fteqw/engine/web
Spoike 0b7f9c3a5e fix touchscreen controls again... oops.
the cursor now works with both mouse+touch as appropriate.
add touchscreen events to the webgl port.
built in menu now responds to up events instead of down events for mouse1. this makes it slightly easier to navigate the menu on touchscreens devices.
don't fail to compile when GL_LINE_SMOOTH isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 06:01:03 +00:00
..
fs_web.c random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
ftejslib.h random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
ftejslib.js fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
fteshell.html map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidweb.c fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
prejs.js random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
sys_web.c sdl2 support. 2014-02-07 08:38:40 +00:00