Key(brokerid, svm.serverhash.numbuckets);
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}
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//returns a hash key for a server's address.
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static unsigned int SVM_GenerateAddressKey(const netadr_t *adr)
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{
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unsigned int key;
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switch(adr->type)
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{
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case NA_IP:
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key = *(const unsigned int*)adr->address.ip;
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key ^= 0xffff0000; //match ipv6's ipv4-mapped addresses.
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key ^= adr->port;
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break;
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case NA_IPV6:
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key = *(const unsigned int*)(adr->address.ip6+0);
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key ^= *(const unsigned int*)(adr->address.ip6+4);
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key ^= *(const unsigned int*)(adr->address.ip6+8);
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key ^= *(const unsigned int*)(adr->address.ip6+12);
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key ^= adr->port;
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break;
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default:
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key = 0;
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break;
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}
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return key;
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}
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static svm_server_t *SVM_GetServer(netadr_t *adr)
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{
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svm_server_t *server;
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unsigned int key = SVM_GenerateAddressKey(adr);
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server = Hash_GetKey(&svm.serverhash, key);
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while (server)
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{
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if (!server->brokerid) //don't report brokered servers by address.
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if (NET_CompareAdr(&server->adr, adr))
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return server;
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server = Hash_GetNextKey(&svm.serverhash, key, server);
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}
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return NULL;
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}
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static svm_game_t *SVM_FindGame(const char *game, int create)
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{
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svm_game_t *g, **link;
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const char *sanitise;
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const char *a;
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for (g = svm.firstgame; g; g = g->next)
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{
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if (!Q_strcasecmp(game, g->name))
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return g;
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if (g->aliases)
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{
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for (a = g->aliases; *a; a+=strlen(a)+1)
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{
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if (!Q_strcasecmp(game, a))
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return g;
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}
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}
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}
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if (create)
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{
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if (create != 2)
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{
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if (svm.numgames >= sv_maxgames.ival)
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{
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Con_DPrintf("game limit exceeded\n");
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return NULL;
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}
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//block some chars that may cause issues/exploits. sorry.
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for (sanitise = game; *sanitise; sanitise++)
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{
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if ((*sanitise >= 'a' && *sanitise <= 'z') || //allow lowercase
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(*sanitise >= 'A' && *sanitise <= 'Z') || //allow uppercase
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(*sanitise >= '0' && *sanitise <= '9') || //allow numbers (but not leeding, see below)
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(*sanitise == '-' || *sanitise == '_')) //allow a little punctuation, to make up for the lack of spaces.
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continue;
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return NULL;
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}
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}
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if (!*game || (*game >= '0' && *game <= '9'))
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return NULL; //must not start with a number either.
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g = ZF_Malloc(sizeof(*g) + strlen(game));
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if (g)
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{
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char *n;
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strcpy(g->name, game);
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for (n = g->name; *n; n++)
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{ //some extra fixups, because formalnames are messy.
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if (*n == ' ' || *n == '\t' || *n == ':' || *n == '?' || *n == '#' || *n == '.')
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*n = '_';
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}
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g->persistent = create==2;
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g->next = NULL;
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//add it at the end.
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for (link = &svm.firstgame; *link; link = &(*link)->next)
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;
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*link = g;
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svm.numgames++;
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Con_DPrintf("Creating game \"%s\"\n", g->name);
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}
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}
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return g;
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}
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static int QDECL SVM_SortOrder(const void *v1, const void *v2)
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{
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svm_server_t const*const s1 = *(svm_server_t const*const*const)v1;
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svm_server_t const*const s2 = *(svm_server_t const*const*const)v2;
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int t, i;
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if (sv_sortlist.ival&8)
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return s1->expiretime > s2->expiretime;
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if (sv_sortlist.ival&1)
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if ((t=(s2->clients-s1->clients)))
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return (t>0)?1:-1;
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if (sv_sortlist.ival&2)
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if ((t=strcmp(s1->hostname, s2->hostname)))
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return (t>0)?1:-1;
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//sort by scheme, address family, and ip
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if ((t=(s1->adr.prot-s2->adr.prot)))
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return (t>0)?1:-1;
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if ((t=(s1->adr.type-s2->adr.type)))
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return (t>0)?1:-1;
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if (s1->adr.type==NA_IP)
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i = sizeof(s1->adr.address.ip);
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else if (s1->adr.type==NA_IPV6)
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i = sizeof(s1->adr.address.ip6);
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else i = 0;
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for(t = 0; t < i; t++)
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if (s1->adr.address.ip6[i] != s2->adr.address.ip6[i])
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return (s2->adr.address.ip6[i]>s1->adr.address.ip6[i])?1:-1;
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//and now do port numbers too.
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t = BigShort(s1->adr.port) - BigShort(s2->adr.port);
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if (t)
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return (t>0)?1:-1;
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return 0;
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}
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static void SVM_SortServers(svm_game_t *game)
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{
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svm_server_t **serverlink, *s;
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svm_server_t **sv = malloc(sizeof(*sv)*game->numservers);
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int i;
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if (!sv_sortlist.ival)
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return;
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for (i=0, s = game->firstserver; s; s = s->next)
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sv[i++] = s;
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qsort(sv, i, sizeof(*sv), SVM_SortOrder);
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for (i = 0, serverlink = &game->firstserver; i < game->numservers; i++)
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{
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*serverlink = sv[i];
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serverlink = &sv[i]->next;
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}
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*serverlink = NULL;
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}
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static void SVM_RemoveOldServers(void)
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{
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svm_game_t **gamelink, *g;
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svm_server_t **serverlink, *s;
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for (gamelink = &svm.firstgame; (g=*gamelink); )
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{
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for (serverlink = &g->firstserver; (s=*serverlink); )
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{
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//brokered servers don't time out (they drop when their tcp connection dies)
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if (!s->brokerid && s->expiretime < svm.time)
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{
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if (developer.ival)
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{
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char buf[256];
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Con_Printf("timeout: %s\n", NET_AdrToString(buf, sizeof(buf), &s->adr));
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}
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Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateAddressKey(&s->adr), s);
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svm.total.drops++;
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*serverlink = s->next;
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BZ_Free(s);
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g->numservers--;
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svm.numservers--;
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}
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else
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serverlink = &s->next;
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}
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if (!g->firstserver && !g->persistent)
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{
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Con_DPrintf("game \"%s\" has no active servers\n", g->name);
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*gamelink = g->next;
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Z_Free(g);
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svm.numgames--;
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}
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else
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gamelink = &g->next;
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}
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}
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int SVM_AddIPAddresses(sizebuf_t *sb, int first, int ver, const char *gamename, int v4, int v6, qboolean empty, qboolean full, qboolean prefixes, int gametype)
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{
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int number = 0;
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svm_server_t *server;
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int prefix;
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int len;
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svm_game_t *game = SVM_FindGame(gamename, false);
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if (game)
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{
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for (server = game->firstserver; server; server = server->next)
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{
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if (number == first)
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break;
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first--;
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}
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for (; server; server = server->next)
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{
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if (server->protover != ver)
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continue;
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if (server->clients == 0 && !empty)
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continue;
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if (server->clients >= server->maxclients && !full)
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continue;
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if (gametype != -1 && server->gametype != gametype)
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continue;
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switch(server->adr.type)
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{
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case NA_IP:
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if (!v4)
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continue;
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prefix = '\\';
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len = 4;
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break;
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case NA_IPV6:
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if (!v6)
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continue;
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prefix = '/';
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len = 16;
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break;
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default:
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continue;
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}
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if (prefixes)
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MSG_WriteByte(sb, prefix);
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SZ_Write(sb, server->adr.address.ip, len);
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MSG_WriteShort(sb, server->adr.port);
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number++;
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}
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}
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return number;
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}
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static char *QuakeCharsToHTML(char *outhtml, size_t outsize, const char *quake, qboolean deunderscore)
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{
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char *ret = outhtml;
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conchar_t chars[8192], *c=chars, *end;
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unsigned int codeflags, codepoint, oldflags=CON_WHITEMASK;
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unsigned int b;
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const char *htmlnames[16] = {
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"#000000", //black
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"#0000AA", //dark blue
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"#00AA00", //dark green
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"#00AAAA", //dark cyan
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"#AA0000", //dark red
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"#AA00AA", //dark magenta
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"#AA5500", //brown
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"#AAAAAA", //grey
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"#555555", //dark grey
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"#5555FF", //blue
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"#55FF55", //green
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"#55FFFF", //cyan
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"#FF5555", //red
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"#FF55FF", //magenta
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"#FFFF55", //yellow
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"#FFFFFF", //white
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};
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if (!outsize--)
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return NULL; //no space for the null
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end = COM_ParseFunString(oldflags, quake, chars, sizeof(chars), false);
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while (c < end)
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{
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c = Font_Decode(c, &codeflags, &codepoint);
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if (codeflags & CON_HIDDEN)
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continue; //erk...?
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if (codeflags & CON_RICHFORECOLOUR) //fixme...?
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codeflags = CON_WHITEMASK;
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if ((codeflags&CON_FGMASK) != (oldflags&CON_FGMASK))
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{
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if (oldflags != CON_WHITEMASK)
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{
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Q_strncpyz(outhtml, "</span>", outsize);
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b=strlen(outhtml);
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outhtml += b;
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outsize -= b;
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}
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if (codeflags != CON_WHITEMASK)
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{
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Q_snprintfz(outhtml, outsize, "<span style=\"color:%s\">", htmlnames[(codeflags&CON_FGMASK)>>CON_FGSHIFT]);
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b=strlen(outhtml);
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outhtml += b;
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outsize -= b;
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}
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oldflags = codeflags;
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}
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if (codepoint == '<')
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{
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Q_strncpyz(outhtml, "<", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '>')
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{
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Q_strncpyz(outhtml, ">", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '&')
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{
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Q_strncpyz(outhtml, "&", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '\"')
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{
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Q_strncpyz(outhtml, """, outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '\'')
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{
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Q_strncpyz(outhtml, "'", outsize);
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b=strlen(outhtml);
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}
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else if (codepoint == '_' && deunderscore)
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*outhtml = ' ', b =1;
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else
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b = utf8_encode(outhtml, codepoint, outsize);
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if (b > 0)
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{
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outhtml += b;
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outsize -= b;
|
|
}
|
|
}
|
|
*outhtml = 0;
|
|
return ret;
|
|
}
|
|
|
|
static void SVM_Init(void)
|
|
{
|
|
master_css = FS_MallocFile("master.css", FS_ROOT, NULL);
|
|
if (!master_css)
|
|
master_css = Z_StrDup(
|
|
"<style type=\"text/css\">"
|
|
"body {"
|
|
"background-color: #303030;"
|
|
"color: #998080;"
|
|
"font-family: verdanah, trebuchet ms, arial, sans-serif;"
|
|
"}"
|
|
"a { text-decoration: none; }"
|
|
"a:link { color: #308090; }"
|
|
"a:visited { color: #308090; }"
|
|
"a:hover { color: #308090; text-decoration: underline; }"
|
|
".header { text-align: center; }"
|
|
".footer { text-align: center; }"
|
|
".main { width: 1024px; margin: 0 auto; }"
|
|
"H1 {"
|
|
"text-align: center;"
|
|
"background-color: #202020;"
|
|
"color: #808080;"
|
|
"}"
|
|
"table { width: 100%; border-collapse: collapse; }"
|
|
"th { text-align: left; }"
|
|
"tr:hover { background-color: #202020; }"
|
|
"</style>"
|
|
);
|
|
}
|
|
|
|
vfsfile_t *SVM_GenerateIndex(const char *requesthost, const char *fname)
|
|
{
|
|
char tmpbuf[256];
|
|
char hostname[1024];
|
|
const char *url;
|
|
svm_game_t *game;
|
|
svm_server_t *server;
|
|
vfsfile_t *f = NULL;
|
|
unsigned clients = 0, maxclients=0, totalclients=0;
|
|
if (!master_css)
|
|
SVM_Init();
|
|
if (!strcmp(fname, "index.html"))
|
|
{
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
VFS_PRINTF(f, "<h1>%s</h1>\n", sv_hostname.string);
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Active Games</th><th>Players</th><th>Server Count</th></tr>\n");
|
|
for (game = svm.firstgame; game; game = game->next)
|
|
{
|
|
for (clients=0, server = game->firstserver; server; server = server->next)
|
|
clients += server->clients;
|
|
if (game->numservers || !sv_hideinactivegames.ival) //only show active servers
|
|
{
|
|
QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), game->name, true);
|
|
VFS_PRINTF(f, "<tr><td><a href=\"game/%s\">%s</a></td><td>%u player(s)</td><td>%u server(s)</td></tr>\n", game->name, tmpbuf, clients, (unsigned)game->numservers);
|
|
}
|
|
totalclients += clients;
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
VFS_PRINTF(f, "%u game(s), %u player(s), %u server(s)\n", (unsigned)svm.numgames, totalclients, (unsigned)svm.numservers);
|
|
}
|
|
else if (!strncmp(fname, "server/", 7))
|
|
{
|
|
netadr_t adr[64];
|
|
int count;
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
VFS_PRINTF(f, "<h1>Single Server Info</h1>\n");
|
|
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Game</th><th>Address</th><th>Hostname</th><th>Mod dir</th><th>Mapname</th><th>Players</th></tr>\n");
|
|
//FIXME: block dns lookups here?
|
|
count = NET_StringToAdr2(fname+7, 0, adr, countof(adr), NULL);
|
|
while(count-->0)
|
|
{
|
|
server = SVM_GetServer(&adr[count]);
|
|
if (server)
|
|
{
|
|
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
|
|
VFS_PRINTF(f, "<tr><td>%s</td><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", server->game?server->game->name:"Unknown", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr), (server->needpass&1)?"🔒":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "<tr><td>?</td><td>%s</td><td>?</td><td>?</td><td>?</td><td>?/?</td></tr>\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &adr[count]));
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
}
|
|
else if (!strncmp(fname, "game/", 5))
|
|
{
|
|
const char *gamename = fname+5;
|
|
game = SVM_FindGame(gamename, false);
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "%s", master_css);
|
|
|
|
if (!strcmp(gamename, "UNKNOWN"))
|
|
{
|
|
VFS_PRINTF(f, "<h1>Unresponsive Servers</h1>\n");
|
|
VFS_PRINTF(f, "These servers have sent a heartbeat but have failed to respond to an appropriate query from a different port. This can happen when:<ul>"
|
|
"<li>Server is firewalled and all inbound packets are dropped. Try reconfiguring your firewall to allow packets to that process or port.</li>"
|
|
"<li>An intermediate router implements an Address/Port-Dependant-Filtering NAT. Try setting up port forwarding.</li>"
|
|
"<li>Outgoing connections are asynchronous with regard to port forwarding. Such servers will show with arbitrary ephemerial ports. Docker: you can supposedly work around this with --net=host.</li>"
|
|
"<li>Plain and simple packet loss, servers in this state for less than 5 mins may still be fine.</li>"
|
|
"<li>Server crashed or was reconfigured before it could respond.</li>"
|
|
"<li>MTU limits with failed defragmentation.</li>"
|
|
"<li>Routing table misconfiguration.</li>"
|
|
"<li>Other.</li>"
|
|
"</ul>\n");
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "<h1>Servers for %s</h1>\n", QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), gamename, true));
|
|
|
|
if(game)
|
|
{
|
|
SVM_SortServers(game);
|
|
|
|
VFS_PRINTF(f, "<table border=1>\n");
|
|
VFS_PRINTF(f, "<tr><th>Address</th><th>Hostname</th><th>Gamedir</th><th>Mapname</th><th>Players</th></tr>\n");
|
|
for (server = game->firstserver; server; server = server->next)
|
|
{
|
|
if (server->brokerid)
|
|
{
|
|
url = tmpbuf;
|
|
Q_snprintfz(tmpbuf, sizeof(tmpbuf), "rtc://%s/%s", requesthost, server->brokerid);
|
|
}
|
|
else
|
|
url = NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr);
|
|
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
|
|
VFS_PRINTF(f, "<tr><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", url, (server->needpass&1)?"🔒":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
|
|
clients += server->clients;
|
|
maxclients += server->maxclients;
|
|
}
|
|
VFS_PRINTF(f, "</table>\n");
|
|
VFS_PRINTF(f, "%u server(s), %u/%u client(s)\n", (unsigned)game->numservers, clients, maxclients);
|
|
}
|
|
else
|
|
VFS_PRINTF(f, "Protocol '%s' is not known\n", gamename);
|
|
}
|
|
else if (!strncmp(fname, "raw/", 4))
|
|
{ //just spews all
|
|
COM_StripExtension(fname+4, tmpbuf, sizeof(tmpbuf));
|
|
game = SVM_FindGame(tmpbuf, false);
|
|
|
|
f = VFSPIPE_Open(1, false);
|
|
VFS_PRINTF(f, "#Server list for \"%s\"\n", tmpbuf);
|
|
for (server = (game?game->firstserver:NULL); server; server = server->next)
|
|
{
|
|
if (server->brokerid)
|
|
VFS_PRINTF(f, "rtc:///%s \\maxclients\\%u\\clients\\%u\\hostname\\%s\\modname\\%s\\mapname\\%s\\needpass\\%i\n", server->brokerid, server->maxclients, server->clients, server->hostname, server->gamedir, server->mapname, server->needpass);
|
|
else
|
|
VFS_PRINTF(f, "%s\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr));
|
|
}
|
|
}
|
|
return f;
|
|
}
|
|
|
|
static svm_game_t *SVM_GameFromBrokerID(const char **brokerid)
|
|
{
|
|
size_t l;
|
|
char name[128];
|
|
const char *in = *brokerid;
|
|
if (*in == '/')
|
|
in++;
|
|
for (l = 0; *in && *in != '/' && *in != '?' && *in != '#'; in++)
|
|
if (l < countof(name)-1)
|
|
name[l++] = *in;
|
|
name[l] = 0;
|
|
if (*in == '/')
|
|
in++;
|
|
else
|
|
return NULL; //only one? no game specified? get lost.
|
|
*brokerid = in;
|
|
return SVM_FindGame(name, true);
|
|
}
|
|
static svm_server_t *SVM_FindBrokerHost(const char *brokerid)
|
|
{
|
|
svm_server_t *server;
|
|
unsigned int key = SVM_GenerateBrokerKey(brokerid);
|
|
|
|
server = Hash_GetKey(&svm.serverhash, key);
|
|
while (server)
|
|
{
|
|
if (server->brokerid) //don't report brokered servers by address.
|
|
if (server->brokerid == brokerid)
|
|
return server;
|
|
server = Hash_GetNextKey(&svm.serverhash, key, server);
|
|
}
|
|
return NULL;
|
|
}
|
|
void SVM_RemoveBrokerGame(const char *brokerid)
|
|
{
|
|
svm_server_t *s, **link;
|
|
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
|
|
if (!game)
|
|
{
|
|
Con_Printf("SVM_RemoveBrokerGame: failed to find game for brokered server: %s\n", brokerid);
|
|
return;
|
|
}
|
|
|
|
for (link = &game->firstserver; (s=*link); )
|
|
{
|
|
if (s->brokerid == brokerid)
|
|
{
|
|
*link = s->next;
|
|
Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), s);
|
|
Z_Free(s);
|
|
game->numservers--;
|
|
svm.numservers--;
|
|
return;
|
|
}
|
|
else
|
|
link = &s->next;
|
|
}
|
|
|
|
Con_Printf("SVM_RemoveBrokerGame: failed to remove brokered server: %s\n", brokerid);
|
|
}
|
|
void SVM_AddBrokerGame(const char *brokerid, const char *info)
|
|
{
|
|
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
|
|
svm_server_t *server = SVM_FindBrokerHost(brokerid);
|
|
if (!server)
|
|
{
|
|
if (!game)
|
|
return;
|
|
if (svm.numservers >= sv_maxservers.ival)
|
|
{
|
|
Con_DPrintf("server limit exceeded\n");
|
|
return;
|
|
}
|
|
Con_DPrintf("heartbeat(new - %s): /%s\n", game->name, brokerid);
|
|
|
|
server = Z_Malloc(sizeof(svm_server_t));
|
|
server->game = game;
|
|
server->brokerid = brokerid;
|
|
|
|
server->next = game->firstserver;
|
|
game->firstserver = server;
|
|
game->numservers++;
|
|
svm.numservers++;
|
|
|
|
svm.total.adds++;
|
|
|
|
Hash_AddKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), server, &server->bucket);
|
|
}
|
|
else
|
|
Con_DPrintf("heartbeat(update - %s): /%s\n", game->name, brokerid);
|
|
|
|
server->protover = atoi(Info_ValueForKey(info, "protocol"));
|
|
server->maxclients = atoi(Info_ValueForKey(info, "maxclients"));
|
|
server->clients = atoi(Info_ValueForKey(info, "clients"));
|
|
Q_strncpyz(server->hostname, Info_ValueForKey(info, "hostname"), sizeof(server->hostname));
|
|
Q_strncpyz(server->gamedir, Info_ValueForKey(info, "modname"), sizeof(server->gamedir));
|
|
Q_strncpyz(server->mapname, Info_ValueForKey(info, "mapname"), sizeof(server->mapname));
|
|
}
|
|
|
|
static svm_server_t *SVM_Heartbeat(const char *gamename, netadr_t *adr, int numclients, float validuntil)
|
|
{
|
|
svm_server_t *server = SVM_GetServer(adr);
|
|
svm_game_t *game;
|
|
|
|
if (!gamename)
|
|
{ //no gamename is a placeholder server, to say that there's a server there but it isn't responding to our getinfos... (ie: to list misconfigured servers too)
|
|
if (server)
|
|
{ //it still exists, renew it, but don't otherwise care too much.
|
|
server->expiretime = validuntil;
|
|
return server;
|
|
}
|
|
game = SVM_FindGame("UNKNOWN", true);
|
|
}
|
|
else
|
|
{
|
|
game = SVM_FindGame(gamename, true);
|
|
if (!game)
|
|
return NULL;
|
|
}
|
|
|
|
if (server && server->game != game)
|
|
{
|
|
server->expiretime = realtime - 1;
|
|
server = NULL;
|
|
}
|
|
|
|
if (!server) //not found
|
|
{
|
|
if (svm.numservers >= sv_maxservers.ival)
|
|
{
|
|
Con_DPrintf("server limit exceeded\n");
|
|
return NULL;
|
|
}
|
|
if (developer.ival)
|
|
{
|
|
char buf[256];
|
|
Con_Printf("heartbeat(new - %s): %s\n", game->name, NET_AdrToString(buf, sizeof(buf), adr));
|
|
}
|
|
|
|
server = Z_Malloc(sizeof(svm_server_t));
|
|
server->game = game;
|
|
server->next = game->firstserver;
|
|
game->firstserver = server;
|
|
game->numservers++;
|
|
svm.numservers++;
|
|
|
|
server->adr = *adr;
|
|
|
|
svm.total.adds++;
|
|
|
|
Hash_AddKey(&svm.serverhash, SVM_GenerateAddressKey(adr), server, &server->bucket);
|
|
}
|
|
else
|
|
{
|
|
if (developer.ival)
|
|
{
|
|
char buf[256];
|
|
Con_Printf("heartbeat(refresh): %s\n", NET_AdrToString(buf, sizeof(buf), &server->adr));
|
|
}
|
|
}
|
|
|
|
server->clients = numclients;
|
|
server->expiretime = validuntil;
|
|
return server;
|
|
}
|
|
|
|
void SVM_GenChallenge(char *out, size_t outsize, netadr_t *foradr)
|
|
{ //this function needs to return some sort of unguessable string so that you can't spoof the server with fake responses
|
|
char adr[64];
|
|
static char randumb[16];
|
|
char digest[256];
|
|
void *ctx = alloca(hash_sha1.contextsize);
|
|
|
|
if (!*randumb)
|
|
{
|
|
int i;
|
|
srand(time(NULL)); //lame
|
|
for (i = 0; i < sizeof(randumb)-1; i++)
|
|
while (!randumb[i])
|
|
randumb[i] = rand();
|
|
}
|
|
NET_AdrToString(adr, sizeof(adr), foradr);
|
|
|
|
hash_sha1.init(ctx);
|
|
hash_sha1.process(ctx, randumb, sizeof(randumb)-1);
|
|
hash_sha1.process(ctx, adr, strlen(adr));
|
|
hash_sha1.terminate(digest, ctx);
|
|
|
|
Base64_EncodeBlock(digest, hash_sha1.digestsize, out, outsize);
|
|
}
|
|
|
|
//switch net_from's reported connection, so we reply from a different udp socket from the one a packet was received from.
|
|
static qboolean SVM_SwitchQuerySocket(void)
|
|
{
|
|
size_t c;
|
|
//switch the info query to our other udp socket, so any firewall/nat over the server blocks it.
|
|
//this is to prevent people from thinking that the server is actually accessible.
|
|
for (c = 0; c < countof(svm_sockets->conn); c++)
|
|
{
|
|
if (!svm_sockets->conn[c])
|
|
continue; //that one's dead, jim
|
|
if (c+1 == net_from.connum)
|
|
continue; //ignore this one, its the one we received the packet from
|
|
//make sure its a datagram connection, and not some tcp weirdness.
|
|
if (svm_sockets->conn[c]->prot == NP_DGRAM &&
|
|
(svm_sockets->conn[c]->addrtype[0] == net_from.type || svm_sockets->conn[c]->addrtype[1] == net_from.type))
|
|
{ //okay, looks like we should be able to respond on this one. lets see if their firewall stops us from finding out more about them.
|
|
net_from.connum = c+1;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void SVM_ProcessUDPPacket(void)
|
|
{
|
|
char *s, *line;
|
|
|
|
//we shouldn't be taking anything else...
|
|
if (net_from.prot != NP_DGRAM)
|
|
{
|
|
Con_DPrintf("master: ignoring non-datagram message\n");
|
|
return;
|
|
}
|
|
|
|
net_message.data[net_message.cursize] = '\0'; //null term all strings.
|
|
|
|
//well that's annoying. why is our networking code not doing this? LAME!
|
|
if (net_from.type == NA_IPV6 &&
|
|
!*(int*)&net_from.address.ip6[0] &&
|
|
!*(int*)&net_from.address.ip6[4] &&
|
|
!*(short*)&net_from.address.ip6[8] &&
|
|
*(short*)&net_from.address.ip6[10]==(short)0xffff)
|
|
{ //convert this ipv4-mapped-ipv6 address back to actual ipv4, so we don't get confused about stuff.
|
|
net_from.type = NA_IP;
|
|
*(int*)&net_from.address.ip[0] = *(int*)&net_from.address.ip6[12];
|
|
//and null it out, just in case.
|
|
*(int*)&net_from.address.ip6[8]=0;
|
|
*(int*)&net_from.address.ip6[12]=0;
|
|
}
|
|
|
|
if (NET_WasSpecialPacket(svm_sockets))
|
|
{
|
|
Con_DPrintf("master: ignoring special packet\n");
|
|
return;
|
|
}
|
|
|
|
svm.time = Sys_DoubleTime();
|
|
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
if (MSG_ReadLong() != -1 || msg_badread)
|
|
{ //go back to start...
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
}
|
|
line = MSG_ReadStringLine();
|
|
s = COM_Parse(line);
|
|
if (!strcmp(com_token, "getservers") || !strcmp(com_token, "getserversExt"))
|
|
{ //q3/dpmaster
|
|
sizebuf_t sb;
|
|
int ver;
|
|
char *eos;
|
|
char game[64];
|
|
qboolean ext = !strcmp(com_token, "getserversExt");
|
|
const char *resp=ext?"getserversExtResponse":"getserversResponse";
|
|
qboolean empty = false;
|
|
qboolean full = false;
|
|
qboolean ipv4 = !ext;
|
|
qboolean ipv6 = false;
|
|
int gametype = -1;
|
|
s = COM_ParseOut(s, game, sizeof(game));
|
|
ver = strtol(game, &eos, 0);
|
|
if (*eos)
|
|
{ //not a number, must have been a dpmaster game name.
|
|
s = COM_Parse(s);
|
|
ver = strtol(com_token, NULL, 0);
|
|
}
|
|
else //first arg was a number. that means its vanilla quake3.
|
|
Q_strncpyz(game, QUAKE3PROTOCOLNAME, sizeof(game));
|
|
for(;s&&*s;)
|
|
{
|
|
s = COM_Parse(s);
|
|
if (!strcmp(com_token, "empty"))
|
|
empty = true;
|
|
else if (!strcmp(com_token, "full"))
|
|
full = true;
|
|
|
|
else if (!strcmp(com_token, "ipv4"))
|
|
ipv4 = true;
|
|
else if (!strcmp(com_token, "ipv6"))
|
|
ipv6 = true;
|
|
|
|
else if (!strcmp(com_token, "ffa"))
|
|
gametype = GT_FFA;
|
|
else if (!strcmp(com_token, "tourney"))
|
|
gametype = GT_TOURNEY;
|
|
else if (!strcmp(com_token, "team"))
|
|
gametype = GT_TEAM;
|
|
else if (!strcmp(com_token, "ctf"))
|
|
gametype = GT_CTF;
|
|
else if (!strncmp(com_token, "gametype=", 9))
|
|
gametype = atoi(com_token+9);
|
|
else
|
|
{
|
|
char buf[256];
|
|
Con_DPrintf("Unknown request filter: %s\n", COM_QuotedString(com_token, buf, sizeof(buf), false));
|
|
}
|
|
}
|
|
if (!ipv4 && !ipv6)
|
|
ipv4 = ipv6 = true; //neither specified? use both
|
|
|
|
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer)-2;
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
SZ_Write(&sb, resp, strlen(resp)); //WriteString, but without the null.
|
|
SVM_AddIPAddresses(&sb, 0, ver, game, ipv4, ipv6, empty, full, true, gametype);
|
|
sb.maxsize+=2;
|
|
MSG_WriteByte(&sb, '\\'); //otherwise the last may be considered invalid and ignored.
|
|
MSG_WriteByte(&sb, 'E');
|
|
MSG_WriteByte(&sb, 'O');
|
|
MSG_WriteByte(&sb, 'T');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (!strcmp(com_token, "heartbeat"))
|
|
{ //quake2 heartbeat. Serverinfo and players should follow.
|
|
if (*s == '\n' && s[1] == '\\')
|
|
{ //there's some serverinfo there, must be q2...
|
|
svm.total.heartbeats++;
|
|
SVM_Heartbeat(QUAKE2PROTOCOLNAME, &net_from, 0, svm.time + sv_heartbeattimeout.ival);
|
|
}
|
|
else
|
|
{ //dp/q3/etc are annoying, but we can query from an emphemerial socket to check NAT rules.
|
|
sizebuf_t sb;
|
|
netadr_t a;
|
|
|
|
char ourchallenge[256];
|
|
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
|
|
svm.total.queries++;
|
|
|
|
//placeholder listing...
|
|
if (SVM_Heartbeat(NULL, &net_from, 0, svm.time + sv_heartbeattimeout.ival))
|
|
a = net_from;
|
|
else
|
|
a.type = NA_INVALID;
|
|
if (!SVM_SwitchQuerySocket())
|
|
a.type = NA_INVALID;
|
|
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("getinfo %s\n", ourchallenge));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
|
|
if (a.type != NA_INVALID)
|
|
{ //they were unknown... send a special getinfo, so we can get their hostname while leaving them as 'unknown'
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("getinfo ?%s\n", ourchallenge));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &a);
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "infoResponse"))
|
|
{
|
|
char ourchallenge[256];
|
|
int clients;
|
|
const char *game, *chal;
|
|
svm_server_t *srv;
|
|
qboolean unknownresp = false;
|
|
s = MSG_ReadStringLine();
|
|
svm.total.heartbeats++;
|
|
chal = Info_ValueForKey(s, "challenge");
|
|
unknownresp = *chal=='?';
|
|
chal += unknownresp?1:0;
|
|
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
|
|
if (!strcmp(chal, ourchallenge))
|
|
{
|
|
clients = atoi(Info_ValueForKey(s, "clients"));
|
|
game = Info_ValueForKey(s, "gamename");
|
|
if (!*game)
|
|
game = QUAKE3PROTOCOLNAME;
|
|
if (unknownresp)
|
|
game = NULL; //ignore the gamename and classify it as unknown. this won't break anything if we've already has a proper heartbeat from them.
|
|
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
|
|
if (srv)
|
|
{
|
|
if (developer.ival)
|
|
Info_Print(s, "\t");
|
|
srv->clients = clients;
|
|
if (game)
|
|
srv->protover = atoi(Info_ValueForKey(s, "protocol"));
|
|
srv->maxclients = atoi(Info_ValueForKey(s, "sv_maxclients"));
|
|
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
|
|
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
|
|
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "modname"), sizeof(srv->gamedir));
|
|
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "mapname"), sizeof(srv->mapname));
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "query"))
|
|
{ //quake2 server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, "servers\n");
|
|
sb.cursize--;
|
|
SVM_AddIPAddresses(&sb, 0, 0, QUAKE2PROTOCOLNAME, true, false, true, true, false, -1);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == S2M_HEARTBEAT) //sequence, players
|
|
{ //quakeworld heartbeat
|
|
int players;
|
|
sizebuf_t sb;
|
|
s = MSG_ReadStringLine();
|
|
//sequence = atoi(s);
|
|
s = MSG_ReadStringLine();
|
|
players = atoi(s);
|
|
svm.total.heartbeats++;
|
|
|
|
|
|
//placeholder listing...
|
|
SVM_Heartbeat(NULL, &net_from, players, svm.time + sv_heartbeattimeout.ival);
|
|
SVM_SwitchQuerySocket();
|
|
|
|
//send it a proper query. We'll fill in the other details on response.
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteString(&sb, va("status %i\n", 1));
|
|
sb.cursize--;
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == A2C_PRINT)
|
|
{ //quakeworld response from 'status' requests, providing for actual info (and so that we know its reachable from other addresses)
|
|
//there's no challenge, these could easily be spoofed. :(
|
|
int clients;
|
|
const char *game;
|
|
svm_server_t *srv;
|
|
s = ++line;
|
|
|
|
clients = atoi(Info_ValueForKey(s, "clients"));
|
|
game = Info_ValueForKey(s, "gamename");
|
|
if (!*game)
|
|
game = QUAKEWORLDPROTOCOLNAME;
|
|
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
|
|
if (srv)
|
|
{
|
|
if (developer.ival)
|
|
Info_Print(s, "\t");
|
|
srv->protover = 3;//atoi(Info_ValueForKey(s, "protocol"));
|
|
srv->maxclients = atoi(Info_ValueForKey(s, "maxclients"));
|
|
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
|
|
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
|
|
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "*gamedir"), sizeof(srv->gamedir));
|
|
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "map"), sizeof(srv->mapname));
|
|
}
|
|
}
|
|
else if (*com_token == C2M_MASTER_REQUEST)
|
|
{ //quakeworld server listing request
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, M2C_MASTER_REPLY);
|
|
MSG_WriteByte(&sb, '\n');
|
|
SVM_AddIPAddresses(&sb, 0, 0, QUAKEWORLDPROTOCOLNAME, true, false, true, true, false, -1);
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == A2A_PING)
|
|
{ //quakeworld server ping request... because we can.
|
|
sizebuf_t sb;
|
|
svm.total.queries++;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.maxsize = sizeof(net_message_buffer);
|
|
sb.data = net_message_buffer;
|
|
MSG_WriteLong(&sb, -1);
|
|
MSG_WriteByte(&sb, A2A_ACK);
|
|
MSG_WriteByte(&sb, '\n');
|
|
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
|
|
}
|
|
else if (*com_token == S2M_SHUTDOWN)
|
|
{ //quakeworld server shutting down...
|
|
//this isn't actually useful. we can't use it because we can't protect against spoofed denial-of-service attacks.
|
|
//we could only use this by sending it a few pings to see if it is actually still responding. which is unreliable (especially if we're getting spammed by packet floods).
|
|
}
|
|
else
|
|
svm.total.junk++;
|
|
}
|
|
|
|
void SVM_Think(int port)
|
|
{
|
|
NET_ReadPackets (svm_sockets);
|
|
SVM_RemoveOldServers();
|
|
}
|
|
#else
|
|
void SVM_Think(int port){}
|
|
#endif
|
|
|
|
|
|
#ifdef MASTERONLY
|
|
static void SV_Quit_f (void)
|
|
{
|
|
Con_TPrintf ("Shutting down.\n");
|
|
Sys_Quit ();
|
|
}
|
|
static void SVM_Status_f(void)
|
|
{
|
|
svm_game_t *g;
|
|
svm_server_t *s;
|
|
unsigned clients;
|
|
struct rates_s *s1, *s2;
|
|
float period;
|
|
size_t r;
|
|
|
|
NET_PrintAddresses(svm_sockets);
|
|
NET_PrintConnectionsStatus(svm_sockets);
|
|
Con_Printf("Game count: %u\n", (unsigned)svm.numgames);
|
|
for (g = svm.firstgame; g; g = g->next)
|
|
{
|
|
clients = 0;
|
|
for (s = g->firstserver; s; s = s->next)
|
|
clients += s->clients;
|
|
Con_Printf("Game %s: %u servers, %u clients\n", g->name, (unsigned)g->numservers, clients);
|
|
}
|
|
|
|
s1 = &svm.total;
|
|
r = (svm.stampring >= countof(svm.stamps)-1)?svm.stampring-countof(svm.stamps)-1:0;
|
|
s2 = &svm.stamps[r%countof(svm.stamps)];
|
|
|
|
period = s1->timestamp-s2->timestamp;
|
|
period/=60;
|
|
if (!period)
|
|
period=1;
|
|
Con_Printf("Heartbeats/min: %f\n", (s1->heartbeats-s2->heartbeats)/period);
|
|
Con_Printf("Queries/min: %f\n", (s1->queries-s2->queries)/period);
|
|
}
|
|
|
|
static void SVM_RegisterAlias(svm_game_t *game, char *aliasname)
|
|
{
|
|
const char *a;
|
|
size_t l;
|
|
svm_game_t *aliasgame;
|
|
if (!game)
|
|
return;
|
|
|
|
//make sure we never have dupes. they confuse EVERYTHING.
|
|
aliasgame = SVM_FindGame(aliasname, false);
|
|
if (aliasgame == game)
|
|
return; //already in there somehow.
|
|
if (aliasgame)
|
|
{
|
|
Con_Printf("game alias of %s is already registered\n", aliasname);
|
|
return;
|
|
}
|
|
game->persistent = true; //don't forget us!
|
|
|
|
if (!*aliasname)
|
|
return;
|
|
|
|
a = game->aliases;
|
|
if (a) for (; *a; a+=strlen(a)+1);
|
|
l = a-game->aliases;
|
|
game->aliases = BZ_Realloc(game->aliases, l+strlen(aliasname)+2);
|
|
memcpy(game->aliases+l, aliasname, strlen(aliasname)+1);
|
|
l += strlen(aliasname)+1;
|
|
game->aliases[l] = 0;
|
|
}
|
|
static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
svm_game_t *game;
|
|
const char *g;
|
|
if (man->protocolname)
|
|
{ //FIXME: we ought to do this for each manifest we could find.
|
|
g = man->protocolname;
|
|
|
|
#if 1
|
|
game = SVM_FindGame(man->formalname, 2);
|
|
#else
|
|
g = COM_Parse(g);
|
|
game = SVM_FindGame(com_token, 2);
|
|
#endif
|
|
while (*g)
|
|
{
|
|
g = COM_Parse(g);
|
|
SVM_RegisterAlias(game, com_token);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void SVM_GameAlias_f(void)
|
|
{
|
|
svm_game_t *game = SVM_FindGame(Cmd_Argv(1), 2);
|
|
if (!game)
|
|
{
|
|
Con_Printf("Unable to register game %s\n", Cmd_Argv(1));
|
|
return;
|
|
}
|
|
SVM_RegisterAlias(game, Cmd_Argv(2));
|
|
}
|
|
void SV_Init (struct quakeparms_s *parms)
|
|
{
|
|
int manarg;
|
|
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
|
|
host_parms = *parms;
|
|
|
|
Cvar_Init();
|
|
|
|
Memory_Init();
|
|
|
|
Sys_Init();
|
|
|
|
COM_ParsePlusSets(false);
|
|
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
|
|
NET_Init ();
|
|
COM_Init ();
|
|
|
|
#ifdef WEBSERVER
|
|
IWebInit();
|
|
#endif
|
|
|
|
Cmd_AddCommand ("quit", SV_Quit_f);
|
|
Cmd_AddCommand ("status", SVM_Status_f);
|
|
Cmd_AddCommand ("gamealias", SVM_GameAlias_f);
|
|
|
|
svm_sockets = FTENET_CreateCollection(true, SVM_ProcessUDPPacket);
|
|
Hash_InitTable(&svm.serverhash, 1024, Z_Malloc(Hash_BytesForBuckets(1024)));
|
|
|
|
Cvar_Register(&sv_masterport, "server control variables");
|
|
Cvar_Register(&sv_masterport_tcp, "server control variables");
|
|
Cvar_Register(&sv_heartbeattimeout, "server control variables");
|
|
Cvar_Register(&sv_maxgames, "server control variables");
|
|
Cvar_Register(&sv_maxservers, "server control variables");
|
|
Cvar_Register(&sv_hideinactivegames, "server control variables");
|
|
Cvar_Register(&sv_sortlist, "server control variables");
|
|
Cvar_Register(&sv_hostname, "server control variables");
|
|
|
|
Cvar_ParseWatches();
|
|
host_initialized = true;
|
|
|
|
manarg = COM_CheckParm("-manifest");
|
|
if (manarg && manarg < com_argc-1 && com_argv[manarg+1])
|
|
FS_ChangeGame(FS_Manifest_ReadSystem(com_argv[manarg+1], NULL), true, true);
|
|
else
|
|
FS_ChangeGame(NULL, true, true);
|
|
|
|
Cmd_StuffCmds();
|
|
Cbuf_Execute ();
|
|
|
|
Cvar_ForceCallback(&sv_masterport);
|
|
Cvar_ForceCallback(&sv_masterport_tcp);
|
|
|
|
SVM_FoundManifest(NULL, fs_manifest);
|
|
FS_EnumerateKnownGames(SVM_FoundManifest, NULL);
|
|
|
|
Con_Printf ("Exe: %s\n", version_string());
|
|
|
|
Con_TPrintf ("======== %s Initialized ========\n", "FTEMaster");
|
|
}
|
|
float SV_Frame (void)
|
|
{
|
|
realtime = Sys_DoubleTime();
|
|
while (1)
|
|
{
|
|
const char *cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Log_String(LOG_CONSOLE, cmd);
|
|
Cbuf_AddText (cmd, RESTRICT_LOCAL);
|
|
Cbuf_AddText ("\n", RESTRICT_LOCAL);
|
|
}
|
|
Cbuf_Execute ();
|
|
|
|
SVM_Think(sv_masterport.ival);
|
|
|
|
//record lots of info over multiple frames, for smoother stats info.
|
|
svm.total.timestamp = realtime;
|
|
if (svm.nextstamp < realtime)
|
|
{
|
|
svm.stamps[svm.stampring%countof(svm.stamps)] = svm.total;
|
|
svm.stampring++;
|
|
svm.nextstamp = realtime+60;
|
|
}
|
|
|
|
return 4;
|
|
}
|
|
#endif
|