mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
1693ba6c58
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake. tweeked gl rendering too, timedemo results seem a little higher also. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
454 lines
11 KiB
C
454 lines
11 KiB
C
#include "quakedef.h"
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#ifdef D3DQUAKE
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#include <d3d9.h>
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extern LPDIRECT3DDEVICE9 pD3DDev9;
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typedef struct d3dtexture_s
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{
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texcom_t com;
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struct d3dtexture_s *next;
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texid_t tex;
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char name[1];
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} d3dtexture_t;
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static d3dtexture_t *d3dtextures;
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void D3D_Image_Shutdown(void)
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{
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LPDIRECT3DTEXTURE9 tx;
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while(d3dtextures)
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{
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d3dtexture_t *t = d3dtextures;
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d3dtextures = t->next;
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tx = t->tex.ptr;
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if (tx)
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IDirect3DTexture9_Release(tx);
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}
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}
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static d3dtexture_t *d3d_lookup_texture(char *ident)
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{
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d3dtexture_t *tex;
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if (*ident)
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{
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for (tex = d3dtextures; tex; tex = tex->next)
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if (!strcmp(tex->name, ident))
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return tex;
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}
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tex = calloc(1, sizeof(*tex)+strlen(ident));
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strcpy(tex->name, ident);
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tex->tex.ptr = NULL;
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tex->tex.ref = &tex->com;
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tex->next = d3dtextures;
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d3dtextures = tex;
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return tex;
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}
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extern cvar_t gl_picmip;
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extern cvar_t gl_picmip2d;
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texid_t D3D9_AllocNewTexture(char *ident, int width, int height)
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{
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IDirect3DTexture9 *tx;
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texid_t ret = r_nulltex;
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if (!FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, width, height, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tx, NULL)))
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ret.ptr = tx;
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return ret;
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}
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void D3D9_DestroyTexture (texid_t tex)
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{
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IDirect3DTexture9 *tx = tex.ptr;
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if (tx)
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IDirect3DTexture9_Release(tx);
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}
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static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
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{
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// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
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// {
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// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
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// }
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// else
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{
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int width = *scaled_width;
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int height = *scaled_height;
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for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
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;
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for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
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;
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}
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if (mipmap)
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{
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TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival));
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*scaled_width >>= gl_picmip.ival;
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*scaled_height >>= gl_picmip.ival;
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}
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else
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{
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*scaled_width >>= gl_picmip2d.ival;
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*scaled_height >>= gl_picmip2d.ival;
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}
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TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival));
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if (gl_max_size.ival)
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{
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if (*scaled_width > gl_max_size.ival)
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*scaled_width = gl_max_size.ival;
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if (*scaled_height > gl_max_size.ival)
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*scaled_height = gl_max_size.ival;
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}
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if (*scaled_width < 1)
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*scaled_width = 1;
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if (*scaled_height < 1)
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*scaled_height = 1;
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}
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#if 0
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static void D3D_MipMap (qbyte *out, int outwidth, int outheight, qbyte *in, int inwidth, int inheight)
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{
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int i, j;
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qbyte *inrow;
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//with npot
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int rowwidth = inwidth*4; //rowwidth is the byte width of the input
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inrow = in;
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for (i=0 ; i<outheight ; i++, inrow+=rowwidth*2)
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{
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for (in = inrow, j=0 ; j<outwidth ; j++, out+=4, in+=8)
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{
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out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
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out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
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out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
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out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
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}
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}
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}
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#endif
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static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height, unsigned int flags)
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{
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int x, y;
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unsigned int *dest;
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unsigned char swapbuf[4];
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unsigned char swapbuf2[4];
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D3DLOCKED_RECT lock;
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D3DSURFACE_DESC desc;
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IDirect3DTexture9_GetLevelDesc(tex, 0, &desc);
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IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK);
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if (width == desc.Width && height == desc.Height)
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{
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for (y = 0; y < height; y++)
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{
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dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
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for (x = 0; x < width; x++)
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{
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*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
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swapbuf[0] = swapbuf2[2];
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swapbuf[2] = swapbuf2[0];
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dest[x] = *(unsigned int*)swapbuf;
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}
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data += width;
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}
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}
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else
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{
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int x, y;
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int iny;
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unsigned int *row, *inrow;
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for (y = 0; y < desc.Height; y++)
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{
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row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
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iny = (y * height) / desc.Height;
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inrow = data + width*iny;
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for (x = 0; x < desc.Width; x++)
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{
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*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
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swapbuf[0] = swapbuf2[2];
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swapbuf[2] = swapbuf2[0];
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row[x] = *(unsigned int*)swapbuf;
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}
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}
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}
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#if 0 //D3DUSAGE_AUTOGENMIPMAP so this isn't needed
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if (!(flags & IF_NOMIPMAP))
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{
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int max = IDirect3DTexture9_GetLevelCount(tex);
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for (i = 1; i < max; i++)
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{
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width = desc.Width;
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height = desc.Height;
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data = lock.pBits;
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IDirect3DTexture9_LockRect(tex, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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IDirect3DTexture9_GetLevelDesc(tex, i, &desc);
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D3D_MipMap(lock.pBits, desc.Width, desc.Height, data, width, height);
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IDirect3DTexture9_UnlockRect(tex, i-1);
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}
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IDirect3DTexture9_UnlockRect(tex, i-1);
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}
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else
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#endif
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IDirect3DTexture9_UnlockRect(tex, 0);
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}
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//create a basic shader from a 32bit image
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static void D3D9_LoadTexture_32(d3dtexture_t *tex, unsigned int *data, int width, int height, int flags)
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{
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int nwidth, nheight;
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/*
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if (!(flags & TF_MANDATORY))
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{
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Con_Printf("Texture upload missing flags\n");
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return NULL;
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}
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*/
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nwidth = width;
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nheight = height;
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D3D9_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP));
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if (!tex->tex.ptr)
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{
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LPDIRECT3DTEXTURE9 newsurf;
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IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, (flags & IF_NOMIPMAP)?1:0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
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if (!newsurf)
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return;
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tex->tex.ptr = newsurf;
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}
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Upload_Texture_32(tex->tex.ptr, data, width, height, flags);
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}
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static void D3D9_LoadTexture_8(d3dtexture_t *tex, unsigned char *data, unsigned int *pal32, int width, int height, int flags, enum uploadfmt fmt)
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{
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static unsigned trans[1024*1024];
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int i, s;
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qboolean noalpha;
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int p;
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if (width*height > 1024*1024)
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Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
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s = width*height;
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// if there are no transparent pixels, make it a 3 component
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// texture even if it was specified as otherwise
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if (fmt == TF_TRANS8_FULLBRIGHT)
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{
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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noalpha = true;
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if (p > 255-vid.fullbright)
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trans[i] = pal32[p];
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else
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{
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noalpha = false;
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trans[i] = 0;
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}
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}
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}
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else if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA))
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{
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noalpha = true;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 255)
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{
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noalpha = false;
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trans[i] = 0;
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}
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else
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trans[i] = pal32[p];
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}
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switch(fmt)
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{
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default:
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if (noalpha)
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fmt = TF_SOLID8;
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break;
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case TF_H2_T7G1:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 0)
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trans[i] &= 0x00ffffff;
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else if( p & 1 )
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{
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trans[i] &= 0x00ffffff;
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trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
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}
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else
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{
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trans[i] |= 0xff000000;
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}
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}
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break;
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case TF_H2_TRANS8_0:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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if (p == 0)
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trans[i] &= 0x00ffffff;
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}
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break;
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/* case TF_H2_T4A4:
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fmt = TF_TRANS8;
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for (i=0 ; i<s ; i++)
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{
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p = data[i];
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trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
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trans[i] |= ( int )ColorPercent[p&15] << 24;
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//trans[i] = 0x7fff0000;
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}
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break;
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*/
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}
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}
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else
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{
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for (i=(s&~3)-4 ; i>=0 ; i-=4)
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{
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trans[i] = pal32[data[i]];
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trans[i+1] = pal32[data[i+1]];
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trans[i+2] = pal32[data[i+2]];
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trans[i+3] = pal32[data[i+3]];
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}
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for (i=s&~3 ; i<s ; i++) //wow, funky
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{
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trans[i] = pal32[data[i]];
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}
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}
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D3D9_LoadTexture_32(tex, trans, width, height, flags);
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}
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void D3D9_Upload (texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
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{
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switch (fmt)
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{
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case TF_RGBX32:
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flags |= IF_NOALPHA;
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//fall through
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case TF_RGBA32:
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Upload_Texture_32(tex.ptr, data, width, height, flags);
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break;
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default:
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OutputDebugString(va("D3D_LoadTextureFmt doesn't support fmt %i (%s)", fmt, name));
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break;
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}
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}
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texid_t D3D9_LoadTexture (char *identifier, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
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{
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d3dtexture_t *tex;
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switch (fmt)
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{
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case TF_TRANS8_FULLBRIGHT:
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{
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qbyte *d = data;
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unsigned int c = width * height;
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while (c)
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{
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if (d[--c] > 255 - vid.fullbright)
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break;
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}
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/*reject it if there's no fullbrights*/
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if (!c)
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return r_nulltex;
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}
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break;
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case TF_INVALID:
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case TF_RGBA32:
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case TF_BGRA32:
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case TF_RGBX32:
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case TF_RGB24:
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case TF_BGR24_FLIP:
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case TF_SOLID8:
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case TF_TRANS8:
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case TF_HEIGHT8:
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case TF_HEIGHT8PAL:
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case TF_H2_T7G1:
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case TF_H2_TRANS8_0:
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case TF_H2_T4A4:
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case TF_PALETTES:
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case TF_8PAL24:
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case TF_8PAL32:
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break;
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}
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tex = d3d_lookup_texture(identifier);
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switch (fmt)
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{
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case TF_SOLID8:
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case TF_TRANS8:
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case TF_H2_T7G1:
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case TF_H2_TRANS8_0:
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case TF_H2_T4A4:
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case TF_TRANS8_FULLBRIGHT:
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D3D9_LoadTexture_8(tex, data, d_8to24rgbtable, width, height, flags, fmt);
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return tex->tex;
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case TF_RGBX32:
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flags |= IF_NOALPHA;
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case TF_RGBA32:
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D3D9_LoadTexture_32(tex, data, width, height, flags);
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return tex->tex;
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default:
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OutputDebugString(va("D3D_LoadTexture doesn't support fmt %i", fmt));
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return r_nulltex;
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}
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}
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texid_t D3D9_LoadCompressed (char *name)
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{
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return r_nulltex;
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}
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texid_t D3D9_FindTexture (char *identifier)
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{
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d3dtexture_t *tex = d3d_lookup_texture(identifier);
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if (tex->tex.ptr)
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return tex->tex;
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return r_nulltex;
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}
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texid_t D3D9_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
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{
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d3dtexture_t *tex = d3d_lookup_texture(identifier);
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D3D9_LoadTexture_8(tex, data, (unsigned int *)palette32, width, height, flags, TF_SOLID8);
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return tex->tex;
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}
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texid_t D3D9_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
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{
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unsigned int pal32[256];
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int i;
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for (i = 0; i < 256; i++)
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{
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pal32[i] = 0x00000000 |
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(palette24[i*3+2]<<24) |
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(palette24[i*3+1]<<8) |
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(palette24[i*3+0]<<0);
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}
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return D3D9_LoadTexture8Pal32(identifier, width, height, data, (qbyte*)pal32, flags);
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}
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#endif
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