mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 14:12:25 +00:00
8ba09bac40
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
25 lines
608 B
GLSL
25 lines
608 B
GLSL
//this shader is present for support for gles/gl3core contexts
|
|
//it is single-texture-with-vertex-colours, and doesn't do anything special.
|
|
//beware that a few things use this, including apparently fonts and bloom rescaling.
|
|
//its really not meant to do anything special.
|
|
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
attribute vec4 v_colour;
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
uniform sampler2D s_t0;
|
|
void main ()
|
|
{
|
|
gl_FragColor = texture2D(s_t0, tc) * vc;
|
|
}
|
|
#endif
|